#include "test.h" #include "fluidsynth.h" #include "sfloader/fluid_sfont.h" #include "sfloader/fluid_defsfont.h" #include "utils/fluidsynth_priv.h" #include "utils/fluid_list.h" int main(void) { int id; fluid_sfont_t *sfont; fluid_list_t *list; fluid_preset_t *preset; fluid_preset_t *prev_preset = NULL; fluid_defsfont_t *defsfont; fluid_sample_t *sample; fluid_sample_t *prev_sample = NULL; int count = 0; /* setup */ fluid_settings_t *settings = new_fluid_settings(); fluid_synth_t *synth = new_fluid_synth(settings); id = fluid_synth_sfload(synth, TEST_SOUNDFONT_SF3, 1); sfont = fluid_synth_get_sfont_by_id(synth, id); defsfont = fluid_sfont_get_data(sfont); /* Make sure we have the right number of presets */ fluid_sfont_iteration_start(sfont); while ((preset = fluid_sfont_iteration_next(sfont)) != NULL) { count++; /* make sure we actually got a different preset */ TEST_ASSERT(preset != prev_preset); prev_preset = preset; } /* VintageDreams has 136 presets */ TEST_ASSERT(count == 136); /* Make sure we have the right number of samples */ count = 0; for (list = defsfont->sample; list; list = fluid_list_next(list)) { sample = fluid_list_get(list); if (sample->data != NULL) { count++; } /* Make sure we actually got a different sample */ TEST_ASSERT(sample != prev_sample); prev_sample = sample; } /* VintageDreams has 123 valid samples (one is a ROM sample and ignored) */ TEST_ASSERT(count == 123); /* teardown */ delete_fluid_synth(synth); delete_fluid_settings(settings); return EXIT_SUCCESS; }