gzdoom-gles/src/gl/renderer/gl_renderbuffers.h

49 lines
875 B
C
Raw Normal View History

#ifndef __GL_RENDERBUFFERS_H
#define __GL_RENDERBUFFERS_H
#include "gl/shaders/gl_shader.h"
2016-07-27 19:50:30 +00:00
class FGLBloomTextureLevel
{
public:
GLuint VTexture = 0;
GLuint VFramebuffer = 0;
GLuint HTexture = 0;
GLuint HFramebuffer = 0;
GLuint Width = 0;
GLuint Height = 0;
};
class FGLRenderBuffers
{
public:
FGLRenderBuffers();
~FGLRenderBuffers();
void Setup(int width, int height);
void BindSceneFB();
void BindHudFB();
void BindOutputFB();
void BindSceneTexture(int index);
void BindHudTexture(int index);
static bool IsSupported() { return gl.version >= 3.3f; }
2016-07-27 19:50:30 +00:00
enum { NumBloomLevels = 4 };
FGLBloomTextureLevel BloomLevels[NumBloomLevels];
private:
2016-07-27 19:50:30 +00:00
void Clear();
int mWidth = 0;
int mHeight = 0;
GLuint mSceneTexture = 0;
GLuint mSceneDepthStencil = 0;
GLuint mSceneFB = 0;
GLuint mHudTexture = 0;
GLuint mHudFB = 0;
GLuint mOutputFB = 0;
};
#endif