# C/C++ with GCC # Build your C/C++ project with GCC using make. # Add steps that publish test results, save build artifacts, deploy, and more: # https://docs.microsoft.com/azure/devops/pipelines/apps/c-cpp/gcc jobs: - job: macOS pool: vmImage: 'macOS-10.14' steps: - script: | brew update brew install glib gobject-introspection libsndfile pkg-config jack dbus-glib pulseaudio portaudio sdl2 displayName: 'Prerequisites' - script: | mkdir build && cd build export PKG_CONFIG_PATH="/usr/local/opt/libffi/lib/pkgconfig" cmake -DCMAKE_INSTALL_PREFIX=$(Build.ArtifactStagingDirectory) -DCMAKE_BUILD_TYPE=Release -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 .. make displayName: 'Compile fluidsynth' - script: | cd build || exit -1 make check || exit -1 displayName: 'Execute Unittests' - job: Windows strategy: matrix: XP_x86: platform: Win32 toolset: v141_xp gtk-bundle: $(gtk-bundle-x86) libsndfile-url: $(libsndfile-url-x86) artifact-prefix: "fluidsynth" imageName: 'vs2017-win2016' XP_x64: platform: x64 toolset: v141_xp gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) artifact-prefix: "fluidsynth" imageName: 'vs2017-win2016' pool: vmImage: $(imageName) steps: - task: DownloadBuildArtifacts@0 inputs: buildType: specific # https://dev.azure.com/tommbrt/_apis/projects?api-version=5.0 project: 'd3638885-de4a-4ce7-afe7-f237ae461c07' pipeline: 1 artifactName: libinstpatch-$(platform) downloadPath: '$(Build.ArtifactStagingDirectory)' displayName: 'Get libinstpatch' - script: | @ECHO ON mkdir d:\deps || exit -1 cd d:\deps || exit -1 curl -LfsS -o gtk-bundle-dev.zip $(gtk-bundle) || exit -1 curl -LfsS -o libsndfile-dev.zip $(libsndfile-url) || exit -1 7z x -aos -- gtk-bundle-dev.zip > NUL || exit -1 7z x -aos -- libsndfile-dev.zip > NUL || exit -1 REM need to fix the naming of libsndfile otherwise the linker won't find it mv lib\libsndfile-1.lib lib\sndfile.lib || exit -1 mv lib\libsndfile-1.def lib\sndfile.def || exit -1 cd $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform) cp -rf * d:\deps\ mv -f * .. cd .. rmdir $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform)\ displayName: 'Prerequisites' - script: | @ECHO ON SET "PATH=d:\deps\bin;%PATH%" pkg-config --list-all mkdir build && cd build || exit -1 cmake -A $(platform) -T $(toolset) -DCMAKE_INSTALL_PREFIX=$(Build.ArtifactStagingDirectory) -Denable-readline=0 -Denable-floats=1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 .. || exit -1 cmake --build . --config Release || exit -1 displayName: 'Compile fluidsynth' - script: | @ECHO ON SET "PATH=d:\deps\bin;%PATH%" cd build || exit -1 cmake --build . --config Release --target check || exit -1 displayName: 'Execute Unittests' - script: | @ECHO ON cd build cmake --build . --config Release --target install || exit -1 del $(Build.ArtifactStagingDirectory)\bin\concrt*.dll del $(Build.ArtifactStagingDirectory)\bin\vcruntime*.dll del $(Build.ArtifactStagingDirectory)\bin\msvcp*.dll del $(Build.ArtifactStagingDirectory)\lib\libinstpatch*.lib del $(Build.ArtifactStagingDirectory)\lib\pkgconfig\libinstpatch*.pc rd $(Build.ArtifactStagingDirectory)\include\libinstpatch-0 /s /q displayName: 'Copy Artifacts' - task: PublishBuildArtifacts@1 inputs: pathtoPublish: $(Build.ArtifactStagingDirectory) artifactName: $(artifact-prefix)-$(platform) - job: WindowsCI strategy: matrix: default: CMAKE_FLAGS: CMAKE_CONFIG: Release gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) debug_prof: CMAKE_FLAGS: -Denable-profiling=1 -Denable-trap-on-fpe=1 -Denable-fpe-check=1 CMAKE_CONFIG: Debug gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) no_network: CMAKE_FLAGS: -Denable-network=0 CMAKE_CONFIG: Release gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) static_lib: CMAKE_FLAGS: -DBUILD_SHARED_LIBS=0 CMAKE_CONFIG: Release gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) minimal: CMAKE_FLAGS: -Denable-ipv6=0 -Denable-network=0 -Denable-aufile=0 -Denable-dbus=0 -Denable-threads=0 -Denable-winmidi=0 -Denable-waveout=0 -Denable-dsound=0 -Denable-libsndfile=0 -Denable-floats=1 CMAKE_CONFIG: Release gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) pool: vmImage: 'windows-2019' steps: - script: | @ECHO ON mkdir d:\deps || exit -1 cd d:\deps || exit -1 curl -LfsS -o gtk-bundle-dev.zip $(gtk-bundle) || exit -1 curl -LfsS -o libsndfile-dev.zip $(libsndfile-url) || exit -1 7z x -aos -- gtk-bundle-dev.zip > NUL || exit -1 7z x -aos -- libsndfile-dev.zip > NUL || exit -1 REM need to fix the naming of libsndfile otherwise the linker won't find it mv lib\libsndfile-1.lib lib\sndfile.lib || exit -1 mv lib\libsndfile-1.def lib\sndfile.def || exit -1 displayName: 'Prerequisites' - script: | @ECHO ON SET "PATH=d:\deps\bin;%PATH%" mkdir build && cd build || exit -1 cmake -A x64 -DCMAKE_BUILD_TYPE=$(CMAKE_CONFIG) -DCMAKE_VERBOSE_MAKEFILE=1 $(CMAKE_FLAGS) -DNO_GUI=1 .. || exit -1 cmake --build . --config $(CMAKE_CONFIG) || exit -1 displayName: 'Compile fluidsynth' - script: | @ECHO ON SET "PATH=d:\deps\bin;%PATH%" cd build || exit -1 cmake --build . --config $(CMAKE_CONFIG) --target check || exit -1 displayName: 'Execute Unittests' - job: WindowsMinGW strategy: matrix: x86: CMAKE_FLAGS: -DCMAKE_C_FLAGS="-m32" platform: Win32 gtk-bundle: $(gtk-bundle-x86) libsndfile-url: $(libsndfile-url-x86) mingw-url: $(mingw-url-x86) x64: CMAKE_FLAGS: platform: x64 gtk-bundle: $(gtk-bundle-x64) libsndfile-url: $(libsndfile-url-x64) mingw-url: $(mingw-url-x64) pool: vmImage: 'vs2017-win2016' steps: - task: DownloadBuildArtifacts@0 inputs: buildType: specific # https://dev.azure.com/tommbrt/_apis/projects?api-version=5.0 project: 'd3638885-de4a-4ce7-afe7-f237ae461c07' pipeline: 1 artifactName: libinstpatch-$(platform) downloadPath: '$(Build.ArtifactStagingDirectory)' displayName: 'Get libinstpatch' - script: | @ECHO ON mkdir d:\deps || exit -1 cd d:\deps || exit -1 curl -LfsS -o gtk-bundle-dev.zip $(gtk-bundle) || exit -1 curl -LfsS -o libsndfile-dev.zip $(libsndfile-url) || exit -1 curl -LfsS -o mingw.zip $(mingw-url) || exit -1 7z x -aos -- gtk-bundle-dev.zip > NUL || exit -1 7z x -aos -- libsndfile-dev.zip > NUL || exit -1 7z x -aos -- mingw.zip > NUL || exit -1 rm *.zip REM need to fix the naming of libsndfile otherwise the linker won't find it mv lib\libsndfile-1.lib lib\sndfile.lib || exit -1 mv lib\libsndfile-1.def lib\sndfile.def || exit -1 cd mingw*\ && cp -rf * .. && cd .. && rm -rf mingw* || exit -1 cd $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform) && cp -rf * d:\deps\ && mv -f * .. && cd .. && rmdir $(Build.ArtifactStagingDirectory)\libinstpatch-$(platform)\ || exit -1 displayName: 'Prerequisites' - script: | @ECHO ON SET "PATH=d:\deps\bin;%PATH%" REM remove that path from PATH to make sure sh.exe is not found (cmake will complain otherwise) set PATH=%PATH:C:\Program Files\Git\bin;=% set PATH=%PATH:C:\Program Files\Git\usr\bin;=% pkg-config --list-all mkdir build && cd build || exit -1 cmake -G "MinGW Makefiles" -DCMAKE_INSTALL_PREFIX=$(Build.ArtifactStagingDirectory) $(CMAKE_FLAGS) -Denable-readline=0 -DCMAKE_BUILD_TYPE=Release -DCMAKE_VERBOSE_MAKEFILE=1 -DNO_GUI=1 .. || exit -1 mingw32-make.exe all || exit -1 displayName: 'Compile fluidsynth' - script: | @ECHO ON SET "PATH=d:\deps\bin;%PATH%" REM remove that path from PATH to make sure sh.exe is not found (cmake will complain otherwise) set PATH=%PATH:C:\Program Files\Git\bin;=% set PATH=%PATH:C:\Program Files\Git\usr\bin;=% cd build || exit -1 mingw32-make.exe check || exit -1 displayName: 'Execute Unittests'