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update test_sfont_loading to call fluid_is_soundfont()
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@ -21,6 +21,8 @@ int main(void)
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// no sfont loaded
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TEST_ASSERT(fluid_synth_sfcount(synth) == 0);
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TEST_ASSERT(fluid_is_soundfont(TEST_SOUNDFONT) == TRUE);
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// load a sfont to synth
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TEST_SUCCESS(id = fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
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// one sfont loaded
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