mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2024-12-11 05:11:33 +00:00
yet another sample loop fix
This commit is contained in:
parent
cbd3efc7c5
commit
c149678912
1 changed files with 2 additions and 1 deletions
|
@ -3171,7 +3171,7 @@ fixup_sample (SFData * sf)
|
|||
/* The SoundFont 2.4 spec defines the loop start index as the first sample point of the loop */
|
||||
inv_start = (sam->loopstart < sam->start) || (sam->loopstart >= sam->loopend);
|
||||
/* while loop end is the first point AFTER the last sample of the loop */
|
||||
inv_end = (sam->loopend > sam->end+1) || (sam->loopstart >= sam->loopend);
|
||||
inv_end = (sam->loopend > sam->end) || (sam->loopstart >= sam->loopend);
|
||||
|
||||
/* if sample is not a ROM sample and end is over the sample data chunk
|
||||
or sam start is greater than 4 less than the end (at least 4 samples) */
|
||||
|
@ -3203,6 +3203,7 @@ fixup_sample (SFData * sf)
|
|||
{
|
||||
FLUID_LOG (FLUID_DBG, _("Sample '%s' has invalid loop stop '%d',"
|
||||
" setting to sample stop at '%d'-1"), sam->name, sam->loopend, sam->end);
|
||||
/* since sam->end points after valid sample data, set loopend to last sample available */
|
||||
sam->loopend = sam->end - 1;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue