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Add VintageDreamsWaves-v2 in SF3 format and some tests for sf3 loading
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6 changed files with 143 additions and 0 deletions
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@ -504,6 +504,7 @@ endif ( enable-readline )
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if(enable-tests)
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# manipulate some variables to setup a proper test env
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set(TEST_SOUNDFONT "${CMAKE_SOURCE_DIR}/sf2/VintageDreamsWaves-v2.sf2")
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set(TEST_SOUNDFONT_SF3 "${CMAKE_SOURCE_DIR}/sf2/VintageDreamsWaves-v2.sf3")
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# force to build a static lib, in order to bypass the visibility control, allowing us
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# to test fluidsynths private/internal functions
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BIN
sf2/VintageDreamsWaves-v2.sf3
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BIN
sf2/VintageDreamsWaves-v2.sf3
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Binary file not shown.
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@ -193,6 +193,9 @@
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/* Soundfont to load for unit testing */
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#cmakedefine TEST_SOUNDFONT "@TEST_SOUNDFONT@"
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/* SF3 Soundfont to load for unit testing */
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#cmakedefine TEST_SOUNDFONT_SF3 "@TEST_SOUNDFONT_SF3@"
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/* Define to enable SIGFPE assertions */
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#cmakedefine TRAP_ON_FPE @TRAP_ON_FPE@
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@ -10,6 +10,11 @@ ADD_FLUID_TEST(test_sfont_loading)
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ADD_FLUID_TEST(test_defsfont_preset_iteration)
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ADD_FLUID_TEST(test_sample_rate_change)
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if ( LIBSNDFILE_HASVORBIS )
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ADD_FLUID_TEST(test_sf3_sfont_loading)
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ADD_FLUID_TEST(test_sf3_defsfont_preset_iteration)
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endif ( LIBSNDFILE_HASVORBIS )
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add_custom_target(check
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COMMAND ${CMAKE_CTEST_COMMAND} -C $<CONFIG> --output-on-failure
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@ -18,4 +23,7 @@ test_sample_cache
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test_sfont_loading
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test_defsfont_preset_iteration
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test_sample_rate_change
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test_sf3_sfont_loading
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test_sf3_defsfont_preset_iteration
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)
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61
test/test_sf3_defsfont_preset_iteration.c
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61
test/test_sf3_defsfont_preset_iteration.c
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@ -0,0 +1,61 @@
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#include "test.h"
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#include "fluidsynth.h"
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#include "sfloader/fluid_sfont.h"
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#include "sfloader/fluid_defsfont.h"
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#include "utils/fluidsynth_priv.h"
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#include "utils/fluid_list.h"
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int main(void)
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{
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int id;
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fluid_sfont_t *sfont;
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fluid_list_t *list;
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fluid_preset_t *preset;
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fluid_preset_t *prev_preset = NULL;
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fluid_defsfont_t *defsfont;
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fluid_sample_t *sample;
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fluid_sample_t *prev_sample = NULL;
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int count = 0;
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/* setup */
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fluid_settings_t *settings = new_fluid_settings();
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fluid_synth_t *synth = new_fluid_synth(settings);
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id = fluid_synth_sfload(synth, TEST_SOUNDFONT_SF3, 1);
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sfont = fluid_synth_get_sfont_by_id(synth, id);
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defsfont = fluid_sfont_get_data(sfont);
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/* Make sure we have the right number of presets */
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fluid_sfont_iteration_start(sfont);
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while ((preset = fluid_sfont_iteration_next(sfont)) != NULL) {
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count++;
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/* make sure we actually got a different preset */
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TEST_ASSERT(preset != prev_preset);
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prev_preset = preset;
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}
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/* VintageDreams has 136 presets */
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TEST_ASSERT(count == 136);
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/* Make sure we have the right number of samples */
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count = 0;
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for (list = defsfont->sample; list; list = fluid_list_next(list))
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{
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sample = fluid_list_get(list);
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if (sample->data != NULL)
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{
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count++;
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}
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/* Make sure we actually got a different sample */
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TEST_ASSERT(sample != prev_sample);
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prev_sample = sample;
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}
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/* VintageDreams has 123 valid samples (one is a ROM sample and ignored) */
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TEST_ASSERT(count == 123);
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/* teardown */
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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70
test/test_sf3_sfont_loading.c
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70
test/test_sf3_sfont_loading.c
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@ -0,0 +1,70 @@
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#include "test.h"
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#include "fluidsynth.h"
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#include "sfloader/fluid_sfont.h"
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#include "utils/fluidsynth_priv.h"
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int main(void)
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{
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int id;
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fluid_sfont_t *sfont;
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fluid_settings_t *settings = new_fluid_settings();
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fluid_synth_t *synth = new_fluid_synth(settings);
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TEST_ASSERT(settings != NULL);
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TEST_ASSERT(synth != NULL);
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// no sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
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FLUID_LOG(FLUID_INFO, "Attempt to open %s", TEST_SOUNDFONT_SF3);
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// load a sfont to synth
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TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT_SF3, 1));
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// one sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
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sfont = fluid_synth_get_sfont_by_id(synth, id);
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TEST_ASSERT(sfont != NULL);
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// this is still the same filename as we've put in
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TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT_SF3, fluid_sfont_get_name(sfont)) == 0);
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TEST_ASSERT(fluid_sfont_get_id(sfont) == id);
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// still the same id?
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TEST_ASSERT(fluid_synth_sfreload(synth, id) == id);
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// one sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
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sfont = fluid_synth_get_sfont_by_id(synth, id);
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TEST_ASSERT(sfont != NULL);
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// still the same filename?
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TEST_ASSERT(FLUID_STRCMP(TEST_SOUNDFONT_SF3, fluid_sfont_get_name(sfont)) == 0);
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// correct id stored?
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TEST_ASSERT(fluid_sfont_get_id(sfont) == id);
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// remove the sfont without deleting
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TEST_SUCCESS(fluid_synth_remove_sfont(synth, sfont));
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// no sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
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// re-add the sfont without deleting
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TEST_SUCCESS(id = fluid_synth_add_sfont(synth, sfont));
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// one sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 1);
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// destroy the sfont
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TEST_SUCCESS(fluid_synth_sfunload(synth, id, 0));
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// no sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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