include "xlat/defines.i"

// Highest crossable line is 231
/*
enum
{
	IDBadge = 1,
	IDCard,
	PassCard,
	BrassKey,
	SilverKey,
	GoldKey,
	FrontBaseKey,
	WhatKey,
	MilitaryID,
	MineKey,
	CatacombKey,
	ChapelKey,
	CoreKey,
	SeveredHand,
	MaulerKey,
	OrderKey,
	OracleKey,
	Chalice,
	Quest,
	Piston,
	SigilA,
	Power1,
	Power2,
	Power3,
	GiveQT1,
	Prison,
	Factory,
	Warehouse,
	SigilB
}*/

enum
{
Base_Key		= 1,
Govs_Key		= 2,
Passcard		= 3,
ID_Badge		= 4,
Prison_Key		= 5,
Severed_Hand		= 6,
Power1_Key		= 7,
Power2_Key		= 8,
Power3_Key		= 9,
Gold_Key		= 10,
ID_Card			= 11,
Silver_Key		= 12,
Oracle_Key		= 13,
Military_ID		= 14,
Order_Key		= 15,
Warehouse_Key		= 16,
Brass_Key		= 17,
Red_Crystal_Key		= 18,
Blue_Crystal_Key	= 19,
Chapel_Key		= 20,
Catacomb_Key		= 21,
Security_Key		= 22,
Core_Key		= 23,
Mauler_Key		= 24,
Factory_Key		= 25,
MINE_KEY		= 26,
New_Key5		= 27,
Piston			= 50,
Chalice			= 51,
ThatDoesntWork		= 120,
RetailOnly		= 121
}

// Scrollers
 48 = 0,		Scroll_Texture_Left (SCROLL_UNIT)
142 = 0,		Scroll_Texture_Up (SCROLL_UNIT)
143 = 0,		Scroll_Texture_Down (3*SCROLL_UNIT)
149 = 0,		Scroll_Texture_Right (SCROLL_UNIT)

// Shootables
 24 = SHOOT,		Floor_RaiseToLowestCeiling (tag, F_SLOW)
 46 = SHOOT|REP|MONST,	Door_Open (tag, D_SLOW)
 47 = SHOOT,		Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
180 = SHOOT,		ACS_ExecuteWithResult (0, 180, tag)
182 = 14|MONST,		GlassBreak ()

// Crossables
230 = WALK|REP,		ACS_ExecuteAlways (0, 0, 230, tag)
  2 = WALK,		Door_Open (tag, D_SLOW)
227 = WALK|REP,		ACS_ExecuteAlways (0, 0, 227, tag)
  3 = WALK,		Door_Close (tag, D_SLOW)
  4 = WALK|MONST,	Door_Raise (tag, D_SLOW, VDOORWAIT)
  5 = WALK,		Floor_RaiseToLowestCeiling (tag, F_SLOW)
  6 = WALK,		Ceiling_CrushAndRaiseDist (tag, 8, C_FAST, 10)
  8 = WALK,		Stairs_BuildUpDoom (tag, ST_SLOW, 8)
 10 = WALK|MONST,	Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
 12 = WALK,		Light_MaxNeighbor (tag)
 13 = WALK,		Light_ChangeToValue (tag, 255)
 16 = WALK,		Door_CloseWaitOpen (tag, D_SLOW, 240)
 17 = WALK,		Light_StrobeDoom (tag, 5, 35)
 19 = WALK,		Floor_LowerToHighest (tag, F_SLOW, 128)
 22 = WALK,		Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
 25 = WALK,		Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0)
 30 = WALK,		Floor_RaiseByTexture (tag, F_SLOW)
 35 = WALK,		Light_ChangeToValue (tag, 35)
 36 = WALK,		Floor_LowerToHighest (tag, F_FAST, 128)
 37 = WALK,		Floor_LowerToLowestTxTy (tag, F_SLOW)
196 = WALK|REP,		ACS_ExecuteAlways (0, 0, 196, tag)
212 = WALK|REP,		ACS_ExecuteAlways (0, 0, 212, tag)
193 = WALK|REP,		ACS_ExecuteAlways (0, 0, 193, tag)
 38 = WALK,		Floor_LowerToLowest (tag, F_SLOW)
 39 = WALK|MONST,	Teleport (0, tag)
 44 = WALK,		Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
 52 = WALK|REP,		ACS_ExecuteAlways (0, 0, 52, tag)
 53 = WALK,		Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
 54 = WALK,		Plat_Stop (tag)
 56 = WALK,		Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
 57 = WALK,		Ceiling_CrushStop (tag)
 58 = WALK,		Floor_RaiseByValue (tag, F_SLOW, 64)
 59 = WALK,		Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
104 = WALK,		Light_MinNeighbor (tag)
108 = WALK,		Door_Raise (tag, D_FAST, VDOORWAIT)
109 = WALK,		Door_Open (tag, D_FAST)
100 = WALK,		Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
197 = WALK|REP,	ACS_ExecuteAlways (0, 0, 197, tag)
110 = WALK,		Door_Close (tag, D_FAST)
119 = WALK,		Floor_RaiseToNearest (tag, F_SLOW)
121 = WALK,		Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
124 = WALK,		Teleport_EndGame ()
125 = MONWALK,		Teleport (0, tag)
130 = WALK,		Floor_RaiseToNearest (tag, F_FAST)
141 = WALK,		Ceiling_CrushAndRaiseSilentDist (tag, 8, C_SLOW, 10)
174 = WALK,		ACS_ExecuteAlways (0, 0, 174, tag)
183 = WALK,		ACS_ExecuteAlways (0, 0, 183, tag)
178 = WALK,		Generic_Stairs (tag, ST_FAST, 16, 0, 0)
179 = WALK,		Ceiling_LowerToFloor (tag, C_SLOW)
187 = WALK|REP,		ACS_ExecuteAlways (0, 0, 187, tag)
188 = WALK|REP,		ACS_ExecuteAlways (0, 0, 188, tag)
200 = WALK|REP,		ACS_ExecuteAlways (0, 0, 200, tag)
201 = WALK,		SendToCommunicator (tag, 1, 0)
202 = WALK,		SendToCommunicator (tag, 0, 0)
210 = WALK,		SendToCommunicator (tag, 0, 1)
215 = WALK|REP,		ACS_ExecuteAlways (0, 0, 215, tag)
204 = WALK,		ACS_ExecuteAlways (0, 0, 204, tag)
228 = WALK|REP,		ACS_ExecuteAlways (0, 0, 228)

216 = WALK|REP,		ACS_ExecuteAlways (0, 0, 216, tag)
 90 = WALK|REP,		Door_Raise (tag, D_SLOW, VDOORWAIT)
 72 = WALK|REP,		Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
 73 = WALK|REP,		Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0)
 74 = WALK|REP,		Ceiling_CrushStop (tag)
 75 = WALK|REP,		Door_Close (tag, D_SLOW)
 76 = WALK|REP,		Door_CloseWaitOpen (tag, D_SLOW, 240)
 77 = WALK|REP,		Ceiling_CrushAndRaiseDist (tag, 8, C_FAST, 10)
 79 = WALK|REP,		Light_ChangeToValue (tag, 35)
 80 = WALK|REP,		Light_MaxNeighbor (tag)
 81 = WALK|REP,		Light_ChangeToValue (tag, 255)
 82 = WALK|REP,		Floor_LowerToLowest (tag, F_SLOW)
 83 = WALK|REP,		Floor_LowerToHighest (tag, F_SLOW, 128)
 84 = WALK|REP,		Floor_LowerToLowestTxTy (tag, F_SLOW)
 86 = WALK|REP,		Door_Open (tag, D_SLOW)
 87 = WALK|REP,		Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
 88 = WALK|REP|MONST,	Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
 89 = WALK|REP,		Plat_Stop (tag)
 91 = WALK|REP,		Floor_RaiseToLowestCeiling (tag, F_SLOW)
 92 = WALK|REP,		Floor_RaiseByValue (tag, F_SLOW, 64)
 93 = WALK|REP,		Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
 94 = WALK|REP,		Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
 95 = WALK|REP,		Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
 96 = WALK|REP,		Floor_RaiseByTexture (tag, F_SLOW)
 97 = WALK|REP|MONST,	Teleport (0, tag)
 98 = WALK|REP,		Floor_LowerToHighest (tag, F_FAST, 128)
105 = WALK|REP,		Door_Raise (tag, D_FAST, VDOORWAIT)
106 = WALK|REP,		Door_Open (tag, D_FAST)
107 = WALK|REP,		Door_Close (tag, D_FAST)
120 = WALK|REP,		Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
126 = MONWALK|REP,	Teleport (0, tag)
128 = WALK|REP,		Floor_RaiseToNearest (tag, F_SLOW)
129 = WALK|REP,		Floor_RaiseToNearest (tag, F_FAST)
186 = WALK|REP,		ACS_ExecuteAlways (0, 0, 186, tag)
145 = WALK|REP,		ACS_ExecuteAlways (0, 0, 145, tag)
175 = WALK|REP,		ACS_ExecuteAlways (0, 0, 175, tag)
198 = WALK|REP,		ACS_ExecuteAlways (0, 0, 198, tag)
150 = WALK|REP,		NoiseAlert (0, 0)
208 = WALK|REP,		ACS_ExecuteAlways (0, 0, 208, tag)
206 = WALK|REP,		ACS_ExecuteAlways (0, 0, 206, tag)
184 = WALK|REP,		ACS_ExecuteAlways (0, 0, 184, tag)
185 = WALK|REP|MONST,	Teleport_NoFog (0, 1, tag)
195 = WALK|REP|MONST,	Teleport_ZombieChanger (0, tag)
203 = WALK|REP,		ACS_ExecuteAlways (0, 0, 203, tag)
231 = WALK|REP|MONST,	Teleport (0, tag, 1)

//666 Is used to slide a horizontal or vertical line. But none of the Strife maps
//use it, and polyobjects are better, so I won't bother implementing it.

// Local doors
  1 = USE|MONST|REP,	Door_Raise (0, D_SLOW, VDOORWAIT, tag)
 26 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 4, tag)
 27 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 3, tag)
 28 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 10, tag)
 
 31 = USE|MONST,	Door_Open (0, D_SLOW, tag)
 32 = USE,		Door_LockedRaise (0, D_SLOW, 0, 4, tag)
 33 = USE,		Door_LockedRaise (0, D_SLOW, 0, 10, tag)
 34 = USE,		Door_LockedRaise (0, D_SLOW, 0, 3, tag)
 
117 = USE|REP,		Door_Raise (0, D_FAST, VDOORWAIT, tag)
118 = USE,		Door_Open (0, D_FAST, tag)

156 = USE,		Door_LockedRaise (0, D_SLOW, 0, 17, tag)
157 = USE,		Door_LockedRaise (0, D_SLOW, 0, 12, tag)
158 = USE,		Door_LockedRaise (0, D_SLOW, 0, 10, tag)

159 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 10, tag)
160 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 12, tag)
161 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 17, tag)
165 = USE,		Door_LockedRaise (0, 0, 0, 102)
166 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 6, tag)
169 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 1, tag)
170 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 2, tag)
190 = USE|REP,		Door_LockedRaise (0, D_SLOW, VDOORWAIT, 15, tag)
205 = USE|REP,		Door_LockedRaise (0, D_SLOW, 0, 103)
213 = USE|REP,		ACS_ExecuteWithResult (0, 213, tag)
217 = USE,		Door_LockedRaise (0, D_SLOW, 0, 23, tag)
221 = USE,		Door_LockedRaise (0, D_SLOW, 0, 24, tag)
224 = USE,		Door_LockedRaise (0, D_SLOW, 0, 20, tag)
225 = USE,		Door_LockedRaise (0, D_SLOW, 0, 21, tag)
232 = USE|REP,		ACS_ExecuteWithResult (0, 232, tag)

144 = USE|MONST|REP,	Door_Animated (0, 4, 3*35)
148 = USE|REP,		ForceField ()
211 = USE|REP,		SendToCommunicator (tag, 0, 2, 1)

// Switches
  7 = USE,		Stairs_BuildUpDoom (tag, ST_SLOW, 8)
  9 = USE,		Floor_Donut (tag, DORATE, DORATE)
 14 = USE,		Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
 15 = USE,		Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
 18 = USE,		Floor_RaiseToNearest (tag, F_SLOW)
 20 = USE,		Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
 21 = USE,		Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT)
 23 = USE,		Floor_LowerToLowest (tag, F_SLOW)
 29 = USE,		Door_Raise (tag, D_SLOW, VDOORWAIT)
 40 = USE,		ACS_ExecuteWithResult (0, 40, tag)
189 = USE,		ACS_LockedExecute (0, 0, 189, tag, 13)
 41 = USE,		Ceiling_LowerToFloor (tag, C_SLOW)
 71 = USE,		Floor_LowerToHighest (tag, F_FAST, 128)
 49 = USE,		Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0, 2)
 50 = USE,		Door_Close (tag, D_SLOW)
 51 = USE,		Teleport_EndGame (0)
 55 = USE,		Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
101 = USE,		Floor_RaiseToLowestCeiling (tag, F_SLOW)
102 = USE,		Floor_LowerToHighest (tag, F_SLOW, 128)
103 = USE,		Door_Open (tag, D_SLOW)
111 = USE,		Door_Raise (tag, D_FAST, VDOORWAIT)
112 = USE,		Door_Open (tag, D_FAST)
113 = USE,		Door_Close (tag, D_FAST)
122 = USE,		Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
127 = USE,		Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
131 = USE,		Floor_RaiseToNearest (tag, F_FAST)
133 = USE,		Door_LockedRaise (tag, D_FAST, 0, 4)
135 = USE,		Door_LockedRaise (tag, D_FAST, 0, 11)
137 = USE,		Door_LockedRaise (tag, D_FAST, 0, 3)
162 = USE,		Door_LockedRaise (tag, D_FAST, 0, 17)
163 = USE,		Door_LockedRaise (tag, D_FAST, 0, 12)
164 = USE,		Door_LockedRaise (tag, D_FAST, 0, 10)
167 = USE,		Door_LockedRaise (tag, D_FAST, 0, 6)
171 = USE,		Door_LockedRaise (tag, D_SLOW, 0, 5)
140 = USE,		Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
146 = USE,		Generic_Stairs (tag, ST_FAST, 16, 0, 0)
147 = USE,		ClearForceField (tag)
181 = USE,		ACS_ExecuteWithResult (0, 181, tag)
194 = USE,		ACS_ExecuteWithResult (0, 194, tag)
199 = USE,		ACS_ExecuteWithResult (0, 199, tag)
209 = USE,		ACS_ExecuteWithResult (0, 209, tag)
219 = USE,		ACS_LockedExecute (0, 0, 219, tag, 19)
220 = USE,		ACS_LockedExecute (0, 0, 220, tag, 18)
226 = USE,		ACS_ExecuteWithResult (0, 226, tag)
235 = USE,		ACS_ExecuteWithResult (0, 235, tag)

// Buttons
 11 = USE|REP,		ACS_ExecuteWithResult (0, 11, tag)
 42 = USE|REP,		Door_Close (tag, D_SLOW)
 43 = USE|REP,		Ceiling_LowerToFloor (tag, C_SLOW)
 45 = USE|REP,		Floor_LowerToHighest (tag, F_SLOW, 128)
 60 = USE|REP,		Floor_LowerToLowest (tag, F_SLOW)
 61 = USE|REP,		Door_Open (tag, D_SLOW)
 62 = USE|REP,		Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
 63 = USE|REP,		Door_Raise (tag, D_SLOW, VDOORWAIT)
 64 = USE|REP,		Floor_RaiseToLowestCeiling (tag, F_SLOW)
 66 = USE|REP,		Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
 67 = USE|REP,		Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
 65 = USE|REP,		Floor_RaiseAndCrushDoom (tag, F_SLOW, 10, 2)
 68 = USE|REP,		Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
 69 = USE|REP,		Floor_RaiseToNearest (tag, F_SLOW)
 70 = USE|REP,		Floor_LowerToHighest (tag, F_FAST, 128)
114 = USE|REP,		Door_Raise (tag, D_FAST, VDOORWAIT)
115 = USE|REP,		Door_Open (tag, D_FAST)
116 = USE|REP,		Door_Close (tag, D_FAST)
123 = USE|REP,		Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
132 = USE|REP,		Floor_RaiseToNearest (tag, F_FAST)

172 = USE|REP,		Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 7)
173 = USE|REP,		Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 8)
176 = USE|REP,		Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 9)
191 = USE|REP,		Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 14)
192 = USE|REP,		Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 16)
223 = USE|REP,		Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 26)
 99 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 4)
134 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 11)
136 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 3)
151 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 10)
152 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 17)
153 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 12)
168 = USE|REP,		Door_LockedRaise (tag, D_FAST, VDOORWAIT, 6)

138 = USE|REP,		Light_ChangeToValue (tag, 255)
139 = USE|REP,		Light_ChangeToValue (tag, 35)
154 = USE|REP,		ACS_LockedExecute (0, 0, 154, tag, 10)
155 = USE|REP,		Plat_UpNearestWaitDownStay (tag, P_NORMAL, PLATWAIT)
177 = USE|REP,		ACS_LockedExecute (0, 0, 177, tag, 9)
207 = USE|REP,		Door_Animated (tag, 4, 3*35)
214 = USE|REP,		Plat_DownWaitUpStayLip (tag, 8, 1050, 0, 1)
229 = USE|REP,		ACS_ExecuteWithResult (0, 229, tag)
233 = USE|REP,		ACS_ExecuteWithResult (0, 233, tag)
234 = USE|REP,		ACS_ExecuteWithResult (0, 234, tag)

sector bitmask 0xf000 clear;
sector bitmask 0xfe0 <<= 3;

sector 1 = dLight_Flicker;
sector 2 = dLight_StrobeFast;
sector 3 = dLight_StrobeSlow;
sector 4 = sLight_Strobe_Hurt;
sector 5 = sDamage_Hellslime;
sector 7 = dDamage_Nukage;
sector 8 = dLight_Glow;
sector 9 = SECRET_MASK nobitmask;
sector 10 = dSector_DoorCloseIn30;
sector 11 = dDamage_End;
sector 12 = dLight_StrobeSlowSync;
sector 13 = dLight_StrobeFastSync;
sector 14 = dSector_DoorRaiseIn5Mins;
sector 15 = Damage_InstantDeath;
sector 16 = sDamage_SuperHellslime;
sector 17 = dLight_FireFlicker;
sector 18 = Scroll_StrifeCurrent;
sector 19 = dDamage_LavaHefty;
sector 20 = dScroll_EastLavaDamage;
sector 21 = Light_Phased;
sector 22 = LightSequenceStart;
sector 23 = LightSequenceSpecial1;
sector 24 =	LightSequenceSpecial2;


lineflag 0 = ML_BLOCKING;
lineflag 1 = ML_BLOCKMONSTERS;
lineflag 2 = ML_TWOSIDED;
lineflag 3 = ML_DONTPEGTOP;
lineflag 4 = ML_DONTPEGBOTTOM;
lineflag 5 = ML_SECRET;
lineflag 6 = ML_SOUNDBLOCK;
lineflag 7 = ML_DONTDRAW;
lineflag 8 = ML_MAPPED;
lineflag 9 = ML_RAILING;
lineflag 10 = ML_BLOCK_FLOATERS;
lineflag 11 = ML_TRANSPARENT;
lineflag 12 = ML_TRANSLUCENT;

