Commit graph

84 commits

Author SHA1 Message Date
Marisa Heit
b58d142dd9 Fix test cases 2022-07-24 22:47:32 -05:00
derselbst
764ceae1ef Fix Sustained voices being held after ALL_CTRL_OFF 2022-02-25 18:47:47 +01:00
derselbst
ea9758a2ed Add a unit test for ALL_CTRL_OFF 2022-02-25 18:29:31 +01:00
luz paz
e4c8ef080c Fix source comment typos
Found via `codespell -q 3 -S ChangeLog -L bloc,blocs,capela,parms,readd,seh`
2021-07-10 08:44:35 -04:00
Tom M
d709339ab5
Fix ordering of NoteOn Vel=0 events (#908) 2021-06-11 22:57:54 +02:00
Tom M
8446023255
Add more test cases for UTF8 filenames (#889) 2021-05-12 17:41:55 +02:00
Tom M
fbd9d139ec
Fix test suite on big endian architectures (#887)
Make sure to use correct amount for 16-bit generators.
2021-05-12 17:40:52 +02:00
Tom M
7b3c2b87f7
Address clang-tidy10 warnings (#860) 2021-04-27 20:28:32 +02:00
Tom M
00806600b6
fluid_compare_func_t const correctness (#858)
fluid_compare_func_t should receive const args.
2021-04-25 13:44:40 +02:00
derselbst
d2754028b4 Merge branch 'master' into refactor-and-fix-sffile-defsfont 2021-04-10 16:30:05 +02:00
Marcus Weseloh
703f158c99 Ensure that we only try to dump font loaded by the defsfont loader
No the cleanest way to check which loader created the sfont,
but as it is just a test tool, it might be good enough...
2021-04-10 15:44:14 +02:00
Marcus Weseloh
cc186512ed Add integration tests for defsfont loader
Runs the new dump_sfont utility on the test soundfonts and
compares them against the stored representation. Raise an error
if there are any differences.
2021-04-10 15:44:14 +02:00
Marcus Weseloh
736caf9d21 Add ability to get name of generator from gen index
Used in dump_sfont test utility.
2021-04-10 15:44:13 +02:00
Marcus Weseloh
522b751f4f New dump_sfont utility to output a defsfont as YAML
Intended to be used in integration tests to compare the output
against a previously generated output.
2021-04-10 15:44:13 +02:00
Tom M
8a39c5aea4
Zone Validation Test (#826)
This is my implementation of a unit test to verify the preset and instrument zone validation behaviour.
2021-04-10 15:33:12 +02:00
TotalCaesar659
a27457c32f
Update URLs to HTTPS (#796) 2021-03-08 16:46:36 +01:00
derselbst
6771f51178 Make sfont unloading test a bit more stable 2021-02-27 16:28:46 +01:00
derselbst
ad16f40325 Speed up build + tests for TravisCI 2021-02-03 21:48:59 +01:00
derselbst
e04cd572cb Merge branch '2.1.x' into master 2021-01-03 21:37:32 +01:00
Tom M
5c1cfe6a5f
Regression tests for #727 (#735)
This PR adds regression tests for #727, ensuring that soundfonts are correctly unloaded via the lazy-timer-unloading mechanism.
2021-01-03 09:42:42 +01:00
derselbst
03cf8e28f6 Add a unit test for issue 733 2021-01-03 09:41:46 +01:00
getraid-gg
1cdeebef37 Enable the use of UTF-8 filenames under Windows (#718)
While `fopen` (used through the macro `FLUID_FOPEN`) uses UTF-8 on *nix, it's restricted to ANSI on Windows. A change to enable using paths containing non-ANSI characters was suggested before in issue #128 but was rejected due to requiring large parts of both the public API and private implementation to be modified to accommodate Windows.

This PR instead changes the macro definition for `FLUID_FOPEN` from `fopen` to a new wrapper, `fluid_fopen`. This wrapper is defined in `fluidsynth_priv.h` and defined in `fluid_sys.c` (following the pattern of `fluid_alloc`). Under Windows, it converts the `const char*` UTF-8 parameters to Unicode `wchar_t*` strings using the Windows API function `MultiByteToWideChar` and opens the file using the Windows API-specific `_wfopen`. On all other platforms, it simply calls `fopen`.

The public API is unchanged. This solution will require Windows users of the API to convert UTF-16 strings to UTF-8 (which then get converted back into UTF-16 anyway), but that's still an improvement over only being able to use ANSI paths.

This PR also adds a new test, `test_utf8_open`, which tests `FLUID_FOPEN` directly and through `fluid_is_soundfont` and `fluid_synth_sfload` using a new soundfont file, `sf2/â– VintageDreamsWaves-v2â– .sf2`, which is just a copy of `VintageDreamsWaves-v2.sf2` with Unicode characters in the filename.
2020-12-22 11:30:14 +01:00
jjceresa
c9b187bd85
Fx unit api (#673)
This PR addresses #669 point 2.1.
It proposes set/get API functions to change/read fx unit parameters.
The deprecated shell commands are updated. Now the commands line have 2 parameters:
- first parameter is the fx unit index.
- second parameter is the value to apply to the fx unit.
2020-11-22 21:02:06 +01:00
derselbst
b28c0ed044 Revert "remove VintageDreamsWaves-v2.sf3"
This reverts commit a36c06cff2. We've got
explicit permission from Ian Wilson to convert it to SF3.

Addresses #701.
2020-10-31 15:42:33 +01:00
Marcus Weseloh
109c41c355
Add public API to pin and unpin presets to the sample cache (#698)
Following the discussion about an API to pin and unpin preset samples in the sample cache here:
https://lists.nongnu.org/archive/html/fluid-dev/2020-10/msg00016.html

Short explanation of the change:

Only the default loader currently supports dynamic sample loading, so I thought it might be a good idea to keep the changes for this feature mostly contained in the default loader as well. I've added two new preset notify flags (FLUID_PRESET_PIN and FLUID_PRESET_UNPIN) that are handled by the preset->notify callback and trigger the loading and possibly unloading of the samples.
2020-10-31 13:23:15 +01:00
Tom M
4c1292d8ab
Remove fluid_event_any_control_change() from public API (#674)
Originally, I have only marked it deprecated. But since we have an SOVERSION bump next release and because this function was only meant for internal usage, I think it's safe to remove it right now.
2020-09-12 10:40:57 +02:00
Tom M
0d98c47545
Revise the sequencer's event queue (#604)
Proposing a new event queue for the sequencer, based on prior discussion:
https://lists.nongnu.org/archive/html/fluid-dev/2019-12/msg00001.html

With this change fluidsynth will require a C++98 compliant compiler.

Consider this as RFC, feedback is welcome.

The "pain-points" from the discussion:

#### 1. It is slow.

Done (thanks to heap sort), see runtime of `test_seq_event_queue_sort`.

#### 2. A meaningful ordering for events with the same tick has not been considered.

Done, see comments in `fluid_seq_queue.cpp`.

#### 3. Complicated implementation

Now uses one single event queue, which requires C++98. Implemented similarly to std::priority_queue by using heap sort.

The "queue" I use currently is of type `std::deque`. `deque` does not provide preallocation. `std::vector` does provide it. However, `std::deque` has the huge advantage that appending additional elements is cheap. For `std::vector` appending new elements would require to reallocate all the memory and copy it to the new array. So,

* either use `std::deque` with the risk that memory allocation may occur during `fluid_sequencer_send_at()`, or
* use `std::vector` with a preallocated pool of events and make `fluid_sequencer_send_at()` when the `vector` runs out of capacity.

Comments?

#### 4. Events that have been processed are deleted and gone.

After having thought about this more, this is the correct behavior. After events have been dispatched, they must be released to free underlying memory, see point 3. For the very rare case that a client (e.g. fluid_player) may require those events in the future, the client should be responsible for storing the events somewhere.

#### 5. The sequencer supports the system timer as alternative time source.

The conclusion from the mailing list was that the system timer can be removed. This has been done.

#### 6. Time Scaling

Time scaling can now be used for arbitrary tempo changes. The previous implementation was capable of that as well, however, the time-scale was limited to 1000. The only limitation for the scale is now >0, see `test_seq_scale`.

### Other Points

* `fluid_sequencer_remove_events()` turned out to be broken before, as it did not remove all events from the queue. This has been fixed, see `test_seq_event_queue_remove`.

* Consider the following code executed by `threadA`:

```c
fluid_sequencer_send_at(event0);
fluid_sequencer_set_time_scale(); // new scale
fluid_sequencer_send_at(event1);
```

The new scale will be definitely applied to `event1`. However, if another concurrently running `threadB` executes `fluid_sequencer_process()`, it was previously not clear, whether the new scale was also applied to event0. This depends on whether `event0` was still in the `preQueue`, and this depends on `event0.time` and the tick count that `fluid_sequencer_process()` is being called with. This has been changed. As of now, events are queued with their timestamp AS-IS. And only the latest call to `fluid_sequencer_set_time_scale()` is being considered during `fluid_sequencer_process()`. This makes the implementation very simple, i.e. no events need to be changed and the sequencer doesn't have to be locked down. On the other hand, it means that `fluid_sequencer_set_time_scale()` can only be used for tempo changes when called from the sequencer callback. In other words, if `threadA` executes the code above followed by `fluid_sequencer_process()`, `event0` and `event1` will be executed with the same tempo, which is the latest scale provided to the seq. Is this acceptable? The old implementation had the same limitation. And when looking through the internet, I only find users who call `fluid_sequencer_set_time_scale()` from the sequencer callback. Still, this is a point I'm raising for discussion.
2020-05-26 17:16:22 +02:00
derselbst
27ad0684c6 Add regression test for #635 2020-05-23 15:30:27 +02:00
derselbst
28cde7e867 Reactivate test_preset_sample_loading 2020-05-23 14:40:41 +02:00
Tom M
2bbe9272bb
Merge pull request #614 from FluidSynth/sfsampletype
Hardening fluid_sample_validate() against invalid flag combinations
2020-02-13 17:07:57 +01:00
Tom M
af2342ac43
Solve the sequencer client unregistering problem (#610)
Responsibility for calling fluid_sequencer_unregister_client() in case of FLUID_SEQ_UNREGISTERING events has been moved to fluid_sequencer_send_now(). In other words, a FLUID_SEQ_UNREGISTERING event now really unregisters the client, no matter how the client's callback function looks like.

Avoids leaking the sequencer clients if implementations do not unregister them explicitly.

Also fixes another memory leak if fluid_sequencer_register_fluidsynth() clients were unregistered with fluid_sequencer_unregister_client() rather than by sending an unregistering event.
2020-02-01 14:32:35 +01:00
derselbst
76f4bc3db3 Add a unit test for fluid_sample_validate() 2020-01-24 15:57:08 +01:00
derselbst
a250ac2a97 Slightly extend test_sfont_loading.c 2020-01-24 13:33:41 +01:00
Tom M
3610372ae5
Workaround for jack sample rate mismatch (#607)
During the creation of a jack audio driver, it is checked whether the sample-rate of the settings object matches jack's rate. If not, it was adjusted previously via fluid_synth_set_sample_rate(). Due to the deprecation of that function and removal of real-time capability of the synth.sample-rate setting, a regression was introduced in 5fbddcecc3 causing the synth's sample-rate to be not updated.

This workaround obtains the synth via the settings instance and for now calls the deprecated sample-rate set function.
2020-01-19 15:36:15 +01:00
derselbst
ba71d6ad9e Update unregistering unit test 2020-01-18 09:51:19 +01:00
derselbst
f979c58e3c Add a unit test for fluid_sequencer_set_time_scale() 2020-01-03 20:30:09 +01:00
derselbst
7898c4f4ab Add a unit test for fluid_sequencer_send_at() 2019-12-27 10:49:25 +01:00
derselbst
dfcf5c019f Add a unit test for fluid_synth_write_float 2019-10-22 16:08:41 +02:00
Tom M
fa7354a336
More efficient implementation of fluid_ct2hz() (#569)
This provides a less branchy and therefore more instruction-cache-friendly version of fluid_ct2hz(), which also significantly reduces the number of floating-point comparisons.
2019-10-22 13:09:42 +02:00
derselbst
aafc59bde6 Fix Windows Azure Release Build 2019-10-19 18:20:09 +02:00
derselbst
3c4861c752 Add a unit test for fluid_ct2hz_real() 2019-10-18 21:03:00 +02:00
Tom M
5c795791c1
Suppress abort() dialog on windows (#549) 2019-08-06 17:29:49 +02:00
derselbst
e5dbe76d1b Fix memory leak in test_seqbind_unregister 2019-07-10 17:01:01 +02:00
derselbst
8b448ffd4b fix build with MSVC 2019-04-17 19:20:36 +02:00
derselbst
68db8f4a80 add a unit test for fluid_synth_process()
addresses #527
2019-04-14 17:22:39 +02:00
derselbst
a36c06cff2 remove VintageDreamsWaves-v2.sf3
Converting this soundfont to other formats is forbidden. Suspend
depending unit tests.
2019-03-24 17:25:57 +01:00
derselbst
9ef169cb00 fix building CoreAudio on OSX 10.4
by cleaning up fluidsynth's private includes
2019-02-15 17:55:02 +01:00
derselbst
dde52c35dd update test_sfont_loading to call fluid_is_soundfont() 2018-12-09 10:35:21 +01:00
derselbst
7b9e8de262 stop cmake from querying for a C++ compiler 2018-08-14 17:14:59 +02:00
derselbst
521e5451fc remove cmake option enable-tests
Always build unit tests instead and use cmakes OBJECT library to bypass visibility control and the value of BUILD_SHARED_LIBS.
2018-08-05 20:50:41 +02:00