fluidsynth/src/synth/fluid_synth.c
2017-09-07 10:45:46 +02:00

5227 lines
165 KiB
C

/* FluidSynth - A Software Synthesizer
*
* Copyright (C) 2003 Peter Hanappe and others.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
* 02110-1301, USA
*/
#include <math.h>
#include "fluid_synth.h"
#include "fluid_sys.h"
#include "fluid_chan.h"
#include "fluid_tuning.h"
#include "fluid_settings.h"
#include "fluid_sfont.h"
#include "fluid_hash.h"
#include "fluid_defsfont.h"
#ifdef TRAP_ON_FPE
#define _GNU_SOURCE
#include <fenv.h>
/* seems to not be declared in fenv.h */
extern int feenableexcept (int excepts);
#endif
static void fluid_synth_init(void);
static int fluid_synth_noteon_LOCAL(fluid_synth_t* synth, int chan, int key,
int vel);
static int fluid_synth_noteoff_LOCAL(fluid_synth_t* synth, int chan, int key);
static int fluid_synth_cc_LOCAL(fluid_synth_t* synth, int channum, int num);
static int fluid_synth_update_device_id (fluid_synth_t *synth, char *name,
int value);
static int fluid_synth_update_overflow (fluid_synth_t *synth, char *name,
fluid_real_t value);
static int fluid_synth_sysex_midi_tuning (fluid_synth_t *synth, const char *data,
int len, char *response,
int *response_len, int avail_response,
int *handled, int dryrun);
static int fluid_synth_all_notes_off_LOCAL(fluid_synth_t* synth, int chan);
static int fluid_synth_all_sounds_off_LOCAL(fluid_synth_t* synth, int chan);
static int fluid_synth_system_reset_LOCAL(fluid_synth_t* synth);
static int fluid_synth_modulate_voices_LOCAL(fluid_synth_t* synth, int chan,
int is_cc, int ctrl);
static int fluid_synth_modulate_voices_all_LOCAL(fluid_synth_t* synth, int chan);
static int fluid_synth_update_channel_pressure_LOCAL(fluid_synth_t* synth, int channum);
static int fluid_synth_update_pitch_bend_LOCAL(fluid_synth_t* synth, int chan);
static int fluid_synth_update_pitch_wheel_sens_LOCAL(fluid_synth_t* synth, int chan);
static int fluid_synth_set_preset (fluid_synth_t *synth, int chan,
fluid_preset_t *preset);
static fluid_preset_t*
fluid_synth_get_preset(fluid_synth_t* synth, unsigned int sfontnum,
unsigned int banknum, unsigned int prognum);
static fluid_preset_t*
fluid_synth_get_preset_by_sfont_name(fluid_synth_t* synth, const char *sfontname,
unsigned int banknum, unsigned int prognum);
static void fluid_synth_update_presets(fluid_synth_t* synth);
static int fluid_synth_update_sample_rate(fluid_synth_t* synth,
char* name, double value);
static int fluid_synth_update_gain(fluid_synth_t* synth,
char* name, double value);
static void fluid_synth_update_gain_LOCAL(fluid_synth_t* synth);
static int fluid_synth_update_polyphony(fluid_synth_t* synth,
char* name, int value);
static int fluid_synth_update_polyphony_LOCAL(fluid_synth_t* synth, int new_polyphony);
static void init_dither(void);
static inline int roundi (float x);
static int fluid_synth_render_blocks(fluid_synth_t* synth, int blockcount);
static fluid_voice_t* fluid_synth_free_voice_by_kill_LOCAL(fluid_synth_t* synth);
static void fluid_synth_kill_by_exclusive_class_LOCAL(fluid_synth_t* synth,
fluid_voice_t* new_voice);
static fluid_sfont_info_t *new_fluid_sfont_info (fluid_synth_t *synth,
fluid_sfont_t *sfont);
static int fluid_synth_sfunload_callback(void* data, unsigned int msec);
static void fluid_synth_release_voice_on_same_note_LOCAL(fluid_synth_t* synth,
int chan, int key);
static fluid_tuning_t* fluid_synth_get_tuning(fluid_synth_t* synth,
int bank, int prog);
static int fluid_synth_replace_tuning_LOCK (fluid_synth_t* synth,
fluid_tuning_t *tuning,
int bank, int prog, int apply);
static void fluid_synth_replace_tuning_LOCAL (fluid_synth_t *synth,
fluid_tuning_t *old_tuning,
fluid_tuning_t *new_tuning,
int apply, int unref_new);
static void fluid_synth_update_voice_tuning_LOCAL (fluid_synth_t *synth,
fluid_channel_t *channel);
static int fluid_synth_set_tuning_LOCAL (fluid_synth_t *synth, int chan,
fluid_tuning_t *tuning, int apply);
static void fluid_synth_set_gen_LOCAL (fluid_synth_t* synth, int chan,
int param, float value, int absolute);
static void fluid_synth_stop_LOCAL (fluid_synth_t *synth, unsigned int id);
/***************************************************************
*
* GLOBAL
*/
/* has the synth module been initialized? */
static int fluid_synth_initialized = 0;
static void fluid_synth_init(void);
static void init_dither(void);
/* default modulators
* SF2.01 page 52 ff:
*
* There is a set of predefined default modulators. They have to be
* explicitly overridden by the sound font in order to turn them off.
*/
fluid_mod_t default_vel2att_mod; /* SF2.01 section 8.4.1 */
fluid_mod_t default_vel2filter_mod; /* SF2.01 section 8.4.2 */
fluid_mod_t default_at2viblfo_mod; /* SF2.01 section 8.4.3 */
fluid_mod_t default_mod2viblfo_mod; /* SF2.01 section 8.4.4 */
fluid_mod_t default_att_mod; /* SF2.01 section 8.4.5 */
fluid_mod_t default_pan_mod; /* SF2.01 section 8.4.6 */
fluid_mod_t default_expr_mod; /* SF2.01 section 8.4.7 */
fluid_mod_t default_reverb_mod; /* SF2.01 section 8.4.8 */
fluid_mod_t default_chorus_mod; /* SF2.01 section 8.4.9 */
fluid_mod_t default_pitch_bend_mod; /* SF2.01 section 8.4.10 */
/* reverb presets */
static fluid_revmodel_presets_t revmodel_preset[] = {
/* name */ /* roomsize */ /* damp */ /* width */ /* level */
{ "Test 1", 0.2f, 0.0f, 0.5f, 0.9f },
{ "Test 2", 0.4f, 0.2f, 0.5f, 0.8f },
{ "Test 3", 0.6f, 0.4f, 0.5f, 0.7f },
{ "Test 4", 0.8f, 0.7f, 0.5f, 0.6f },
{ "Test 5", 0.8f, 1.0f, 0.5f, 0.5f },
{ NULL, 0.0f, 0.0f, 0.0f, 0.0f }
};
/***************************************************************
*
* INITIALIZATION & UTILITIES
*/
static void fluid_synth_register_overflow(fluid_settings_t* settings,
fluid_num_update_t update_func,
void* update_data)
{
fluid_settings_register_num(settings, "synth.overflow.percussion",
4000, -10000, 10000, 0, update_func, update_data);
fluid_settings_register_num(settings, "synth.overflow.sustained",
-1000, -10000, 10000, 0, update_func, update_data);
fluid_settings_register_num(settings, "synth.overflow.released",
-2000, -10000, 10000, 0, update_func, update_data);
fluid_settings_register_num(settings, "synth.overflow.age",
1000, -10000, 10000, 0, update_func, update_data);
fluid_settings_register_num(settings, "synth.overflow.volume",
500, -10000, 10000, 0, update_func, update_data);
}
void fluid_synth_settings(fluid_settings_t* settings)
{
fluid_settings_register_int(settings, "synth.verbose", 0, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_int(settings, "synth.dump", 0, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_int(settings, "synth.reverb.active", 1, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_int(settings, "synth.chorus.active", 1, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_int(settings, "synth.ladspa.active", 0, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_int(settings, "synth.lock-memory", 1, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_str(settings, "midi.portname", "", 0, NULL, NULL);
fluid_settings_register_str(settings, "synth.default-soundfont",
DEFAULT_SOUNDFONT, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.polyphony",
256, 1, 65535, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.midi-channels",
16, 16, 256, 0, NULL, NULL);
fluid_settings_register_num(settings, "synth.gain",
0.2f, 0.0f, 10.0f,
0, NULL, NULL);
fluid_settings_register_int(settings, "synth.audio-channels",
1, 1, 128, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.audio-groups",
1, 1, 128, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.effects-channels",
2, 2, 2, 0, NULL, NULL);
fluid_settings_register_num(settings, "synth.sample-rate",
44100.0f, 8000.0f, 96000.0f,
0, NULL, NULL);
fluid_settings_register_int(settings, "synth.device-id",
0, 0, 126, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.cpu-cores", 1, 1, 256, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.min-note-length", 10, 0, 65535, 0, NULL, NULL);
fluid_settings_register_int(settings, "synth.threadsafe-api", 1, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_settings_register_int(settings, "synth.parallel-render", 1, 0, 1,
FLUID_HINT_TOGGLED, NULL, NULL);
fluid_synth_register_overflow(settings, NULL, NULL);
fluid_settings_register_str(settings, "synth.midi-bank-select", "gs", 0, NULL, NULL);
fluid_settings_add_option(settings, "synth.midi-bank-select", "gm");
fluid_settings_add_option(settings, "synth.midi-bank-select", "gs");
fluid_settings_add_option(settings, "synth.midi-bank-select", "xg");
fluid_settings_add_option(settings, "synth.midi-bank-select", "mma");
}
/**
* Get FluidSynth runtime version.
* @param major Location to store major number
* @param minor Location to store minor number
* @param micro Location to store micro number
*/
void fluid_version(int *major, int *minor, int *micro)
{
*major = FLUIDSYNTH_VERSION_MAJOR;
*minor = FLUIDSYNTH_VERSION_MINOR;
*micro = FLUIDSYNTH_VERSION_MICRO;
}
/**
* Get FluidSynth runtime version as a string.
* @return FluidSynth version string, which is internal and should not be
* modified or freed.
*/
char *
fluid_version_str (void)
{
return FLUIDSYNTH_VERSION;
}
#define FLUID_API_ENTRY_CHAN(fail_value) \
fluid_return_val_if_fail (synth != NULL, fail_value); \
fluid_return_val_if_fail (chan >= 0, fail_value); \
fluid_synth_api_enter(synth); \
if (chan >= synth->midi_channels) { \
fluid_synth_api_exit(synth); \
return fail_value; \
} \
#define FLUID_API_RETURN(return_value) \
do { fluid_synth_api_exit(synth); \
return return_value; } while (0)
/*
* void fluid_synth_init
*
* Does all the initialization for this module.
*/
static void
fluid_synth_init(void)
{
fluid_synth_initialized++;
#ifdef TRAP_ON_FPE
/* Turn on floating point exception traps */
feenableexcept (FE_DIVBYZERO | FE_UNDERFLOW | FE_OVERFLOW | FE_INVALID);
#endif
fluid_conversion_config();
fluid_rvoice_dsp_config();
fluid_sys_config();
init_dither();
/* SF2.01 page 53 section 8.4.1: MIDI Note-On Velocity to Initial Attenuation */
fluid_mod_set_source1(&default_vel2att_mod, /* The modulator we are programming here */
FLUID_MOD_VELOCITY, /* Source. VELOCITY corresponds to 'index=2'. */
FLUID_MOD_GC /* Not a MIDI continuous controller */
| FLUID_MOD_CONCAVE /* Curve shape. Corresponds to 'type=1' */
| FLUID_MOD_UNIPOLAR /* Polarity. Corresponds to 'P=0' */
| FLUID_MOD_NEGATIVE /* Direction. Corresponds to 'D=1' */
);
fluid_mod_set_source2(&default_vel2att_mod, 0, 0); /* No 2nd source */
fluid_mod_set_dest(&default_vel2att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&default_vel2att_mod, 960.0); /* Modulation amount: 960 */
/* SF2.01 page 53 section 8.4.2: MIDI Note-On Velocity to Filter Cutoff
* Have to make a design decision here. The specs don't make any sense this way or another.
* One sound font, 'Kingston Piano', which has been praised for its quality, tries to
* override this modulator with an amount of 0 and positive polarity (instead of what
* the specs say, D=1) for the secondary source.
* So if we change the polarity to 'positive', one of the best free sound fonts works...
*/
fluid_mod_set_source1(&default_vel2filter_mod, FLUID_MOD_VELOCITY, /* Index=2 */
FLUID_MOD_GC /* CC=0 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_NEGATIVE /* D=1 */
);
fluid_mod_set_source2(&default_vel2filter_mod, FLUID_MOD_VELOCITY, /* Index=2 */
FLUID_MOD_GC /* CC=0 */
| FLUID_MOD_SWITCH /* type=3 */
| FLUID_MOD_UNIPOLAR /* P=0 */
// do not remove | FLUID_MOD_NEGATIVE /* D=1 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_dest(&default_vel2filter_mod, GEN_FILTERFC); /* Target: Initial filter cutoff */
fluid_mod_set_amount(&default_vel2filter_mod, -2400);
/* SF2.01 page 53 section 8.4.3: MIDI Channel pressure to Vibrato LFO pitch depth */
fluid_mod_set_source1(&default_at2viblfo_mod, FLUID_MOD_CHANNELPRESSURE, /* Index=13 */
FLUID_MOD_GC /* CC=0 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&default_at2viblfo_mod, 0,0); /* no second source */
fluid_mod_set_dest(&default_at2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch */
fluid_mod_set_amount(&default_at2viblfo_mod, 50);
/* SF2.01 page 53 section 8.4.4: Mod wheel (Controller 1) to Vibrato LFO pitch depth */
fluid_mod_set_source1(&default_mod2viblfo_mod, 1, /* Index=1 */
FLUID_MOD_CC /* CC=1 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&default_mod2viblfo_mod, 0,0); /* no second source */
fluid_mod_set_dest(&default_mod2viblfo_mod, GEN_VIBLFOTOPITCH); /* Target: Vib. LFO => pitch */
fluid_mod_set_amount(&default_mod2viblfo_mod, 50);
/* SF2.01 page 55 section 8.4.5: MIDI continuous controller 7 to initial attenuation*/
fluid_mod_set_source1(&default_att_mod, 7, /* index=7 */
FLUID_MOD_CC /* CC=1 */
| FLUID_MOD_CONCAVE /* type=1 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_NEGATIVE /* D=1 */
);
fluid_mod_set_source2(&default_att_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_att_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&default_att_mod, 960.0); /* Amount: 960 */
/* SF2.01 page 55 section 8.4.6 MIDI continuous controller 10 to Pan Position */
fluid_mod_set_source1(&default_pan_mod, 10, /* index=10 */
FLUID_MOD_CC /* CC=1 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_BIPOLAR /* P=1 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&default_pan_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_pan_mod, GEN_PAN); /* Target: pan */
/* Amount: 500. The SF specs $8.4.6, p. 55 syas: "Amount = 1000
tenths of a percent". The center value (64) corresponds to 50%,
so it follows that amount = 50% x 1000/% = 500. */
fluid_mod_set_amount(&default_pan_mod, 500.0);
/* SF2.01 page 55 section 8.4.7: MIDI continuous controller 11 to initial attenuation*/
fluid_mod_set_source1(&default_expr_mod, 11, /* index=11 */
FLUID_MOD_CC /* CC=1 */
| FLUID_MOD_CONCAVE /* type=1 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_NEGATIVE /* D=1 */
);
fluid_mod_set_source2(&default_expr_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_expr_mod, GEN_ATTENUATION); /* Target: Initial attenuation */
fluid_mod_set_amount(&default_expr_mod, 960.0); /* Amount: 960 */
/* SF2.01 page 55 section 8.4.8: MIDI continuous controller 91 to Reverb send */
fluid_mod_set_source1(&default_reverb_mod, 91, /* index=91 */
FLUID_MOD_CC /* CC=1 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&default_reverb_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_reverb_mod, GEN_REVERBSEND); /* Target: Reverb send */
fluid_mod_set_amount(&default_reverb_mod, 200); /* Amount: 200 ('tenths of a percent') */
/* SF2.01 page 55 section 8.4.9: MIDI continuous controller 93 to Chorus send */
fluid_mod_set_source1(&default_chorus_mod, 93, /* index=93 */
FLUID_MOD_CC /* CC=1 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&default_chorus_mod, 0, 0); /* No second source */
fluid_mod_set_dest(&default_chorus_mod, GEN_CHORUSSEND); /* Target: Chorus */
fluid_mod_set_amount(&default_chorus_mod, 200); /* Amount: 200 ('tenths of a percent') */
/* SF2.01 page 57 section 8.4.10 MIDI Pitch Wheel to Initial Pitch ... */
fluid_mod_set_source1(&default_pitch_bend_mod, FLUID_MOD_PITCHWHEEL, /* Index=14 */
FLUID_MOD_GC /* CC =0 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_BIPOLAR /* P=1 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_source2(&default_pitch_bend_mod, FLUID_MOD_PITCHWHEELSENS, /* Index = 16 */
FLUID_MOD_GC /* CC=0 */
| FLUID_MOD_LINEAR /* type=0 */
| FLUID_MOD_UNIPOLAR /* P=0 */
| FLUID_MOD_POSITIVE /* D=0 */
);
fluid_mod_set_dest(&default_pitch_bend_mod, GEN_PITCH); /* Destination: Initial pitch */
fluid_mod_set_amount(&default_pitch_bend_mod, 12700.0); /* Amount: 12700 cents */
}
static FLUID_INLINE unsigned int fluid_synth_get_ticks(fluid_synth_t* synth)
{
if (synth->eventhandler->is_threadsafe)
return fluid_atomic_int_get(&synth->ticks_since_start);
else
return synth->ticks_since_start;
}
static FLUID_INLINE void fluid_synth_add_ticks(fluid_synth_t* synth, int val)
{
if (synth->eventhandler->is_threadsafe)
fluid_atomic_int_add((int*) &synth->ticks_since_start, val);
else
synth->ticks_since_start += val;
}
/***************************************************************
* FLUID SAMPLE TIMERS
* Timers that use written audio data as timing reference
*/
struct _fluid_sample_timer_t
{
fluid_sample_timer_t* next; /* Single linked list of timers */
unsigned long starttick;
fluid_timer_callback_t callback;
void* data;
int isfinished;
};
/*
* fluid_sample_timer_process - called when synth->ticks is updated
*/
void fluid_sample_timer_process(fluid_synth_t* synth)
{
fluid_sample_timer_t* st;
long msec;
int cont;
unsigned int ticks = fluid_synth_get_ticks(synth);
for (st=synth->sample_timers; st; st=st->next) {
if (st->isfinished) {
continue;
}
msec = (long) (1000.0*((double) (ticks - st->starttick))/synth->sample_rate);
cont = (*st->callback)(st->data, msec);
if (cont == 0) {
st->isfinished = 1;
}
}
}
fluid_sample_timer_t* new_fluid_sample_timer(fluid_synth_t* synth, fluid_timer_callback_t callback, void* data)
{
fluid_sample_timer_t* result = FLUID_NEW(fluid_sample_timer_t);
if (result == NULL) {
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
result->starttick = fluid_synth_get_ticks(synth);
result->isfinished = 0;
result->data = data;
result->callback = callback;
result->next = synth->sample_timers;
synth->sample_timers = result;
return result;
}
int delete_fluid_sample_timer(fluid_synth_t* synth, fluid_sample_timer_t* timer)
{
fluid_sample_timer_t** ptr = &synth->sample_timers;
while (*ptr) {
if (*ptr == timer) {
*ptr = timer->next;
FLUID_FREE(timer);
return FLUID_OK;
}
ptr = &((*ptr)->next);
}
FLUID_LOG(FLUID_ERR,"delete_fluid_sample_timer failed, no timer found");
return FLUID_FAILED;
}
/***************************************************************
*
* FLUID SYNTH
*/
static FLUID_INLINE void
fluid_synth_update_mixer(fluid_synth_t* synth, void* method, int intparam,
fluid_real_t realparam)
{
fluid_return_if_fail(synth != NULL && synth->eventhandler != NULL);
fluid_return_if_fail(synth->eventhandler->mixer != NULL);
fluid_rvoice_eventhandler_push(synth->eventhandler, method,
synth->eventhandler->mixer,
intparam, realparam);
}
/**
* Create new FluidSynth instance.
* @param settings Configuration parameters to use (used directly).
* @return New FluidSynth instance or NULL on error
*
* @note The settings parameter is used directly and should not be modified
* or freed independently.
*/
fluid_synth_t*
new_fluid_synth(fluid_settings_t *settings)
{
fluid_synth_t* synth;
fluid_sfloader_t* loader;
double gain;
int i, nbuf;
/* initialize all the conversion tables and other stuff */
if (fluid_synth_initialized == 0) {
fluid_synth_init();
}
/* allocate a new synthesizer object */
synth = FLUID_NEW(fluid_synth_t);
if (synth == NULL) {
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
FLUID_MEMSET(synth, 0, sizeof(fluid_synth_t));
fluid_rec_mutex_init(synth->mutex);
fluid_settings_getint(settings, "synth.threadsafe-api", &synth->use_mutex);
synth->public_api_count = 0;
synth->settings = settings;
fluid_settings_getint(settings, "synth.reverb.active", &synth->with_reverb);
fluid_settings_getint(settings, "synth.chorus.active", &synth->with_chorus);
fluid_settings_getint(settings, "synth.verbose", &synth->verbose);
fluid_settings_getint(settings, "synth.dump", &synth->dump);
fluid_settings_getint(settings, "synth.polyphony", &synth->polyphony);
fluid_settings_getnum(settings, "synth.sample-rate", &synth->sample_rate);
fluid_settings_getint(settings, "synth.midi-channels", &synth->midi_channels);
fluid_settings_getint(settings, "synth.audio-channels", &synth->audio_channels);
fluid_settings_getint(settings, "synth.audio-groups", &synth->audio_groups);
fluid_settings_getint(settings, "synth.effects-channels", &synth->effects_channels);
fluid_settings_getnum(settings, "synth.gain", &gain);
synth->gain = gain;
fluid_settings_getint(settings, "synth.device-id", &synth->device_id);
fluid_settings_getint(settings, "synth.cpu-cores", &synth->cores);
/* register the callbacks */
fluid_settings_register_num(settings, "synth.sample-rate",
44100.0f, 8000.0f, 96000.0f, 0,
(fluid_num_update_t) fluid_synth_update_sample_rate, synth);
fluid_settings_register_num(settings, "synth.gain",
0.2f, 0.0f, 10.0f, 0,
(fluid_num_update_t) fluid_synth_update_gain, synth);
fluid_settings_register_int(settings, "synth.polyphony",
synth->polyphony, 1, 65535, 0,
(fluid_int_update_t) fluid_synth_update_polyphony,
synth);
fluid_settings_register_int(settings, "synth.device-id",
synth->device_id, 126, 0, 0,
(fluid_int_update_t) fluid_synth_update_device_id, synth);
fluid_synth_register_overflow(settings,
(fluid_num_update_t) fluid_synth_update_overflow, synth);
/* do some basic sanity checking on the settings */
if (synth->midi_channels % 16 != 0) {
int n = synth->midi_channels / 16;
synth->midi_channels = (n + 1) * 16;
fluid_settings_setint(settings, "synth.midi-channels", synth->midi_channels);
FLUID_LOG(FLUID_WARN, "Requested number of MIDI channels is not a multiple of 16. "
"I'll increase the number of channels to the next multiple.");
}
if (synth->audio_channels < 1) {
FLUID_LOG(FLUID_WARN, "Requested number of audio channels is smaller than 1. "
"Changing this setting to 1.");
synth->audio_channels = 1;
} else if (synth->audio_channels > 128) {
FLUID_LOG(FLUID_WARN, "Requested number of audio channels is too big (%d). "
"Limiting this setting to 128.", synth->audio_channels);
synth->audio_channels = 128;
}
if (synth->audio_groups < 1) {
FLUID_LOG(FLUID_WARN, "Requested number of audio groups is smaller than 1. "
"Changing this setting to 1.");
synth->audio_groups = 1;
} else if (synth->audio_groups > 128) {
FLUID_LOG(FLUID_WARN, "Requested number of audio groups is too big (%d). "
"Limiting this setting to 128.", synth->audio_groups);
synth->audio_groups = 128;
}
if (synth->effects_channels < 2) {
FLUID_LOG(FLUID_WARN, "Invalid number of effects channels (%d)."
"Setting effects channels to 2.", synth->effects_channels);
synth->effects_channels = 2;
}
/* The number of buffers is determined by the higher number of nr
* groups / nr audio channels. If LADSPA is unused, they should be
* the same. */
nbuf = synth->audio_channels;
if (synth->audio_groups > nbuf) {
nbuf = synth->audio_groups;
}
/* as soon as the synth is created it starts playing. */
synth->state = FLUID_SYNTH_PLAYING;
synth->sfont_info = NULL;
synth->sfont_hash = new_fluid_hashtable (NULL, NULL);
synth->noteid = 0;
synth->ticks_since_start = 0;
synth->tuning = NULL;
fluid_private_init(synth->tuning_iter);
/* Allocate event queue for rvoice mixer */
fluid_settings_getint(settings, "synth.parallel-render", &i);
/* In an overflow situation, a new voice takes about 50 spaces in the queue! */
synth->eventhandler = new_fluid_rvoice_eventhandler(i, synth->polyphony*64,
synth->polyphony, nbuf, synth->effects_channels, synth->sample_rate);
if (synth->eventhandler == NULL)
goto error_recovery;
/* Setup the list of default modulators.
* Needs to happen after eventhandler has been set up, as fluid_synth_enter_api is called in the process */
synth->default_mod = NULL;
fluid_synth_add_default_mod(synth, &default_vel2att_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_vel2filter_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_at2viblfo_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_mod2viblfo_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_att_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_pan_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_expr_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_reverb_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_chorus_mod, FLUID_SYNTH_ADD);
fluid_synth_add_default_mod(synth, &default_pitch_bend_mod, FLUID_SYNTH_ADD);
#ifdef LADSPA
/* Create and initialize the Fx unit.*/
synth->LADSPA_FxUnit = new_fluid_LADSPA_FxUnit(synth);
fluid_rvoice_mixer_set_ladspa(synth->eventhandler->mixer, synth->LADSPA_FxUnit);
#endif
/* allocate and add the default sfont loader */
loader = new_fluid_defsfloader(settings);
if (loader == NULL) {
FLUID_LOG(FLUID_WARN, "Failed to create the default SoundFont loader");
} else {
fluid_synth_add_sfloader(synth, loader);
}
/* allocate all channel objects */
synth->channel = FLUID_ARRAY(fluid_channel_t*, synth->midi_channels);
if (synth->channel == NULL) {
FLUID_LOG(FLUID_ERR, "Out of memory");
goto error_recovery;
}
for (i = 0; i < synth->midi_channels; i++) {
synth->channel[i] = new_fluid_channel(synth, i);
if (synth->channel[i] == NULL) {
goto error_recovery;
}
}
/* allocate all synthesis processes */
synth->nvoice = synth->polyphony;
synth->voice = FLUID_ARRAY(fluid_voice_t*, synth->nvoice);
if (synth->voice == NULL) {
goto error_recovery;
}
for (i = 0; i < synth->nvoice; i++) {
synth->voice[i] = new_fluid_voice(synth->sample_rate);
if (synth->voice[i] == NULL) {
goto error_recovery;
}
}
fluid_synth_set_sample_rate(synth, synth->sample_rate);
fluid_synth_update_overflow(synth, "", 0.0f);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_polyphony,
synth->polyphony, 0.0f);
fluid_synth_set_reverb_on(synth, synth->with_reverb);
fluid_synth_set_chorus_on(synth, synth->with_chorus);
synth->cur = FLUID_BUFSIZE;
synth->curmax = 0;
synth->dither_index = 0;
synth->reverb_roomsize = FLUID_REVERB_DEFAULT_ROOMSIZE;
synth->reverb_damping = FLUID_REVERB_DEFAULT_DAMP;
synth->reverb_width = FLUID_REVERB_DEFAULT_WIDTH;
synth->reverb_level = FLUID_REVERB_DEFAULT_LEVEL;
fluid_rvoice_eventhandler_push5(synth->eventhandler,
fluid_rvoice_mixer_set_reverb_params,
synth->eventhandler->mixer,
FLUID_REVMODEL_SET_ALL, synth->reverb_roomsize,
synth->reverb_damping, synth->reverb_width,
synth->reverb_level, 0.0f);
/* Initialize multi-core variables if multiple cores enabled */
if (synth->cores > 1)
{
int prio_level = 0;
fluid_settings_getint (synth->settings, "audio.realtime-prio", &prio_level);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_threads,
synth->cores-1, prio_level);
}
synth->bank_select = FLUID_BANK_STYLE_GS;
if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "gm") == 1)
synth->bank_select = FLUID_BANK_STYLE_GM;
else if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "gs") == 1)
synth->bank_select = FLUID_BANK_STYLE_GS;
else if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "xg") == 1)
synth->bank_select = FLUID_BANK_STYLE_XG;
else if (fluid_settings_str_equal (settings, "synth.midi-bank-select", "mma") == 1)
synth->bank_select = FLUID_BANK_STYLE_MMA;
fluid_synth_process_event_queue(synth);
/* FIXME */
synth->start = fluid_curtime();
return synth;
error_recovery:
delete_fluid_synth(synth);
return NULL;
}
/**
* Delete a FluidSynth instance.
* @param synth FluidSynth instance to delete
* @return FLUID_OK
*
* @note Other users of a synthesizer instance, such as audio and MIDI drivers,
* should be deleted prior to freeing the FluidSynth instance.
*/
int
delete_fluid_synth(fluid_synth_t* synth)
{
int i, k;
fluid_list_t *list;
fluid_sfont_info_t* sfont_info;
fluid_sfloader_t* loader;
fluid_mod_t* default_mod;
fluid_mod_t* mod;
if (synth == NULL) {
return FLUID_OK;
}
fluid_profiling_print();
/* turn off all voices, needed to unload SoundFont data */
if (synth->voice != NULL) {
for (i = 0; i < synth->nvoice; i++) {
fluid_voice_t* voice = synth->voice[i];
if (!voice)
continue;
fluid_voice_unlock_rvoice(voice);
fluid_voice_overflow_rvoice_finished(voice);
if (fluid_voice_is_playing(voice)) {
fluid_voice_off(voice);
/* If we only use fluid_voice_off(voice) it will trigger a delayed
* fluid_voice_stop(voice) via fluid_synth_check_finished_voices().
* But here, we are deleting the fluid_synth_t instance so
* fluid_voice_stop() will be never triggered resulting in
* SoundFont data never unloaded (i.e a serious memory leak).
* So, fluid_voice_stop() must be explicitly called to insure
* unloading SoundFont data
*/
fluid_voice_stop(voice);
}
}
}
/* also unset all presets for clean SoundFont unload */
if (synth->channel != NULL)
for (i = 0; i < synth->midi_channels; i++)
if (synth->channel[i] != NULL)
fluid_channel_set_preset(synth->channel[i], NULL);
if (synth->eventhandler)
delete_fluid_rvoice_eventhandler(synth->eventhandler);
/* delete all the SoundFonts */
for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
delete_fluid_sfont (sfont_info->sfont);
FLUID_FREE (sfont_info);
}
delete_fluid_list(synth->sfont_info);
/* Delete the SoundFont info hash */
if (synth->sfont_hash) delete_fluid_hashtable (synth->sfont_hash);
/* delete all the SoundFont loaders */
for (list = synth->loaders; list; list = fluid_list_next(list)) {
loader = (fluid_sfloader_t*) fluid_list_get(list);
fluid_sfloader_delete(loader);
}
delete_fluid_list(synth->loaders);
if (synth->channel != NULL) {
for (i = 0; i < synth->midi_channels; i++) {
if (synth->channel[i] != NULL) {
delete_fluid_channel(synth->channel[i]);
}
}
FLUID_FREE(synth->channel);
}
if (synth->voice != NULL) {
for (i = 0; i < synth->nvoice; i++) {
if (synth->voice[i] != NULL) {
delete_fluid_voice(synth->voice[i]);
}
}
FLUID_FREE(synth->voice);
}
/* free the tunings, if any */
if (synth->tuning != NULL) {
for (i = 0; i < 128; i++) {
if (synth->tuning[i] != NULL) {
for (k = 0; k < 128; k++) {
if (synth->tuning[i][k] != NULL) {
delete_fluid_tuning(synth->tuning[i][k]);
}
}
FLUID_FREE(synth->tuning[i]);
}
}
FLUID_FREE(synth->tuning);
}
fluid_private_free (synth->tuning_iter);
#ifdef LADSPA
/* Release the LADSPA Fx unit */
fluid_LADSPA_shutdown(synth->LADSPA_FxUnit);
FLUID_FREE(synth->LADSPA_FxUnit);
#endif
/* delete all default modulators */
default_mod = synth->default_mod;
while (default_mod != NULL) {
mod = default_mod;
default_mod = mod->next;
fluid_mod_delete(mod);
}
fluid_rec_mutex_destroy(synth->mutex);
FLUID_FREE(synth);
return FLUID_OK;
}
/**
* Get a textual representation of the last error
* @param synth FluidSynth instance
* @return Pointer to string of last error message. Valid until the same
* calling thread calls another FluidSynth function which fails. String is
* internal and should not be modified or freed.
*/
/* FIXME - The error messages are not thread-safe, yet. They are still stored
* in a global message buffer (see fluid_sys.c). */
char*
fluid_synth_error(fluid_synth_t* synth)
{
return fluid_error();
}
/**
* Send a note-on event to a FluidSynth object.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param key MIDI note number (0-127)
* @param vel MIDI velocity (0-127, 0=noteoff)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_noteon(fluid_synth_t* synth, int chan, int key, int vel)
{
int result;
fluid_return_val_if_fail (key >= 0 && key <= 127, FLUID_FAILED);
fluid_return_val_if_fail (vel >= 0 && vel <= 127, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
result = fluid_synth_noteon_LOCAL (synth, chan, key, vel);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of fluid_synth_noteon */
static int
fluid_synth_noteon_LOCAL(fluid_synth_t* synth, int chan, int key, int vel)
{
fluid_channel_t* channel;
/* notes with velocity zero go to noteoff */
if (vel == 0) return fluid_synth_noteoff_LOCAL(synth, chan, key);
channel = synth->channel[chan];
/* make sure this channel has a preset */
if (channel->preset == NULL) {
if (synth->verbose) {
FLUID_LOG(FLUID_INFO, "noteon\t%d\t%d\t%d\t%05d\t%.3f\t%.3f\t%.3f\t%d\t%s",
chan, key, vel, 0,
fluid_synth_get_ticks(synth) / 44100.0f,
(fluid_curtime() - synth->start) / 1000.0f,
0.0f, 0, "channel has no preset");
}
return FLUID_FAILED;
}
/* If there is another voice process on the same channel and key,
advance it to the release phase. */
fluid_synth_release_voice_on_same_note_LOCAL(synth, chan, key);
return fluid_preset_noteon(channel->preset, synth, chan, key, vel);
}
/**
* Send a note-off event to a FluidSynth object.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param key MIDI note number (0-127)
* @return FLUID_OK on success, FLUID_FAILED otherwise (may just mean that no
* voices matched the note off event)
*/
int
fluid_synth_noteoff(fluid_synth_t* synth, int chan, int key)
{
int result;
fluid_return_val_if_fail (key >= 0 && key <= 127, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
result = fluid_synth_noteoff_LOCAL (synth, chan, key);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of fluid_synth_noteoff */
static int
fluid_synth_noteoff_LOCAL(fluid_synth_t* synth, int chan, int key)
{
fluid_voice_t* voice;
int status = FLUID_FAILED;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_is_on(voice) && (fluid_voice_get_channel(voice) == chan) && (fluid_voice_get_key(voice) == key)) {
if (synth->verbose) {
int used_voices = 0;
int k;
for (k = 0; k < synth->polyphony; k++) {
if (!_AVAILABLE(synth->voice[k])) {
used_voices++;
}
}
FLUID_LOG(FLUID_INFO, "noteoff\t%d\t%d\t%d\t%05d\t%.3f\t%d",
fluid_voice_get_channel(voice), fluid_voice_get_key(voice), 0, fluid_voice_get_id(voice),
(fluid_curtime() - synth->start) / 1000.0f,
used_voices);
} /* if verbose */
fluid_voice_noteoff(voice);
status = FLUID_OK;
} /* if voice on */
} /* for all voices */
return status;
}
/* Damp voices on a channel (turn notes off), if they're sustained by
sustain pedal */
static int
fluid_synth_damp_voices_by_sustain_LOCAL(fluid_synth_t* synth, int chan)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if ((fluid_voice_get_channel(voice) == chan) && fluid_voice_is_sustained(voice))
fluid_voice_release(voice);
}
return FLUID_OK;
}
/* Damp voices on a channel (turn notes off), if they're sustained by
sostenuto pedal */
static int
fluid_synth_damp_voices_by_sostenuto_LOCAL(fluid_synth_t* synth, int chan)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if ((fluid_voice_get_channel(voice) == chan) && fluid_voice_is_sostenuto(voice))
fluid_voice_release(voice);
}
return FLUID_OK;
}
/**
* Adds a default modulator to the synth.
* @param synth FluidSynth instance
* @param mod Modulator info (values copied, passed in object can be freed again immediately)
* @param mode Determines how to handle an existing identical modulator
* #FLUID_SYNTH_ADD to add (offset) the modulator amounts,
* #FLUID_SYNTH_OVERWRITE to replace the modulator,
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_add_default_mod(fluid_synth_t* synth, fluid_mod_t* mod, int mode)
{
fluid_mod_t* default_mod;
fluid_mod_t* last_mod = NULL;
fluid_mod_t* new_mod;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
default_mod = synth->default_mod;
while (default_mod != NULL) {
if (fluid_mod_test_identity(default_mod, mod)) {
if (mode == FLUID_SYNTH_ADD)
default_mod->amount += mod->amount;
else // FLUID_SYNTH_OVERWRITE
default_mod->amount = mod->amount;
FLUID_API_RETURN(FLUID_OK);
}
last_mod = default_mod;
default_mod = default_mod->next;
}
/* Add a new modulator (no existing modulator to add / overwrite). */
new_mod = fluid_mod_new();
if (new_mod == NULL)
FLUID_API_RETURN(FLUID_FAILED);
fluid_mod_clone(new_mod, mod);
new_mod->next = NULL;
if (last_mod == NULL)
synth->default_mod = new_mod;
else
last_mod->next = new_mod;
FLUID_API_RETURN(FLUID_OK);
}
/**
* Send a MIDI controller event on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param num MIDI controller number (0-127)
* @param val MIDI controller value (0-127)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_cc(fluid_synth_t* synth, int chan, int num, int val)
{
int result;
fluid_return_val_if_fail (num >= 0 && num <= 127, FLUID_FAILED);
fluid_return_val_if_fail (val >= 0 && val <= 127, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
if (synth->verbose)
FLUID_LOG(FLUID_INFO, "cc\t%d\t%d\t%d", chan, num, val);
fluid_channel_set_cc (synth->channel[chan], num, val);
result = fluid_synth_cc_LOCAL (synth, chan, num);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of MIDI CC set function. */
static int
fluid_synth_cc_LOCAL (fluid_synth_t* synth, int channum, int num)
{
fluid_channel_t* chan = synth->channel[channum];
int nrpn_select;
int value;
value = fluid_channel_get_cc (chan, num);
switch (num) {
case SUSTAIN_SWITCH:
/* Release voices if Sustain switch is released */
if (value < 64) /* Sustain is released */
fluid_synth_damp_voices_by_sustain_LOCAL (synth, channum);
break;
case SOSTENUTO_SWITCH:
/* Release voices if Sostetuno switch is released */
if (value < 64) /* Sostenuto is released */
fluid_synth_damp_voices_by_sostenuto_LOCAL(synth, channum);
else /* Sostenuto is depressed */
/* Update sostenuto order id when pedaling on Sostenuto */
chan->sostenuto_orderid = synth->noteid; /* future voice id value */
break;
case BANK_SELECT_MSB:
fluid_channel_set_bank_msb (chan, value & 0x7F);
break;
case BANK_SELECT_LSB:
fluid_channel_set_bank_lsb (chan, value & 0x7F);
break;
case ALL_NOTES_OFF:
fluid_synth_all_notes_off_LOCAL (synth, channum);
break;
case ALL_SOUND_OFF:
fluid_synth_all_sounds_off_LOCAL (synth, channum);
break;
case ALL_CTRL_OFF:
fluid_channel_init_ctrl (chan, 1);
fluid_synth_modulate_voices_all_LOCAL (synth, channum);
break;
case DATA_ENTRY_MSB:
{
int data = (value << 7) + fluid_channel_get_cc (chan, DATA_ENTRY_LSB);
if (chan->nrpn_active) /* NRPN is active? */
{ /* SontFont 2.01 NRPN Message (Sect. 9.6, p. 74) */
if ((fluid_channel_get_cc (chan, NRPN_MSB) == 120)
&& (fluid_channel_get_cc (chan, NRPN_LSB) < 100))
{
nrpn_select = chan->nrpn_select;
if (nrpn_select < GEN_LAST)
{
float val = fluid_gen_scale_nrpn (nrpn_select, data);
fluid_synth_set_gen_LOCAL (synth, channum, nrpn_select, val, FALSE);
}
chan->nrpn_select = 0; /* Reset to 0 */
}
}
else if (fluid_channel_get_cc (chan, RPN_MSB) == 0) /* RPN is active: MSB = 0? */
{
switch (fluid_channel_get_cc (chan, RPN_LSB))
{
case RPN_PITCH_BEND_RANGE: /* Set bend range in semitones */
fluid_channel_set_pitch_wheel_sensitivity (synth->channel[channum], value);
fluid_synth_update_pitch_wheel_sens_LOCAL (synth, channum); /* Update bend range */
/* FIXME - Handle LSB? (Fine bend range in cents) */
break;
case RPN_CHANNEL_FINE_TUNE: /* Fine tune is 14 bit over +/-1 semitone (+/- 100 cents, 8192 = center) */
fluid_synth_set_gen_LOCAL (synth, channum, GEN_FINETUNE,
(data - 8192) / 8192.0 * 100.0, FALSE);
break;
case RPN_CHANNEL_COARSE_TUNE: /* Coarse tune is 7 bit and in semitones (64 is center) */
fluid_synth_set_gen_LOCAL (synth, channum, GEN_COARSETUNE,
value - 64, FALSE);
break;
case RPN_TUNING_PROGRAM_CHANGE:
fluid_channel_set_tuning_prog (chan, value);
fluid_synth_activate_tuning (synth, channum,
fluid_channel_get_tuning_bank (chan),
value, TRUE);
break;
case RPN_TUNING_BANK_SELECT:
fluid_channel_set_tuning_bank (chan, value);
break;
case RPN_MODULATION_DEPTH_RANGE:
break;
}
}
break;
}
case NRPN_MSB:
fluid_channel_set_cc (chan, NRPN_LSB, 0);
chan->nrpn_select = 0;
chan->nrpn_active = 1;
break;
case NRPN_LSB:
/* SontFont 2.01 NRPN Message (Sect. 9.6, p. 74) */
if (fluid_channel_get_cc (chan, NRPN_MSB) == 120) {
if (value == 100) {
chan->nrpn_select += 100;
} else if (value == 101) {
chan->nrpn_select += 1000;
} else if (value == 102) {
chan->nrpn_select += 10000;
} else if (value < 100) {
chan->nrpn_select += value;
}
}
chan->nrpn_active = 1;
break;
case RPN_MSB:
case RPN_LSB:
chan->nrpn_active = 0;
break;
default:
return fluid_synth_modulate_voices_LOCAL (synth, channum, 1, num);
}
return FLUID_OK;
}
/**
* Get current MIDI controller value on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param num MIDI controller number (0-127)
* @param pval Location to store MIDI controller value (0-127)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_get_cc(fluid_synth_t* synth, int chan, int num, int* pval)
{
fluid_return_val_if_fail (num >= 0 && num < 128, FLUID_FAILED);
fluid_return_val_if_fail (pval != NULL, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
*pval = fluid_channel_get_cc (synth->channel[chan], num);
FLUID_API_RETURN(FLUID_OK);
}
/*
* Handler for synth.device-id setting.
*/
static int
fluid_synth_update_device_id (fluid_synth_t *synth, char *name, int value)
{
fluid_synth_api_enter(synth);
synth->device_id = value;
fluid_synth_api_exit(synth);
return 0;
}
/**
* Process a MIDI SYSEX (system exclusive) message.
* @param synth FluidSynth instance
* @param data Buffer containing SYSEX data (not including 0xF0 and 0xF7)
* @param len Length of data in buffer
* @param response Buffer to store response to or NULL to ignore
* @param response_len IN/OUT parameter, in: size of response buffer, out:
* amount of data written to response buffer (if FLUID_FAILED is returned and
* this value is non-zero, it indicates the response buffer is too small)
* @param handled Optional location to store boolean value if message was
* recognized and handled or not (set to TRUE if it was handled)
* @param dryrun TRUE to just do a dry run but not actually execute the SYSEX
* command (useful for checking if a SYSEX message would be handled)
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*/
/* SYSEX format (0xF0 and 0xF7 not passed to this function):
* Non-realtime: 0xF0 0x7E <DeviceId> [BODY] 0xF7
* Realtime: 0xF0 0x7F <DeviceId> [BODY] 0xF7
* Tuning messages: 0xF0 0x7E/0x7F <DeviceId> 0x08 <sub ID2> [BODY] <ChkSum> 0xF7
*/
int
fluid_synth_sysex(fluid_synth_t *synth, const char *data, int len,
char *response, int *response_len, int *handled, int dryrun)
{
int avail_response = 0;
if (handled) *handled = FALSE;
if (response_len)
{
avail_response = *response_len;
*response_len = 0;
}
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (data != NULL, FLUID_FAILED);
fluid_return_val_if_fail (len > 0, FLUID_FAILED);
fluid_return_val_if_fail (!response || response_len, FLUID_FAILED);
if (len < 4) return FLUID_OK;
/* MIDI tuning SYSEX message? */
if ((data[0] == MIDI_SYSEX_UNIV_NON_REALTIME || data[0] == MIDI_SYSEX_UNIV_REALTIME)
&& (data[1] == synth->device_id || data[1] == MIDI_SYSEX_DEVICE_ID_ALL)
&& data[2] == MIDI_SYSEX_MIDI_TUNING_ID)
{
int result;
fluid_synth_api_enter(synth);
result = fluid_synth_sysex_midi_tuning (synth, data, len, response,
response_len, avail_response,
handled, dryrun);
FLUID_API_RETURN(result);
}
return FLUID_OK;
}
/* Handler for MIDI tuning SYSEX messages */
static int
fluid_synth_sysex_midi_tuning (fluid_synth_t *synth, const char *data, int len,
char *response, int *response_len, int avail_response,
int *handled, int dryrun)
{
int realtime, msgid;
int bank = 0, prog, channels;
double tunedata[128];
int keys[128];
char name[17];
int note, frac, frac2;
uint8 chksum;
int i, count, index;
const char *dataptr;
char *resptr;;
realtime = data[0] == MIDI_SYSEX_UNIV_REALTIME;
msgid = data[3];
switch (msgid)
{
case MIDI_SYSEX_TUNING_BULK_DUMP_REQ:
case MIDI_SYSEX_TUNING_BULK_DUMP_REQ_BANK:
if (data[3] == MIDI_SYSEX_TUNING_BULK_DUMP_REQ)
{
if (len != 5 || data[4] & 0x80 || !response)
return FLUID_OK;
*response_len = 406;
prog = data[4];
}
else
{
if (len != 6 || data[4] & 0x80 || data[5] & 0x80 || !response)
return FLUID_OK;
*response_len = 407;
bank = data[4];
prog = data[5];
}
if (dryrun)
{
if (handled) *handled = TRUE;
return FLUID_OK;
}
if (avail_response < *response_len) return FLUID_FAILED;
/* Get tuning data, return if tuning not found */
if (fluid_synth_tuning_dump (synth, bank, prog, name, 17, tunedata) == FLUID_FAILED)
{
*response_len = 0;
return FLUID_OK;
}
resptr = response;
*resptr++ = MIDI_SYSEX_UNIV_NON_REALTIME;
*resptr++ = synth->device_id;
*resptr++ = MIDI_SYSEX_MIDI_TUNING_ID;
*resptr++ = MIDI_SYSEX_TUNING_BULK_DUMP;
if (msgid == MIDI_SYSEX_TUNING_BULK_DUMP_REQ_BANK)
*resptr++ = bank;
*resptr++ = prog;
FLUID_STRNCPY (resptr, name, 16);
resptr += 16;
for (i = 0; i < 128; i++)
{
note = tunedata[i] / 100.0;
fluid_clip (note, 0, 127);
frac = ((tunedata[i] - note * 100.0) * 16384.0 + 50.0) / 100.0;
fluid_clip (frac, 0, 16383);
*resptr++ = note;
*resptr++ = frac >> 7;
*resptr++ = frac & 0x7F;
}
if (msgid == MIDI_SYSEX_TUNING_BULK_DUMP_REQ)
{ /* NOTE: Checksum is not as straight forward as the bank based messages */
chksum = MIDI_SYSEX_UNIV_NON_REALTIME ^ MIDI_SYSEX_MIDI_TUNING_ID
^ MIDI_SYSEX_TUNING_BULK_DUMP ^ prog;
for (i = 21; i < 128 * 3 + 21; i++)
chksum ^= response[i];
}
else
{
for (i = 1, chksum = 0; i < 406; i++)
chksum ^= response[i];
}
*resptr++ = chksum & 0x7F;
if (handled) *handled = TRUE;
break;
case MIDI_SYSEX_TUNING_NOTE_TUNE:
case MIDI_SYSEX_TUNING_NOTE_TUNE_BANK:
dataptr = data + 4;
if (msgid == MIDI_SYSEX_TUNING_NOTE_TUNE)
{
if (len < 10 || data[4] & 0x80 || data[5] & 0x80 || len != data[5] * 4 + 6)
return FLUID_OK;
}
else
{
if (len < 11 || data[4] & 0x80 || data[5] & 0x80 || data[6] & 0x80
|| len != data[6] * 4 + 7)
return FLUID_OK;
bank = *dataptr++;
}
if (dryrun)
{
if (handled) *handled = TRUE;
return FLUID_OK;
}
prog = *dataptr++;
count = *dataptr++;
for (i = 0, index = 0; i < count; i++)
{
note = *dataptr++;
if (note & 0x80) return FLUID_OK;
keys[index] = note;
note = *dataptr++;
frac = *dataptr++;
frac2 = *dataptr++;
if (note & 0x80 || frac & 0x80 || frac2 & 0x80)
return FLUID_OK;
frac = frac << 7 | frac2;
/* No change pitch value? Doesn't really make sense to send that, but.. */
if (note == 0x7F && frac == 16383) continue;
tunedata[index] = note * 100.0 + (frac * 100.0 / 16384.0);
index++;
}
if (index > 0)
{
if (fluid_synth_tune_notes (synth, bank, prog, index, keys, tunedata,
realtime) == FLUID_FAILED)
return FLUID_FAILED;
}
if (handled) *handled = TRUE;
break;
case MIDI_SYSEX_TUNING_OCTAVE_TUNE_1BYTE:
case MIDI_SYSEX_TUNING_OCTAVE_TUNE_2BYTE:
if ((msgid == MIDI_SYSEX_TUNING_OCTAVE_TUNE_1BYTE && len != 19)
|| (msgid == MIDI_SYSEX_TUNING_OCTAVE_TUNE_2BYTE && len != 31))
return FLUID_OK;
if (data[4] & 0x80 || data[5] & 0x80 || data[6] & 0x80)
return FLUID_OK;
if (dryrun)
{
if (handled) *handled = TRUE;
return FLUID_OK;
}
channels = (data[4] & 0x03) << 14 | data[5] << 7 | data[6];
if (msgid == MIDI_SYSEX_TUNING_OCTAVE_TUNE_1BYTE)
{
for (i = 0; i < 12; i++)
{
frac = data[i + 7];
if (frac & 0x80) return FLUID_OK;
tunedata[i] = (int)frac - 64;
}
}
else
{
for (i = 0; i < 12; i++)
{
frac = data[i * 2 + 7];
frac2 = data[i * 2 + 8];
if (frac & 0x80 || frac2 & 0x80) return FLUID_OK;
tunedata[i] = (((int)frac << 7 | (int)frac2) - 8192) * (200.0 / 16384.0);
}
}
if (fluid_synth_activate_octave_tuning (synth, 0, 0, "SYSEX",
tunedata, realtime) == FLUID_FAILED)
return FLUID_FAILED;
if (channels)
{
for (i = 0; i < 16; i++)
{
if (channels & (1 << i))
fluid_synth_activate_tuning (synth, i, 0, 0, realtime);
}
}
if (handled) *handled = TRUE;
break;
}
return FLUID_OK;
}
/**
* Turn off all notes on a MIDI channel (put them into release phase).
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1), (chan=-1 selects all channels)
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.4
*/
int
fluid_synth_all_notes_off(fluid_synth_t* synth, int chan)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (chan >= -1, FLUID_FAILED);
fluid_synth_api_enter(synth);
if (chan >= synth->midi_channels)
result = FLUID_FAILED;
else
result = fluid_synth_all_notes_off_LOCAL (synth, chan);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of all notes off, (chan=-1 selects all channels) */
static int
fluid_synth_all_notes_off_LOCAL(fluid_synth_t* synth, int chan)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_is_playing(voice) && ((-1 == chan) || (chan == fluid_voice_get_channel(voice))))
fluid_voice_noteoff(voice);
}
return FLUID_OK;
}
/**
* Immediately stop all notes on a MIDI channel (skips release phase).
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1), (chan=-1 selects all channels)
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.4
*/
int
fluid_synth_all_sounds_off(fluid_synth_t* synth, int chan)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (chan >= -1, FLUID_FAILED);
fluid_synth_api_enter(synth);
if (chan >= synth->midi_channels)
result = FLUID_FAILED;
else
result = fluid_synth_all_sounds_off_LOCAL (synth, chan);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of all sounds off, (chan=-1 selects all channels) */
static int
fluid_synth_all_sounds_off_LOCAL(fluid_synth_t* synth, int chan)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_is_playing(voice) && ((-1 == chan) || (chan == fluid_voice_get_channel(voice))))
fluid_voice_off(voice);
}
return FLUID_OK;
}
/**
* Reset reverb engine
* @param synth FluidSynth instance
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_reset_reverb(fluid_synth_t* synth)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_reverb, 0, 0.0f);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Reset chorus engine
* @param synth FluidSynth instance
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_reset_chorus(fluid_synth_t* synth)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_chorus, 0, 0.0f);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Send MIDI system reset command (big red 'panic' button), turns off notes and
* resets controllers.
* @param synth FluidSynth instance
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_system_reset(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
result = fluid_synth_system_reset_LOCAL (synth);
FLUID_API_RETURN(result);
}
/* Local variant of the system reset command */
static int
fluid_synth_system_reset_LOCAL(fluid_synth_t* synth)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_is_playing(voice))
fluid_voice_off(voice);
}
for (i = 0; i < synth->midi_channels; i++)
fluid_channel_reset(synth->channel[i]);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_fx, 0, 0.0f);
return FLUID_OK;
}
/**
* Update voices on a MIDI channel after a MIDI control change.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param is_cc Boolean value indicating if ctrl is a CC controller or not
* @param ctrl MIDI controller value
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
static int
fluid_synth_modulate_voices_LOCAL(fluid_synth_t* synth, int chan, int is_cc, int ctrl)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_get_channel(voice) == chan)
fluid_voice_modulate(voice, is_cc, ctrl);
}
return FLUID_OK;
}
/**
* Update voices on a MIDI channel after all MIDI controllers have been changed.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
static int
fluid_synth_modulate_voices_all_LOCAL(fluid_synth_t* synth, int chan)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_get_channel(voice) == chan)
fluid_voice_modulate_all(voice);
}
return FLUID_OK;
}
/**
* Set the MIDI channel pressure controller value.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param val MIDI channel pressure value (0-127)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_channel_pressure(fluid_synth_t* synth, int chan, int val)
{
int result;
fluid_return_val_if_fail (val >= 0 && val <= 127, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
if (synth->verbose)
FLUID_LOG(FLUID_INFO, "channelpressure\t%d\t%d", chan, val);
fluid_channel_set_channel_pressure (synth->channel[chan], val);
result = fluid_synth_update_channel_pressure_LOCAL (synth, chan);
FLUID_API_RETURN(result);
}
/* Updates channel pressure from within synthesis thread */
static int
fluid_synth_update_channel_pressure_LOCAL(fluid_synth_t* synth, int chan)
{
return fluid_synth_modulate_voices_LOCAL (synth, chan, 0, FLUID_MOD_CHANNELPRESSURE);
}
/**
* Set the MIDI pitch bend controller value on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param val MIDI pitch bend value (0-16383 with 8192 being center)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_pitch_bend(fluid_synth_t* synth, int chan, int val)
{
int result;
fluid_return_val_if_fail (val >= 0 && val <= 16383, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
if (synth->verbose)
FLUID_LOG(FLUID_INFO, "pitchb\t%d\t%d", chan, val);
fluid_channel_set_pitch_bend (synth->channel[chan], val);
result = fluid_synth_update_pitch_bend_LOCAL (synth, chan);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of pitch bend */
static int
fluid_synth_update_pitch_bend_LOCAL(fluid_synth_t* synth, int chan)
{
return fluid_synth_modulate_voices_LOCAL (synth, chan, 0, FLUID_MOD_PITCHWHEEL);
}
/**
* Get the MIDI pitch bend controller value on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param ppitch_bend Location to store MIDI pitch bend value (0-16383 with
* 8192 being center)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_get_pitch_bend(fluid_synth_t* synth, int chan, int* ppitch_bend)
{
fluid_return_val_if_fail (ppitch_bend != NULL, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
*ppitch_bend = fluid_channel_get_pitch_bend (synth->channel[chan]);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Set MIDI pitch wheel sensitivity on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param val Pitch wheel sensitivity value in semitones
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_pitch_wheel_sens(fluid_synth_t* synth, int chan, int val)
{
int result;
fluid_return_val_if_fail (val >= 0 && val <= 72, FLUID_FAILED); /* 6 octaves!? Better than no limit.. */
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
if (synth->verbose)
FLUID_LOG(FLUID_INFO, "pitchsens\t%d\t%d", chan, val);
fluid_channel_set_pitch_wheel_sensitivity (synth->channel[chan], val);
result = fluid_synth_update_pitch_wheel_sens_LOCAL (synth, chan);
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of set pitch wheel sensitivity */
static int
fluid_synth_update_pitch_wheel_sens_LOCAL(fluid_synth_t* synth, int chan)
{
return fluid_synth_modulate_voices_LOCAL (synth, chan, 0, FLUID_MOD_PITCHWHEELSENS);
}
/**
* Get MIDI pitch wheel sensitivity on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param pval Location to store pitch wheel sensitivity value in semitones
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since Sometime AFTER v1.0 API freeze.
*/
int
fluid_synth_get_pitch_wheel_sens(fluid_synth_t* synth, int chan, int* pval)
{
fluid_return_val_if_fail (pval != NULL, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
*pval = fluid_channel_get_pitch_wheel_sensitivity (synth->channel[chan]);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Assign a preset to a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param preset Preset to assign to channel or NULL to clear (ownership is taken over)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
static int
fluid_synth_set_preset (fluid_synth_t *synth, int chan, fluid_preset_t *preset)
{
fluid_channel_t *channel;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (chan >= 0 && chan < synth->midi_channels, FLUID_FAILED);
channel = synth->channel[chan];
return fluid_channel_set_preset (channel, preset);
}
/* Get a preset by SoundFont, bank and program numbers.
* Returns preset pointer or NULL.
*
* @note The returned preset has been allocated, caller owns it and should
* free it when finished using it.
*/
static fluid_preset_t*
fluid_synth_get_preset(fluid_synth_t* synth, unsigned int sfontnum,
unsigned int banknum, unsigned int prognum)
{
fluid_preset_t *preset = NULL;
fluid_sfont_info_t *sfont_info;
fluid_list_t *list;
/* 128 indicates an "unset" operation" */
if (prognum == FLUID_UNSET_PROGRAM) return NULL;
for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
if (fluid_sfont_get_id (sfont_info->sfont) == sfontnum)
{
preset = fluid_sfont_get_preset (sfont_info->sfont,
banknum - sfont_info->bankofs, prognum);
if (preset) sfont_info->refcount++; /* Add reference to SoundFont */
break;
}
}
return preset;
}
/* Get a preset by SoundFont name, bank and program.
* Returns preset pointer or NULL.
*
* @note The returned preset has been allocated, caller owns it and should
* free it when finished using it.
*/
static fluid_preset_t*
fluid_synth_get_preset_by_sfont_name(fluid_synth_t* synth, const char *sfontname,
unsigned int banknum, unsigned int prognum)
{
fluid_preset_t *preset = NULL;
fluid_sfont_info_t *sfont_info;
fluid_list_t *list;
for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
if (FLUID_STRCMP (fluid_sfont_get_name (sfont_info->sfont), sfontname) == 0)
{
preset = fluid_sfont_get_preset (sfont_info->sfont,
banknum - sfont_info->bankofs, prognum);
if (preset) sfont_info->refcount++; /* Add reference to SoundFont */
break;
}
}
return preset;
}
/* Find a preset by bank and program numbers.
* Returns preset pointer or NULL.
*
* @note The returned preset has been allocated, caller owns it and should
* free it when finished using it. */
fluid_preset_t*
fluid_synth_find_preset(fluid_synth_t* synth, unsigned int banknum,
unsigned int prognum)
{
fluid_preset_t *preset = NULL;
fluid_sfont_info_t *sfont_info;
fluid_list_t *list;
for (list = synth->sfont_info; list; list = fluid_list_next (list)) {
sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
preset = fluid_sfont_get_preset (sfont_info->sfont,
banknum - sfont_info->bankofs, prognum);
if (preset)
{
sfont_info->refcount++; /* Add reference to SoundFont */
break;
}
}
return preset;
}
/**
* Send a program change event on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param prognum MIDI program number (0-127)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
/* FIXME - Currently not real-time safe, due to preset allocation and mutex lock,
* and may be called from within synthesis context. */
/* As of 1.1.1 prognum can be set to 128 to unset the preset. Not documented
* since fluid_synth_unset_program() should be used instead. */
int
fluid_synth_program_change(fluid_synth_t* synth, int chan, int prognum)
{
fluid_preset_t* preset = NULL;
fluid_channel_t* channel;
int subst_bank, subst_prog, banknum = 0, result;
fluid_return_val_if_fail (prognum >= 0 && prognum <= 128, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
channel = synth->channel[chan];
if (channel->channel_type == CHANNEL_TYPE_DRUM)
banknum = DRUM_INST_BANK;
else
fluid_channel_get_sfont_bank_prog(channel, NULL, &banknum, NULL);
if (synth->verbose)
FLUID_LOG(FLUID_INFO, "prog\t%d\t%d\t%d", chan, banknum, prognum);
/* I think this is a hack for MIDI files that do bank changes in GM mode.
* Proper way to handle this would probably be to ignore bank changes when in
* GM mode. - JG
* This is now possible by setting synth.midi-bank-select=gm, but let the hack
* stay for the time being. - DH
*/
if (prognum != FLUID_UNSET_PROGRAM)
{
subst_bank = banknum;
subst_prog = prognum;
preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
/* Fallback to another preset if not found */
if (!preset) {
/* Percussion: Fallback to preset 0 in percussion bank */
if (channel->channel_type == CHANNEL_TYPE_DRUM) {
subst_prog = 0;
subst_bank = DRUM_INST_BANK;
preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
}
/* Melodic instrument */
else {
/* Fallback first to bank 0:prognum */
subst_bank = 0;
preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
/* Fallback to first preset in bank 0 (usually piano...) */
if (!preset)
{
subst_prog = 0;
preset = fluid_synth_find_preset(synth, subst_bank, subst_prog);
}
}
if (preset)
FLUID_LOG(FLUID_WARN, "Instrument not found on channel %d [bank=%d prog=%d], substituted [bank=%d prog=%d]",
chan, banknum, prognum, subst_bank, subst_prog);
else
FLUID_LOG(FLUID_WARN, "No preset found on channel %d [bank=%d prog=%d]",
chan, banknum, prognum);
}
}
/* Assign the SoundFont ID and program number to the channel */
fluid_channel_set_sfont_bank_prog (channel, preset ? fluid_sfont_get_id (preset->sfont) : 0,
-1, prognum);
result = fluid_synth_set_preset (synth, chan, preset);
FLUID_API_RETURN(result);
}
/**
* Set instrument bank number on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param bank MIDI bank number
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_bank_select(fluid_synth_t* synth, int chan, unsigned int bank)
{
fluid_return_val_if_fail (bank <= 16383, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
fluid_channel_set_sfont_bank_prog (synth->channel[chan], -1, bank, -1);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Set SoundFont ID on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param sfont_id ID of a loaded SoundFont
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_sfont_select(fluid_synth_t* synth, int chan, unsigned int sfont_id)
{
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
fluid_channel_set_sfont_bank_prog(synth->channel[chan], sfont_id, -1, -1);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Set the preset of a MIDI channel to an unassigned state.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @return #FLUID_OK on success, #FLUID_FAILED otherwise
* @since 1.1.1
*
* Note: Channel retains its SoundFont ID and bank numbers, while the program
* number is set to an "unset" state. MIDI program changes may re-assign a
* preset if one matches.
*/
int
fluid_synth_unset_program (fluid_synth_t *synth, int chan)
{
int result;
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
result = fluid_synth_program_change (synth, chan, FLUID_UNSET_PROGRAM);
FLUID_API_RETURN(result);
}
/**
* Get current SoundFont ID, bank number and program number for a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param sfont_id Location to store SoundFont ID
* @param bank_num Location to store MIDI bank number
* @param preset_num Location to store MIDI program number
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_get_program(fluid_synth_t* synth, int chan, unsigned int* sfont_id,
unsigned int* bank_num, unsigned int* preset_num)
{
fluid_channel_t* channel;
fluid_return_val_if_fail (sfont_id != NULL, FLUID_FAILED);
fluid_return_val_if_fail (bank_num != NULL, FLUID_FAILED);
fluid_return_val_if_fail (preset_num != NULL, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
channel = synth->channel[chan];
fluid_channel_get_sfont_bank_prog(channel, (int *)sfont_id, (int *)bank_num,
(int *)preset_num);
/* 128 indicates that the preset is unset. Set to 0 to be backwards compatible. */
if (*preset_num == FLUID_UNSET_PROGRAM) *preset_num = 0;
FLUID_API_RETURN(FLUID_OK);
}
/**
* Select an instrument on a MIDI channel by SoundFont ID, bank and program numbers.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param sfont_id ID of a loaded SoundFont
* @param bank_num MIDI bank number
* @param preset_num MIDI program number
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_program_select(fluid_synth_t* synth, int chan, unsigned int sfont_id,
unsigned int bank_num, unsigned int preset_num)
{
fluid_preset_t* preset = NULL;
fluid_channel_t* channel;
int result;
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
channel = synth->channel[chan];
/* ++ Allocate preset */
preset = fluid_synth_get_preset (synth, sfont_id, bank_num, preset_num);
if (preset == NULL) {
FLUID_LOG(FLUID_ERR,
"There is no preset with bank number %d and preset number %d in SoundFont %d",
bank_num, preset_num, sfont_id);
FLUID_API_RETURN(FLUID_FAILED);
}
/* Assign the new SoundFont ID, bank and program number to the channel */
fluid_channel_set_sfont_bank_prog (channel, sfont_id, bank_num, preset_num);
result = fluid_synth_set_preset (synth, chan, preset);
FLUID_API_RETURN(result);
}
/**
* Select an instrument on a MIDI channel by SoundFont name, bank and program numbers.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param sfont_name Name of a loaded SoundFont
* @param bank_num MIDI bank number
* @param preset_num MIDI program number
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*/
int
fluid_synth_program_select_by_sfont_name (fluid_synth_t* synth, int chan,
const char *sfont_name, unsigned int bank_num,
unsigned int preset_num)
{
fluid_preset_t* preset = NULL;
fluid_channel_t* channel;
int result;
fluid_return_val_if_fail (sfont_name != NULL, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
channel = synth->channel[chan];
/* ++ Allocate preset */
preset = fluid_synth_get_preset_by_sfont_name (synth, sfont_name, bank_num,
preset_num);
if (preset == NULL) {
FLUID_LOG(FLUID_ERR,
"There is no preset with bank number %d and preset number %d in SoundFont %s",
bank_num, preset_num, sfont_name);
FLUID_API_RETURN(FLUID_FAILED);
}
/* Assign the new SoundFont ID, bank and program number to the channel */
fluid_channel_set_sfont_bank_prog (channel, fluid_sfont_get_id (preset->sfont),
bank_num, preset_num);
result = fluid_synth_set_preset (synth, chan, preset);
FLUID_API_RETURN(result);
}
/*
* This function assures that every MIDI channel has a valid preset
* (NULL is okay). This function is called after a SoundFont is
* unloaded or reloaded.
*/
static void
fluid_synth_update_presets(fluid_synth_t* synth)
{
fluid_channel_t *channel;
fluid_preset_t *preset;
int sfont, bank, prog;
int chan;
for (chan = 0; chan < synth->midi_channels; chan++) {
channel = synth->channel[chan];
fluid_channel_get_sfont_bank_prog (channel, &sfont, &bank, &prog);
preset = fluid_synth_get_preset (synth, sfont, bank, prog);
fluid_synth_set_preset (synth, chan, preset);
}
}
/* Handler for synth.gain setting. */
static int
fluid_synth_update_sample_rate(fluid_synth_t* synth, char* name, double value)
{
fluid_synth_set_sample_rate(synth, (float) value);
return 0;
}
/**
* Set sample rate of the synth.
* @note This function is currently experimental and should only be
* used when no voices or notes are active, and before any rendering calls.
* @param synth FluidSynth instance
* @param sample_rate New sample rate (Hz)
* @since 1.1.2
*/
void
fluid_synth_set_sample_rate(fluid_synth_t* synth, float sample_rate)
{
int i;
fluid_return_if_fail (synth != NULL);
fluid_synth_api_enter(synth);
fluid_clip (sample_rate, 8000.0f, 96000.0f);
synth->sample_rate = sample_rate;
fluid_settings_getint(synth->settings, "synth.min-note-length", &i);
synth->min_note_length_ticks = (unsigned int) (i*synth->sample_rate/1000.0f);
for (i=0; i < synth->polyphony; i++)
fluid_voice_set_output_rate(synth->voice[i], sample_rate);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_samplerate,
0, sample_rate);
fluid_synth_api_exit(synth);
}
/* Handler for synth.gain setting. */
static int
fluid_synth_update_gain(fluid_synth_t* synth, char* name, double value)
{
fluid_synth_set_gain(synth, (float) value);
return 0;
}
/**
* Set synth output gain value.
* @param synth FluidSynth instance
* @param gain Gain value (function clamps value to the range 0.0 to 10.0)
*/
void
fluid_synth_set_gain(fluid_synth_t* synth, float gain)
{
fluid_return_if_fail (synth != NULL);
fluid_synth_api_enter(synth);
fluid_clip (gain, 0.0f, 10.0f);
synth->gain = gain;
fluid_synth_update_gain_LOCAL (synth);
fluid_synth_api_exit(synth);
}
/* Called by synthesis thread to update the gain in all voices */
static void
fluid_synth_update_gain_LOCAL(fluid_synth_t* synth)
{
fluid_voice_t *voice;
float gain;
int i;
gain = synth->gain;
for (i = 0; i < synth->polyphony; i++)
{
voice = synth->voice[i];
if (fluid_voice_is_playing(voice)) fluid_voice_set_gain (voice, gain);
}
}
/**
* Get synth output gain value.
* @param synth FluidSynth instance
* @return Synth gain value (0.0 to 10.0)
*/
float
fluid_synth_get_gain(fluid_synth_t* synth)
{
float result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = synth->gain;
FLUID_API_RETURN(result);
}
/*
* Handler for synth.polyphony setting.
*/
static int
fluid_synth_update_polyphony(fluid_synth_t* synth, char* name, int value)
{
fluid_synth_set_polyphony(synth, value);
return 0;
}
/**
* Set synthesizer polyphony (max number of voices).
* @param synth FluidSynth instance
* @param polyphony Polyphony to assign
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.0.6
*/
int
fluid_synth_set_polyphony(fluid_synth_t* synth, int polyphony)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (polyphony >= 1 && polyphony <= 65535, FLUID_FAILED);
fluid_synth_api_enter(synth);
result = fluid_synth_update_polyphony_LOCAL(synth, polyphony);
FLUID_API_RETURN(result);
}
/* Called by synthesis thread to update the polyphony value */
static int
fluid_synth_update_polyphony_LOCAL(fluid_synth_t* synth, int new_polyphony)
{
fluid_voice_t *voice;
int i;
if (new_polyphony > synth->nvoice) {
/* Create more voices */
fluid_voice_t** new_voices = FLUID_REALLOC(synth->voice,
sizeof(fluid_voice_t*) * new_polyphony);
if (new_voices == NULL)
return FLUID_FAILED;
synth->voice = new_voices;
for (i = synth->nvoice; i < new_polyphony; i++) {
synth->voice[i] = new_fluid_voice(synth->sample_rate);
if (synth->voice[i] == NULL)
return FLUID_FAILED;
}
synth->nvoice = new_polyphony;
}
synth->polyphony = new_polyphony;
/* turn off any voices above the new limit */
for (i = synth->polyphony; i < synth->nvoice; i++)
{
voice = synth->voice[i];
if (fluid_voice_is_playing(voice)) fluid_voice_off (voice);
}
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_polyphony,
synth->polyphony, 0.0f);
return FLUID_OK;
}
/**
* Get current synthesizer polyphony (max number of voices).
* @param synth FluidSynth instance
* @return Synth polyphony value.
* @since 1.0.6
*/
int
fluid_synth_get_polyphony(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
result = synth->polyphony;
FLUID_API_RETURN(result);
}
/**
* Get current number of active voices.
* @param synth FluidSynth instance
* @return Number of currently active voices.
* @since 1.1.0
*
* Note: To generate accurate continuous statistics of the voice count, caller
* should ensure this function is called synchronously with the audio synthesis
* process. This can be done in the new_fluid_audio_driver2() audio callback
* function for example.
*/
int
fluid_synth_get_active_voice_count(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
result = synth->active_voice_count;
FLUID_API_RETURN(result);
}
/**
* Get the internal synthesis buffer size value.
* @param synth FluidSynth instance
* @return Internal buffer size in audio frames.
*
* Audio is synthesized this number of frames at a time. Defaults to 64 frames.
*/
int
fluid_synth_get_internal_bufsize(fluid_synth_t* synth)
{
return FLUID_BUFSIZE;
}
/**
* Resend a bank select and a program change for every channel.
* @param synth FluidSynth instance
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* This function is called mainly after a SoundFont has been loaded,
* unloaded or reloaded.
*/
int
fluid_synth_program_reset(fluid_synth_t* synth)
{
int i, prog;
fluid_synth_api_enter(synth);
/* try to set the correct presets */
for (i = 0; i < synth->midi_channels; i++){
fluid_channel_get_sfont_bank_prog (synth->channel[i], NULL, NULL, &prog);
fluid_synth_program_change(synth, i, prog);
}
FLUID_API_RETURN(FLUID_OK);
}
/**
* Synthesize a block of floating point audio to separate audio buffers (multichannel rendering). First effect channel used by reverb, second for chorus.
* @param synth FluidSynth instance
* @param len Count of audio frames to synthesize
* @param left Array of float buffers to store left channel of planar audio (as many as \c synth.audio-channels buffers, each of \c len in size)
* @param right Array of float buffers to store right channel of planar audio (size: dito)
* @param fx_left Since 1.1.7: If not \c NULL, array of float buffers to store left effect channels (as many as \c synth.effects-channels buffers, each of \c len in size)
* @param fx_right Since 1.1.7: If not \c NULL, array of float buffers to store right effect channels (size: dito)
* @return FLUID_OK on success, FLUID_FAIL otherwise
*
* @note Should only be called from synthesis thread.
*
* Usage example:
* @code
const int FramesToRender = 64;
int channels;
// retrieve number of stereo audio channels
fluid_settings_getint(settings, "synth.audio-channels", &channels);
// we need twice as many (mono-)buffers
channels *= 2;
// fluid_synth_nwrite_float renders planar audio, e.g. if synth.audio-channels==16: each midi channel gets rendered to its own stereo buffer, rather than having one buffer and interleaved PCM
float** mix_buf = new float*[channels];
for(int i = 0; i < channels; i++)
{
mix_buf[i] = new float[FramesToRender];
}
// retrieve number of (stereo) effect channels (internally hardcoded to reverb (first chan) and chrous (second chan))
fluid_settings_getint(settings, "synth.effects-channels", &channels);
channels *= 2;
float** fx_buf = new float*[channels];
for(int i = 0; i < channels; i++)
{
fx_buf[i] = new float[FramesToRender];
}
float** mix_buf_l = mix_buf;
float** mix_buf_r = &mix_buf[channels/2];
float** fx_buf_l = fx_buf;
float** fx_buf_r = &fx_buf[channels/2];
fluid_synth_nwrite_float(synth, FramesToRender, mix_buf_l, mix_buf_r, fx_buf_l, fx_buf_r)
* @endcode
*/
int
fluid_synth_nwrite_float(fluid_synth_t* synth, int len,
float** left, float** right,
float** fx_left, float** fx_right)
{
fluid_real_t** left_in, **fx_left_in;
fluid_real_t** right_in, **fx_right_in;
double time = fluid_utime();
int i, num, available, count;
#ifdef WITH_FLOAT
int bytes;
#endif
float cpu_load;
if (!synth->eventhandler->is_threadsafe)
fluid_synth_api_enter(synth);
/* First, take what's still available in the buffer */
count = 0;
num = synth->cur;
if (synth->cur < FLUID_BUFSIZE) {
available = FLUID_BUFSIZE - synth->cur;
fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
fluid_rvoice_mixer_get_fx_bufs(synth->eventhandler->mixer, &fx_left_in, &fx_right_in);
num = (available > len)? len : available;
#ifdef WITH_FLOAT
bytes = num * sizeof(float);
#endif
for (i = 0; i < synth->audio_channels; i++) {
#ifdef WITH_FLOAT
FLUID_MEMCPY(left[i], left_in[i] + synth->cur, bytes);
FLUID_MEMCPY(right[i], right_in[i] + synth->cur, bytes);
#else //WITH_FLOAT
int j;
for (j = 0; j < num; j++) {
left[i][j] = (float) left_in[i][j + synth->cur];
right[i][j] = (float) right_in[i][j + synth->cur];
}
#endif //WITH_FLOAT
}
for (i = 0; i < synth->effects_channels; i++)
{
#ifdef WITH_FLOAT
if(fx_left != NULL)
FLUID_MEMCPY(fx_left[i], fx_left_in[i] + synth->cur, bytes);
if(fx_right != NULL)
FLUID_MEMCPY(fx_right[i], fx_right_in[i] + synth->cur, bytes);
#else //WITH_FLOAT
int j;
if(fx_left != NULL) {
for (j = 0; j < num; j++)
fx_left[i][j] = (float) fx_left_in[i][j + synth->cur];
}
if(fx_right != NULL) {
for (j = 0; j < num; j++)
fx_right[i][j] = (float) fx_right_in[i][j + synth->cur];
}
#endif //WITH_FLOAT
}
count += num;
num += synth->cur; /* if we're now done, num becomes the new synth->cur below */
}
/* Then, run one_block() and copy till we have 'len' samples */
while (count < len) {
fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 0);
fluid_synth_render_blocks(synth, 1); // TODO:
fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
fluid_rvoice_mixer_get_fx_bufs(synth->eventhandler->mixer, &fx_left_in, &fx_right_in);
num = (FLUID_BUFSIZE > len - count)? len - count : FLUID_BUFSIZE;
#ifdef WITH_FLOAT
bytes = num * sizeof(float);
#endif
for (i = 0; i < synth->audio_channels; i++) {
#ifdef WITH_FLOAT
FLUID_MEMCPY(left[i] + count, left_in[i], bytes);
FLUID_MEMCPY(right[i] + count, right_in[i], bytes);
#else //WITH_FLOAT
int j;
for (j = 0; j < num; j++) {
left[i][j + count] = (float) left_in[i][j];
right[i][j + count] = (float) right_in[i][j];
}
#endif //WITH_FLOAT
}
for (i = 0; i < synth->effects_channels; i++)
{
#ifdef WITH_FLOAT
if(fx_left != NULL)
FLUID_MEMCPY(fx_left[i + count], fx_left_in[i], bytes);
if(fx_right != NULL)
FLUID_MEMCPY(fx_right[i + count], fx_right_in[i], bytes);
#else //WITH_FLOAT
int j;
if(fx_left != NULL) {
for (j = 0; j < num; j++)
fx_left[i][j + count] = (float) fx_left_in[i][j];
}
if(fx_right != NULL) {
for (j = 0; j < num; j++)
fx_right[i][j + count] = (float) fx_right_in[i][j];
}
#endif //WITH_FLOAT
}
count += num;
}
synth->cur = num;
time = fluid_utime() - time;
cpu_load = 0.5 * (synth->cpu_load + time * synth->sample_rate / len / 10000.0);
fluid_atomic_float_set (&synth->cpu_load, cpu_load);
if (!synth->eventhandler->is_threadsafe)
fluid_synth_api_exit(synth);
return FLUID_OK;
}
/**
* Synthesize floating point audio to audio buffers.
* @param synth FluidSynth instance
* @param len Count of audio frames to synthesize
* @param nin Ignored
* @param in Ignored
* @param nout Count of arrays in 'out'
* @param out Array of arrays to store audio to
* @return FLUID_OK on success, FLUID_FAIL otherwise
*
* This function implements the default interface defined in fluidsynth/audio.h.
*
* @note Should only be called from synthesis thread.
*/
/*
* FIXME: Currently if nout != 2 memory allocation will occur!
*/
int
fluid_synth_process(fluid_synth_t* synth, int len, int nin, float** in,
int nout, float** out)
{
if (nout==2) {
return fluid_synth_write_float(synth, len, out[0], 0, 1, out[1], 0, 1);
}
else {
float **left, **right;
int i;
left = FLUID_ARRAY(float*, nout/2);
right = FLUID_ARRAY(float*, nout/2);
if ((left == NULL) || (right == NULL)) {
FLUID_LOG(FLUID_ERR, "Out of memory.");
FLUID_FREE(left);
FLUID_FREE(right);
return FLUID_FAILED;
}
for(i=0; i<nout/2; i++) {
left[i] = out[2*i];
right[i] = out[2*i+1];
}
fluid_synth_nwrite_float(synth, len, left, right, NULL, NULL);
FLUID_FREE(left);
FLUID_FREE(right);
return FLUID_OK;
}
}
/**
* Synthesize a block of floating point audio samples to audio buffers.
* @param synth FluidSynth instance
* @param len Count of audio frames to synthesize
* @param lout Array of floats to store left channel of audio
* @param loff Offset index in 'lout' for first sample
* @param lincr Increment between samples stored to 'lout'
* @param rout Array of floats to store right channel of audio
* @param roff Offset index in 'rout' for first sample
* @param rincr Increment between samples stored to 'rout'
* @return FLUID_OK on success, FLUID_FAIL otherwise
*
* Useful for storing interleaved stereo (lout = rout, loff = 0, roff = 1,
* lincr = 2, rincr = 2).
*
* @note Should only be called from synthesis thread.
* @note Reverb and Chorus are mixed to \c lout resp. \c rout.
*/
int
fluid_synth_write_float(fluid_synth_t* synth, int len,
void* lout, int loff, int lincr,
void* rout, int roff, int rincr)
{
int i, j, k, l;
float* left_out = (float*) lout;
float* right_out = (float*) rout;
fluid_real_t** left_in;
fluid_real_t** right_in;
double time = fluid_utime();
float cpu_load;
fluid_profile_ref_var (prof_ref);
if (!synth->eventhandler->is_threadsafe)
fluid_synth_api_enter(synth);
fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 1);
l = synth->cur;
fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
for (i = 0, j = loff, k = roff; i < len; i++, l++, j += lincr, k += rincr) {
/* fill up the buffers as needed */
if (l >= synth->curmax) {
int blocksleft = (len-i+FLUID_BUFSIZE-1) / FLUID_BUFSIZE;
synth->curmax = FLUID_BUFSIZE * fluid_synth_render_blocks(synth, blocksleft);
fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
l = 0;
}
left_out[j] = (float) left_in[0][l];
right_out[k] = (float) right_in[0][l];
}
synth->cur = l;
time = fluid_utime() - time;
cpu_load = 0.5 * (synth->cpu_load + time * synth->sample_rate / len / 10000.0);
fluid_atomic_float_set (&synth->cpu_load, cpu_load);
if (!synth->eventhandler->is_threadsafe)
fluid_synth_api_exit(synth);
fluid_profile(FLUID_PROF_WRITE, prof_ref);
return FLUID_OK;
}
#define DITHER_SIZE 48000
#define DITHER_CHANNELS 2
static float rand_table[DITHER_CHANNELS][DITHER_SIZE];
/* Init dither table */
static void
init_dither(void)
{
float d, dp;
int c, i;
for (c = 0; c < DITHER_CHANNELS; c++) {
dp = 0;
for (i = 0; i < DITHER_SIZE-1; i++) {
d = rand() / (float)RAND_MAX - 0.5f;
rand_table[c][i] = d - dp;
dp = d;
}
rand_table[c][DITHER_SIZE-1] = 0 - dp;
}
}
/* A portable replacement for roundf(), seems it may actually be faster too! */
static inline int
roundi (float x)
{
if (x >= 0.0f)
return (int)(x+0.5f);
else
return (int)(x-0.5f);
}
/**
* Synthesize a block of 16 bit audio samples to audio buffers.
* @param synth FluidSynth instance
* @param len Count of audio frames to synthesize
* @param lout Array of 16 bit words to store left channel of audio
* @param loff Offset index in 'lout' for first sample
* @param lincr Increment between samples stored to 'lout'
* @param rout Array of 16 bit words to store right channel of audio
* @param roff Offset index in 'rout' for first sample
* @param rincr Increment between samples stored to 'rout'
* @return FLUID_OK on success, FLUID_FAIL otherwise
*
* Useful for storing interleaved stereo (lout = rout, loff = 0, roff = 1,
* lincr = 2, rincr = 2).
*
* @note Should only be called from synthesis thread.
* @note Reverb and Chorus are mixed to \c lout resp. \c rout.
* @note Dithering is performed when converting from internal floating point to
* 16 bit audio.
*/
int
fluid_synth_write_s16(fluid_synth_t* synth, int len,
void* lout, int loff, int lincr,
void* rout, int roff, int rincr)
{
int i, j, k, cur;
signed short* left_out = (signed short*) lout;
signed short* right_out = (signed short*) rout;
fluid_real_t** left_in;
fluid_real_t** right_in;
fluid_real_t left_sample;
fluid_real_t right_sample;
double time = fluid_utime();
int di;
//double prof_ref_on_block;
float cpu_load;
fluid_profile_ref_var (prof_ref);
if (!synth->eventhandler->is_threadsafe)
fluid_synth_api_enter(synth);
fluid_rvoice_mixer_set_mix_fx(synth->eventhandler->mixer, 1);
fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
cur = synth->cur;
di = synth->dither_index;
for (i = 0, j = loff, k = roff; i < len; i++, cur++, j += lincr, k += rincr) {
/* fill up the buffers as needed */
if (cur >= synth->curmax) {
int blocksleft = (len-i+FLUID_BUFSIZE-1) / FLUID_BUFSIZE;
//prof_ref_on_block = fluid_profile_ref();
synth->curmax = FLUID_BUFSIZE * fluid_synth_render_blocks(synth, blocksleft);
fluid_rvoice_mixer_get_bufs(synth->eventhandler->mixer, &left_in, &right_in);
cur = 0;
//fluid_profile(FLUID_PROF_ONE_BLOCK, prof_ref_on_block);
}
left_sample = roundi (left_in[0][cur] * 32766.0f + rand_table[0][di]);
right_sample = roundi (right_in[0][cur] * 32766.0f + rand_table[1][di]);
di++;
if (di >= DITHER_SIZE) di = 0;
/* digital clipping */
if (left_sample > 32767.0f) left_sample = 32767.0f;
if (left_sample < -32768.0f) left_sample = -32768.0f;
if (right_sample > 32767.0f) right_sample = 32767.0f;
if (right_sample < -32768.0f) right_sample = -32768.0f;
left_out[j] = (signed short) left_sample;
right_out[k] = (signed short) right_sample;
}
synth->cur = cur;
synth->dither_index = di; /* keep dither buffer continous */
fluid_profile(FLUID_PROF_WRITE, prof_ref);
time = fluid_utime() - time;
cpu_load = 0.5 * (synth->cpu_load + time * synth->sample_rate / len / 10000.0);
fluid_atomic_float_set (&synth->cpu_load, cpu_load);
if (!synth->eventhandler->is_threadsafe)
fluid_synth_api_exit(synth);
return 0;
}
/**
* Converts stereo floating point sample data to signed 16 bit data with dithering.
* @param dither_index Pointer to an integer which should be initialized to 0
* before the first call and passed unmodified to additional calls which are
* part of the same synthesis output.
* @param len Length in frames to convert
* @param lin Buffer of left audio samples to convert from
* @param rin Buffer of right audio samples to convert from
* @param lout Array of 16 bit words to store left channel of audio
* @param loff Offset index in 'lout' for first sample
* @param lincr Increment between samples stored to 'lout'
* @param rout Array of 16 bit words to store right channel of audio
* @param roff Offset index in 'rout' for first sample
* @param rincr Increment between samples stored to 'rout'
*
* @note Currently private to libfluidsynth.
*/
void
fluid_synth_dither_s16(int *dither_index, int len, float* lin, float* rin,
void* lout, int loff, int lincr,
void* rout, int roff, int rincr)
{
int i, j, k;
signed short* left_out = (signed short*) lout;
signed short* right_out = (signed short*) rout;
fluid_real_t left_sample;
fluid_real_t right_sample;
int di = *dither_index;
fluid_profile_ref_var (prof_ref);
for (i = 0, j = loff, k = roff; i < len; i++, j += lincr, k += rincr) {
left_sample = roundi (lin[i] * 32766.0f + rand_table[0][di]);
right_sample = roundi (rin[i] * 32766.0f + rand_table[1][di]);
di++;
if (di >= DITHER_SIZE) di = 0;
/* digital clipping */
if (left_sample > 32767.0f) left_sample = 32767.0f;
if (left_sample < -32768.0f) left_sample = -32768.0f;
if (right_sample > 32767.0f) right_sample = 32767.0f;
if (right_sample < -32768.0f) right_sample = -32768.0f;
left_out[j] = (signed short) left_sample;
right_out[k] = (signed short) right_sample;
}
*dither_index = di; /* keep dither buffer continous */
fluid_profile(FLUID_PROF_WRITE, prof_ref);
}
static void
fluid_synth_check_finished_voices(fluid_synth_t* synth)
{
int j;
fluid_rvoice_t* fv;
while (NULL != (fv = fluid_rvoice_eventhandler_get_finished_voice(synth->eventhandler))) {
for (j=0; j < synth->polyphony; j++) {
if (synth->voice[j]->rvoice == fv) {
fluid_voice_unlock_rvoice(synth->voice[j]);
fluid_voice_stop(synth->voice[j]);
break;
}
else if (synth->voice[j]->overflow_rvoice == fv) {
fluid_voice_overflow_rvoice_finished(synth->voice[j]);
break;
}
}
}
}
/**
* Process all waiting events in the rvoice queue.
* Make sure no (other) rendering is running in parallel when
* you call this function!
*/
void fluid_synth_process_event_queue(fluid_synth_t* synth)
{
fluid_rvoice_eventhandler_dispatch_all(synth->eventhandler);
}
/**
* Process blocks (FLUID_BUFSIZE) of audio.
* Must be called from renderer thread only!
* @return number of blocks rendered. Might (often) return less than requested
*/
static int
fluid_synth_render_blocks(fluid_synth_t* synth, int blockcount)
{
int i, maxblocks;
fluid_profile_ref_var (prof_ref);
/* Assign ID of synthesis thread */
// synth->synth_thread_id = fluid_thread_get_id ();
fluid_check_fpe("??? Just starting up ???");
fluid_rvoice_eventhandler_dispatch_all(synth->eventhandler);
/* do not render more blocks than we can store internally */
maxblocks = fluid_rvoice_mixer_get_bufcount(synth->eventhandler->mixer);
if (blockcount > maxblocks)
blockcount = maxblocks;
for (i=0; i < blockcount; i++) {
fluid_sample_timer_process(synth);
fluid_synth_add_ticks(synth, FLUID_BUFSIZE);
/* If events have been queued waiting for fluid_rvoice_eventhandler_dispatch_all()
* (should only happen with parallel render) stop processing and go for rendering
*/
if (fluid_rvoice_eventhandler_dispatch_count(synth->eventhandler)) {
// Something has happened, we can't process more
blockcount = i+1;
break;
}
}
fluid_check_fpe("fluid_sample_timer_process");
blockcount = fluid_rvoice_mixer_render(synth->eventhandler->mixer, blockcount);
/* Testcase, that provokes a denormal floating point error */
#if 0
{float num=1;while (num != 0){num*=0.5;};};
#endif
fluid_check_fpe("??? Remainder of synth_one_block ???");
fluid_profile(FLUID_PROF_ONE_BLOCK, prof_ref);
return blockcount;
}
static int fluid_synth_update_overflow (fluid_synth_t *synth, char *name,
fluid_real_t value)
{
double d;
fluid_synth_api_enter(synth);
fluid_settings_getnum(synth->settings, "synth.overflow.percussion", &d);
synth->overflow.percussion = d;
fluid_settings_getnum(synth->settings, "synth.overflow.released", &d);
synth->overflow.released = d;
fluid_settings_getnum(synth->settings, "synth.overflow.sustained", &d);
synth->overflow.sustained = d;
fluid_settings_getnum(synth->settings, "synth.overflow.volume", &d);
synth->overflow.volume = d;
fluid_settings_getnum(synth->settings, "synth.overflow.age", &d);
synth->overflow.age = d;
FLUID_API_RETURN(0);
}
/* Selects a voice for killing. */
static fluid_voice_t*
fluid_synth_free_voice_by_kill_LOCAL(fluid_synth_t* synth)
{
int i;
fluid_real_t best_prio = OVERFLOW_PRIO_CANNOT_KILL-1;
fluid_real_t this_voice_prio;
fluid_voice_t* voice;
int best_voice_index=-1;
unsigned int ticks = fluid_synth_get_ticks(synth);
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
/* safeguard against an available voice. */
if (_AVAILABLE(voice)) {
return voice;
}
this_voice_prio = fluid_voice_get_overflow_prio(voice, &synth->overflow,
ticks);
/* check if this voice has less priority than the previous candidate. */
if (this_voice_prio < best_prio) {
best_voice_index = i;
best_prio = this_voice_prio;
}
}
if (best_voice_index < 0) {
return NULL;
}
voice = synth->voice[best_voice_index];
FLUID_LOG(FLUID_DBG, "Killing voice %d, index %d, chan %d, key %d ",
fluid_voice_get_id(voice), best_voice_index, fluid_voice_get_channel(voice), fluid_voice_get_key(voice));
fluid_voice_off(voice);
return voice;
}
/**
* Allocate a synthesis voice.
* @param synth FluidSynth instance
* @param sample Sample to assign to the voice
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param key MIDI note number for the voice (0-127)
* @param vel MIDI velocity for the voice (0-127)
* @return Allocated synthesis voice or NULL on error
*
* This function is called by a SoundFont's preset in response to a noteon event.
* The returned voice comes with default modulators and generators.
* A single noteon event may create any number of voices, when the preset is layered.
*
* @note Should only be called from within synthesis thread, which includes
* SoundFont loader preset noteon method.
*/
fluid_voice_t*
fluid_synth_alloc_voice(fluid_synth_t* synth, fluid_sample_t* sample, int chan, int key, int vel)
{
int i, k;
fluid_voice_t* voice = NULL;
fluid_channel_t* channel = NULL;
fluid_mod_t* default_mod;
unsigned int ticks;
fluid_return_val_if_fail (sample != NULL, NULL);
FLUID_API_ENTRY_CHAN(NULL);
/* check if there's an available synthesis process */
for (i = 0; i < synth->polyphony; i++) {
if (_AVAILABLE(synth->voice[i])) {
voice = synth->voice[i];
break;
}
}
/* No success yet? Then stop a running voice. */
if (voice == NULL) {
FLUID_LOG(FLUID_DBG, "Polyphony exceeded, trying to kill a voice");
voice = fluid_synth_free_voice_by_kill_LOCAL(synth);
}
if (voice == NULL) {
FLUID_LOG(FLUID_WARN, "Failed to allocate a synthesis process. (chan=%d,key=%d)", chan, key);
FLUID_API_RETURN(NULL);
}
ticks = fluid_synth_get_ticks(synth);
if (synth->verbose) {
k = 0;
for (i = 0; i < synth->polyphony; i++) {
if (!_AVAILABLE(synth->voice[i])) {
k++;
}
}
FLUID_LOG(FLUID_INFO, "noteon\t%d\t%d\t%d\t%05d\t%.3f\t%.3f\t%.3f\t%d",
chan, key, vel, synth->storeid,
(float) ticks / 44100.0f,
(fluid_curtime() - synth->start) / 1000.0f,
0.0f,
k);
}
if (chan >= 0) {
channel = synth->channel[chan];
}
if (fluid_voice_init (voice, sample, channel, key, vel,
synth->storeid, ticks, synth->gain) != FLUID_OK) {
FLUID_LOG(FLUID_WARN, "Failed to initialize voice");
FLUID_API_RETURN(NULL);
}
/* add the default modulators to the synthesis process. */
default_mod = synth->default_mod;
while (default_mod != NULL) {
fluid_voice_add_mod(voice, default_mod, FLUID_VOICE_DEFAULT);
default_mod = default_mod->next;
}
FLUID_API_RETURN(voice);
}
/* Kill all voices on a given channel, which have the same exclusive class
* generator as new_voice.
*/
static void
fluid_synth_kill_by_exclusive_class_LOCAL(fluid_synth_t* synth,
fluid_voice_t* new_voice)
{
int excl_class = _GEN(new_voice,GEN_EXCLUSIVECLASS);
fluid_voice_t* existing_voice;
int i;
/* Excl. class 0: No exclusive class */
if (excl_class == 0) return;
/* Kill all notes on the same channel with the same exclusive class */
for (i = 0; i < synth->polyphony; i++) {
existing_voice = synth->voice[i];
/* If voice is playing, on the same channel, has same exclusive
* class and is not part of the same noteon event (voice group), then kill it */
if (fluid_voice_is_playing(existing_voice)
&& fluid_voice_get_channel(existing_voice) == fluid_voice_get_channel(new_voice)
&& (int)_GEN (existing_voice, GEN_EXCLUSIVECLASS) == excl_class
&& fluid_voice_get_id (existing_voice) != fluid_voice_get_id(new_voice))
fluid_voice_kill_excl(existing_voice);
}
}
/**
* Activate a voice previously allocated with fluid_synth_alloc_voice().
* @param synth FluidSynth instance
* @param voice Voice to activate
*
* This function is called by a SoundFont's preset in response to a noteon
* event. Exclusive classes are processed here.
*
* @note Should only be called from within synthesis thread, which includes
* SoundFont loader preset noteon method.
*/
void
fluid_synth_start_voice(fluid_synth_t* synth, fluid_voice_t* voice)
{
fluid_return_if_fail (synth != NULL);
fluid_return_if_fail (voice != NULL);
// fluid_return_if_fail (fluid_synth_is_synth_thread (synth));
fluid_synth_api_enter(synth);
/* Find the exclusive class of this voice. If set, kill all voices
* that match the exclusive class and are younger than the first
* voice process created by this noteon event. */
fluid_synth_kill_by_exclusive_class_LOCAL(synth, voice);
fluid_voice_start(voice); /* Start the new voice */
if (synth->eventhandler->is_threadsafe)
fluid_voice_lock_rvoice(voice);
fluid_rvoice_eventhandler_add_rvoice(synth->eventhandler, voice->rvoice);
fluid_synth_api_exit(synth);
}
/**
* Add a SoundFont loader interface.
* @param synth FluidSynth instance
* @param loader Loader API structure, used directly and should remain allocated
* as long as the synth instance is used.
*
* SoundFont loaders are used to add custom instrument loading to FluidSynth.
* The caller supplied functions for loading files, allocating presets,
* retrieving information on them and synthesizing note-on events. Using this
* method even non SoundFont instruments can be synthesized, although limited
* to the SoundFont synthesis model.
*
* @note Should only be called before any SoundFont files are loaded.
*/
void
fluid_synth_add_sfloader(fluid_synth_t* synth, fluid_sfloader_t* loader)
{
gboolean sfont_already_loaded;
fluid_return_if_fail (synth != NULL);
fluid_return_if_fail (loader != NULL);
fluid_synth_api_enter(synth);
sfont_already_loaded = synth->sfont_info != NULL;
if (!sfont_already_loaded)
synth->loaders = fluid_list_prepend(synth->loaders, loader);
fluid_synth_api_exit(synth);
}
/**
* Load a SoundFont file (filename is interpreted by SoundFont loaders).
* The newly loaded SoundFont will be put on top of the SoundFont
* stack. Presets are searched starting from the SoundFont on the
* top of the stack, working the way down the stack until a preset is found.
*
* @param synth SoundFont instance
* @param filename File to load
* @param reset_presets TRUE to re-assign presets for all MIDI channels
* @return SoundFont ID on success, FLUID_FAILED on error
*/
int
fluid_synth_sfload(fluid_synth_t* synth, const char* filename, int reset_presets)
{
fluid_sfont_info_t *sfont_info;
fluid_sfont_t *sfont;
fluid_list_t *list;
fluid_sfloader_t *loader;
unsigned int sfont_id;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (filename != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
/* MT NOTE: Loaders list should not change. */
for (list = synth->loaders; list; list = fluid_list_next(list)) {
loader = (fluid_sfloader_t*) fluid_list_get(list);
sfont = fluid_sfloader_load(loader, filename);
if (sfont != NULL) {
sfont_info = new_fluid_sfont_info (synth, sfont);
if (!sfont_info)
{
delete_fluid_sfont (sfont);
FLUID_API_RETURN(FLUID_FAILED);
}
sfont->id = sfont_id = ++synth->sfont_id;
synth->sfont_info = fluid_list_prepend(synth->sfont_info, sfont_info); /* prepend to list */
fluid_hashtable_insert (synth->sfont_hash, sfont, sfont_info); /* Hash sfont->sfont_info */
/* reset the presets for all channels if requested */
if (reset_presets) fluid_synth_program_reset(synth);
FLUID_API_RETURN((int)sfont_id);
}
}
FLUID_LOG(FLUID_ERR, "Failed to load SoundFont \"%s\"", filename);
FLUID_API_RETURN(FLUID_FAILED);
}
/* Create a new SoundFont info structure, free with FLUID_FREE */
static fluid_sfont_info_t *
new_fluid_sfont_info (fluid_synth_t *synth, fluid_sfont_t *sfont)
{
fluid_sfont_info_t *sfont_info;
sfont_info = FLUID_NEW (fluid_sfont_info_t);
if (!sfont_info)
{
FLUID_LOG(FLUID_ERR, "Out of memory");
return NULL;
}
sfont_info->sfont = sfont;
sfont_info->synth = synth;
sfont_info->refcount = 1; /* Start with refcount of 1 for owning synth */
sfont_info->bankofs = 0;
return (sfont_info);
}
/**
* Unload a SoundFont.
* @param synth SoundFont instance
* @param id ID of SoundFont to unload
* @param reset_presets TRUE to re-assign presets for all MIDI channels
* @return FLUID_OK on success, FLUID_FAILED on error
*/
int
fluid_synth_sfunload(fluid_synth_t* synth, unsigned int id, int reset_presets)
{
fluid_sfont_info_t *sfont_info = NULL;
fluid_list_t *list;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
/* remove the SoundFont from the list */
for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
sfont_info = (fluid_sfont_info_t*) fluid_list_get(list);
if (fluid_sfont_get_id (sfont_info->sfont) == id)
{
synth->sfont_info = fluid_list_remove (synth->sfont_info, sfont_info);
break;
}
}
if (!list) {
FLUID_LOG(FLUID_ERR, "No SoundFont with id = %d", id);
FLUID_API_RETURN(FLUID_FAILED);
}
/* reset the presets for all channels (SoundFont will be freed when there are no more references) */
if (reset_presets) fluid_synth_program_reset (synth);
else fluid_synth_update_presets (synth);
/* -- Remove synth->sfont_info list's reference to SoundFont */
fluid_synth_sfont_unref (synth, sfont_info->sfont);
FLUID_API_RETURN(FLUID_OK);
}
/* Unref a SoundFont and destroy if no more references */
void
fluid_synth_sfont_unref (fluid_synth_t *synth, fluid_sfont_t *sfont)
{
fluid_sfont_info_t *sfont_info;
int refcount = 0;
sfont_info = fluid_hashtable_lookup (synth->sfont_hash, sfont);
if (sfont_info)
{
sfont_info->refcount--; /* -- Remove the sfont_info list's reference */
refcount = sfont_info->refcount;
if (refcount == 0) /* Remove SoundFont from hash if no more references */
fluid_hashtable_remove (synth->sfont_hash, sfont_info->sfont);
}
fluid_return_if_fail (sfont_info != NULL); /* Shouldn't happen, programming error if so */
if (refcount == 0) /* No more references? - Attempt delete */
{
if (delete_fluid_sfont (sfont_info->sfont) == 0) /* SoundFont loader can block SoundFont unload */
{
FLUID_FREE (sfont_info);
FLUID_LOG (FLUID_DBG, "Unloaded SoundFont");
} /* spin off a timer thread to unload the sfont later (SoundFont loader blocked unload) */
else new_fluid_timer (100, fluid_synth_sfunload_callback, sfont_info, TRUE, TRUE, FALSE);
}
}
/* Callback to continually attempt to unload a SoundFont,
* only if a SoundFont loader blocked the unload operation */
static int
fluid_synth_sfunload_callback(void* data, unsigned int msec)
{
fluid_sfont_info_t *sfont_info = (fluid_sfont_info_t *)data;
if (delete_fluid_sfont (sfont_info->sfont) == 0)
{
FLUID_FREE (sfont_info);
FLUID_LOG (FLUID_DBG, "Unloaded SoundFont");
return FALSE;
}
else return TRUE;
}
/**
* Reload a SoundFont. The SoundFont retains its ID and index on the SoundFont stack.
* @param synth SoundFont instance
* @param id ID of SoundFont to reload
* @return SoundFont ID on success, FLUID_FAILED on error
*/
int
fluid_synth_sfreload(fluid_synth_t* synth, unsigned int id)
{
char filename[1024];
fluid_sfont_info_t *sfont_info, *old_sfont_info;
fluid_sfont_t* sfont;
fluid_sfloader_t* loader;
fluid_list_t *list;
int index;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
/* Search for SoundFont and get its index */
for (list = synth->sfont_info, index = 0; list; list = fluid_list_next (list), index++) {
old_sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
if (fluid_sfont_get_id (old_sfont_info->sfont) == id) break;
}
if (!list) {
FLUID_LOG(FLUID_ERR, "No SoundFont with id = %d", id);
FLUID_API_RETURN(FLUID_FAILED);
}
/* keep a copy of the SoundFont's filename */
FLUID_STRCPY (filename, fluid_sfont_get_name (old_sfont_info->sfont));
if (fluid_synth_sfunload (synth, id, FALSE) != FLUID_OK)
FLUID_API_RETURN(FLUID_FAILED);
/* MT Note: SoundFont loader list will not change */
for (list = synth->loaders; list; list = fluid_list_next(list)) {
loader = (fluid_sfloader_t*) fluid_list_get(list);
sfont = fluid_sfloader_load(loader, filename);
if (sfont != NULL) {
sfont->id = id;
sfont_info = new_fluid_sfont_info (synth, sfont);
if (!sfont_info)
{
delete_fluid_sfont (sfont);
FLUID_API_RETURN(FLUID_FAILED);
}
synth->sfont_info = fluid_list_insert_at(synth->sfont_info, index, sfont_info); /* insert the sfont at the same index */
fluid_hashtable_insert (synth->sfont_hash, sfont, sfont_info); /* Hash sfont->sfont_info */
/* reset the presets for all channels */
fluid_synth_update_presets(synth);
FLUID_API_RETURN(sfont->id);
}
}
FLUID_LOG(FLUID_ERR, "Failed to load SoundFont \"%s\"", filename);
FLUID_API_RETURN(FLUID_FAILED);
}
/**
* Add a SoundFont. The SoundFont will be added to the top of the SoundFont stack.
* @param synth FluidSynth instance
* @param sfont SoundFont to add
* @return New assigned SoundFont ID or FLUID_FAILED on error
*/
int
fluid_synth_add_sfont(fluid_synth_t* synth, fluid_sfont_t* sfont)
{
fluid_sfont_info_t *sfont_info;
unsigned int sfont_id;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (sfont != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
sfont_info = new_fluid_sfont_info (synth, sfont);
if (!sfont_info)
FLUID_API_RETURN(FLUID_FAILED);
sfont->id = sfont_id = ++synth->sfont_id;
synth->sfont_info = fluid_list_prepend (synth->sfont_info, sfont_info); /* prepend to list */
fluid_hashtable_insert (synth->sfont_hash, sfont, sfont_info); /* Hash sfont->sfont_info */
/* reset the presets for all channels */
fluid_synth_program_reset (synth);
FLUID_API_RETURN(sfont_id);
}
/**
* Remove a SoundFont from the SoundFont stack without deleting it.
* @param synth FluidSynth instance
* @param sfont SoundFont to remove
*
* SoundFont is not freed and is left as the responsibility of the caller.
*
* @note The SoundFont should only be freed after there are no presets
* referencing it. This can only be ensured by the SoundFont loader and
* therefore this function should not normally be used.
*/
void
fluid_synth_remove_sfont(fluid_synth_t* synth, fluid_sfont_t* sfont)
{
fluid_sfont_info_t *sfont_info;
fluid_list_t *list;
fluid_return_if_fail (synth != NULL);
fluid_return_if_fail (sfont != NULL);
fluid_synth_api_enter(synth);
/* remove the SoundFont from the list */
for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
sfont_info = (fluid_sfont_info_t*) fluid_list_get(list);
if (sfont_info->sfont == sfont)
{
synth->sfont_info = fluid_list_remove (synth->sfont_info, sfont_info);
/* Remove from SoundFont hash regardless of refcount (SoundFont delete is up to caller) */
fluid_hashtable_remove (synth->sfont_hash, sfont_info->sfont);
break;
}
}
/* reset the presets for all channels */
fluid_synth_program_reset (synth);
fluid_synth_api_exit(synth);
}
/**
* Count number of loaded SoundFont files.
* @param synth FluidSynth instance
* @return Count of loaded SoundFont files.
*/
int
fluid_synth_sfcount(fluid_synth_t* synth)
{
int count;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_synth_api_enter(synth);
count = fluid_list_size (synth->sfont_info);
FLUID_API_RETURN(count);
}
/**
* Get SoundFont by index.
* @param synth FluidSynth instance
* @param num SoundFont index on the stack (starting from 0 for top of stack).
* @return SoundFont instance or NULL if invalid index
*
* @note Caller should be certain that SoundFont is not deleted (unloaded) for
* the duration of use of the returned pointer.
*/
fluid_sfont_t *
fluid_synth_get_sfont(fluid_synth_t* synth, unsigned int num)
{
fluid_sfont_t *sfont = NULL;
fluid_list_t *list;
fluid_return_val_if_fail (synth != NULL, NULL);
fluid_synth_api_enter(synth);
list = fluid_list_nth (synth->sfont_info, num);
if (list) sfont = ((fluid_sfont_info_t *)fluid_list_get (list))->sfont;
FLUID_API_RETURN(sfont);
}
/**
* Get SoundFont by ID.
* @param synth FluidSynth instance
* @param id SoundFont ID
* @return SoundFont instance or NULL if invalid ID
*
* @note Caller should be certain that SoundFont is not deleted (unloaded) for
* the duration of use of the returned pointer.
*/
fluid_sfont_t *
fluid_synth_get_sfont_by_id(fluid_synth_t* synth, unsigned int id)
{
fluid_sfont_t* sfont = NULL;
fluid_list_t* list;
fluid_return_val_if_fail (synth != NULL, NULL);
fluid_synth_api_enter(synth);
for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
sfont = ((fluid_sfont_info_t *)fluid_list_get (list))->sfont;
if (fluid_sfont_get_id (sfont) == id)
break;
}
FLUID_API_RETURN(list ? sfont : NULL);
}
/**
* Get SoundFont by name.
* @param synth FluidSynth instance
* @param name Name of SoundFont
* @return SoundFont instance or NULL if invalid name
* @since 1.1.0
*
* @note Caller should be certain that SoundFont is not deleted (unloaded) for
* the duration of use of the returned pointer.
*/
fluid_sfont_t *
fluid_synth_get_sfont_by_name(fluid_synth_t* synth, const char *name)
{
fluid_sfont_t* sfont = NULL;
fluid_list_t* list;
fluid_return_val_if_fail (synth != NULL, NULL);
fluid_return_val_if_fail (name != NULL, NULL);
fluid_synth_api_enter(synth);
for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
sfont = ((fluid_sfont_info_t *)fluid_list_get (list))->sfont;
if (FLUID_STRCMP(fluid_sfont_get_name(sfont), name) == 0)
break;
}
FLUID_API_RETURN(list ? sfont : NULL);
}
/**
* Get active preset on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @return Preset or NULL if no preset active on channel
* @deprecated fluid_synth_get_channel_info() should replace most use cases.
*
* @note Should only be called from within synthesis thread, which includes
* SoundFont loader preset noteon methods. Not thread safe otherwise.
*/
fluid_preset_t *
fluid_synth_get_channel_preset(fluid_synth_t* synth, int chan)
{
fluid_preset_t* result;
fluid_channel_t *channel;
FLUID_API_ENTRY_CHAN(NULL);
channel = synth->channel[chan];
result = channel->preset;
fluid_synth_api_exit(synth);
return result;
}
/**
* Get information on the currently selected preset on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param info Caller supplied structure to fill with preset information
* @return #FLUID_OK on success, #FLUID_FAILED otherwise
* @since 1.1.1
*/
int
fluid_synth_get_channel_info (fluid_synth_t *synth, int chan,
fluid_synth_channel_info_t *info)
{
fluid_channel_t *channel;
fluid_preset_t *preset;
char *name;
if (info)
{
info->assigned = FALSE;
info->name[0] = '\0';
}
fluid_return_val_if_fail (info != NULL, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
channel = synth->channel[chan];
preset = channel->preset;
if (preset)
{
info->assigned = TRUE;
name = fluid_preset_get_name (preset);
if (name)
{
strncpy (info->name, name, FLUID_SYNTH_CHANNEL_INFO_NAME_SIZE);
info->name[FLUID_SYNTH_CHANNEL_INFO_NAME_SIZE - 1] = '\0';
}
else info->name[0] = '\0';
info->sfont_id = preset->sfont->id;
info->bank = fluid_preset_get_banknum (preset);
info->program = fluid_preset_get_num (preset);
}
else
{
info->assigned = FALSE;
fluid_channel_get_sfont_bank_prog (channel, &info->sfont_id, &info->bank, &info->program);
info->name[0] = '\0';
}
fluid_synth_api_exit(synth);
return FLUID_OK;
}
/**
* Get list of currently playing voices.
* @param synth FluidSynth instance
* @param buf Array to store voices to (NULL terminated if not filled completely)
* @param bufsize Count of indexes in buf
* @param id Voice ID to search for or < 0 to return list of all playing voices
*
* @note Should only be called from within synthesis thread, which includes
* SoundFont loader preset noteon methods. Voices are only guaranteed to remain
* unchanged until next synthesis process iteration.
*/
void
fluid_synth_get_voicelist(fluid_synth_t* synth, fluid_voice_t* buf[], int bufsize,
int id)
{
int count = 0;
int i;
fluid_return_if_fail (synth != NULL);
fluid_return_if_fail (buf != NULL);
fluid_synth_api_enter(synth);
for (i = 0; i < synth->polyphony && count < bufsize; i++) {
fluid_voice_t* voice = synth->voice[i];
if (fluid_voice_is_playing(voice) && (id < 0 || (int)voice->id == id))
buf[count++] = voice;
}
if (count < bufsize) buf[count] = NULL;
fluid_synth_api_exit(synth);
}
/**
* Enable or disable reverb effect.
* @param synth FluidSynth instance
* @param on TRUE to enable reverb, FALSE to disable
*/
void
fluid_synth_set_reverb_on(fluid_synth_t* synth, int on)
{
fluid_return_if_fail (synth != NULL);
fluid_atomic_int_set (&synth->with_reverb, on != 0);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_reverb_enabled,
on != 0, 0.0f);
}
/**
* Activate a reverb preset.
* @param synth FluidSynth instance
* @param num Reverb preset number
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note Currently private to libfluidsynth.
*/
int
fluid_synth_set_reverb_preset(fluid_synth_t* synth, int num)
{
int i = 0;
while (revmodel_preset[i].name != NULL) {
if (i == num) {
fluid_synth_set_reverb (synth, revmodel_preset[i].roomsize,
revmodel_preset[i].damp, revmodel_preset[i].width,
revmodel_preset[i].level);
return FLUID_OK;
}
i++;
}
return FLUID_FAILED;
}
/**
* Set reverb parameters.
* @param synth FluidSynth instance
* @param roomsize Reverb room size value (0.0-1.2)
* @param damping Reverb damping value (0.0-1.0)
* @param width Reverb width value (0.0-100.0)
* @param level Reverb level value (0.0-1.0)
*
* @note Not realtime safe and therefore should not be called from synthesis
* context at the risk of stalling audio output.
*/
void
fluid_synth_set_reverb(fluid_synth_t* synth, double roomsize, double damping,
double width, double level)
{
fluid_synth_set_reverb_full (synth, FLUID_REVMODEL_SET_ALL,
roomsize, damping, width, level);
}
/**
* Set one or more reverb parameters.
* @param synth FluidSynth instance
* @param set Flags indicating which parameters should be set (#fluid_revmodel_set_t)
* @param roomsize Reverb room size value (0.0-1.2)
* @param damping Reverb damping value (0.0-1.0)
* @param width Reverb width value (0.0-100.0)
* @param level Reverb level value (0.0-1.0)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note Not realtime safe and therefore should not be called from synthesis
* context at the risk of stalling audio output.
*/
int
fluid_synth_set_reverb_full(fluid_synth_t* synth, int set, double roomsize,
double damping, double width, double level)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
if (!(set & FLUID_REVMODEL_SET_ALL))
set = FLUID_REVMODEL_SET_ALL;
/* Synth shadow values are set here so that they will be returned if querried */
fluid_synth_api_enter(synth);
if (set & FLUID_REVMODEL_SET_ROOMSIZE)
fluid_atomic_float_set (&synth->reverb_roomsize, roomsize);
if (set & FLUID_REVMODEL_SET_DAMPING)
fluid_atomic_float_set (&synth->reverb_damping, damping);
if (set & FLUID_REVMODEL_SET_WIDTH)
fluid_atomic_float_set (&synth->reverb_width, width);
if (set & FLUID_REVMODEL_SET_LEVEL)
fluid_atomic_float_set (&synth->reverb_level, level);
fluid_rvoice_eventhandler_push5(synth->eventhandler,
fluid_rvoice_mixer_set_reverb_params,
synth->eventhandler->mixer, set,
roomsize, damping, width, level, 0.0f);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Get reverb room size.
* @param synth FluidSynth instance
* @return Reverb room size (0.0-1.2)
*/
double
fluid_synth_get_reverb_roomsize(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->reverb_roomsize);
FLUID_API_RETURN(result);
}
/**
* Get reverb damping.
* @param synth FluidSynth instance
* @return Reverb damping value (0.0-1.0)
*/
double
fluid_synth_get_reverb_damp(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->reverb_damping);
FLUID_API_RETURN(result);
}
/**
* Get reverb level.
* @param synth FluidSynth instance
* @return Reverb level value (0.0-1.0)
*/
double
fluid_synth_get_reverb_level(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->reverb_level);
FLUID_API_RETURN(result);
}
/**
* Get reverb width.
* @param synth FluidSynth instance
* @return Reverb width value (0.0-100.0)
*/
double
fluid_synth_get_reverb_width(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->reverb_width);
FLUID_API_RETURN(result);
}
/**
* Enable or disable chorus effect.
* @param synth FluidSynth instance
* @param on TRUE to enable chorus, FALSE to disable
*/
void
fluid_synth_set_chorus_on(fluid_synth_t* synth, int on)
{
fluid_return_if_fail (synth != NULL);
fluid_synth_api_enter(synth);
fluid_atomic_int_set (&synth->with_chorus, on != 0);
fluid_synth_update_mixer(synth, fluid_rvoice_mixer_set_chorus_enabled,
on != 0, 0.0f);
fluid_synth_api_exit(synth);
}
/**
* Set chorus parameters.
* @param synth FluidSynth instance
* @param nr Chorus voice count (0-99, CPU time consumption proportional to
* this value)
* @param level Chorus level (0.0-10.0)
* @param speed Chorus speed in Hz (0.29-5.0)
* @param depth_ms Chorus depth (max value depends on synth sample rate,
* 0.0-21.0 is safe for sample rate values up to 96KHz)
* @param type Chorus waveform type (#fluid_chorus_mod)
*/
void
fluid_synth_set_chorus(fluid_synth_t* synth, int nr, double level,
double speed, double depth_ms, int type)
{
fluid_synth_set_chorus_full (synth, FLUID_CHORUS_SET_ALL, nr, level, speed,
depth_ms, type);
}
/**
* Set one or more chorus parameters.
* @param synth FluidSynth instance
* @param set Flags indicating which chorus parameters to set (#fluid_chorus_set_t)
* @param nr Chorus voice count (0-99, CPU time consumption proportional to
* this value)
* @param level Chorus level (0.0-10.0)
* @param speed Chorus speed in Hz (0.29-5.0)
* @param depth_ms Chorus depth (max value depends on synth sample rate,
* 0.0-21.0 is safe for sample rate values up to 96KHz)
* @param type Chorus waveform type (#fluid_chorus_mod)
*/
int
fluid_synth_set_chorus_full(fluid_synth_t* synth, int set, int nr, double level,
double speed, double depth_ms, int type)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
if (!(set & FLUID_CHORUS_SET_ALL))
set = FLUID_CHORUS_SET_ALL;
/* Synth shadow values are set here so that they will be returned if queried */
fluid_synth_api_enter(synth);
if (set & FLUID_CHORUS_SET_NR)
fluid_atomic_int_set (&synth->chorus_nr, nr);
if (set & FLUID_CHORUS_SET_LEVEL)
fluid_atomic_float_set (&synth->chorus_level, level);
if (set & FLUID_CHORUS_SET_SPEED)
fluid_atomic_float_set (&synth->chorus_speed, speed);
if (set & FLUID_CHORUS_SET_DEPTH)
fluid_atomic_float_set (&synth->chorus_depth, depth_ms);
if (set & FLUID_CHORUS_SET_TYPE)
fluid_atomic_int_set (&synth->chorus_type, type);
fluid_rvoice_eventhandler_push5(synth->eventhandler,
fluid_rvoice_mixer_set_chorus_params,
synth->eventhandler->mixer, set,
nr, level, speed, depth_ms, type);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Get chorus voice number (delay line count) value.
* @param synth FluidSynth instance
* @return Chorus voice count (0-99)
*/
int
fluid_synth_get_chorus_nr(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_int_get (&synth->chorus_nr);
FLUID_API_RETURN(result);
}
/**
* Get chorus level.
* @param synth FluidSynth instance
* @return Chorus level value (0.0-10.0)
*/
double
fluid_synth_get_chorus_level(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->chorus_level);
FLUID_API_RETURN(result);
}
/**
* Get chorus speed in Hz.
* @param synth FluidSynth instance
* @return Chorus speed in Hz (0.29-5.0)
*/
double
fluid_synth_get_chorus_speed_Hz(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->chorus_speed);
FLUID_API_RETURN(result);
}
/**
* Get chorus depth.
* @param synth FluidSynth instance
* @return Chorus depth
*/
double
fluid_synth_get_chorus_depth_ms(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_float_get (&synth->chorus_depth);
FLUID_API_RETURN(result);
}
/**
* Get chorus waveform type.
* @param synth FluidSynth instance
* @return Chorus waveform type (#fluid_chorus_mod)
*/
int
fluid_synth_get_chorus_type(fluid_synth_t* synth)
{
double result;
fluid_return_val_if_fail (synth != NULL, 0.0);
fluid_synth_api_enter(synth);
result = fluid_atomic_int_get (&synth->chorus_type);
FLUID_API_RETURN(result);
}
/*
* If the same note is hit twice on the same channel, then the older
* voice process is advanced to the release stage. Using a mechanical
* MIDI controller, the only way this can happen is when the sustain
* pedal is held. In this case the behaviour implemented here is
* natural for many instruments. Note: One noteon event can trigger
* several voice processes, for example a stereo sample. Don't
* release those...
*/
static void
fluid_synth_release_voice_on_same_note_LOCAL(fluid_synth_t* synth, int chan,
int key)
{
int i;
fluid_voice_t* voice;
synth->storeid = synth->noteid++;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_is_playing(voice)
&& (fluid_voice_get_channel(voice) == chan)
&& (fluid_voice_get_key(voice) == key)
&& (fluid_voice_get_id(voice) != synth->noteid)) {
/* Id of voices that was sustained by sostenuto */
if(fluid_voice_is_sostenuto(voice))
synth->storeid = fluid_voice_get_id(voice);
/* Force the voice into release stage (pedaling is ignored) */
fluid_voice_release(voice);
}
}
}
/**
* Set synthesis interpolation method on one or all MIDI channels.
* @param synth FluidSynth instance
* @param chan MIDI channel to set interpolation method on or -1 for all channels
* @param interp_method Interpolation method (#fluid_interp)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_set_interp_method(fluid_synth_t* synth, int chan, int interp_method)
{
int i;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
if (chan < -1 || chan >= synth->midi_channels)
FLUID_API_RETURN(FLUID_FAILED);
if (synth->channel[0] == NULL) {
FLUID_LOG (FLUID_ERR, "Channels don't exist (yet)!");
FLUID_API_RETURN(FLUID_FAILED);
}
for (i = 0; i < synth->midi_channels; i++) {
if (chan < 0 || fluid_channel_get_num(synth->channel[i]) == chan)
fluid_channel_set_interp_method(synth->channel[i], interp_method);
}
FLUID_API_RETURN(FLUID_OK);
};
/**
* Get the total count of MIDI channels.
* @param synth FluidSynth instance
* @return Count of MIDI channels
*/
int
fluid_synth_count_midi_channels(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_synth_api_enter(synth);
result = synth->midi_channels;
FLUID_API_RETURN(result);
}
/**
* Get the total count of audio channels.
* @param synth FluidSynth instance
* @return Count of audio channel stereo pairs (1 = 2 channels, 2 = 4, etc)
*/
int
fluid_synth_count_audio_channels(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_synth_api_enter(synth);
result = synth->audio_channels;
FLUID_API_RETURN(result);
}
/**
* Get the total number of allocated audio channels. Usually identical to the
* number of audio channels. Can be employed by LADSPA effects subsystem.
*
* @param synth FluidSynth instance
* @return Count of audio group stereo pairs (1 = 2 channels, 2 = 4, etc)
*/
int
fluid_synth_count_audio_groups(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_synth_api_enter(synth);
result = synth->audio_groups;
FLUID_API_RETURN(result);
}
/**
* Get the total number of allocated effects channels.
* @param synth FluidSynth instance
* @return Count of allocated effects channels
*/
int
fluid_synth_count_effects_channels(fluid_synth_t* synth)
{
int result;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_synth_api_enter(synth);
result = synth->effects_channels;
FLUID_API_RETURN(result);
}
/**
* Get the synth CPU load value.
* @param synth FluidSynth instance
* @return Estimated CPU load value in percent (0-100)
*/
double
fluid_synth_get_cpu_load(fluid_synth_t* synth)
{
fluid_return_val_if_fail (synth != NULL, 0);
return fluid_atomic_float_get (&synth->cpu_load);
}
/* Get tuning for a given bank:program */
static fluid_tuning_t *
fluid_synth_get_tuning(fluid_synth_t* synth, int bank, int prog)
{
if ((synth->tuning == NULL) ||
(synth->tuning[bank] == NULL) ||
(synth->tuning[bank][prog] == NULL))
return NULL;
return synth->tuning[bank][prog];
}
/* Replace tuning on a given bank:program (need not already exist).
* Synth mutex should already be locked by caller. */
static int
fluid_synth_replace_tuning_LOCK (fluid_synth_t* synth, fluid_tuning_t *tuning,
int bank, int prog, int apply)
{
fluid_tuning_t *old_tuning;
if (synth->tuning == NULL) {
synth->tuning = FLUID_ARRAY(fluid_tuning_t**, 128);
if (synth->tuning == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
return FLUID_FAILED;
}
FLUID_MEMSET(synth->tuning, 0, 128 * sizeof(fluid_tuning_t**));
}
if (synth->tuning[bank] == NULL) {
synth->tuning[bank] = FLUID_ARRAY(fluid_tuning_t*, 128);
if (synth->tuning[bank] == NULL) {
FLUID_LOG(FLUID_PANIC, "Out of memory");
return FLUID_FAILED;
}
FLUID_MEMSET(synth->tuning[bank], 0, 128 * sizeof(fluid_tuning_t*));
}
old_tuning = synth->tuning[bank][prog];
synth->tuning[bank][prog] = tuning;
if (old_tuning) {
if (!fluid_tuning_unref (old_tuning, 1)) /* -- unref old tuning */
{ /* Replace old tuning if present */
fluid_synth_replace_tuning_LOCAL (synth, old_tuning, tuning, apply, FALSE);
}
}
return FLUID_OK;
}
/* Replace a tuning with a new one in all MIDI channels. new_tuning can be
* NULL, in which case channels are reset to default equal tempered scale. */
static void
fluid_synth_replace_tuning_LOCAL (fluid_synth_t *synth, fluid_tuning_t *old_tuning,
fluid_tuning_t *new_tuning, int apply, int unref_new)
{
fluid_channel_t *channel;
int old_tuning_unref = 0;
int i;
for (i = 0; i < synth->midi_channels; i++)
{
channel = synth->channel[i];
if (fluid_channel_get_tuning (channel) == old_tuning)
{
old_tuning_unref++;
if (new_tuning) fluid_tuning_ref (new_tuning); /* ++ ref new tuning for channel */
fluid_channel_set_tuning (channel, new_tuning);
if (apply) fluid_synth_update_voice_tuning_LOCAL (synth, channel);
}
}
/* Send unref old tuning event if any unrefs */
if (old_tuning && old_tuning_unref)
fluid_tuning_unref (old_tuning, old_tuning_unref);
if (!unref_new || !new_tuning) return;
fluid_tuning_unref (new_tuning, 1);
}
/* Update voice tunings in realtime */
static void
fluid_synth_update_voice_tuning_LOCAL (fluid_synth_t *synth, fluid_channel_t *channel)
{
fluid_voice_t *voice;
int i;
for (i = 0; i < synth->polyphony; i++)
{
voice = synth->voice[i];
if (fluid_voice_is_on(voice) && (voice->channel == channel))
{
fluid_voice_calculate_gen_pitch (voice);
fluid_voice_update_param (voice, GEN_PITCH);
}
}
}
/**
* Set the tuning of the entire MIDI note scale.
* @param synth FluidSynth instance
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @param name Label name for this tuning
* @param pitch Array of pitch values (length of 128, each value is number of
* cents, for example normally note 0 is 0.0, 1 is 100.0, 60 is 6000.0, etc).
* Pass NULL to create a well-tempered (normal) scale.
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note Tuning is not applied in realtime to existing notes of the replaced
* tuning (if any), use fluid_synth_activate_key_tuning() instead to specify
* this behavior.
*/
int
fluid_synth_create_key_tuning(fluid_synth_t* synth, int bank, int prog,
const char* name, const double* pitch)
{
return fluid_synth_activate_key_tuning (synth, bank, prog, name, pitch, FALSE);
}
/**
* Set the tuning of the entire MIDI note scale.
* @param synth FluidSynth instance
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @param name Label name for this tuning
* @param pitch Array of pitch values (length of 128, each value is number of
* cents, for example normally note 0 is 0.0, 1 is 100.0, 60 is 6000.0, etc).
* Pass NULL to create a well-tempered (normal) scale.
* @param apply TRUE to apply new tuning in realtime to existing notes which
* are using the replaced tuning (if any), FALSE otherwise
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*/
int
fluid_synth_activate_key_tuning(fluid_synth_t* synth, int bank, int prog,
const char* name, const double* pitch, int apply)
{
fluid_tuning_t* tuning;
int retval = FLUID_OK;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
tuning = new_fluid_tuning (name, bank, prog);
if (tuning)
{
if (pitch) fluid_tuning_set_all (tuning, pitch);
retval = fluid_synth_replace_tuning_LOCK (synth, tuning, bank, prog, apply);
if (retval == FLUID_FAILED) fluid_tuning_unref (tuning, 1);
}
else retval = FLUID_FAILED;
FLUID_API_RETURN(retval);
}
/**
* Apply an octave tuning to every octave in the MIDI note scale.
* @param synth FluidSynth instance
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @param name Label name for this tuning
* @param pitch Array of pitch values (length of 12 for each note of an octave
* starting at note C, values are number of offset cents to add to the normal
* tuning amount)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note Tuning is not applied in realtime to existing notes of the replaced
* tuning (if any), use fluid_synth_activate_octave_tuning() instead to specify
* this behavior.
*/
int
fluid_synth_create_octave_tuning(fluid_synth_t* synth, int bank, int prog,
const char* name, const double* pitch)
{
return fluid_synth_activate_octave_tuning (synth, bank, prog, name, pitch, FALSE);
}
/**
* Activate an octave tuning on every octave in the MIDI note scale.
* @param synth FluidSynth instance
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @param name Label name for this tuning
* @param pitch Array of pitch values (length of 12 for each note of an octave
* starting at note C, values are number of offset cents to add to the normal
* tuning amount)
* @param apply TRUE to apply new tuning in realtime to existing notes which
* are using the replaced tuning (if any), FALSE otherwise
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*/
int
fluid_synth_activate_octave_tuning(fluid_synth_t* synth, int bank, int prog,
const char* name, const double* pitch, int apply)
{
fluid_tuning_t* tuning;
int retval = FLUID_OK;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
fluid_return_val_if_fail (pitch != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
tuning = new_fluid_tuning (name, bank, prog);
if (tuning)
{
fluid_tuning_set_octave (tuning, pitch);
retval = fluid_synth_replace_tuning_LOCK (synth, tuning, bank, prog, apply);
if (retval == FLUID_FAILED) fluid_tuning_unref (tuning, 1);
}
else retval = FLUID_FAILED;
FLUID_API_RETURN(retval);
}
/**
* Set tuning values for one or more MIDI notes for an existing tuning.
* @param synth FluidSynth instance
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @param len Number of MIDI notes to assign
* @param key Array of MIDI key numbers (length of 'len', values 0-127)
* @param pitch Array of pitch values (length of 'len', values are number of
* cents from MIDI note 0)
* @param apply TRUE to apply tuning change in realtime to existing notes using
* the specified tuning, FALSE otherwise
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note Prior to version 1.1.0 it was an error to specify a tuning that didn't
* already exist. Starting with 1.1.0, the default equal tempered scale will be
* used as a basis, if no tuning exists for the given bank and prog.
*/
int
fluid_synth_tune_notes(fluid_synth_t* synth, int bank, int prog,
int len, const int *key, const double* pitch, int apply)
{
fluid_tuning_t* old_tuning, *new_tuning;
int retval = FLUID_OK;
int i;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
fluid_return_val_if_fail (len > 0, FLUID_FAILED);
fluid_return_val_if_fail (key != NULL, FLUID_FAILED);
fluid_return_val_if_fail (pitch != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
old_tuning = fluid_synth_get_tuning (synth, bank, prog);
if (old_tuning)
new_tuning = fluid_tuning_duplicate (old_tuning);
else new_tuning = new_fluid_tuning ("Unnamed", bank, prog);
if (new_tuning)
{
for (i = 0; i < len; i++)
fluid_tuning_set_pitch (new_tuning, key[i], pitch[i]);
retval = fluid_synth_replace_tuning_LOCK (synth, new_tuning, bank, prog, apply);
if (retval == FLUID_FAILED) fluid_tuning_unref (new_tuning, 1);
}
else retval = FLUID_FAILED;
FLUID_API_RETURN(retval);
}
/**
* Select a tuning scale on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note This function does NOT activate tuning in realtime, use
* fluid_synth_activate_tuning() instead to specify whether tuning change
* should cause existing notes to update.
*
* @note Prior to version 1.1.0 it was an error to select a tuning that didn't
* already exist. Starting with 1.1.0, a default equal tempered scale will be
* created, if no tuning exists for the given bank and prog.
*/
int
fluid_synth_select_tuning(fluid_synth_t* synth, int chan, int bank, int prog)
{
return fluid_synth_activate_tuning (synth, chan, bank, prog, FALSE);
}
/**
* Activate a tuning scale on a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param bank Tuning bank number (0-127), not related to MIDI instrument bank
* @param prog Tuning preset number (0-127), not related to MIDI instrument program
* @param apply TRUE to apply tuning change to active notes, FALSE otherwise
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*
* @note A default equal tempered scale will be created, if no tuning exists
* on the given bank and prog.
*/
int
fluid_synth_activate_tuning(fluid_synth_t* synth, int chan, int bank, int prog,
int apply)
{
fluid_tuning_t* tuning;
int retval = FLUID_OK;
//fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
//fluid_return_val_if_fail (chan >= 0 && chan < synth->midi_channels, FLUID_FAILED);
fluid_return_val_if_fail (bank >= 0 && bank < 128, FLUID_FAILED);
fluid_return_val_if_fail (prog >= 0 && prog < 128, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
tuning = fluid_synth_get_tuning (synth, bank, prog);
/* If no tuning exists, create a new default tuning. We do this, so that
* it can be replaced later, if any changes are made. */
if (!tuning)
{
tuning = new_fluid_tuning ("Unnamed", bank, prog);
if (tuning) fluid_synth_replace_tuning_LOCK (synth, tuning, bank, prog, FALSE);
}
if (tuning) fluid_tuning_ref (tuning); /* ++ ref for outside of lock */
if (!tuning)
FLUID_API_RETURN(FLUID_FAILED);
fluid_tuning_ref (tuning); /* ++ ref new tuning for following function */
retval = fluid_synth_set_tuning_LOCAL (synth, chan, tuning, apply);
fluid_tuning_unref (tuning, 1); /* -- unref for outside of lock */
FLUID_API_RETURN(retval);
}
/* Local synthesis thread set tuning function (takes over tuning reference) */
static int
fluid_synth_set_tuning_LOCAL (fluid_synth_t *synth, int chan,
fluid_tuning_t *tuning, int apply)
{
fluid_tuning_t *old_tuning;
fluid_channel_t *channel;
channel = synth->channel[chan];
old_tuning = fluid_channel_get_tuning (channel);
fluid_channel_set_tuning (channel, tuning); /* !! Takes over callers reference */
if (apply) fluid_synth_update_voice_tuning_LOCAL (synth, channel);
/* Send unref old tuning event */
if (old_tuning)
{
fluid_tuning_unref (old_tuning, 1);
}
return FLUID_OK;
}
/**
* Clear tuning scale on a MIDI channel (set it to the default well-tempered scale).
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note This function does NOT activate tuning change in realtime, use
* fluid_synth_deactivate_tuning() instead to specify whether tuning change
* should cause existing notes to update.
*/
int
fluid_synth_reset_tuning(fluid_synth_t* synth, int chan)
{
return fluid_synth_deactivate_tuning (synth, chan, FALSE);
}
/**
* Clear tuning scale on a MIDI channel (use default equal tempered scale).
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param apply TRUE to apply tuning change to active notes, FALSE otherwise
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*/
int
fluid_synth_deactivate_tuning(fluid_synth_t* synth, int chan, int apply)
{
int retval = FLUID_OK;
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
retval = fluid_synth_set_tuning_LOCAL (synth, chan, NULL, apply);
FLUID_API_RETURN(retval);
}
/**
* Start tuning iteration.
* @param synth FluidSynth instance
*/
void
fluid_synth_tuning_iteration_start(fluid_synth_t* synth)
{
fluid_return_if_fail (synth != NULL);
fluid_synth_api_enter(synth);
fluid_private_set (synth->tuning_iter, FLUID_INT_TO_POINTER (0));
fluid_synth_api_exit(synth);
}
/**
* Advance to next tuning.
* @param synth FluidSynth instance
* @param bank Location to store MIDI bank number of next tuning scale
* @param prog Location to store MIDI program number of next tuning scale
* @return 1 if tuning iteration advanced, 0 if no more tunings
*/
int
fluid_synth_tuning_iteration_next(fluid_synth_t* synth, int* bank, int* prog)
{
void *pval;
int b = 0, p = 0;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_return_val_if_fail (bank != NULL, 0);
fluid_return_val_if_fail (prog != NULL, 0);
fluid_synth_api_enter(synth);
/* Current tuning iteration stored as: bank << 8 | program */
pval = fluid_private_get (synth->tuning_iter);
p = FLUID_POINTER_TO_INT (pval);
b = (p >> 8) & 0xFF;
p &= 0xFF;
if (!synth->tuning)
{
FLUID_API_RETURN(0);
}
for (; b < 128; b++, p = 0)
{
if (synth->tuning[b] == NULL) continue;
for (; p < 128; p++)
{
if (synth->tuning[b][p] == NULL) continue;
*bank = b;
*prog = p;
if (p < 127) fluid_private_set (synth->tuning_iter,
FLUID_INT_TO_POINTER (b << 8 | (p + 1)));
else fluid_private_set (synth->tuning_iter,
FLUID_INT_TO_POINTER ((b + 1) << 8));
FLUID_API_RETURN(1);
}
}
FLUID_API_RETURN(0);
}
/**
* Get the entire note tuning for a given MIDI bank and program.
* @param synth FluidSynth instance
* @param bank MIDI bank number of tuning
* @param prog MIDI program number of tuning
* @param name Location to store tuning name or NULL to ignore
* @param len Maximum number of chars to store to 'name' (including NULL byte)
* @param pitch Array to store tuning scale to or NULL to ignore (len of 128)
* @return FLUID_OK if matching tuning was found, FLUID_FAILED otherwise
*/
int
fluid_synth_tuning_dump(fluid_synth_t* synth, int bank, int prog,
char* name, int len, double* pitch)
{
fluid_tuning_t* tuning;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
tuning = fluid_synth_get_tuning (synth, bank, prog);
if (tuning)
{
if (name)
{
snprintf (name, len - 1, "%s", fluid_tuning_get_name (tuning));
name[len - 1] = 0; /* make sure the string is null terminated */
}
if (pitch)
FLUID_MEMCPY (pitch, fluid_tuning_get_all (tuning), 128 * sizeof (double));
}
FLUID_API_RETURN(tuning ? FLUID_OK : FLUID_FAILED);
}
/**
* Get settings assigned to a synth.
* @param synth FluidSynth instance
* @return FluidSynth settings which are assigned to the synth
*/
fluid_settings_t *
fluid_synth_get_settings(fluid_synth_t* synth)
{
fluid_return_val_if_fail (synth != NULL, NULL);
return synth->settings;
}
/**
* Convenience function to set a string setting of a synth.
* @param synth FluidSynth instance
* @param name Name of setting parameter
* @param str Value to assign to the setting
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_setstr(fluid_synth_t* synth, const char* name, const char* str)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
return fluid_settings_setstr(synth->settings, name, str);
}
/**
* Convenience function to duplicate a string setting of a synth.
* @param synth FluidSynth instance
* @param name Name of setting parameter
* @param str Location to store a pointer to the newly allocated string value
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* The returned string is owned by the caller and should be freed with free()
* when finished with it.
*/
int
fluid_synth_dupstr(fluid_synth_t* synth, const char* name, char** str)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
fluid_return_val_if_fail (str != NULL, FLUID_FAILED);
return fluid_settings_dupstr(synth->settings, name, str);
}
/**
* Convenience function to set a floating point setting of a synth.
* @param synth FluidSynth instance
* @param name Name of setting parameter
* @param val Value to assign to the setting
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_setnum(fluid_synth_t* synth, const char* name, double val)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
return fluid_settings_setnum(synth->settings, name, val);
}
/**
* Convenience function to get a floating point setting of a synth.
* @param synth FluidSynth instance
* @param name Name of setting parameter
* @param val Location to store the current value of the setting
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_getnum(fluid_synth_t* synth, const char* name, double* val)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
return fluid_settings_getnum(synth->settings, name, val);
}
/**
* Convenience function to set an integer setting of a synth.
* @param synth FluidSynth instance
* @param name Name of setting parameter
* @param val Value to assign to the setting
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_setint(fluid_synth_t* synth, const char* name, int val)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
return fluid_settings_setint(synth->settings, name, val);
}
/**
* Convenience function to get an integer setting of a synth.
* @param synth FluidSynth instance
* @param name Name of setting parameter
* @param val Location to store the current value of the setting
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_getint(fluid_synth_t* synth, const char* name, int* val)
{
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_return_val_if_fail (name != NULL, FLUID_FAILED);
return fluid_settings_getint(synth->settings, name, val);
}
/**
* Set a SoundFont generator (effect) value on a MIDI channel in real-time.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param param SoundFont generator ID (#fluid_gen_type)
* @param value Offset generator value to assign to the MIDI channel
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* Parameter numbers and ranges are described in the SoundFont 2.01
* specification PDF, paragraph 8.1.3, page 48. See #fluid_gen_type.
*/
int
fluid_synth_set_gen(fluid_synth_t* synth, int chan, int param, float value)
{
fluid_return_val_if_fail (param >= 0 && param < GEN_LAST, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
fluid_synth_set_gen_LOCAL (synth, chan, param, value, FALSE);
FLUID_API_RETURN(FLUID_OK);
}
/* Synthesis thread local set gen function */
static void
fluid_synth_set_gen_LOCAL (fluid_synth_t* synth, int chan, int param, float value,
int absolute)
{
fluid_voice_t* voice;
int i;
fluid_channel_set_gen (synth->channel[chan], param, value, absolute);
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_get_channel(voice) == chan)
fluid_voice_set_param (voice, param, value, absolute);
}
}
/**
* Set a SoundFont generator (effect) value on a MIDI channel in real-time.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param param SoundFont generator ID (#fluid_gen_type)
* @param value Offset or absolute generator value to assign to the MIDI channel
* @param absolute 0 to assign a relative value, non-zero to assign an absolute value
* @param normalized 0 if value is specified in the native units of the generator,
* non-zero to take the value as a 0.0-1.0 range and apply it to the valid
* generator effect range (scaled and shifted as necessary).
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.0
*
* This function allows for setting all effect parameters in real time on a
* MIDI channel. Setting absolute to non-zero will cause the value to override
* any generator values set in the instruments played on the MIDI channel.
* See SoundFont 2.01 spec, paragraph 8.1.3, page 48 for details on SoundFont
* generator parameters and valid ranges.
*/
int
fluid_synth_set_gen2(fluid_synth_t* synth, int chan, int param,
float value, int absolute, int normalized)
{
float v;
fluid_return_val_if_fail (param >= 0 && param < GEN_LAST, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
v = normalized ? fluid_gen_scale(param, value) : value;
fluid_synth_set_gen_LOCAL (synth, chan, param, v, absolute);
FLUID_API_RETURN(FLUID_OK);
}
/**
* Get generator value assigned to a MIDI channel.
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param param SoundFont generator ID (#fluid_gen_type)
* @return Current generator value assigned to MIDI channel
*/
float
fluid_synth_get_gen(fluid_synth_t* synth, int chan, int param)
{
float result;
fluid_return_val_if_fail (param >= 0 && param < GEN_LAST, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
result = fluid_channel_get_gen(synth->channel[chan], param);
FLUID_API_RETURN(result);
}
/**
* Assign a MIDI router to a synth.
* @param synth FluidSynth instance
* @param router MIDI router to assign to the synth
*
* @note This should only be done once and prior to using the synth.
*/
void
fluid_synth_set_midi_router(fluid_synth_t* synth, fluid_midi_router_t* router)
{
fluid_return_if_fail (synth != NULL);
fluid_synth_api_enter(synth);
synth->midi_router = router;
fluid_synth_api_exit(synth);
};
/**
* Handle MIDI event from MIDI router, used as a callback function.
* @param data FluidSynth instance
* @param event MIDI event to handle
* @return FLUID_OK on success, FLUID_FAILED otherwise
*/
int
fluid_synth_handle_midi_event(void* data, fluid_midi_event_t* event)
{
fluid_synth_t* synth = (fluid_synth_t*) data;
int type = fluid_midi_event_get_type(event);
int chan = fluid_midi_event_get_channel(event);
switch(type) {
case NOTE_ON:
return fluid_synth_noteon(synth, chan,
fluid_midi_event_get_key(event),
fluid_midi_event_get_velocity(event));
case NOTE_OFF:
return fluid_synth_noteoff(synth, chan, fluid_midi_event_get_key(event));
case CONTROL_CHANGE:
return fluid_synth_cc(synth, chan,
fluid_midi_event_get_control(event),
fluid_midi_event_get_value(event));
case PROGRAM_CHANGE:
return fluid_synth_program_change(synth, chan, fluid_midi_event_get_program(event));
case CHANNEL_PRESSURE:
return fluid_synth_channel_pressure(synth, chan, fluid_midi_event_get_program(event));
case PITCH_BEND:
return fluid_synth_pitch_bend(synth, chan, fluid_midi_event_get_pitch(event));
case MIDI_SYSTEM_RESET:
return fluid_synth_system_reset(synth);
case MIDI_SYSEX:
return fluid_synth_sysex (synth, event->paramptr, event->param1, NULL, NULL, NULL, FALSE);
}
return FLUID_FAILED;
}
/**
* Create and start voices using a preset and a MIDI note on event.
* @param synth FluidSynth instance
* @param id Voice group ID to use (can be used with fluid_synth_stop()).
* @param preset Preset to synthesize
* @param audio_chan Unused currently, set to 0
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param key MIDI note number (0-127)
* @param vel MIDI velocity number (1-127)
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note Should only be called from within synthesis thread, which includes
* SoundFont loader preset noteon method.
*/
int
fluid_synth_start(fluid_synth_t* synth, unsigned int id, fluid_preset_t* preset,
int audio_chan, int chan, int key, int vel)
{
int result;
fluid_return_val_if_fail (preset != NULL, FLUID_FAILED);
fluid_return_val_if_fail (key >= 0 && key <= 127, FLUID_FAILED);
fluid_return_val_if_fail (vel >= 1 && vel <= 127, FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
synth->storeid = id;
result = fluid_preset_noteon (preset, synth, chan, key, vel);
FLUID_API_RETURN(result);
}
/**
* Stop notes for a given note event voice ID.
* @param synth FluidSynth instance
* @param id Voice note event ID
* @return FLUID_OK on success, FLUID_FAILED otherwise
*
* @note In FluidSynth versions prior to 1.1.0 #FLUID_FAILED would be returned
* if no matching voice note event ID was found. Versions after 1.1.0 only
* return #FLUID_FAILED if an error occurs.
*/
int
fluid_synth_stop(fluid_synth_t* synth, unsigned int id)
{
int result;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
fluid_synth_stop_LOCAL (synth, id);
result = FLUID_OK;
FLUID_API_RETURN(result);
}
/* Local synthesis thread variant of fluid_synth_stop */
static void
fluid_synth_stop_LOCAL (fluid_synth_t *synth, unsigned int id)
{
fluid_voice_t* voice;
int i;
for (i = 0; i < synth->polyphony; i++) {
voice = synth->voice[i];
if (fluid_voice_is_on(voice) && (fluid_voice_get_id (voice) == id))
fluid_voice_noteoff(voice);
}
}
/**
* Offset the bank numbers of a loaded SoundFont.
* @param synth FluidSynth instance
* @param sfont_id ID of a loaded SoundFont
* @param offset Bank offset value to apply to all instruments
*/
int
fluid_synth_set_bank_offset(fluid_synth_t* synth, int sfont_id, int offset)
{
fluid_sfont_info_t *sfont_info;
fluid_list_t *list;
fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
fluid_synth_api_enter(synth);
for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
if (fluid_sfont_get_id (sfont_info->sfont) == (unsigned int)sfont_id)
{
sfont_info->bankofs = offset;
break;
}
}
if (!list)
{
FLUID_LOG (FLUID_ERR, "No SoundFont with id = %d", sfont_id);
FLUID_API_RETURN(FLUID_FAILED);
}
FLUID_API_RETURN(FLUID_OK);
}
/**
* Get bank offset of a loaded SoundFont.
* @param synth FluidSynth instance
* @param sfont_id ID of a loaded SoundFont
* @return SoundFont bank offset value
*/
int
fluid_synth_get_bank_offset(fluid_synth_t* synth, int sfont_id)
{
fluid_sfont_info_t *sfont_info;
fluid_list_t *list;
int offset = 0;
fluid_return_val_if_fail (synth != NULL, 0);
fluid_synth_api_enter(synth);
for (list = synth->sfont_info; list; list = fluid_list_next(list)) {
sfont_info = (fluid_sfont_info_t *)fluid_list_get (list);
if (fluid_sfont_get_id (sfont_info->sfont) == (unsigned int)sfont_id)
{
offset = sfont_info->bankofs;
break;
}
}
if (!list)
{
FLUID_LOG (FLUID_ERR, "No SoundFont with id = %d", sfont_id);
FLUID_API_RETURN(0);
}
FLUID_API_RETURN(offset);
}
void
fluid_synth_api_enter(fluid_synth_t* synth)
{
if (synth->use_mutex) {
fluid_rec_mutex_lock(synth->mutex);
}
if (!synth->public_api_count) {
fluid_synth_check_finished_voices(synth);
}
synth->public_api_count++;
}
void fluid_synth_api_exit(fluid_synth_t* synth)
{
synth->public_api_count--;
if (!synth->public_api_count) {
fluid_rvoice_eventhandler_flush(synth->eventhandler);
}
if (synth->use_mutex) {
fluid_rec_mutex_unlock(synth->mutex);
}
}
/**
* Set midi channel type
* @param synth FluidSynth instance
* @param chan MIDI channel number (0 to MIDI channel count - 1)
* @param type CHANNEL_TYPE_MELODIC, or CHANNEL_TYPE_DRUM
* @return FLUID_OK on success, FLUID_FAILED otherwise
* @since 1.1.4
*/
int fluid_synth_set_channel_type(fluid_synth_t* synth, int chan, int type)
{
fluid_return_val_if_fail ((type >= CHANNEL_TYPE_MELODIC) && (type <= CHANNEL_TYPE_DRUM), FLUID_FAILED);
FLUID_API_ENTRY_CHAN(FLUID_FAILED);
synth->channel[chan]->channel_type = type;
FLUID_API_RETURN(FLUID_OK);
}