#include "test.h" #include "fluidsynth.h" #include "sfloader/fluid_sfont.h" #include "utils/fluid_sys.h" // this tests the soundfont loading API of the synth. // might be expanded to test the soundfont loader as well... int main(void) { int id; fluid_sfont_t *sfont; fluid_settings_t *settings = new_fluid_settings(); fluid_synth_t *synth = new_fluid_synth(settings); TEST_ASSERT(settings != NULL); TEST_ASSERT(synth != NULL); // no sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 0); TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE); // load a sfont to synth TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1)); // one sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 1); TEST_ASSERT((sfont = fluid_synth_get_sfont_by_id(synth, id)) != NULL); // this is still the same filename as we've put in TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT, fluid_sfont_get_name(sfont)) == 0); TEST_ASSERT(fluid_sfont_get_id(sfont) == id); // still the same id? TEST_ASSERT(fluid_synth_sfreload(synth, id) == id); // one sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 1); TEST_ASSERT((sfont = fluid_synth_get_sfont_by_id(synth, id)) != NULL); // still the same filename? TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT, fluid_sfont_get_name(sfont)) == 0); // correct id stored? TEST_ASSERT(fluid_sfont_get_id(sfont) == id); // remove the sfont without deleting TEST_SUCCESS(fluid_synth_remove_sfont(synth, sfont)); // no sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 0); // re-add the sfont without deleting TEST_SUCCESS(id = fluid_synth_add_sfont(synth, sfont)); // one sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 1); // destroy the sfont TEST_SUCCESS(fluid_synth_sfunload(synth, id, 0)); // no sfont loaded TEST_ASSERT(fluid_synth_sfcount(synth) == 0); delete_fluid_synth(synth); delete_fluid_settings(settings); return EXIT_SUCCESS; }