diff --git a/fluidsynth/winbuild/fluidsynth.dsw b/fluidsynth/winbuild/fluidsynth.dsw new file mode 100644 index 00000000..33ae406f --- /dev/null +++ b/fluidsynth/winbuild/fluidsynth.dsw @@ -0,0 +1,56 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "fluidsynth"=".\fluidsynth\fluidsynth.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ + Begin Project Dependency + Project_Dep_Name fluidsynth_dll + End Project Dependency +}}} + +############################################################################### + +Project: "fluidsynth_dll"=".\fluidsynth_dll\fluidsynth_dll.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "fluidsynth_lib"=".\fluidsynth_lib\fluidsynth_lib.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/fluidsynth/winbuild/fluidsynth/fluidsynth.dsp b/fluidsynth/winbuild/fluidsynth/fluidsynth.dsp new file mode 100644 index 00000000..9c666337 --- /dev/null +++ b/fluidsynth/winbuild/fluidsynth/fluidsynth.dsp @@ -0,0 +1,90 @@ +# Microsoft Developer Studio Project File - Name="fluidsynth" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=fluidsynth - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "fluidsynth.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "fluidsynth.mak" CFG="fluidsynth - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "fluidsynth - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "fluidsynth - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "fluidsynth - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib /nologo /subsystem:console /machine:I386 /out:"../fluidsynth.exe" + +!ELSEIF "$(CFG)" == "fluidsynth - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /out:"../fluidsynth_debug.exe" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "fluidsynth - Win32 Release" +# Name "fluidsynth - Win32 Debug" +# Begin Source File + +SOURCE=..\..\src\fluidsynth.c +# End Source File +# End Target +# End Project diff --git a/fluidsynth/winbuild/fluidsynth_dll/fluidsynth_dll.dsp b/fluidsynth/winbuild/fluidsynth_dll/fluidsynth_dll.dsp new file mode 100644 index 00000000..51292eb3 --- /dev/null +++ b/fluidsynth/winbuild/fluidsynth_dll/fluidsynth_dll.dsp @@ -0,0 +1,315 @@ +# Microsoft Developer Studio Project File - Name="fluidsynth_dll" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=fluidsynth_dll - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "fluidsynth_dll.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "fluidsynth_dll.mak" CFG="fluidsynth_dll - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "fluidsynth_dll - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "fluidsynth_dll - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "fluidsynth_dll - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLUIDSYNTH_DLL_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLUIDSYNTH_DLL_EXPORTS" /D "FLUIDSYNTH_SEQ_DLL_EXPORTS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib winmm.lib /nologo /dll /machine:I386 /out:"../fluidsynth.dll" + +!ELSEIF "$(CFG)" == "fluidsynth_dll - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLUIDSYNTH_DLL_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "FLUIDSYNTH_DLL_EXPORTS" /D "FLUIDSYNTH_SEQ_DLL_EXPORTS" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib dsound.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"../fluidsynth_debug.dll" /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "fluidsynth_dll - Win32 Release" +# Name "fluidsynth_dll - Win32 Debug" +# Begin Source File + +SOURCE=..\..\src\config_win32.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_adriver.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_adriver.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chan.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chan.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chorus.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chorus.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_cmd.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_cmd.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_conv.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_conv.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_defsfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_defsfont.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_dll.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_dsound.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_event.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_event_priv.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_gen.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_gen.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_hash.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_hash.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_io.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_io.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_list.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_list.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_mdriver.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_mdriver.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_midi.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_midi.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_midi_router.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_midi_router.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_mod.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_mod.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_phase.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_ramsfont.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_ramsfont.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_rev.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_rev.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_seq.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_seqbind.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_settings.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_settings.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_sse.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_strtok.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_strtok.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_synth.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_synth.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_sys.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_sys.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_tuning.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_tuning.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_voice.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_voice.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_winmidi.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluidsynth.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluidsynth_priv.h +# End Source File +# End Target +# End Project diff --git a/fluidsynth/winbuild/fluidsynth_lib/fluidsynth_lib.dsp b/fluidsynth/winbuild/fluidsynth_lib/fluidsynth_lib.dsp new file mode 100644 index 00000000..e47215ab --- /dev/null +++ b/fluidsynth/winbuild/fluidsynth_lib/fluidsynth_lib.dsp @@ -0,0 +1,304 @@ +# Microsoft Developer Studio Project File - Name="fluidsynth_lib" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=fluidsynth_lib - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "fluidsynth_lib.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "fluidsynth_lib.mak" CFG="fluidsynth_lib - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "fluidsynth_lib - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "fluidsynth_lib - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "fluidsynth_lib - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FLUIDSYNTH_NOT_A_DLL" /YX /FD /c +# ADD BASE RSC /l 0x40c /d "NDEBUG" +# ADD RSC /l 0x40c /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\fluidsynth_lib.lib" + +!ELSEIF "$(CFG)" == "fluidsynth_lib - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "FLUIDSYNTH_NOT_A_DLL" /YX /FD /GZ /c +# ADD BASE RSC /l 0x40c /d "_DEBUG" +# ADD RSC /l 0x40c /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo /out:"..\fluidsynth_lib_debug.lib" + +!ENDIF + +# Begin Target + +# Name "fluidsynth_lib - Win32 Release" +# Name "fluidsynth_lib - Win32 Debug" +# Begin Source File + +SOURCE=..\..\src\config_win32.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_adriver.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_adriver.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chan.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chan.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chorus.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_chorus.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_cmd.c +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_cmd.h +# End Source File +# Begin Source File + +SOURCE=..\..\src\fluid_conv.c +# End Source File +# Begin Source File + 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