Commit graph

2286 commits

Author SHA1 Message Date
derselbst
585396d36e Bump version to 2.1.0 RC1 2019-10-23 21:00:38 +02:00
derselbst
79e5807a14 Mention fluid_sample_set_sound_data() in API docs 2019-10-23 20:53:52 +02:00
jjceresa
ee5294c060 move fluid_profile_ref_var() (#577) 2019-10-23 19:56:22 +02:00
derselbst
18ad9df21b Bump required libinstpatch version to 1.1.0 2019-10-23 17:28:55 +02:00
jjceresa
0288466f40 Chorus enhancement. (#548)
This adds new LFO modulators:
 - these modulators are computed on the fly, instead of using lfo lookup table. Advantages:
      - Avoiding a lost of 608272 memory bytes when lfo speed is low (0.3Hz).
      - Allows to diminish the lfo speed lower limit to 0.1Hz instead of 0.3Hz.
        A speed of 0.1 is interesting for chorus. Using a lookup table for 0.1Hz
        would require too much memory (1824816 bytes).
      - Make use of first-order all-pass interpolator instead of bandlimited interpolation.
      - Although lfo modulator is computed on the fly, cpu load is lower than using
        lfo lookup table with bandlimited interpolator.

Also adds a stereo unit controlled by WIDTH macro. WIDTH [0..10] value define a stereo separation between left and right.
 - When 0, the output is monophonic.
 - When > 0 , the output is stereophonic.

 WIDTH is currently fixed to maximum value to provide maximum stereo effect.
2019-10-23 16:41:13 +02:00
derselbst
f2b7438511 TravisCI: add ppc64 and arm64 builds 2019-10-23 16:24:07 +02:00
derselbst
171f3396a4 Format fluid_synth_write_*() 2019-10-23 14:33:34 +02:00
derselbst
988ec6d799 Add proper fluid_ret_val_if_fail checks for rendering functions 2019-10-23 14:33:34 +02:00
Carlo Bramini
8aef0930c6 Speedup rendering functions (#573) 2019-10-23 13:33:22 +02:00
derselbst
eef361eb35 Update API doc of fluid_synth_noteon() 2019-10-22 18:12:50 +02:00
Tom M
64cee5537d
Handle deprecation of GTimeVal (#575)
`GTimeVal` has been deprecated in glib 2.62 . While switching to `g_get_monotonic_time()`, I realized that we could simply reuse `fluid_utime()` for that purpose.
2019-10-22 17:39:08 +02:00
derselbst
dfcf5c019f Add a unit test for fluid_synth_write_float 2019-10-22 16:08:41 +02:00
derselbst
5a42e8147f Extend comment in fluid_ct2hz_real() 2019-10-22 14:37:08 +02:00
Tom M
fa7354a336
More efficient implementation of fluid_ct2hz() (#569)
This provides a less branchy and therefore more instruction-cache-friendly version of fluid_ct2hz(), which also significantly reduces the number of floating-point comparisons.
2019-10-22 13:09:42 +02:00
derselbst
41e77afe84 Merge branch '2.0.x' into master 2019-10-22 11:39:42 +02:00
Stefan Westerfeld
50dd443c20 Fix bugs in fluid_sample_set_sound_data with copy enabled
- memset should clear all the memory
- end position should be at the end of sample data

Closes #576

Signed-off-by: Stefan Westerfeld <stefan@space.twc.de>
2019-10-21 21:03:14 +02:00
derselbst
1f2c301cc3 Build fluidsynth for Android in RelWithDebInfo 2019-10-21 15:16:35 +02:00
derselbst
ca5108d81c Fix "declaration-after-statement" in opensles driver 2019-10-21 14:35:17 +02:00
derselbst
6e45cfc308 Move declaration of fluid_alloc() to fluidsynth_priv.h
Fixes build of opensles, oboe and coreaudio.
2019-10-21 14:27:05 +02:00
derselbst
82c962afb2 Change Android build badge 2019-10-21 14:21:09 +02:00
derselbst
302dc704cd Split Mac and Windows CI build badges 2019-10-21 13:23:44 +02:00
derselbst
606c4d47b6 Turn implicit function declarations into errors 2019-10-21 13:01:50 +02:00
derselbst
34a18d2480 Update OS icons in README 2019-10-21 09:49:34 +02:00
derselbst
f891b6f2c2 Fix Android build status badge in README 2019-10-20 23:12:04 +02:00
Jon Latané
d312def0ce Android CircleCI Build (#574) 2019-10-20 23:09:23 +02:00
Carlo Bramini
6895731df2 Remove GLIB macros for int <=> pointer conversion (#572)
The synthesizer is using stdint types for a long time, perhaps for consistency, it would be worth to get rid of the GLIB macros for integer to pointer conversion and viceversa, and use just a type cast for that purpose.
2019-10-19 18:25:31 +02:00
derselbst
aafc59bde6 Fix Windows Azure Release Build 2019-10-19 18:20:09 +02:00
Tom M
cab46b40c1
Fix incorrect usage of fluid_ct2hz() (#568) 2019-10-18 21:41:43 +02:00
derselbst
3c4861c752 Add a unit test for fluid_ct2hz_real() 2019-10-18 21:03:00 +02:00
Tom M
5919be2ceb
Revise README (#566)
The readme has been revised. Most of the SoundFont related information was moved to the wiki. Obsolete documentation files have been removed.
2019-10-13 10:56:24 +02:00
derselbst
840953f54d Add more Cirrus FreeBSD CI builds 2019-10-07 13:25:12 +02:00
derselbst
bf06638178 Add missing declaration of fluid_alloc to fluid_instpatch 2019-10-05 16:55:26 +02:00
derselbst
d80c704a7b Merge branch '2.0.x' into master 2019-10-05 16:55:10 +02:00
derselbst
a94bc82a3c Initialize allocated memory to garbage
for debug builds.
2019-10-05 16:43:53 +02:00
derselbst
24e7c5090b Minor update to the synth API 2019-10-05 14:43:17 +02:00
derselbst
587fbf2e67 Fix broken previous merge.
Fixes build and closes #567.
2019-10-05 14:24:22 +02:00
derselbst
9ab3e3ab51 Merge branch '2.0.x' into master 2019-09-28 07:38:54 +02:00
derselbst
62b38b1c66 Minor typo in API docs 2019-09-27 16:53:27 +02:00
derselbst
ca7f7047ad Correctly define DEBUG macro 2019-09-27 14:05:13 +02:00
derselbst
44453ff232 Ensure the reverb engine is initialized after synth creation
The parameters (roomsize, level, etc.) of the reverb effects unit are initialized at the very end of `new_fluid_synth()` with `fluid_synth_set_reverb_full_LOCAL()`.
This however only adds an update-event to the `rvoice_mixer` queue.
The call to `fluid_synth_process_event_queue()` in `new_fluid_synth()` should make sure, that this event is dispatched and triggers the actual update.
However, the event is not dispatched immediately, because the rvoice event queue has not been committed yet, that is, a call to `fluid_rvoice_eventhandler_flush()` is missing.

So, although a reverb param initialization event has been queued, the reverb params still are garbage initialized (on Windows to some `-6.2774385622041925e+66`).

The next call to through the synth's public API will flush the queue and finally dispatch the update event, but when will it happen?

1. If the soundfont is specified as command-line argument, this call will happen before the audio driver starts rendering.
2. If the soundfont is loaded via shell command `load`, the audio driver will first start rendering audio, after updating the reverb.

Case 1. is trivial, everything works as it should.
Case 2. is interesting. Since the synth already started rendering audio by using that uninitialized reverb unit, the reverb engine's internal buffer is completely filled up with noise. Before outputting that signal to sound card, the sound is clipped to `1.0f`. That's the click we hear at the beginning. And because the reverb is so loud, the rendered audio signal stays 1.0f for quite a long time (...or always, can't tell).

Why is it not reproducible on Linux? Because GCC and Clang (AFAIK) leave all values uninitialized after allocating memory. And because malloc() often return zero-initialized memory, the reverb params seem to be nicely zero-initialized. MSVC however, always initializes memory with garbage, which is why we "hear" this resonance disaster.

Solution: Just update the reverb params via public API, which implicitly calls `fluid_rvoice_eventhandler_flush()`.

Fixes #563.
2019-09-27 14:01:40 +02:00
derselbst
9793c0def3 bump to 2.0.7 2019-09-24 16:23:55 +02:00
Tom M
17042f4dc1
Add a public wrapper function for free() (#562)
to allow proper deallocation for programming languages other than C.
2019-09-24 16:14:34 +02:00
Tom M
7fac580ae3
Merge pull request #561 from FluidSynth/synth-default-mod
Minor cleanups
2019-09-23 18:03:06 +02:00
jjceresa
22142245ca fix comment in fluid_synth_remove_default_mod() 2019-09-22 16:12:32 +02:00
jjceresa
02134d6959 optimize fluid_delete_synth() 2019-09-22 03:21:09 +02:00
jjceresa
b9421409aa optimize fluid_synth_remove_default_mod() 2019-09-22 02:56:14 +02:00
jjceresa
c4c05533bb check mode param beforehand in fluid_synth_add_default_mod() 2019-09-22 02:53:10 +02:00
jjceresa
5f6914bb34 Add Sostenuto PDF documentation (#559)
This document explains what sostenuto pedal is compared to sustain pedal. It is intended for a musician playing live. It gives information about specifications and implementation in fluidsynth.
2019-09-14 17:19:43 +03:00
derselbst
c6030874ab Merge branch '2.0.x' into master 2019-08-25 11:00:07 +02:00
derselbst
cac2c6bf84 Fix example code in the API docs
order of object creation: audio driver must be last
2019-08-25 10:59:11 +02:00