2016-03-01 15:47:10 +00:00
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/*
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** texture.cpp
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** The base texture class
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2007 Randy Heit
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2018-03-31 17:20:59 +00:00
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** Copyright 2006-2018 Christoph Oelckers
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2016-03-01 15:47:10 +00:00
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "w_wad.h"
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#include "templates.h"
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#include "i_system.h"
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#include "r_data/r_translate.h"
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#include "bitmap.h"
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#include "colormatcher.h"
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#include "c_dispatch.h"
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#include "v_video.h"
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#include "m_fixed.h"
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2018-04-24 21:51:19 +00:00
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#include "hwrenderer/textures/hw_material.h"
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2018-04-25 12:58:13 +00:00
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#include "hwrenderer/textures/hw_ihwtexture.h"
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2018-12-08 13:06:16 +00:00
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#include "swrenderer/textures/r_swtexture.h"
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2016-03-01 15:47:10 +00:00
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2018-03-31 17:20:59 +00:00
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FTexture *CreateBrightmapTexture(FTexture*);
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2018-03-31 08:37:46 +00:00
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// Make sprite offset adjustment user-configurable per renderer.
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int r_spriteadjustSW, r_spriteadjustHW;
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CUSTOM_CVAR(Int, r_spriteadjust, 2, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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r_spriteadjustHW = !!(self & 2);
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r_spriteadjustSW = !!(self & 1);
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TexMan.SpriteAdjustChanged();
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}
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2018-03-31 17:20:59 +00:00
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//==========================================================================
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//
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//
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//
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//==========================================================================
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2016-03-01 15:47:10 +00:00
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2017-03-09 18:54:41 +00:00
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uint8_t FTexture::GrayMap[256];
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2016-03-01 15:47:10 +00:00
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void FTexture::InitGrayMap()
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{
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for (int i = 0; i < 256; ++i)
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{
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2018-03-31 17:20:59 +00:00
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GrayMap[i] = ColorMatcher.Pick(i, i, i);
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2016-03-01 15:47:10 +00:00
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}
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}
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2018-03-31 17:20:59 +00:00
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//==========================================================================
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//
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//
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//
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//==========================================================================
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typedef FTexture * (*CreateFunc)(FileReader & file, int lumpnum);
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struct TexCreateInfo
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{
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CreateFunc TryCreate;
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ETextureType usetype;
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};
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2018-03-11 17:32:00 +00:00
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FTexture *IMGZTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *PNGTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *JPEGTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *DDSTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *PCXTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *TGATexture_TryCreate(FileReader &, int lumpnum);
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FTexture *RawPageTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *FlatTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *PatchTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *EmptyTexture_TryCreate(FileReader &, int lumpnum);
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FTexture *AutomapTexture_TryCreate(FileReader &, int lumpnum);
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2016-03-01 15:47:10 +00:00
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// Examines the lump contents to decide what type of texture to create,
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// and creates the texture.
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2018-03-25 18:26:16 +00:00
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FTexture * FTexture::CreateTexture (int lumpnum, ETextureType usetype)
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2016-03-01 15:47:10 +00:00
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{
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static TexCreateInfo CreateInfo[]={
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2018-03-25 18:26:16 +00:00
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{ IMGZTexture_TryCreate, ETextureType::Any },
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{ PNGTexture_TryCreate, ETextureType::Any },
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{ JPEGTexture_TryCreate, ETextureType::Any },
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{ DDSTexture_TryCreate, ETextureType::Any },
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{ PCXTexture_TryCreate, ETextureType::Any },
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{ TGATexture_TryCreate, ETextureType::Any },
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{ RawPageTexture_TryCreate, ETextureType::MiscPatch },
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{ FlatTexture_TryCreate, ETextureType::Flat },
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{ PatchTexture_TryCreate, ETextureType::Any },
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{ EmptyTexture_TryCreate, ETextureType::Any },
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{ AutomapTexture_TryCreate, ETextureType::MiscPatch },
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2016-03-01 15:47:10 +00:00
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};
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if (lumpnum == -1) return NULL;
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2018-03-10 17:45:11 +00:00
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auto data = Wads.OpenLumpReader (lumpnum);
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2016-03-01 15:47:10 +00:00
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for(size_t i = 0; i < countof(CreateInfo); i++)
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{
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2018-03-25 18:26:16 +00:00
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if ((CreateInfo[i].usetype == usetype || CreateInfo[i].usetype == ETextureType::Any))
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2016-03-01 15:47:10 +00:00
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{
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FTexture * tex = CreateInfo[i].TryCreate(data, lumpnum);
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if (tex != NULL)
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{
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tex->UseType = usetype;
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2018-03-25 18:26:16 +00:00
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if (usetype == ETextureType::Flat)
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2016-03-01 15:47:10 +00:00
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{
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int w = tex->GetWidth();
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int h = tex->GetHeight();
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// Auto-scale flats with dimensions 128x128 and 256x256.
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// In hindsight, a bad idea, but RandomLag made it sound better than it really is.
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// Now we're stuck with this stupid behaviour.
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if (w==128 && h==128)
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{
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2016-03-26 12:37:44 +00:00
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tex->Scale.X = tex->Scale.Y = 2;
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2016-03-01 15:47:10 +00:00
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tex->bWorldPanning = true;
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}
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else if (w==256 && h==256)
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{
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2016-03-26 12:37:44 +00:00
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tex->Scale.X = tex->Scale.Y = 4;
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2016-03-01 15:47:10 +00:00
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tex->bWorldPanning = true;
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}
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}
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return tex;
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}
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}
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}
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return NULL;
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}
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2018-03-25 18:26:16 +00:00
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FTexture * FTexture::CreateTexture (const char *name, int lumpnum, ETextureType usetype)
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2016-03-01 15:47:10 +00:00
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{
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FTexture *tex = CreateTexture(lumpnum, usetype);
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if (tex != NULL && name != NULL) {
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tex->Name = name;
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tex->Name.ToUpper();
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}
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return tex;
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}
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2018-03-31 17:20:59 +00:00
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//==========================================================================
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//
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//
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//
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//==========================================================================
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2016-03-01 15:47:10 +00:00
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FTexture::FTexture (const char *name, int lumpnum)
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2018-03-31 08:37:46 +00:00
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:
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2018-12-07 01:13:11 +00:00
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Scale(1,1), SourceLump(lumpnum),
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2018-03-25 18:26:16 +00:00
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UseType(ETextureType::Any), bNoDecals(false), bNoRemap0(false), bWorldPanning(false),
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2018-03-31 17:20:59 +00:00
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bMasked(true), bAlphaTexture(false), bHasCanvas(false), bWarped(0), bComplex(false), bMultiPatch(false), bKeepAround(false), bFullNameTexture(false),
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2018-12-07 01:13:11 +00:00
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Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0)
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2016-03-01 15:47:10 +00:00
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{
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2018-03-31 17:20:59 +00:00
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bBrightmapChecked = false;
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bGlowing = false;
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2018-04-02 11:00:33 +00:00
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bAutoGlowing = false;
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bFullbright = false;
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bDisableFullbright = false;
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bSkybox = false;
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bNoCompress = false;
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2018-04-24 21:51:19 +00:00
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bNoExpand = false;
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2018-03-31 17:20:59 +00:00
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bTranslucent = -1;
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2018-03-31 08:37:46 +00:00
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_LeftOffset[0] = _LeftOffset[1] = _TopOffset[0] = _TopOffset[1] = 0;
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2016-03-01 15:47:10 +00:00
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id.SetInvalid();
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if (name != NULL)
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{
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Name = name;
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Name.ToUpper();
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}
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else if (lumpnum < 0)
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{
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Name = FString();
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}
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else
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{
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Wads.GetLumpName (Name, lumpnum);
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}
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}
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FTexture::~FTexture ()
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{
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FTexture *link = Wads.GetLinkedTexture(SourceLump);
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2018-03-31 17:20:59 +00:00
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if (link == this) Wads.SetLinkedTexture(SourceLump, nullptr);
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if (areas != nullptr) delete[] areas;
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areas = nullptr;
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2018-04-24 21:51:19 +00:00
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for (int i = 0; i < 2; i++)
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{
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if (Material[i] != nullptr) delete Material[i];
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Material[i] = nullptr;
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if (SystemTexture[i] != nullptr) delete SystemTexture[i];
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SystemTexture[i] = nullptr;
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}
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2018-12-08 11:42:35 +00:00
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if (SoftwareTexture != nullptr)
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{
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delete SoftwareTexture;
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SoftwareTexture = nullptr;
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}
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2016-06-10 11:50:34 +00:00
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}
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2018-03-31 17:20:59 +00:00
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//==========================================================================
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//
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//
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//
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//==========================================================================
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2016-03-01 15:47:10 +00:00
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FTextureFormat FTexture::GetFormat()
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{
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return TEX_Pal;
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}
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void FTexture::SetFrontSkyLayer ()
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{
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bNoRemap0 = true;
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}
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2018-03-31 17:20:59 +00:00
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//==========================================================================
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//
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//
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//
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//==========================================================================
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2018-12-08 11:42:35 +00:00
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void FTexture::CopyToBlock (uint8_t *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const uint8_t *translation, bool style)
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2016-03-01 15:47:10 +00:00
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{
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2018-12-08 11:42:35 +00:00
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auto image = Get8BitPixels(style); // should use composition cache
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const uint8_t *pixels = image.Data();
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2016-03-01 15:47:10 +00:00
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int srcwidth = Width;
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int srcheight = Height;
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int step_x = Height;
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int step_y = 1;
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FClipRect cr = {0, 0, dwidth, dheight};
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2018-12-08 11:42:35 +00:00
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if (style) translation = nullptr; // do not apply translations to alpha textures.
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2016-03-01 15:47:10 +00:00
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if (ClipCopyPixelRect(&cr, xpos, ypos, pixels, srcwidth, srcheight, step_x, step_y, rotate))
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{
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dest += ypos + dheight * xpos;
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if (translation == NULL)
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{
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for (int x = 0; x < srcwidth; x++)
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{
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int pos = x * dheight;
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for (int y = 0; y < srcheight; y++, pos++)
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{
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// the optimizer is doing a good enough job here so there's no need to optimize this by hand
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2017-03-09 18:54:41 +00:00
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uint8_t v = pixels[y * step_y + x * step_x];
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2016-03-01 15:47:10 +00:00
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if (v != 0) dest[pos] = v;
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}
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}
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}
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else
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{
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for (int x = 0; x < srcwidth; x++)
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{
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int pos = x * dheight;
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for (int y = 0; y < srcheight; y++, pos++)
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{
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2017-03-09 18:54:41 +00:00
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uint8_t v = pixels[y * step_y + x * step_x];
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2016-03-01 15:47:10 +00:00
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if (v != 0) dest[pos] = translation[v];
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}
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}
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}
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}
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}
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2018-03-31 17:20:59 +00:00
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//==========================================================================
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//
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2016-03-01 15:47:10 +00:00
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// Converts a texture between row-major and column-major format
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// by flipping it about the X=Y axis.
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2018-03-31 17:20:59 +00:00
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//
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//==========================================================================
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2016-03-01 15:47:10 +00:00
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2017-03-09 18:54:41 +00:00
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void FTexture::FlipSquareBlock (uint8_t *block, int x, int y)
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2016-03-01 15:47:10 +00:00
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{
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int i, j;
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if (x != y) return;
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for (i = 0; i < x; ++i)
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{
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2017-03-09 18:54:41 +00:00
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uint8_t *corner = block + x*i + i;
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2016-03-01 15:47:10 +00:00
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int count = x - i;
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if (count & 1)
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{
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count--;
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2017-03-09 18:54:41 +00:00
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swapvalues<uint8_t> (corner[count], corner[count*x]);
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2016-03-01 15:47:10 +00:00
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}
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for (j = 0; j < count; j += 2)
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{
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2017-03-09 18:54:41 +00:00
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swapvalues<uint8_t> (corner[j], corner[j*x]);
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swapvalues<uint8_t> (corner[j+1], corner[(j+1)*x]);
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2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-06-13 01:16:48 +00:00
|
|
|
void FTexture::FlipSquareBlockBgra(uint32_t *block, int x, int y)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
if (x != y) return;
|
|
|
|
|
|
|
|
for (i = 0; i < x; ++i)
|
|
|
|
{
|
|
|
|
uint32_t *corner = block + x*i + i;
|
|
|
|
int count = x - i;
|
|
|
|
if (count & 1)
|
|
|
|
{
|
|
|
|
count--;
|
|
|
|
swapvalues<uint32_t>(corner[count], corner[count*x]);
|
|
|
|
}
|
|
|
|
for (j = 0; j < count; j += 2)
|
|
|
|
{
|
|
|
|
swapvalues<uint32_t>(corner[j], corner[j*x]);
|
|
|
|
swapvalues<uint32_t>(corner[j + 1], corner[(j + 1)*x]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-09 18:54:41 +00:00
|
|
|
void FTexture::FlipSquareBlockRemap (uint8_t *block, int x, int y, const uint8_t *remap)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
int i, j;
|
2017-03-09 18:54:41 +00:00
|
|
|
uint8_t t;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
if (x != y) return;
|
|
|
|
|
|
|
|
for (i = 0; i < x; ++i)
|
|
|
|
{
|
2017-03-09 18:54:41 +00:00
|
|
|
uint8_t *corner = block + x*i + i;
|
2016-03-01 15:47:10 +00:00
|
|
|
int count = x - i;
|
|
|
|
if (count & 1)
|
|
|
|
{
|
|
|
|
count--;
|
|
|
|
t = remap[corner[count]];
|
|
|
|
corner[count] = remap[corner[count*x]];
|
|
|
|
corner[count*x] = t;
|
|
|
|
}
|
|
|
|
for (j = 0; j < count; j += 2)
|
|
|
|
{
|
|
|
|
t = remap[corner[j]];
|
|
|
|
corner[j] = remap[corner[j*x]];
|
|
|
|
corner[j*x] = t;
|
|
|
|
t = remap[corner[j+1]];
|
|
|
|
corner[j+1] = remap[corner[(j+1)*x]];
|
|
|
|
corner[(j+1)*x] = t;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-09 18:54:41 +00:00
|
|
|
void FTexture::FlipNonSquareBlock (uint8_t *dst, const uint8_t *src, int x, int y, int srcpitch)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < x; ++i)
|
|
|
|
{
|
|
|
|
for (j = 0; j < y; ++j)
|
|
|
|
{
|
|
|
|
dst[i*y+j] = src[i+j*srcpitch];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2016-06-13 01:16:48 +00:00
|
|
|
void FTexture::FlipNonSquareBlockBgra(uint32_t *dst, const uint32_t *src, int x, int y, int srcpitch)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < x; ++i)
|
|
|
|
{
|
|
|
|
for (j = 0; j < y; ++j)
|
|
|
|
{
|
|
|
|
dst[i*y + j] = src[i + j*srcpitch];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-03-09 18:54:41 +00:00
|
|
|
void FTexture::FlipNonSquareBlockRemap (uint8_t *dst, const uint8_t *src, int x, int y, int srcpitch, const uint8_t *remap)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
for (i = 0; i < x; ++i)
|
|
|
|
{
|
|
|
|
for (j = 0; j < y; ++j)
|
|
|
|
{
|
|
|
|
dst[i*y+j] = remap[src[i+j*srcpitch]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// FTexture::CopyTrueColorPixels
|
|
|
|
//
|
|
|
|
// this is the generic case that can handle
|
|
|
|
// any properly implemented texture for software rendering.
|
|
|
|
// Its drawback is that it is limited to the base palette which is
|
|
|
|
// why all classes that handle different palettes should subclass this
|
|
|
|
// method
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
int FTexture::CopyTrueColorPixels(FBitmap *bmp, int x, int y, int rotate, FCopyInfo *inf)
|
|
|
|
{
|
|
|
|
PalEntry *palette = screen->GetPalette();
|
|
|
|
for(int i=1;i<256;i++) palette[i].a = 255; // set proper alpha values
|
2018-12-08 11:42:35 +00:00
|
|
|
auto ppix = Get8BitPixels(false); // should use composition cache
|
|
|
|
bmp->CopyPixelData(x, y, ppix.Data(), Width, Height, Height, 1, rotate, palette, inf);
|
2016-03-01 15:47:10 +00:00
|
|
|
for(int i=1;i<256;i++) palette[i].a = 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2017-06-18 07:13:35 +00:00
|
|
|
int FTexture::CopyTrueColorTranslated(FBitmap *bmp, int x, int y, int rotate, PalEntry *remap, FCopyInfo *inf)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2018-12-08 11:42:35 +00:00
|
|
|
auto ppix = Get8BitPixels(false); // should use composition cache
|
|
|
|
bmp->CopyPixelData(x, y, ppix.Data(), Width, Height, Height, 1, rotate, remap, inf);
|
2016-03-01 15:47:10 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2018-12-08 13:06:16 +00:00
|
|
|
FBitmap FTexture::GetBgraBitmap(PalEntry *remap)
|
|
|
|
{
|
|
|
|
FBitmap bmp;
|
|
|
|
bmp.Create(GetWidth(), GetHeight());
|
|
|
|
if (!remap) CopyTrueColorPixels(&bmp, 0, 0, 0, nullptr);
|
|
|
|
else CopyTrueColorTranslated(&bmp, 0, 0, 0, remap, nullptr);
|
|
|
|
return bmp;
|
|
|
|
}
|
|
|
|
|
2018-03-31 17:20:59 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
bool FTexture::UseBasePalette()
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-04-24 19:58:26 +00:00
|
|
|
FTexture *FTexture::GetRedirect()
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
FTexture *FTexture::GetRawTexture()
|
|
|
|
{
|
|
|
|
return this;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FTexture::SetScaledSize(int fitwidth, int fitheight)
|
|
|
|
{
|
2016-03-26 12:37:44 +00:00
|
|
|
Scale.X = double(Width) / fitwidth;
|
|
|
|
Scale.Y =double(Height) / fitheight;
|
2016-03-01 15:47:10 +00:00
|
|
|
// compensate for roundoff errors
|
2016-03-26 12:37:44 +00:00
|
|
|
if (int(Scale.X * fitwidth) != Width) Scale.X += (1 / 65536.);
|
|
|
|
if (int(Scale.Y * fitheight) != Height) Scale.Y += (1 / 65536.);
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
|
2016-10-19 21:52:09 +00:00
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Gets the average color of a texture for use as a sky cap color
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
2017-06-07 20:42:19 +00:00
|
|
|
PalEntry FTexture::averageColor(const uint32_t *data, int size, int maxout)
|
2016-10-19 21:52:09 +00:00
|
|
|
{
|
2017-06-07 20:42:19 +00:00
|
|
|
int i;
|
|
|
|
unsigned int r, g, b;
|
2016-10-19 21:52:09 +00:00
|
|
|
|
2017-06-07 20:42:19 +00:00
|
|
|
// First clear them.
|
|
|
|
r = g = b = 0;
|
|
|
|
if (size == 0)
|
|
|
|
{
|
|
|
|
return PalEntry(255, 255, 255);
|
|
|
|
}
|
|
|
|
for (i = 0; i < size; i++)
|
|
|
|
{
|
|
|
|
b += BPART(data[i]);
|
|
|
|
g += GPART(data[i]);
|
|
|
|
r += RPART(data[i]);
|
|
|
|
}
|
2016-10-19 21:52:09 +00:00
|
|
|
|
2017-06-07 20:42:19 +00:00
|
|
|
r = r / size;
|
|
|
|
g = g / size;
|
|
|
|
b = b / size;
|
2016-10-19 21:52:09 +00:00
|
|
|
|
2017-06-07 20:42:19 +00:00
|
|
|
int maxv = MAX(MAX(r, g), b);
|
2016-10-19 21:52:09 +00:00
|
|
|
|
2017-06-07 20:42:19 +00:00
|
|
|
if (maxv && maxout)
|
|
|
|
{
|
|
|
|
r = ::Scale(r, maxout, maxv);
|
|
|
|
g = ::Scale(g, maxout, maxv);
|
|
|
|
b = ::Scale(b, maxout, maxv);
|
2016-10-19 21:52:09 +00:00
|
|
|
}
|
2017-06-07 20:42:19 +00:00
|
|
|
return PalEntry(255, r, g, b);
|
2016-10-19 21:52:09 +00:00
|
|
|
}
|
|
|
|
|
2016-10-20 07:08:07 +00:00
|
|
|
PalEntry FTexture::GetSkyCapColor(bool bottom)
|
2016-10-19 21:52:09 +00:00
|
|
|
{
|
|
|
|
if (!bSWSkyColorDone)
|
|
|
|
{
|
|
|
|
bSWSkyColorDone = true;
|
|
|
|
|
|
|
|
FBitmap bitmap;
|
|
|
|
bitmap.Create(GetWidth(), GetHeight());
|
|
|
|
CopyTrueColorPixels(&bitmap, 0, 0);
|
|
|
|
int w = GetWidth();
|
|
|
|
int h = GetHeight();
|
|
|
|
|
|
|
|
const uint32_t *buffer = (const uint32_t *)bitmap.GetPixels();
|
|
|
|
if (buffer)
|
|
|
|
{
|
2017-03-09 19:19:55 +00:00
|
|
|
CeilingSkyColor = averageColor((uint32_t *)buffer, w * MIN(30, h), 0);
|
2016-10-19 21:52:09 +00:00
|
|
|
if (h>30)
|
|
|
|
{
|
2017-03-09 19:19:55 +00:00
|
|
|
FloorSkyColor = averageColor(((uint32_t *)buffer) + (h - 30)*w, w * 30, 0);
|
2016-10-19 21:52:09 +00:00
|
|
|
}
|
2016-10-20 07:08:07 +00:00
|
|
|
else FloorSkyColor = CeilingSkyColor;
|
2016-10-19 21:52:09 +00:00
|
|
|
}
|
|
|
|
}
|
2016-10-20 07:08:07 +00:00
|
|
|
return bottom ? FloorSkyColor : CeilingSkyColor;
|
2016-10-19 21:52:09 +00:00
|
|
|
}
|
|
|
|
|
2017-03-17 22:08:22 +00:00
|
|
|
//====================================================================
|
|
|
|
//
|
|
|
|
// CheckRealHeight
|
|
|
|
//
|
|
|
|
// Checks the posts in a texture and returns the lowest row (plus one)
|
|
|
|
// of the texture that is actually used.
|
|
|
|
//
|
|
|
|
//====================================================================
|
|
|
|
|
|
|
|
int FTexture::CheckRealHeight()
|
|
|
|
{
|
2018-12-08 11:42:35 +00:00
|
|
|
auto pixels = Get8BitPixels(false);
|
2018-12-06 00:11:04 +00:00
|
|
|
|
|
|
|
for(int h = GetHeight()-1; h>= 0; h--)
|
2017-03-17 22:08:22 +00:00
|
|
|
{
|
2018-12-06 00:11:04 +00:00
|
|
|
for(int w = 0; w < GetWidth(); w++)
|
2017-03-17 22:08:22 +00:00
|
|
|
{
|
2018-12-06 00:11:04 +00:00
|
|
|
if (pixels[h + w * GetHeight()] != 0)
|
2017-03-17 22:08:22 +00:00
|
|
|
{
|
2018-12-06 00:11:04 +00:00
|
|
|
// Scale maxy before returning it
|
|
|
|
h = int((h * 2) / Scale.Y);
|
|
|
|
h = (h >> 1) + (h & 1);
|
|
|
|
return h;
|
2017-03-17 22:08:22 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2018-12-06 00:11:04 +00:00
|
|
|
return 0;
|
2017-03-17 22:08:22 +00:00
|
|
|
}
|
|
|
|
|
2018-03-31 17:20:59 +00:00
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Search auto paths for extra material textures
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTexture::AddAutoMaterials()
|
|
|
|
{
|
|
|
|
struct AutoTextureSearchPath
|
|
|
|
{
|
|
|
|
const char *path;
|
|
|
|
FTexture *FTexture::*pointer;
|
|
|
|
};
|
|
|
|
|
|
|
|
static AutoTextureSearchPath autosearchpaths[] =
|
|
|
|
{
|
|
|
|
{ "brightmaps/", &FTexture::Brightmap }, // For backwards compatibility, only for short names
|
|
|
|
{ "materials/brightmaps/", &FTexture::Brightmap },
|
|
|
|
{ "materials/normalmaps/", &FTexture::Normal },
|
|
|
|
{ "materials/specular/", &FTexture::Specular },
|
|
|
|
{ "materials/metallic/", &FTexture::Metallic },
|
|
|
|
{ "materials/roughness/", &FTexture::Roughness },
|
|
|
|
{ "materials/ao/", &FTexture::AmbientOcclusion }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
int startindex = bFullNameTexture ? 1 : 0;
|
|
|
|
FString searchname = Name;
|
|
|
|
|
|
|
|
if (bFullNameTexture)
|
|
|
|
{
|
|
|
|
auto dot = searchname.LastIndexOf('.');
|
|
|
|
auto slash = searchname.LastIndexOf('/');
|
|
|
|
if (dot > slash) searchname.Truncate(dot);
|
|
|
|
}
|
2017-03-17 22:08:22 +00:00
|
|
|
|
2018-04-08 09:53:41 +00:00
|
|
|
for (size_t i = 0; i < countof(autosearchpaths); i++)
|
2018-03-31 17:20:59 +00:00
|
|
|
{
|
|
|
|
auto &layer = autosearchpaths[i];
|
|
|
|
if (this->*(layer.pointer) == nullptr) // only if no explicit assignment had been done.
|
|
|
|
{
|
|
|
|
FStringf lookup("%s%s%s", layer.path, bFullNameTexture ? "" : "auto/", searchname.GetChars());
|
|
|
|
auto lump = Wads.CheckNumForFullName(lookup, false, ns_global, true);
|
|
|
|
if (lump != -1)
|
|
|
|
{
|
|
|
|
auto bmtex = TexMan.FindTexture(Wads.GetLumpFullName(lump), ETextureType::Any, FTextureManager::TEXMAN_TryAny);
|
|
|
|
if (bmtex != nullptr)
|
|
|
|
{
|
|
|
|
bmtex->bMasked = false;
|
|
|
|
this->*(layer.pointer) = bmtex;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2017-03-17 22:08:22 +00:00
|
|
|
|
2018-03-31 17:20:59 +00:00
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Checks if the texture has a default brightmap and creates it if so
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
void FTexture::CreateDefaultBrightmap()
|
|
|
|
{
|
|
|
|
if (!bBrightmapChecked)
|
|
|
|
{
|
|
|
|
// Check for brightmaps
|
|
|
|
if (UseBasePalette() && TexMan.HasGlobalBrightmap &&
|
|
|
|
UseType != ETextureType::Decal && UseType != ETextureType::MiscPatch && UseType != ETextureType::FontChar &&
|
2018-12-08 11:42:35 +00:00
|
|
|
Brightmap == NULL && bWarped == 0)
|
2018-03-31 17:20:59 +00:00
|
|
|
{
|
|
|
|
// May have one - let's check when we use this texture
|
2018-12-08 11:42:35 +00:00
|
|
|
auto texbuf = Get8BitPixels(false);
|
2018-03-31 17:20:59 +00:00
|
|
|
const int white = ColorMatcher.Pick(255, 255, 255);
|
|
|
|
|
|
|
|
int size = GetWidth() * GetHeight();
|
|
|
|
for (int i = 0; i<size; i++)
|
|
|
|
{
|
|
|
|
if (TexMan.GlobalBrightmap.Remap[texbuf[i]] == white)
|
|
|
|
{
|
|
|
|
// Create a brightmap
|
|
|
|
DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", Name.GetChars());
|
|
|
|
Brightmap = CreateBrightmapTexture(this);
|
|
|
|
bBrightmapChecked = true;
|
|
|
|
TexMan.AddTexture(Brightmap);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// No bright pixels found
|
|
|
|
DPrintf(DMSG_SPAMMY, "No bright pixels found in texture '%s'\n", Name.GetChars());
|
|
|
|
bBrightmapChecked = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// does not have one so set the flag to 'done'
|
|
|
|
bBrightmapChecked = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//==========================================================================
|
|
|
|
//
|
|
|
|
// Calculates glow color for a texture
|
|
|
|
//
|
|
|
|
//==========================================================================
|
|
|
|
|
|
|
|
void FTexture::GetGlowColor(float *data)
|
|
|
|
{
|
|
|
|
if (bGlowing && GlowColor == 0)
|
|
|
|
{
|
2018-12-08 13:06:16 +00:00
|
|
|
auto buffer = GetBgraBitmap(nullptr);
|
|
|
|
GlowColor = averageColor((uint32_t*)buffer.GetPixels(), buffer.GetWidth() * buffer.GetHeight(), 153);
|
2018-03-31 17:20:59 +00:00
|
|
|
|
|
|
|
// Black glow equals nothing so switch glowing off
|
|
|
|
if (GlowColor == 0) bGlowing = false;
|
|
|
|
}
|
|
|
|
data[0] = GlowColor.r / 255.0f;
|
|
|
|
data[1] = GlowColor.g / 255.0f;
|
|
|
|
data[2] = GlowColor.b / 255.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Finds gaps in the texture which can be skipped by the renderer
|
|
|
|
// This was mainly added to speed up one area in E4M6 of 007LTSD
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
bool FTexture::FindHoles(const unsigned char * buffer, int w, int h)
|
|
|
|
{
|
|
|
|
const unsigned char * li;
|
|
|
|
int y, x;
|
|
|
|
int startdraw, lendraw;
|
|
|
|
int gaps[5][2];
|
|
|
|
int gapc = 0;
|
|
|
|
|
|
|
|
|
|
|
|
// already done!
|
|
|
|
if (areacount) return false;
|
|
|
|
if (UseType == ETextureType::Flat) return false; // flats don't have transparent parts
|
|
|
|
areacount = -1; //whatever happens next, it shouldn't be done twice!
|
|
|
|
|
|
|
|
// large textures are excluded for performance reasons
|
|
|
|
if (h>512) return false;
|
|
|
|
|
|
|
|
startdraw = -1;
|
|
|
|
lendraw = 0;
|
|
|
|
for (y = 0; y<h; y++)
|
|
|
|
{
|
|
|
|
li = buffer + w * y * 4 + 3;
|
|
|
|
|
|
|
|
for (x = 0; x<w; x++, li += 4)
|
|
|
|
{
|
|
|
|
if (*li != 0) break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (x != w)
|
|
|
|
{
|
|
|
|
// non - transparent
|
|
|
|
if (startdraw == -1)
|
|
|
|
{
|
|
|
|
startdraw = y;
|
|
|
|
// merge transparent gaps of less than 16 pixels into the last drawing block
|
|
|
|
if (gapc && y <= gaps[gapc - 1][0] + gaps[gapc - 1][1] + 16)
|
|
|
|
{
|
|
|
|
gapc--;
|
|
|
|
startdraw = gaps[gapc][0];
|
|
|
|
lendraw = y - startdraw;
|
|
|
|
}
|
|
|
|
if (gapc == 4) return false; // too many splits - this isn't worth it
|
|
|
|
}
|
|
|
|
lendraw++;
|
|
|
|
}
|
|
|
|
else if (startdraw != -1)
|
|
|
|
{
|
|
|
|
if (lendraw == 1) lendraw = 2;
|
|
|
|
gaps[gapc][0] = startdraw;
|
|
|
|
gaps[gapc][1] = lendraw;
|
|
|
|
gapc++;
|
|
|
|
|
|
|
|
startdraw = -1;
|
|
|
|
lendraw = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (startdraw != -1)
|
|
|
|
{
|
|
|
|
gaps[gapc][0] = startdraw;
|
|
|
|
gaps[gapc][1] = lendraw;
|
|
|
|
gapc++;
|
|
|
|
}
|
|
|
|
if (startdraw == 0 && lendraw == h) return false; // nothing saved so don't create a split list
|
|
|
|
|
|
|
|
if (gapc > 0)
|
|
|
|
{
|
|
|
|
FloatRect * rcs = new FloatRect[gapc];
|
|
|
|
|
|
|
|
for (x = 0; x < gapc; x++)
|
|
|
|
{
|
|
|
|
// gaps are stored as texture (u/v) coordinates
|
|
|
|
rcs[x].width = rcs[x].left = -1.0f;
|
|
|
|
rcs[x].top = (float)gaps[x][0] / (float)h;
|
|
|
|
rcs[x].height = (float)gaps[x][1] / (float)h;
|
|
|
|
}
|
|
|
|
areas = rcs;
|
|
|
|
}
|
|
|
|
else areas = nullptr;
|
|
|
|
areacount = gapc;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void FTexture::CheckTrans(unsigned char * buffer, int size, int trans)
|
|
|
|
{
|
|
|
|
if (bTranslucent == -1)
|
|
|
|
{
|
|
|
|
bTranslucent = trans;
|
|
|
|
if (trans == -1)
|
|
|
|
{
|
|
|
|
uint32_t * dwbuf = (uint32_t*)buffer;
|
|
|
|
for (int i = 0; i<size; i++)
|
|
|
|
{
|
|
|
|
uint32_t alpha = dwbuf[i] >> 24;
|
|
|
|
|
|
|
|
if (alpha != 0xff && alpha != 0)
|
|
|
|
{
|
|
|
|
bTranslucent = 1;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
bTranslucent = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// smooth the edges of transparent fields in the texture
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
#ifdef WORDS_BIGENDIAN
|
|
|
|
#define MSB 0
|
|
|
|
#define SOME_MASK 0xffffff00
|
|
|
|
#else
|
|
|
|
#define MSB 3
|
|
|
|
#define SOME_MASK 0x00ffffff
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#define CHKPIX(ofs) (l1[(ofs)*4+MSB]==255 ? (( ((uint32_t*)l1)[0] = ((uint32_t*)l1)[ofs]&SOME_MASK), trans=true ) : false)
|
|
|
|
|
|
|
|
bool FTexture::SmoothEdges(unsigned char * buffer, int w, int h)
|
|
|
|
{
|
|
|
|
int x, y;
|
|
|
|
bool trans = buffer[MSB] == 0; // If I set this to false here the code won't detect textures
|
|
|
|
// that only contain transparent pixels.
|
|
|
|
bool semitrans = false;
|
|
|
|
unsigned char * l1;
|
|
|
|
|
|
|
|
if (h <= 1 || w <= 1) return false; // makes (a) no sense and (b) doesn't work with this code!
|
|
|
|
|
|
|
|
l1 = buffer;
|
|
|
|
|
|
|
|
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(1)) CHKPIX(w);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
l1 += 4;
|
|
|
|
for (x = 1; x<w - 1; x++, l1 += 4)
|
|
|
|
{
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-1) && !CHKPIX(1)) CHKPIX(w);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
}
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-1)) CHKPIX(w);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
l1 += 4;
|
|
|
|
|
|
|
|
for (y = 1; y<h - 1; y++)
|
|
|
|
{
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(1)) CHKPIX(w);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
l1 += 4;
|
|
|
|
for (x = 1; x<w - 1; x++, l1 += 4)
|
|
|
|
{
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1) && !CHKPIX(1) && !CHKPIX(-w - 1) && !CHKPIX(-w + 1) && !CHKPIX(w - 1) && !CHKPIX(w + 1)) CHKPIX(w);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
}
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(w);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
l1 += 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-w)) CHKPIX(1);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
l1 += 4;
|
|
|
|
for (x = 1; x<w - 1; x++, l1 += 4)
|
|
|
|
{
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-w) && !CHKPIX(-1)) CHKPIX(1);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
}
|
|
|
|
if (l1[MSB] == 0 && !CHKPIX(-w)) CHKPIX(-1);
|
|
|
|
else if (l1[MSB]<255) semitrans = true;
|
|
|
|
|
|
|
|
return trans || semitrans;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Post-process the texture data after the buffer has been created
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
bool FTexture::ProcessData(unsigned char * buffer, int w, int h, bool ispatch)
|
|
|
|
{
|
|
|
|
if (bMasked)
|
|
|
|
{
|
|
|
|
bMasked = SmoothEdges(buffer, w, h);
|
2018-11-17 17:55:44 +00:00
|
|
|
if (!bMasked)
|
|
|
|
{
|
|
|
|
auto stex = GetRedirect();
|
|
|
|
stex->bMasked = false; // also clear in the base texture if there is a redirection.
|
|
|
|
}
|
2018-03-31 17:20:59 +00:00
|
|
|
if (bMasked && !ispatch) FindHoles(buffer, w, h);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
2018-04-01 12:38:48 +00:00
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Initializes the buffer for the texture data
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
unsigned char * FTexture::CreateTexBuffer(int translation, int & w, int & h, int flags)
|
|
|
|
{
|
2018-04-24 18:41:52 +00:00
|
|
|
unsigned char * buffer = nullptr;
|
2018-04-01 12:38:48 +00:00
|
|
|
int W, H;
|
|
|
|
int isTransparent = -1;
|
|
|
|
|
|
|
|
|
2018-06-08 17:12:06 +00:00
|
|
|
if (flags & CTF_CheckHires)
|
2018-04-01 12:38:48 +00:00
|
|
|
{
|
2018-04-26 07:37:27 +00:00
|
|
|
buffer = LoadHiresTexture(&w, &h);
|
|
|
|
if (buffer != nullptr)
|
|
|
|
return buffer;
|
2018-04-01 12:38:48 +00:00
|
|
|
}
|
|
|
|
|
2018-04-25 19:02:50 +00:00
|
|
|
int exx = !!(flags & CTF_Expand);
|
2018-04-01 12:38:48 +00:00
|
|
|
|
2018-04-25 19:02:50 +00:00
|
|
|
W = w = GetWidth() + 2 * exx;
|
|
|
|
H = h = GetHeight() + 2 * exx;
|
2018-04-01 12:38:48 +00:00
|
|
|
|
|
|
|
|
2018-04-25 19:02:50 +00:00
|
|
|
buffer = new unsigned char[W*(H + 1) * 4];
|
|
|
|
memset(buffer, 0, W * (H + 1) * 4);
|
2018-04-01 12:38:48 +00:00
|
|
|
|
2018-04-25 19:02:50 +00:00
|
|
|
FBitmap bmp(buffer, W * 4, W, H);
|
2018-04-24 18:41:52 +00:00
|
|
|
|
2018-06-08 17:12:06 +00:00
|
|
|
if (translation <= 0)
|
2018-04-25 19:02:50 +00:00
|
|
|
{
|
2018-06-08 17:12:06 +00:00
|
|
|
int trans = CopyTrueColorPixels(&bmp, exx, exx, 0, nullptr);
|
2018-04-25 19:02:50 +00:00
|
|
|
CheckTrans(buffer, W*H, trans);
|
|
|
|
isTransparent = bTranslucent;
|
2018-04-01 12:38:48 +00:00
|
|
|
}
|
2018-04-25 19:02:50 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// When using translations everything must be mapped to the base palette.
|
|
|
|
// so use CopyTrueColorTranslated
|
|
|
|
CopyTrueColorTranslated(&bmp, exx, exx, 0, FUniquePalette::GetPalette(translation));
|
|
|
|
isTransparent = 0;
|
|
|
|
// This is not conclusive for setting the texture's transparency info.
|
|
|
|
}
|
|
|
|
|
2018-06-08 17:12:06 +00:00
|
|
|
if (flags & CTF_ProcessData)
|
2018-04-25 19:02:50 +00:00
|
|
|
{
|
2018-06-08 17:12:06 +00:00
|
|
|
buffer = CreateUpsampledTextureBuffer(buffer, W, H, w, h, !!isTransparent);
|
2018-04-25 19:02:50 +00:00
|
|
|
ProcessData(buffer, w, h, false);
|
2018-06-08 17:12:06 +00:00
|
|
|
}
|
2018-04-01 12:38:48 +00:00
|
|
|
|
|
|
|
return buffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Dummy texture for the 0-entry.
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
bool FTexture::GetTranslucency()
|
|
|
|
{
|
|
|
|
if (bTranslucent == -1)
|
|
|
|
{
|
|
|
|
if (!bHasCanvas)
|
|
|
|
{
|
|
|
|
int w, h;
|
|
|
|
unsigned char *buffer = CreateTexBuffer(0, w, h);
|
|
|
|
delete[] buffer;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
bTranslucent = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return !!bTranslucent;
|
|
|
|
}
|
|
|
|
|
2018-04-24 21:51:19 +00:00
|
|
|
//===========================================================================
|
|
|
|
//
|
|
|
|
// Sprite adjust has changed.
|
|
|
|
// This needs to alter the material's sprite rect.
|
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
|
|
|
void FTexture::SetSpriteAdjust()
|
|
|
|
{
|
|
|
|
for (auto mat : Material)
|
|
|
|
{
|
|
|
|
if (mat != nullptr) mat->SetSpriteRect();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-04-08 19:19:57 +00:00
|
|
|
//===========================================================================
|
|
|
|
//
|
2018-12-08 11:42:35 +00:00
|
|
|
// the default just returns an empty texture.
|
2018-04-08 19:19:57 +00:00
|
|
|
//
|
|
|
|
//===========================================================================
|
|
|
|
|
2018-12-08 11:42:35 +00:00
|
|
|
TArray<uint8_t> FTexture::Get8BitPixels(bool alphatex)
|
2018-04-08 19:19:57 +00:00
|
|
|
{
|
2018-12-08 11:42:35 +00:00
|
|
|
TArray<uint8_t> Pixels(Width * Height, true);
|
|
|
|
memset(Pixels.Data(), 0, Width * Height);
|
|
|
|
return Pixels;
|
2018-04-08 19:19:57 +00:00
|
|
|
}
|
|
|
|
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2018-03-31 17:20:59 +00:00
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//===========================================================================
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//
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// Dummy texture for the 0-entry.
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//
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//===========================================================================
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2016-03-01 15:47:10 +00:00
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FDummyTexture::FDummyTexture ()
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{
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Width = 64;
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Height = 64;
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2018-03-25 18:26:16 +00:00
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UseType = ETextureType::Null;
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2016-03-01 15:47:10 +00:00
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}
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void FDummyTexture::SetSize (int width, int height)
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{
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Width = width;
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Height = height;
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}
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2018-10-29 06:39:33 +00:00
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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{
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Width = w;
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Height = h;
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2018-12-07 01:13:11 +00:00
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Format = bits;
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2018-10-29 06:39:33 +00:00
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UseType = ETextureType::SWCanvas;
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bNoCompress = true;
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SystemTexture[0] = screen->CreateHardwareTexture(this);
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}
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2018-11-17 17:24:14 +00:00
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//===========================================================================
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//
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// Coordinate helper.
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// The only reason this is even needed is that many years ago someone
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// was convinced that having per-texel panning on walls was a good idea.
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// If it wasn't for this relatively useless feature the entire positioning
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// code for wall textures could be a lot simpler.
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//
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//===========================================================================
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//===========================================================================
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//
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//
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//
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//===========================================================================
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float FTexCoordInfo::RowOffset(float rowoffset) const
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{
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float tscale = fabs(mTempScale.Y);
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float scale = fabs(mScale.Y);
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if (tscale == 1.f)
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{
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if (scale == 1.f || mWorldPanning) return rowoffset;
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else return rowoffset / scale;
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}
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else
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{
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if (mWorldPanning) return rowoffset / tscale;
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else return rowoffset / scale;
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}
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}
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//===========================================================================
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//
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//
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//
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//===========================================================================
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float FTexCoordInfo::TextureOffset(float textureoffset) const
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{
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float tscale = fabs(mTempScale.X);
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float scale = fabs(mScale.X);
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if (tscale == 1.f)
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{
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if (scale == 1.f || mWorldPanning) return textureoffset;
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else return textureoffset / scale;
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}
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else
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{
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if (mWorldPanning) return textureoffset / tscale;
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else return textureoffset / scale;
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}
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}
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//===========================================================================
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//
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// Returns the size for which texture offset coordinates are used.
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//
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//===========================================================================
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float FTexCoordInfo::TextureAdjustWidth() const
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{
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if (mWorldPanning)
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{
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float tscale = fabs(mTempScale.X);
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if (tscale == 1.f) return (float)mRenderWidth;
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else return mWidth / fabs(tscale);
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}
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else return (float)mWidth;
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}
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//===========================================================================
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//
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// Retrieve texture coordinate info for per-wall scaling
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//
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//===========================================================================
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void FTexCoordInfo::GetFromTexture(FTexture *tex, float x, float y)
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{
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if (x == 1.f)
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{
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mRenderWidth = tex->GetScaledWidth();
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mScale.X = (float)tex->Scale.X;
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mTempScale.X = 1.f;
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}
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else
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{
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float scale_x = x * (float)tex->Scale.X;
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mRenderWidth = xs_CeilToInt(tex->GetWidth() / scale_x);
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mScale.X = scale_x;
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mTempScale.X = x;
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}
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if (y == 1.f)
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{
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mRenderHeight = tex->GetScaledHeight();
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mScale.Y = (float)tex->Scale.Y;
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mTempScale.Y = 1.f;
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}
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else
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{
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float scale_y = y * (float)tex->Scale.Y;
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mRenderHeight = xs_CeilToInt(tex->GetHeight() / scale_y);
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mScale.Y = scale_y;
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mTempScale.Y = y;
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}
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if (tex->bHasCanvas)
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{
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mScale.Y = -mScale.Y;
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mRenderHeight = -mRenderHeight;
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}
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mWorldPanning = tex->bWorldPanning;
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mWidth = tex->GetWidth();
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}
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2018-12-07 01:31:30 +00:00
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2018-12-07 02:35:10 +00:00
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