The jack driver has a potential side-effect of starting
a new server. ALSA does not have such side-effects
and therefore makes a better default audio driver.
It seems that the addition of multichannel output has broken the WaveOut driver.
If you try to run FluidSynth with -a waveout, you will get this message:
fluidsynth: audio.periods 8 exceeds internal limit 4
Actually, the default value for period is set to 8, so it will never work unless you change that value before opening the driver. Rather than lowering the default period value or rising the limit of the number of buffers, in my opinion it would be better to free the driver from this limitation, by allocating the needed amount of memory for WAVEHDR too.
Attached patch fixes this bug.
It is not really clear to me the reason because braces are written into the initialization of channel_mask_speakers[], since their presence causes these messages from the compiler:
fluid_dsound.c:63:5: warning: braces around scalar initializer
In my opinion, it is better to remove them.
I couldn't find a conceivable use case for calling `new_fluid_audio_driver2`
with `fluid_synth_process` as its callback in client code... So I took the
lazy route.
If custom audio processing is indeed used, nothing would be changed by this
patch. It still gets no effects buffer (like the vast majority of other
drivers).
Use executable suffix to make test work on Windows and
specify explicit output directory for dump_sfont tool.
Uses a generator expression $<0:> to prevent VS and Xcode from
adding per-config subdirectories to the RUNTIME_OUTPUT_DIRECTORY
Runs the new dump_sfont utility on the test soundfonts and
compares them against the stored representation. Raise an error
if there are any differences.
The deprecated Component Manager for hosting Audio Components is not supported when rebuilding against the 11.00 or later SDK.
Co-authored-by: Vladimir Davidovich <thy.ringo@gmail.com>
Using prepend both in sffile and defsfont reduces insert complexity
to O(1) and does not affect the final order of the sample list, as
the reversed order of the samples in sffile is reversed again in
defsfont.
This change removes the need for the instsamp hack in instrument
and preset zones. The sampleid and instrument generators are
treated as any other generator and simply passed to the defsfont
import functions. Those read the two generators and use the
index to look up valid samples and instruments.
Both generators are then reset to GEN_UNUSED again, just to make
sure that the rest of FluidSynth doesn't get confused. But that might
not be necessary.