Add VintageDreamsWaves-v2 in SF3 format and some tests for sf3 loading

This commit is contained in:
Marcus Weseloh 2018-04-11 13:58:43 -07:00
parent 3d05360f33
commit f52bbf53a4
6 changed files with 143 additions and 0 deletions

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@ -504,6 +504,7 @@ endif ( enable-readline )
if(enable-tests)
# manipulate some variables to setup a proper test env
set(TEST_SOUNDFONT "${CMAKE_SOURCE_DIR}/sf2/VintageDreamsWaves-v2.sf2")
set(TEST_SOUNDFONT_SF3 "${CMAKE_SOURCE_DIR}/sf2/VintageDreamsWaves-v2.sf3")
# force to build a static lib, in order to bypass the visibility control, allowing us
# to test fluidsynths private/internal functions

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@ -193,6 +193,9 @@
/* Soundfont to load for unit testing */
#cmakedefine TEST_SOUNDFONT "@TEST_SOUNDFONT@"
/* SF3 Soundfont to load for unit testing */
#cmakedefine TEST_SOUNDFONT_SF3 "@TEST_SOUNDFONT_SF3@"
/* Define to enable SIGFPE assertions */
#cmakedefine TRAP_ON_FPE @TRAP_ON_FPE@

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@ -10,6 +10,11 @@ ADD_FLUID_TEST(test_sfont_loading)
ADD_FLUID_TEST(test_defsfont_preset_iteration)
ADD_FLUID_TEST(test_sample_rate_change)
if ( LIBSNDFILE_HASVORBIS )
ADD_FLUID_TEST(test_sf3_sfont_loading)
ADD_FLUID_TEST(test_sf3_defsfont_preset_iteration)
endif ( LIBSNDFILE_HASVORBIS )
add_custom_target(check
COMMAND ${CMAKE_CTEST_COMMAND} -C $<CONFIG> --output-on-failure
@ -18,4 +23,7 @@ test_sample_cache
test_sfont_loading
test_defsfont_preset_iteration
test_sample_rate_change
test_sf3_sfont_loading
test_sf3_defsfont_preset_iteration
)

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@ -0,0 +1,61 @@
#include "test.h"
#include "fluidsynth.h"
#include "sfloader/fluid_sfont.h"
#include "sfloader/fluid_defsfont.h"
#include "utils/fluidsynth_priv.h"
#include "utils/fluid_list.h"
int main(void)
{
int id;
fluid_sfont_t *sfont;
fluid_list_t *list;
fluid_preset_t *preset;
fluid_preset_t *prev_preset = NULL;
fluid_defsfont_t *defsfont;
fluid_sample_t *sample;
fluid_sample_t *prev_sample = NULL;
int count = 0;
/* setup */
fluid_settings_t *settings = new_fluid_settings();
fluid_synth_t *synth = new_fluid_synth(settings);
id = fluid_synth_sfload(synth, TEST_SOUNDFONT_SF3, 1);
sfont = fluid_synth_get_sfont_by_id(synth, id);
defsfont = fluid_sfont_get_data(sfont);
/* Make sure we have the right number of presets */
fluid_sfont_iteration_start(sfont);
while ((preset = fluid_sfont_iteration_next(sfont)) != NULL) {
count++;
/* make sure we actually got a different preset */
TEST_ASSERT(preset != prev_preset);
prev_preset = preset;
}
/* VintageDreams has 136 presets */
TEST_ASSERT(count == 136);
/* Make sure we have the right number of samples */
count = 0;
for (list = defsfont->sample; list; list = fluid_list_next(list))
{
sample = fluid_list_get(list);
if (sample->data != NULL)
{
count++;
}
/* Make sure we actually got a different sample */
TEST_ASSERT(sample != prev_sample);
prev_sample = sample;
}
/* VintageDreams has 123 valid samples (one is a ROM sample and ignored) */
TEST_ASSERT(count == 123);
/* teardown */
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}

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@ -0,0 +1,70 @@
#include "test.h"
#include "fluidsynth.h"
#include "sfloader/fluid_sfont.h"
#include "utils/fluidsynth_priv.h"
int main(void)
{
int id;
fluid_sfont_t *sfont;
fluid_settings_t *settings = new_fluid_settings();
fluid_synth_t *synth = new_fluid_synth(settings);
TEST_ASSERT(settings != NULL);
TEST_ASSERT(synth != NULL);
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
FLUID_LOG(FLUID_INFO, "Attempt to open %s", TEST_SOUNDFONT_SF3);
// load a sfont to synth
TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT_SF3, 1));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
sfont = fluid_synth_get_sfont_by_id(synth, id);
TEST_ASSERT(sfont != NULL);
// this is still the same filename as we've put in
TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT_SF3, fluid_sfont_get_name(sfont)) == 0);
TEST_ASSERT(fluid_sfont_get_id(sfont) == id);
// still the same id?
TEST_ASSERT(fluid_synth_sfreload(synth, id) == id);
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
sfont = fluid_synth_get_sfont_by_id(synth, id);
TEST_ASSERT(sfont != NULL);
// still the same filename?
TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT_SF3, fluid_sfont_get_name(sfont)) == 0);
// correct id stored?
TEST_ASSERT(fluid_sfont_get_id(sfont) == id);
// remove the sfont without deleting
TEST_SUCCESS(fluid_synth_remove_sfont(synth, sfont));
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
// re-add the sfont without deleting
TEST_SUCCESS(id = fluid_synth_add_sfont(synth, sfont));
// one sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
// destroy the sfont
TEST_SUCCESS(fluid_synth_sfunload(synth, id, 0));
// no sfont loaded
TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
return EXIT_SUCCESS;
}