/* FluidSynth - A Software Synthesizer * * Copyright (C) 2003 Peter Hanappe and others. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public License * as published by the Free Software Foundation; either version 2.1 of * the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA */ #ifndef _PRIV_FLUID_ANDROIDASSET_H #define _PRIV_FLUID_ANDROIDASSET_H #ifdef __cplusplus extern "C" { #endif #include #include fluid_sfloader_t* new_fluid_android_asset_sfloader(fluid_settings_t *settings, void *assetManager); void Java_fluidsynth_androidextensions_NativeHandler_setAssetManagerContext(JNIEnv *env, jobject _this, jobject assetManager); void *asset_open(const char *path); int asset_close(void *handle); fluid_long_long_t asset_tell(void *handle); int asset_seek(void *handle, fluid_long_long_t offset, int origin); int asset_read(void *buf, fluid_long_long_t count, void *handle); #ifdef __cplusplus } /* extern "C" */ #endif #endif /* _PRIV_FLUID_ANDROIDASSET_H */