This fixes a regression introduced in 907ec27a9e
When rendering a voice, there are 3 cases to consider: silent, playing,
and finished. When optimizing away the memset, I incorrectly assumed that
a voice cannot switch between playing and silence (like crazy) while
rendering FLUID_MIXER_MAX_BUFFERS_DEFAULT. Apparently this does not
hold true, esp. when rendering at sample rates ~96kHz.
This adds new LFO modulators:
- these modulators are computed on the fly, instead of using lfo lookup table. Advantages:
- Avoiding a lost of 608272 memory bytes when lfo speed is low (0.3Hz).
- Allows to diminish the lfo speed lower limit to 0.1Hz instead of 0.3Hz.
A speed of 0.1 is interesting for chorus. Using a lookup table for 0.1Hz
would require too much memory (1824816 bytes).
- Make use of first-order all-pass interpolator instead of bandlimited interpolation.
- Although lfo modulator is computed on the fly, cpu load is lower than using
lfo lookup table with bandlimited interpolator.
Also adds a stereo unit controlled by WIDTH macro. WIDTH [0..10] value define a stereo separation between left and right.
- When 0, the output is monophonic.
- When > 0 , the output is stereophonic.
WIDTH is currently fixed to maximum value to provide maximum stereo effect.
`GTimeVal` has been deprecated in glib 2.62 . While switching to `g_get_monotonic_time()`, I realized that we could simply reuse `fluid_utime()` for that purpose.
This provides a less branchy and therefore more instruction-cache-friendly version of fluid_ct2hz(), which also significantly reduces the number of floating-point comparisons.
- memset should clear all the memory
- end position should be at the end of sample data
Closes#576
Signed-off-by: Stefan Westerfeld <stefan@space.twc.de>