#include "test.h" #include "fluidsynth.h" #include "fluid_adriver.h" // The jack driver may need the synth instance to adjust the sample-rate in case it mismatches with // the sample-rate of the jack driver. However, new_fluid_audio_driver2() does not receive a synth pointer. // Thus looking up the synth instance must be done via the settings object. int main(void) { #if JACK_SUPPORT fluid_synth_t *obtained_synth; fluid_synth_t *expected_synth; fluid_settings_t *settings = new_fluid_settings(); TEST_ASSERT(settings != NULL); expected_synth = new_fluid_synth(settings); TEST_ASSERT(expected_synth != NULL); TEST_SUCCESS(fluid_jack_obtain_synth(settings, &obtained_synth)); TEST_ASSERT(obtained_synth == expected_synth); delete_fluid_synth(obtained_synth); delete_fluid_settings(settings); obtained_synth = expected_synth = NULL; settings = new_fluid_settings(); TEST_ASSERT(settings != NULL); TEST_ASSERT(fluid_jack_obtain_synth(settings, &obtained_synth) == FLUID_FAILED); delete_fluid_settings(settings); #endif return EXIT_SUCCESS; }