In my case this is because of issue #985, but there's also the use case of being able to test without OpenMP. For example, to disable it on my system in order to test if the crash had anything to do with OpenMP, I had to manually edit `CMakeLists.txt` each time I wanted to turn it off and on again.
- Only send all sound off on channels which had notes playing
- Send it as ALL_SOUND_OFF CC to a MIDI router to route it to a different synth channel afterwards
* FluidSynthConfigVersion.cmake is created with ${VERSION} instead of
${LIB_VERSION_INFO}
* FluidSynthConfig.cmake.in simplified: it doesn't need to include the
version file.
* Simplified BUILD_INTERFACE generator expression as suggested
The build system creates two exported targets:
- The executable FluidSynth::fluidsynth
- The library FluidSynth::libfluidsynth
A downstream project using CMake can find and link the library target
directly with cmake (without needing pkg-config) this way:
~~~
project(sample LANGUAGES C)
find_package ( FluidSynth )
if (FluidSynth_FOUND)
add_executable( sample sample.c )
target_link_libraries ( sample PRIVATE FluidSynth::libfluidsynth )
endif ()
~~~
After installing fluidsynth in a prefix like "$HOME/Fluidsynth3":
cmake -DCNAKE_PREFIX_PATH="$HOME/Fluidsynth3/;..."
Instead installing, the build directory can be used directly, for
instance:
cmake -DFluidSynth_DIR="$HOME/fluidsynth-2.2.2/build/" ...
Continuous Integration with OBS for various Linux Distros as described here:
https://openbuildservice.org/2021/05/31/scm-integration/
Secret Github Token is owned by @derselbst
Secret OBS Token is owned by build.opensuse.org/users/derselbst
Fluidsynth Github Repo Webhook currently only set up for PullRequest
events (because it's the only event type supported by OBS, at the moment)
Context: https://github.com/FluidSynth/fluidsynth/discussions/931
There is a new settings "audio.oboe.error-recovery-mode" which has
string value of "Reconnect" (default) or "Stop".
Under `Reconnect` mode, it automatically recreate AudioStream for the
same audio device ID (which is the default = valid device, unless a
specific ID is specified). The behavior is the same as OpenSLES.
In the future Fluidsynth might want to provide consistent error handling
mode for audio device unplugged state, but so far this change makes apps
behave not too weird.