// Emacs style mode select	 -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//		Refresh (R_*) module, global header.
//		All the rendering/drawing stuff is here.
//
//-----------------------------------------------------------------------------

#ifndef __R_LOCAL_H__
#define __R_LOCAL_H__

// Binary Angles, sine/cosine/atan lookups.
#include "tables.h"

// Screen size related parameters.
#include "doomdef.h"

// Include the refresh/render data structs.
#include "r_data.h"

//
// Separate header file for each module.
//
#include "r_main.h"
#include "r_things.h"
#include "r_draw.h"

// r_anim.cpp

void R_InitPicAnims ();
void R_AddSimpleAnim (FTextureID picnum, int animcount, int animtype, DWORD animspeed /* in ms */, DWORD speedrange=0);
void R_UpdateAnimations (DWORD mstime);

bool R_AlignFlat (int linenum, int side, int fc);

#endif // __R_LOCAL_H__
