mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2024-11-10 15:01:40 +00:00
make dsound driver using the desktop window handle (#269)
* Dsound driver is now making use of an already existing window handle: the desktop window * Removing of fluid_dll.c because it has becoming useless * avoid a potential deadlock when calling functions within DllMain()
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2aa612b764
commit
be6e1ab88a
3 changed files with 4 additions and 157 deletions
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@ -76,7 +76,7 @@ if ( PORTAUDIO_SUPPORT )
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endif ( PORTAUDIO_SUPPORT )
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if ( WINDOWS_SUPPORT )
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set ( fluid_windows_SOURCES fluid_dll.c drivers/fluid_dsound.c drivers/fluid_winmidi.c )
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set ( fluid_windows_SOURCES drivers/fluid_dsound.c drivers/fluid_winmidi.c )
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endif ( WINDOWS_SUPPORT )
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if ( OSS_SUPPORT )
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@ -35,12 +35,8 @@ new_fluid_dsound_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth);
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void delete_fluid_dsound_audio_driver(fluid_audio_driver_t* data);
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DWORD WINAPI fluid_dsound_audio_run(LPVOID lpParameter);
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HWND fluid_win32_get_window(void);
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char* fluid_win32_error(HRESULT hr);
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#define FLUID_HINSTANCE ((HINSTANCE)fluid_get_hinstance())
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typedef struct {
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fluid_audio_driver_t driver;
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LPDIRECTSOUND direct_sound;
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@ -109,21 +105,7 @@ new_fluid_dsound_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
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double sample_rate;
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int periods, period_size;
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fluid_dsound_devsel_t devsel;
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/* check if the globals are initialized */
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if (FLUID_HINSTANCE == NULL) {
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FLUID_LOG(FLUID_ERR, "FluidSynth hinstance not set, which is needed for DirectSound");
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return NULL;
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}
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/*
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if (fluid_wnd == NULL) {
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if (fluid_win32_create_window() != 0) {
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FLUID_LOG(FLUID_ERR, "Couldn't create window needed for DirectSound");
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return NULL;
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}
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}
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*/
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/* create and clear the driver data */
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dev = FLUID_NEW(fluid_dsound_audio_driver_t);
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if (dev == NULL) {
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@ -131,7 +113,6 @@ new_fluid_dsound_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
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return NULL;
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}
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FLUID_MEMSET(dev, 0, sizeof(fluid_dsound_audio_driver_t));
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dev->synth = synth;
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dev->cont = 1;
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@ -182,8 +163,8 @@ new_fluid_dsound_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
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FLUID_LOG(FLUID_ERR, "Failed to create the DirectSound object");
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goto error_recovery;
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}
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hr = IDirectSound_SetCooperativeLevel(dev->direct_sound, fluid_win32_get_window(), DSSCL_PRIORITY);
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hr = IDirectSound_SetCooperativeLevel(dev->direct_sound, GetDesktopWindow(), DSSCL_PRIORITY);
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if (hr != DS_OK) {
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FLUID_LOG(FLUID_ERR, "Failed to set the cooperative level");
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goto error_recovery;
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@ -301,7 +282,6 @@ void delete_fluid_dsound_audio_driver(fluid_audio_driver_t* d)
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if (dev->direct_sound != NULL) {
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IDirectSound_Release(dev->direct_sound);
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}
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FLUID_FREE(dev);
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}
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133
src/fluid_dll.c
133
src/fluid_dll.c
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@ -1,133 +0,0 @@
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/* FluidSynth - A Software Synthesizer
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*
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* Copyright (C) 2003 Peter Hanappe and others.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public License
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* as published by the Free Software Foundation; either version 2.1 of
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* the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA
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*/
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#ifdef WIN32
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#include "fluidsynth_priv.h"
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#include "fluid_sys.h"
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static HINSTANCE fluid_hinstance = NULL;
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static HWND fluid_wnd = NULL;
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static int fluid_refCount = 0;
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int fluid_win32_create_window(void);
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void fluid_win32_destroy_window(void);
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HWND fluid_win32_get_window(void);
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#ifndef FLUIDSYNTH_NOT_A_DLL
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BOOL WINAPI DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
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{
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FLUID_LOG(FLUID_DBG, "DllMain");
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switch (ul_reason_for_call) {
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case DLL_PROCESS_ATTACH:
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fluid_refCount++;
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if (1 == fluid_refCount) {
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fluid_set_hinstance((void*) hModule);
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fluid_win32_create_window();
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}
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break;
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case DLL_PROCESS_DETACH:
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fluid_refCount--;
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if (fluid_refCount == 0) {
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fluid_win32_destroy_window();
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}
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break;
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}
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return TRUE;
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}
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#endif
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/**
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* Set the handle to the instance of the application on the Windows platform.
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* @param Application instance pointer
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*
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* The handle is needed to open DirectSound.
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*/
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void fluid_set_hinstance(void* hinstance)
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{
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if (fluid_hinstance == NULL) {
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fluid_hinstance = (HINSTANCE) hinstance;
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FLUID_LOG(FLUID_DBG, "DLL instance = %d", (int) fluid_hinstance);
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}
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}
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/**
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* Get the handle to the instance of the application on the Windows platform.
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* @return Application instance pointer or NULL if not set
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*/
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void* fluid_get_hinstance(void)
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{
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return (void*) fluid_hinstance;
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}
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static long FAR PASCAL fluid_win32_wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message) {
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case WM_CREATE:
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break;
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case WM_DESTROY:
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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break;
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}
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return(0L);
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}
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int fluid_win32_create_window(void)
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{
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WNDCLASS myClass;
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myClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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myClass.hIcon = NULL;
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myClass.lpszMenuName = (LPSTR) NULL;
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myClass.lpszClassName = (LPSTR) "FluidSynth";
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myClass.hbrBackground = (HBRUSH)(COLOR_WINDOW);
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myClass.hInstance = fluid_hinstance;
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myClass.style = CS_GLOBALCLASS;
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myClass.lpfnWndProc = fluid_win32_wndproc;
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myClass.cbClsExtra = 0;
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myClass.cbWndExtra = 0;
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if (!RegisterClass(&myClass)) {
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return -100;
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}
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fluid_wnd = CreateWindow((LPSTR) "FluidSynth", (LPSTR) "FluidSynth", WS_OVERLAPPEDWINDOW,
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CW_USEDEFAULT, CW_USEDEFAULT, 400, 300, (HWND) NULL, (HMENU) NULL,
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fluid_hinstance, (LPSTR) NULL);
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if (fluid_wnd == NULL) {
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FLUID_LOG(FLUID_ERR, "Can't create window");
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return -101;
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}
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return 0;
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}
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void fluid_win32_destroy_window(void)
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{
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HWND hwnd = fluid_win32_get_window();
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if (hwnd) {
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DestroyWindow(hwnd);
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fluid_wnd = 0;
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}
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}
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HWND fluid_win32_get_window(void)
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{
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return fluid_wnd;
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}
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#endif // #ifdef WIN32
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