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64 lines
2 KiB
Text
64 lines
2 KiB
Text
/*!
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\page MIDIPlayerMem Playing a MIDI file from memory
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FluidSynth can be also play MIDI files directly from a buffer in memory. If
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you need to play a file from a stream (such as stdin, a network, or a
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high-level file interface), you can load the entire file into a buffer first,
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and then use this approach. Use the same technique as above, but rather than
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calling fluid_player_add(), load it into memory and call
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fluid_player_add_mem() instead. Once you have passed a buffer to
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fluid_player_add_mem(), it is copied, so you may use it again or free it
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immediately (it is your responsibility to free it if you allocated it).
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\code
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#include <stdlib.h>
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#include <string.h>
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#include <fluidsynth.h>
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/* An example midi file */
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const char MIDIFILE[] = {
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0x4d, 0x54, 0x68, 0x64, 0x00, 0x00, 0x00, 0x06,
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0x00, 0x01, 0x00, 0x01, 0x01, 0xe0, 0x4d, 0x54,
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0x72, 0x6b, 0x00, 0x00, 0x00, 0x20, 0x00, 0x90,
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0x3c, 0x64, 0x87, 0x40, 0x80, 0x3c, 0x7f, 0x00,
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0x90, 0x43, 0x64, 0x87, 0x40, 0x80, 0x43, 0x7f,
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0x00, 0x90, 0x48, 0x64, 0x87, 0x40, 0x80, 0x48,
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0x7f, 0x83, 0x60, 0xff, 0x2f, 0x00
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};
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int main(int argc, char** argv)
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{
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int i;
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void* buffer;
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size_t buffer_len;
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fluid_settings_t* settings;
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fluid_synth_t* synth;
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fluid_player_t* player;
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fluid_audio_driver_t* adriver;
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settings = new_fluid_settings();
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synth = new_fluid_synth(settings);
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player = new_fluid_player(synth);
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adriver = new_fluid_audio_driver(settings, synth);
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/* process command line arguments */
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for (i = 1; i < argc; i++) {
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if (fluid_is_soundfont(argv[i])) {
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fluid_synth_sfload(synth, argv[1], 1);
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}
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}
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/* queue up the in-memory midi file */
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fluid_player_add_mem(player, MIDIFILE, sizeof(MIDIFILE));
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/* play the midi file */
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fluid_player_play(player);
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/* wait for playback termination */
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fluid_player_join(player);
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/* cleanup */
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delete_fluid_audio_driver(adriver);
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delete_fluid_player(player);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return 0;
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}
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\endcode
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*/
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