I couldn't find a conceivable use case for calling `new_fluid_audio_driver2`
with `fluid_synth_process` as its callback in client code... So I took the
lazy route.
If custom audio processing is indeed used, nothing would be changed by this
patch. It still gets no effects buffer (like the vast majority of other
drivers).
Use executable suffix to make test work on Windows and
specify explicit output directory for dump_sfont tool.
Uses a generator expression $<0:> to prevent VS and Xcode from
adding per-config subdirectories to the RUNTIME_OUTPUT_DIRECTORY
Runs the new dump_sfont utility on the test soundfonts and
compares them against the stored representation. Raise an error
if there are any differences.
The deprecated Component Manager for hosting Audio Components is not supported when rebuilding against the 11.00 or later SDK.
Co-authored-by: Vladimir Davidovich <thy.ringo@gmail.com>
Using prepend both in sffile and defsfont reduces insert complexity
to O(1) and does not affect the final order of the sample list, as
the reversed order of the samples in sffile is reversed again in
defsfont.
This change removes the need for the instsamp hack in instrument
and preset zones. The sampleid and instrument generators are
treated as any other generator and simply passed to the defsfont
import functions. Those read the two generators and use the
index to look up valid samples and instruments.
Both generators are then reset to GEN_UNUSED again, just to make
sure that the rest of FluidSynth doesn't get confused. But that might
not be necessary.
The previous implementation used 0 as end-of-list sentinel
value. But 0 is also the id of the first generator in the
invalid_preset_gen list. This effectively prevented checks
for invalid preset generators.
Also contains some code cleanup to make the check for invalid
instrument generators similar to invalid preset generators.
Fixes#821
This change prevents an unnecessary synth reset before the first
MIDI song is played. It allows changing synth parameters via a
config file without having to unset the player.reset-synth setting.
The loading of SF2 samples can be parallelized as well, at least for bigger soundfonts like the Stgiga 4GB monster.
The following test is performed with hot-caches:
`time src/fluidsynth -i -a alsa Stgiga\'s\ HiDef\ Soundfont\ \(2019-05-25\).sf2`
Serial version:
```
real 0m15,460s
user 0m14,163s
sys 0m1,192s
```
Parallelized version proposed by this PR:
```
real 0m5,851s
user 0m14,089s
sys 0m1,194s
```
fluid_list_remove() should receive the beginning of a list, so it can adjust the predecessor of the element to be removed. Otherwise the element would remain in the list, which in this case led to a use-after-free afterwards.