Merge pull request #264 from FluidSynth/register-adriver

support for registering audio drivers based on actual needs
This commit is contained in:
Tom M 2017-11-22 14:03:52 +01:00 committed by GitHub
commit e50dd8ed4c
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 269 additions and 58 deletions

View file

@ -95,6 +95,7 @@ Changes in FluidSynth 2.0.0 concerning developers:
- add fluid_synth_add_default_mod() for manipulating default modulators
- add individual reverb setters: fluid_synth_set_reverb_roomsize(), fluid_synth_set_reverb_damp(), fluid_synth_set_reverb_width(), fluid_synth_set_reverb_level()
- add individual chorus setters: fluid_synth_set_chorus_nr(), fluid_synth_set_chorus_level(), fluid_synth_set_chorus_speed(), fluid_synth_set_chorus_depth(), fluid_synth_set_chorus_type()
- add a function for registering audio drivers based on acutal needs: fluid_audio_driver_register()
- introduce a separate data type for sequencer client IDs: #fluid_seq_id_t
@ -788,3 +789,8 @@ Example of a simple metronome using the MIDI sequencer API
\example fluidsynth_arpeggio.c
Example of an arpeggio generated using the MIDI sequencer API
*/
/*!
\example fluidsynth_register_adriver.c
Example of how to register audio drivers using fluid_audio_driver_register() (advanced users only)
*/

View file

@ -0,0 +1,60 @@
/**
* This is a simple C99 program that demonstrates the usage of fluid_audio_driver_register()
*
* There are 3 calls to fluid_audio_driver_register(), i.e. 3 iterations:
* First the alsa driver is registered and created, followed by the jack and portaudio driver.
*
* The usual usecase would be to call fluid_audio_driver_register() only once providing the audio drivers needed during fluidsynth usage.
* If necessary however fluid_audio_driver_register() can be called multiple times as demonstrated here.
* Therefore the user must make sure to delete all fluid-instances of any kind before making the call to fluid_audio_driver_register().
* Else the behaviour is undefined and the application is likely to crash.
*/
#include <stdio.h>
#include <fluidsynth.h>
int main()
{
const char* DRV[] = { "alsa", "jack", "portaudio" };
const char* adrivers[2];
for(int i=0; i<sizeof(DRV)/sizeof(DRV[0]); i++)
{
adrivers[0] = DRV[i];
/* register any other driver you need
*
* adrivers[X] = "whatever";
*/
adrivers[1] = NULL; /* NULL terminate the array */
/* register those audio drivers. Note that at this time no fluidsynth objects are alive! */
int res = fluid_audio_driver_register(adrivers);
if(res != FLUID_OK)
{
puts("adriver reg err");
return -1;
}
fluid_settings_t* settings = new_fluid_settings();
res = fluid_settings_setstr(settings, "audio.driver", DRV[i]);
if(res != FLUID_OK)
{
puts("audio.driver set err");
return -1;
}
fluid_synth_t* synth = new_fluid_synth(settings);
fluid_audio_driver_t* ad = new_fluid_audio_driver(settings, synth);
/*
* ~~~ Do your daily business here ~~~
*/
delete_fluid_audio_driver(ad);
delete_fluid_synth(synth);
delete_fluid_settings(settings);
/* everything cleaned up, fluid_audio_driver_register() can be called again if needed */
}
return 0;
}

View file

@ -69,6 +69,8 @@ FLUIDSYNTH_API int fluid_file_renderer_process_block(fluid_file_renderer_t* dev)
FLUIDSYNTH_API void delete_fluid_file_renderer(fluid_file_renderer_t* dev);
FLUIDSYNTH_API int fluid_file_set_encoding_quality(fluid_file_renderer_t* dev, double q);
FLUIDSYNTH_API int fluid_audio_driver_register(const char** adrivers);
#ifdef __cplusplus
}
#endif

View file

@ -118,81 +118,150 @@ fluid_audio_driver_t* new_fluid_file_audio_driver(fluid_settings_t* settings,
void delete_fluid_file_audio_driver(fluid_audio_driver_t* p);
#endif
/* Available audio drivers, listed in order of preference */
static const fluid_audriver_definition_t fluid_audio_drivers[] = {
#if JACK_SUPPORT
{ "jack",
new_fluid_jack_audio_driver,
new_fluid_jack_audio_driver2,
delete_fluid_jack_audio_driver,
#define JACK_DEF_INIT \
{ "jack", \
new_fluid_jack_audio_driver, \
new_fluid_jack_audio_driver2, \
delete_fluid_jack_audio_driver, \
fluid_jack_audio_driver_settings },
#else
#define JACK_DEF_INIT
#endif
#if ALSA_SUPPORT
{ "alsa",
new_fluid_alsa_audio_driver,
new_fluid_alsa_audio_driver2,
delete_fluid_alsa_audio_driver,
#define ALSA_DEF_INIT \
{ "alsa", \
new_fluid_alsa_audio_driver, \
new_fluid_alsa_audio_driver2, \
delete_fluid_alsa_audio_driver, \
fluid_alsa_audio_driver_settings },
#else
#define ALSA_DEF_INIT
#endif
#if OSS_SUPPORT
{ "oss",
new_fluid_oss_audio_driver,
new_fluid_oss_audio_driver2,
delete_fluid_oss_audio_driver,
#define OSS_DEF_INIT \
{ "oss", \
new_fluid_oss_audio_driver, \
new_fluid_oss_audio_driver2, \
delete_fluid_oss_audio_driver, \
fluid_oss_audio_driver_settings },
#else
#define OSS_DEF_INIT
#endif
#if PULSE_SUPPORT
{ "pulseaudio",
new_fluid_pulse_audio_driver,
new_fluid_pulse_audio_driver2,
delete_fluid_pulse_audio_driver,
#define PULSE_DEF_INIT \
{ "pulseaudio", \
new_fluid_pulse_audio_driver, \
new_fluid_pulse_audio_driver2, \
delete_fluid_pulse_audio_driver, \
fluid_pulse_audio_driver_settings },
#else
#define PULSE_DEF_INIT
#endif
#if COREAUDIO_SUPPORT
{ "coreaudio",
new_fluid_core_audio_driver,
new_fluid_core_audio_driver2,
delete_fluid_core_audio_driver,
#define COREAUDIO_DEF_INIT \
{ "coreaudio", \
new_fluid_core_audio_driver, \
new_fluid_core_audio_driver2, \
delete_fluid_core_audio_driver, \
fluid_core_audio_driver_settings },
#else
#define COREAUDIO_DEF_INIT
#endif
#if DSOUND_SUPPORT
{ "dsound",
new_fluid_dsound_audio_driver,
NULL,
delete_fluid_dsound_audio_driver,
#define DSOUND_DEF_INIT \
{ "dsound", \
new_fluid_dsound_audio_driver, \
NULL, \
delete_fluid_dsound_audio_driver, \
fluid_dsound_audio_driver_settings },
#else
#define DSOUND_DEF_INIT
#endif
#if PORTAUDIO_SUPPORT
{ "portaudio",
new_fluid_portaudio_driver,
NULL,
delete_fluid_portaudio_driver,
#define PORTAUDIO_DEF_INIT \
{ "portaudio", \
new_fluid_portaudio_driver, \
NULL, \
delete_fluid_portaudio_driver, \
fluid_portaudio_driver_settings },
#else
#define PORTAUDIO_DEF_INIT
#endif
#if SNDMAN_SUPPORT
{ "sndman",
new_fluid_sndmgr_audio_driver,
new_fluid_sndmgr_audio_driver2,
delete_fluid_sndmgr_audio_driver,
#define SNDMAN_DEF_INIT \
{ "sndman", \
new_fluid_sndmgr_audio_driver, \
new_fluid_sndmgr_audio_driver2, \
delete_fluid_sndmgr_audio_driver, \
NULL },
#else
#define SNDMAN_DEF_INIT
#endif
#if DART_SUPPORT
{ "dart",
new_fluid_dart_audio_driver,
NULL,
delete_fluid_dart_audio_driver,
#define DART_DEF_INIT \
{ "dart", \
new_fluid_dart_audio_driver, \
NULL, \
delete_fluid_dart_audio_driver, \
fluid_dart_audio_driver_settings },
#else
#define DART_DEF_INIT
#endif
#if AUFILE_SUPPORT
{ "file",
new_fluid_file_audio_driver,
NULL,
delete_fluid_file_audio_driver,
#define AUFILE_DEF_INIT \
{ "file", \
new_fluid_file_audio_driver, \
NULL, \
delete_fluid_file_audio_driver, \
NULL },
#else
#define AUFILE_DEF_INIT
#endif
#define AVAILABLE_AUDRIVERS \
JACK_DEF_INIT \
ALSA_DEF_INIT \
OSS_DEF_INIT \
PULSE_DEF_INIT \
COREAUDIO_DEF_INIT \
DSOUND_DEF_INIT \
PORTAUDIO_DEF_INIT \
SNDMAN_DEF_INIT \
DART_DEF_INIT \
AUFILE_DEF_INIT
/* fluid_audio_drivers_template is a compile-constant template containing all audio drivers
* fluidsynth has been built with
*
* fluid_audio_drivers contains all the drivers registered for usage with
* fluid_audio_driver_register()
*
* To maintain backwards compatibility, all available drivers are initially registered, so
* this must be the same as fluid_audio_drivers_template. But arrays are unassignable in C
* and copying them at runtime with memcpy in fluid_audio_driver_settings() wouldnt be
* threadsafe. So use this ugly macro hack to initialize both equally at compiletime.
*/
static const fluid_audriver_definition_t fluid_audio_drivers_template[] =
{
AVAILABLE_AUDRIVERS
};
static fluid_audriver_definition_t fluid_audio_drivers[] =
{
AVAILABLE_AUDRIVERS
};
void fluid_audio_driver_settings(fluid_settings_t* settings)
@ -274,7 +343,7 @@ void fluid_audio_driver_settings(fluid_settings_t* settings)
fluid_settings_add_option(settings, "audio.driver", "file");
#endif
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
if (fluid_audio_drivers[i].settings != NULL) {
fluid_audio_drivers[i].settings(settings);
}
@ -299,7 +368,7 @@ new_fluid_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
char* name;
char *allnames;
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
if (fluid_settings_str_equal(settings, "audio.driver", fluid_audio_drivers[i].name)) {
FLUID_LOG(FLUID_DBG, "Using '%s' audio driver", fluid_audio_drivers[i].name);
driver = (*fluid_audio_drivers[i].new)(settings, synth);
@ -340,7 +409,7 @@ new_fluid_audio_driver2(fluid_settings_t* settings, fluid_audio_func_t func, voi
fluid_audio_driver_t* driver = NULL;
char* name;
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
if (fluid_settings_str_equal(settings, "audio.driver", fluid_audio_drivers[i].name) &&
(fluid_audio_drivers[i].new2 != NULL)) {
FLUID_LOG(FLUID_DBG, "Using '%s' audio driver", fluid_audio_drivers[i].name);
@ -371,10 +440,84 @@ delete_fluid_audio_driver(fluid_audio_driver_t* driver)
unsigned int i;
fluid_return_if_fail(driver != NULL);
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
if (fluid_audio_drivers[i].name == driver->name) {
fluid_audio_drivers[i].free(driver);
/* iterate over fluid_audio_drivers_template to ensure deleting even drivers currently not registered */
for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers_template); i++) {
if (fluid_audio_drivers_template[i].name == driver->name) {
fluid_audio_drivers_template[i].free(driver);
return;
}
}
}
/**
* @brief Registers audio drivers to use
*
* When creating a settings instance with new_fluid_settings(), all audio drivers are initialized once.
* In the past this has caused segfaults and application crashes due to buggy soundcard drivers.
*
* This function enables the user to only initialize specific audio drivers when settings instances are created.
* Therefore pass a NULL-terminated array of C-strings containing the \c names of audio drivers to register
* for the usage with fluidsynth.
* The \c names are the same as being used for the \c audio.driver setting.
*
* By default all audio drivers fluidsynth has been compiled with are registered, so calling this function is optional.
*
* @warning This function may only be called if no thread is residing in fluidsynth's API and no instances of any kind
* are alive (e.g. as it would be the case right after fluidsynth's inital creation). Else the behaviour is undefined.
* Furtermore any attempt of using audio drivers that have not been registered is undefined behaviour!
*
* @param adrivers NULL-terminated array of audio drivers to register. Pass NULL to register all available drivers.
* @return #FLUID_OK if all the audio drivers requested by the user are supported by fluidsynth and have been
* successfully registered. Otherwise #FLUID_FAILED is returned and ALL available audio drivers are registered instead.
*
* @note This function is not thread safe and will never be!
*/
int fluid_audio_driver_register(const char** adrivers)
{
unsigned int i=0, add=0;
int res = FLUID_FAILED;
if(adrivers == NULL)
{
res = FLUID_OK;
goto cleanup;
}
else
{
FLUID_MEMSET(fluid_audio_drivers, 0, sizeof(fluid_audio_drivers));
for(i=0; adrivers[i] != NULL; i++)
{
unsigned int j;
/* search the requested audio driver in the template and copy it over if found */
for (j = 0; j < FLUID_N_ELEMENTS(fluid_audio_drivers_template); j++)
{
if (FLUID_STRCMP(adrivers[i], fluid_audio_drivers_template[j].name) == 0)
{
FLUID_MEMCPY(&fluid_audio_drivers[add], &fluid_audio_drivers_template[j], sizeof(fluid_audio_drivers[add]));
add++;
break;
}
}
if(j >= FLUID_N_ELEMENTS(fluid_audio_drivers_template))
{
/* requested driver not found, failure */
goto cleanup;
}
}
}
if(i >= FLUID_N_ELEMENTS(fluid_audio_drivers_template))
{
/* user requested more drivers than this build of fluidsynth supports, failure */
goto cleanup;
}
res = FLUID_OK;
return res;
cleanup:
FLUID_MEMCPY(fluid_audio_drivers, fluid_audio_drivers_template, sizeof(fluid_audio_drivers));
return res;
}