Commit graph

2152 commits

Author SHA1 Message Date
derselbst
24e7c5090b Minor update to the synth API 2019-10-05 14:43:17 +02:00
derselbst
587fbf2e67 Fix broken previous merge.
Fixes build and closes #567.
2019-10-05 14:24:22 +02:00
derselbst
9ab3e3ab51 Merge branch '2.0.x' into master 2019-09-28 07:38:54 +02:00
derselbst
62b38b1c66 Minor typo in API docs 2019-09-27 16:53:27 +02:00
derselbst
ca7f7047ad Correctly define DEBUG macro 2019-09-27 14:05:13 +02:00
derselbst
44453ff232 Ensure the reverb engine is initialized after synth creation
The parameters (roomsize, level, etc.) of the reverb effects unit are initialized at the very end of `new_fluid_synth()` with `fluid_synth_set_reverb_full_LOCAL()`.
This however only adds an update-event to the `rvoice_mixer` queue.
The call to `fluid_synth_process_event_queue()` in `new_fluid_synth()` should make sure, that this event is dispatched and triggers the actual update.
However, the event is not dispatched immediately, because the rvoice event queue has not been committed yet, that is, a call to `fluid_rvoice_eventhandler_flush()` is missing.

So, although a reverb param initialization event has been queued, the reverb params still are garbage initialized (on Windows to some `-6.2774385622041925e+66`).

The next call to through the synth's public API will flush the queue and finally dispatch the update event, but when will it happen?

1. If the soundfont is specified as command-line argument, this call will happen before the audio driver starts rendering.
2. If the soundfont is loaded via shell command `load`, the audio driver will first start rendering audio, after updating the reverb.

Case 1. is trivial, everything works as it should.
Case 2. is interesting. Since the synth already started rendering audio by using that uninitialized reverb unit, the reverb engine's internal buffer is completely filled up with noise. Before outputting that signal to sound card, the sound is clipped to `1.0f`. That's the click we hear at the beginning. And because the reverb is so loud, the rendered audio signal stays 1.0f for quite a long time (...or always, can't tell).

Why is it not reproducible on Linux? Because GCC and Clang (AFAIK) leave all values uninitialized after allocating memory. And because malloc() often return zero-initialized memory, the reverb params seem to be nicely zero-initialized. MSVC however, always initializes memory with garbage, which is why we "hear" this resonance disaster.

Solution: Just update the reverb params via public API, which implicitly calls `fluid_rvoice_eventhandler_flush()`.

Fixes #563.
2019-09-27 14:01:40 +02:00
derselbst
9793c0def3 bump to 2.0.7 2019-09-24 16:23:55 +02:00
Tom M
17042f4dc1
Add a public wrapper function for free() (#562)
to allow proper deallocation for programming languages other than C.
2019-09-24 16:14:34 +02:00
Tom M
7fac580ae3
Merge pull request #561 from FluidSynth/synth-default-mod
Minor cleanups
2019-09-23 18:03:06 +02:00
jjceresa
22142245ca fix comment in fluid_synth_remove_default_mod() 2019-09-22 16:12:32 +02:00
jjceresa
02134d6959 optimize fluid_delete_synth() 2019-09-22 03:21:09 +02:00
jjceresa
b9421409aa optimize fluid_synth_remove_default_mod() 2019-09-22 02:56:14 +02:00
jjceresa
c4c05533bb check mode param beforehand in fluid_synth_add_default_mod() 2019-09-22 02:53:10 +02:00
jjceresa
5f6914bb34 Add Sostenuto PDF documentation (#559)
This document explains what sostenuto pedal is compared to sustain pedal. It is intended for a musician playing live. It gives information about specifications and implementation in fluidsynth.
2019-09-14 17:19:43 +03:00
derselbst
c6030874ab Merge branch '2.0.x' into master 2019-08-25 11:00:07 +02:00
derselbst
cac2c6bf84 Fix example code in the API docs
order of object creation: audio driver must be last
2019-08-25 10:59:11 +02:00
derselbst
1e7a5f594d Merge branch '2.0.x' into master 2019-08-19 16:39:36 +02:00
derselbst
f78486a50b Update developer docs 2019-08-17 18:01:01 +02:00
derselbst
dec5e98f23 Bump version to 2.0.6 2019-08-17 18:00:29 +02:00
derselbst
6d8f338d42 Fix order of object creation in fluidsynth binary
Fixes a use-after-free when the MIDI player is deleted before the audio
driver, because the synthesis thread is still actively making callbacks
on the sample timer, which is deleted by the player though.
2019-08-17 16:17:00 +02:00
derselbst
686556decc Fix documentation of fluid_player_stop()
Addresses #550
2019-08-17 16:04:14 +02:00
derselbst
58022a11fa Regression fix for fluid_player_join()
df893bbfa4 caused to wait for the system timer thread to join for ever.
2019-08-17 16:04:14 +02:00
Tom M
5351d9dcb9
Fix various memory leaks in the fluidsynth binary (#555) 2019-08-17 14:36:35 +02:00
Tom M
c596427949
Merge pull request #554 from FluidSynth/quiet-option
Add --quiet option to fluidsynth binary
2019-08-17 12:59:51 +02:00
Marcus Weseloh
bfe954a0fe Supress log messages < PANIC on Windows
As Windows logs to stdout by default.
2019-08-17 11:32:55 +02:00
Marcus Weseloh
1b2e61519a Add quiet mode option to fluidsynth binary
Enabling the option supresses the default welcome message and
some other text output that normally gets printed to stdout.

It also slightly changes the way the welcome message and argument
errors are handled: in case of an argument error, the welcome message
is never printed.
2019-08-17 09:51:28 +02:00
derselbst
81a86e33ab Correctly restart playback after fluid_player_stop()
Fixes #550
2019-08-15 16:21:12 +02:00
derselbst
df893bbfa4 Fix use-after-free in fluid_player_stop()
Previously, sample timers were deleted in fluid_player_stop() which caused a use-after-free when at the same time the sample timers were advanced by the synthesizer thread. This was incorrectly addressed in 5d3f727547 . Deleting sample timers is now done in delete_fluid_player(). A broken application could still crash if it does not respect the order of object creation though. At least now, this issue is properly documented.
2019-08-15 16:18:55 +02:00
derselbst
c4ebd264ca Update default issue template 2019-08-15 14:31:21 +02:00
Tom M
690f84aeeb Update issue templates 2019-08-15 14:27:48 +02:00
Tom M
f70a6321c5 fix build 2019-08-09 09:00:03 +02:00
Tom M
8dae1eebcf enable readline support if header and lib found 2019-08-09 08:59:54 +02:00
derselbst
ac6becea14 Import CI build scripts from master 2019-08-08 21:57:20 +02:00
derselbst
90c5eb05c1 Let clang only report successfully vectorized loops
too spamy otherwise, flag kept as comment for manual profiling though
2019-08-08 21:54:12 +02:00
derselbst
5167ab9967 TravisCI: execute clang-tidy-8 2019-08-08 21:54:07 +02:00
derselbst
e3ec7e8c86 Execute unit tests on MacOS 2019-08-08 21:54:00 +02:00
derselbst
3ab7e9e7ff Install additional packages for MacOS CI build 2019-08-08 21:53:40 +02:00
derselbst
6931a3446f Update TravisCI to Ubuntu Bionic 2019-08-08 21:53:35 +02:00
derselbst
f315d84f4f Remove MacOS leftovers from TravisCI 2019-08-08 21:53:30 +02:00
derselbst
03511aef3a Merge branch '2.0.x' into master 2019-08-08 19:51:44 +02:00
derselbst
b87d8b96ef Print out version of clang-tidy 2019-08-08 19:50:41 +02:00
Tom M
5c795791c1
Suppress abort() dialog on windows (#549) 2019-08-06 17:29:49 +02:00
derselbst
743601930a Fix two uninitialized memory accesses in new_fluid_synth()
In an out of memory situation, fluid_synth_t::voice and fluid_synth_t::channel may not be fully initialized, causing a NULL dereference and heap corruption in delete_fluid_synth().
2019-08-02 15:09:29 +02:00
derselbst
d8bbd56fea Restore original libinstpatch pkgconfig module name 2019-08-02 14:06:54 +02:00
derselbst
6a6015f047 Fix build if -Denable-fpe-check=1 on windows 2019-08-02 13:53:14 +02:00
derselbst
7e2ed650ca Make travis builds verbose 2019-08-02 13:53:14 +02:00
derselbst
775beba985 Add additional windows CI builds 2019-08-02 13:53:14 +02:00
derselbst
e1dc5d8f68 Correctly define DEBUG macro 2019-08-02 13:21:21 +02:00
Tom M
df0a84ec53
Add a debug CI build using MSVC
and increase verbosity of build log
2019-07-30 12:53:17 +02:00
Carlo Bramini
d6c51cd2cc Aid constant folding in fluid_rev.c (#547) 2019-07-16 17:47:25 +02:00