Still missing is the integration of the generated fluidsettings.txt,
as that requires a build script currently not available on the
server generating the public API docs.
Following the discussion about an API to pin and unpin preset samples in the sample cache here:
https://lists.nongnu.org/archive/html/fluid-dev/2020-10/msg00016.html
Short explanation of the change:
Only the default loader currently supports dynamic sample loading, so I thought it might be a good idea to keep the changes for this feature mostly contained in the default loader as well. I've added two new preset notify flags (FLUID_PRESET_PIN and FLUID_PRESET_UNPIN) that are handled by the preset->notify callback and trigger the loading and possibly unloading of the samples.
Originally, I have only marked it deprecated. But since we have an SOVERSION bump next release and because this function was only meant for internal usage, I think it's safe to remove it right now.
Proposing a new event queue for the sequencer, based on prior discussion:
https://lists.nongnu.org/archive/html/fluid-dev/2019-12/msg00001.html
With this change fluidsynth will require a C++98 compliant compiler.
Consider this as RFC, feedback is welcome.
The "pain-points" from the discussion:
#### 1. It is slow.
Done (thanks to heap sort), see runtime of `test_seq_event_queue_sort`.
#### 2. A meaningful ordering for events with the same tick has not been considered.
Done, see comments in `fluid_seq_queue.cpp`.
#### 3. Complicated implementation
Now uses one single event queue, which requires C++98. Implemented similarly to std::priority_queue by using heap sort.
The "queue" I use currently is of type `std::deque`. `deque` does not provide preallocation. `std::vector` does provide it. However, `std::deque` has the huge advantage that appending additional elements is cheap. For `std::vector` appending new elements would require to reallocate all the memory and copy it to the new array. So,
* either use `std::deque` with the risk that memory allocation may occur during `fluid_sequencer_send_at()`, or
* use `std::vector` with a preallocated pool of events and make `fluid_sequencer_send_at()` when the `vector` runs out of capacity.
Comments?
#### 4. Events that have been processed are deleted and gone.
After having thought about this more, this is the correct behavior. After events have been dispatched, they must be released to free underlying memory, see point 3. For the very rare case that a client (e.g. fluid_player) may require those events in the future, the client should be responsible for storing the events somewhere.
#### 5. The sequencer supports the system timer as alternative time source.
The conclusion from the mailing list was that the system timer can be removed. This has been done.
#### 6. Time Scaling
Time scaling can now be used for arbitrary tempo changes. The previous implementation was capable of that as well, however, the time-scale was limited to 1000. The only limitation for the scale is now >0, see `test_seq_scale`.
### Other Points
* `fluid_sequencer_remove_events()` turned out to be broken before, as it did not remove all events from the queue. This has been fixed, see `test_seq_event_queue_remove`.
* Consider the following code executed by `threadA`:
```c
fluid_sequencer_send_at(event0);
fluid_sequencer_set_time_scale(); // new scale
fluid_sequencer_send_at(event1);
```
The new scale will be definitely applied to `event1`. However, if another concurrently running `threadB` executes `fluid_sequencer_process()`, it was previously not clear, whether the new scale was also applied to event0. This depends on whether `event0` was still in the `preQueue`, and this depends on `event0.time` and the tick count that `fluid_sequencer_process()` is being called with. This has been changed. As of now, events are queued with their timestamp AS-IS. And only the latest call to `fluid_sequencer_set_time_scale()` is being considered during `fluid_sequencer_process()`. This makes the implementation very simple, i.e. no events need to be changed and the sequencer doesn't have to be locked down. On the other hand, it means that `fluid_sequencer_set_time_scale()` can only be used for tempo changes when called from the sequencer callback. In other words, if `threadA` executes the code above followed by `fluid_sequencer_process()`, `event0` and `event1` will be executed with the same tempo, which is the latest scale provided to the seq. Is this acceptable? The old implementation had the same limitation. And when looking through the internet, I only find users who call `fluid_sequencer_set_time_scale()` from the sequencer callback. Still, this is a point I'm raising for discussion.
Since sizeof(long) == 4 even on 64 bit Windose, big files cannot be
loaded natively via the ANSI C file API. This change makes fluidsynth's
file callback API use long long, which is guaranteed to be at least 64
bit wide.
Responsibility for calling fluid_sequencer_unregister_client() in case of FLUID_SEQ_UNREGISTERING events has been moved to fluid_sequencer_send_now(). In other words, a FLUID_SEQ_UNREGISTERING event now really unregisters the client, no matter how the client's callback function looks like.
Avoids leaking the sequencer clients if implementations do not unregister them explicitly.
Also fixes another memory leak if fluid_sequencer_register_fluidsynth() clients were unregistered with fluid_sequencer_unregister_client() rather than by sending an unregistering event.
This adds new LFO modulators:
- these modulators are computed on the fly, instead of using lfo lookup table. Advantages:
- Avoiding a lost of 608272 memory bytes when lfo speed is low (0.3Hz).
- Allows to diminish the lfo speed lower limit to 0.1Hz instead of 0.3Hz.
A speed of 0.1 is interesting for chorus. Using a lookup table for 0.1Hz
would require too much memory (1824816 bytes).
- Make use of first-order all-pass interpolator instead of bandlimited interpolation.
- Although lfo modulator is computed on the fly, cpu load is lower than using
lfo lookup table with bandlimited interpolator.
Also adds a stereo unit controlled by WIDTH macro. WIDTH [0..10] value define a stereo separation between left and right.
- When 0, the output is monophonic.
- When > 0 , the output is stereophonic.
WIDTH is currently fixed to maximum value to provide maximum stereo effect.
This document explains what sostenuto pedal is compared to sustain pedal. It is intended for a musician playing live. It gives information about specifications and implementation in fluidsynth.