/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ #ifndef _FLUIDSYNTH_H #define _FLUIDSYNTH_H #include #ifdef __cplusplus extern "C" { #endif #cmakedefine01 BUILD_SHARED_LIBS #if (BUILD_SHARED_LIBS == 0) #define FLUIDSYNTH_API // building static lib? no visibility control then #elif defined(WIN32) #if defined(FLUIDSYNTH_NOT_A_DLL) #define FLUIDSYNTH_API #elif defined(FLUIDSYNTH_DLL_EXPORTS) #define FLUIDSYNTH_API __declspec(dllexport) #else #define FLUIDSYNTH_API __declspec(dllimport) #endif #elif defined(MACOS9) #define FLUIDSYNTH_API __declspec(export) #elif defined(__OS2__) #define FLUIDSYNTH_API __declspec(dllexport) #elif defined(__GNUC__) #define FLUIDSYNTH_API __attribute__ ((visibility ("default"))) #else #define FLUIDSYNTH_API #endif #if defined(__GNUC__) || defined(__clang__) # define FLUID_DEPRECATED __attribute__((deprecated)) #elif defined(_MSC_VER) && _MSC_VER > 1200 # define FLUID_DEPRECATED __declspec(deprecated) #else # define FLUID_DEPRECATED #endif /** * @file fluidsynth.h * @brief FluidSynth is a real-time synthesizer designed for SoundFont(R) files. * * This is the header of the fluidsynth library and contains the * synthesizer's public API. * * Depending on how you want to use or extend the synthesizer you * will need different API functions. You probably do not need all * of them. Here is what you might want to do: * * - Embedded synthesizer: create a new synthesizer and send MIDI * events to it. The sound goes directly to the audio output of * your system. * * - Plugin synthesizer: create a synthesizer and send MIDI events * but pull the audio back into your application. * * - SoundFont plugin: create a new type of "SoundFont" and allow * the synthesizer to load your type of SoundFonts. * * - MIDI input: Create a MIDI handler to read the MIDI input on your * machine and send the MIDI events directly to the synthesizer. * * - MIDI files: Open MIDI files and send the MIDI events to the * synthesizer. * * - Command lines: You can send textual commands to the synthesizer. * * SoundFont(R) is a registered trademark of E-mu Systems, Inc. */ #include "fluidsynth/types.h" #include "fluidsynth/settings.h" #include "fluidsynth/synth.h" #include "fluidsynth/shell.h" #include "fluidsynth/sfont.h" #include "fluidsynth/audio.h" #include "fluidsynth/event.h" #include "fluidsynth/midi.h" #include "fluidsynth/seq.h" #include "fluidsynth/seqbind.h" #include "fluidsynth/log.h" #include "fluidsynth/misc.h" #include "fluidsynth/mod.h" #include "fluidsynth/gen.h" #include "fluidsynth/voice.h" #include "fluidsynth/version.h" #include "fluidsynth/ladspa.h" #ifdef __cplusplus } #endif #endif /* _FLUIDSYNTH_H */