#include "test.h" #include "fluidsynth.h" #include "synth/fluid_synth.h" #include "utils/fluid_sys.h" void wait_and_free(fluid_synth_t* synth, int id, const char* calling_func) { fluid_list_t *list, *list_orig; list_orig = list = synth->fonts_to_be_unloaded; synth->fonts_to_be_unloaded = NULL; delete_fluid_synth(synth); for(; list; list = fluid_list_next(list)) { fluid_timer_t* timer = fluid_list_get(list); FLUID_LOG(FLUID_INFO, "%s(): Start waiting for soundfont %d to unload", calling_func, id); if(fluid_timer_is_running(timer)) { /* timer still running, wait a bit*/ fluid_msleep(50 * fluid_timer_get_interval(timer)); TEST_ASSERT(!fluid_timer_is_running(timer)); } delete_fluid_timer(timer); FLUID_LOG(FLUID_INFO, "%s(): End waiting for soundfont %d to unload", calling_func, id); } delete_fluid_list(list_orig); } static void test_without_rendering(fluid_settings_t* settings) { int id; fluid_synth_t *synth = new_fluid_synth(settings); TEST_ASSERT(synth != NULL); TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE); // load a sfont to synth TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1)); // one sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 1); TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127)); TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1)); TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 60)); // there must be one font scheduled for lazy unloading TEST_ASSERT(synth->fonts_to_be_unloaded != NULL); wait_and_free(synth, id, __func__); } // this should work fine after applying JJCs fix a4ac56502fec5f0c20a60187d965c94ba1dc81c2 static void test_after_polyphony_exceeded(fluid_settings_t* settings) { int id; fluid_synth_t *synth = new_fluid_synth(settings); TEST_ASSERT(synth != NULL); TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE); // load a sfont to synth TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1)); // one sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 1); TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127)); FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note on C4, voice count=%d", fluid_synth_get_active_voice_count(synth)); // need to render a bit to make synth->ticks_since_start advance, to make the previous voice "killable" TEST_SUCCESS(fluid_synth_process(synth, 2048, 0, NULL, 0, NULL)); // polyphony exceeded - killing the killable voice from above TEST_SUCCESS(fluid_synth_noteon(synth, 0, 61, 127)); // need to render again, to make the synth thread assign rvoice->dsp.sample, so that sample_unref() later really unrefs TEST_SUCCESS(fluid_synth_process(synth, 2048, 0, NULL, 0, NULL)); FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note on C#4, voice count=%d", fluid_synth_get_active_voice_count(synth)); FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): unload sounfont"); TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1)); TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 61)); // need to render yet again, to make the synth thread release the rvoice so it can be reclaimed by // fluid_synth_check_finished_voices() // need to render may more samples this time, so the voice makes it pass the release phase... TEST_SUCCESS(fluid_synth_process(synth, 204800, 0, NULL, 0, NULL)); // make any API call to execute fluid_synth_check_finished_voices() FLUID_LOG(FLUID_INFO, "test_after_polyphony_exceeded(): note off C#4, voice count=%d", fluid_synth_get_active_voice_count(synth)); // there must be one font scheduled for lazy unloading TEST_ASSERT(synth->fonts_to_be_unloaded != NULL); wait_and_free(synth, id, __func__); } static void test_default_polyphony(fluid_settings_t* settings, int with_rendering) { enum { BUFSIZE = 128 }; fluid_voice_t* buf[BUFSIZE]; int id; fluid_synth_t *synth = new_fluid_synth(settings); TEST_ASSERT(synth != NULL); TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE); // load a sfont to synth TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1)); // one sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 1); TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127)); if(with_rendering) { TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL)); } TEST_SUCCESS(fluid_synth_noteon(synth, 0, 61, 127)); fluid_synth_get_voicelist(synth, buf, BUFSIZE, -1); TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4); if(with_rendering) { // make the synth thread assign rvoice->dsp.sample TEST_SUCCESS(fluid_synth_process(synth, 2 * fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL)); TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4); } TEST_ASSERT(synth->fonts_to_be_unloaded == NULL); TEST_SUCCESS(fluid_synth_sfunload(synth, id, 1)); // now, there must be one font scheduled for lazy unloading TEST_ASSERT(synth->fonts_to_be_unloaded != NULL); TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded))); // noteoff the second note and render something TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 61)); if(with_rendering) { TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL)); } // still 4 because key 61 is playing in release phase now TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4); // must be still running TEST_ASSERT(synth->fonts_to_be_unloaded != NULL); TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded))); // noteoff the first note and render something TEST_SUCCESS(fluid_synth_noteoff(synth, 0, 60)); if(with_rendering) { TEST_SUCCESS(fluid_synth_process(synth, fluid_synth_get_internal_bufsize(synth), 0, NULL, 0, NULL)); } // still 4 because keys 60 + 61 are playing in release phase now TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 4); // must be still running TEST_ASSERT(synth->fonts_to_be_unloaded != NULL); TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded))); if(with_rendering) { // render enough, to make the synth thread release the rvoice so it can be reclaimed by // fluid_synth_check_finished_voices() TEST_SUCCESS(fluid_synth_process(synth, 2048000, 0, NULL, 0, NULL)); // this API call should reclaim the rvoices and call fluid_voice_stop() TEST_ASSERT(fluid_synth_get_active_voice_count(synth) == 0); } TEST_ASSERT(synth->fonts_to_be_unloaded != NULL); if(with_rendering) { // We want to see that the timer thread unloads the soundfont before we call delete_fluid_synth(). // Wait to give the timer thread a chance to unload and finish. fluid_msleep(10 * fluid_timer_get_interval(fluid_list_get(synth->fonts_to_be_unloaded))); TEST_ASSERT(!fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded))); } else { TEST_ASSERT(fluid_timer_is_running(fluid_list_get(synth->fonts_to_be_unloaded))); } wait_and_free(synth, id, __func__); } // this tests the soundfont loading API of the synth. // might be expanded to test the soundfont loader as well... int main(void) { fluid_settings_t *settings = new_fluid_settings(); TEST_ASSERT(settings != NULL); FLUID_LOG(FLUID_INFO, "Begin test_default_polyphony() with rendering"); test_default_polyphony(settings, TRUE); FLUID_LOG(FLUID_INFO, "End test_default_polyphony()\n"); FLUID_LOG(FLUID_INFO, "Begin test_default_polyphony() without rendering"); test_default_polyphony(settings, FALSE); FLUID_LOG(FLUID_INFO, "End test_default_polyphony()\n"); fluid_settings_setint(settings, "synth.polyphony", 2); FLUID_LOG(FLUID_INFO, "Begin test_after_polyphony_exceeded()"); test_after_polyphony_exceeded(settings); FLUID_LOG(FLUID_INFO, "End test_after_polyphony_exceeded()\n"); FLUID_LOG(FLUID_INFO, "Begin test_without_rendering()"); test_without_rendering(settings); FLUID_LOG(FLUID_INFO, "End test_without_rendering()"); delete_fluid_settings(settings); return EXIT_SUCCESS; }