If polyphony is exceeded and FluidSynth has to allocate a voice by
calling fluid_synth_free_voice_by_kill_LOCAL(), two problems occur:
1)The value returned by fluid_synth_get_active_voice_count() never
returns back to 0.
2)SoundFont samples are not unref'd properly, and therefore if an attempt is
made to unload the SoundFont, the deferred unload timer is started, and
fluid_synth_sfunload_callback() unsuccessfully tries to unload the SoundFont forever.
These 2 issues are fixed by this commit.
It could be that during runtime an older version of libinstpatch is used than the one fluidsynth was compiled against. In this case, libinstpatch will fail to load DLS fonts, because libinstpatch's initialization semantics don't match those compiled into fluidsynth.
-Werror=incompatible-pointer-types is unconditionally used since version
2.1.4 and 137a14e106. This will raise a
build failure when checking for threads on gcc 4.8:
/home/buildroot/autobuild/run/instance-3/output-1/host/bin/arm-none-linux-gnueabi-gcc --sysroot=/home/buildroot/autobuild/run/instance-3/output-1/host/arm-buildroot-linux-gnueabi/sysroot -DTESTKEYWORD=inline -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64 -Os -Wall -W -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wno-unused-parameter -Wdeclaration-after-statement -Werror=implicit-function-declaration -Werror=incompatible-pointer-types -Wbad-function-cast -Wcast-align -DNDEBUG -fPIE -o CMakeFiles/cmTC_98946.dir/CheckIncludeFile.c.o -c /home/buildroot/autobuild/run/instance-3/output-1/build/fluidsynth-2.1.4/CMakeFiles/CMakeTmp/CheckIncludeFile.c
cc1: error: -Werror=incompatible-pointer-types: no option -Wincompatible-pointer-types
Fixes:
- http://autobuild.buildroot.org/results/13cbba871db56ef8657a3d13c6ac8e1b4da0d244
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
This PR allows the reverb to pre-allocate the memory needed for the maximum sample-rate of the synth. That means that on sample rate change there are no memory allocation and the function fluid_revmodel_samplerate_change() should always return FLUID_OK.
The PR addresses discussion in #608.
Stopping `dsound `before stopping `audio thread` avoid dsound playing transient glitches between the time audio task is stopped and dsound will be released. These short trailing glitches are particularly audible when captured by a reverb connected on output.