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Fix minor bug in windows audio driver (#680)
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parent
b55884b273
commit
b5da68393c
2 changed files with 4 additions and 8 deletions
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@ -27,12 +27,9 @@
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#if DSOUND_SUPPORT
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#define INITGUID
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#include <mmsystem.h>
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#include <dsound.h>
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#define NOBITMAP
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#include <mmreg.h>
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static DWORD WINAPI fluid_dsound_audio_run(LPVOID lpParameter);
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@ -238,7 +235,7 @@ new_fluid_dsound_audio_driver(fluid_settings_t *settings, fluid_synth_t *synth)
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/* number of channels in a frame */
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format.Format.nChannels = synth->audio_channels * 2;
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if(synth->audio_groups > DSOUND_MAX_STEREO_CHANNELS)
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if(synth->audio_channels > DSOUND_MAX_STEREO_CHANNELS)
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{
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FLUID_LOG(FLUID_ERR, "Channels number %d exceed internal limit %d",
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format.Format.nChannels, DSOUND_MAX_STEREO_CHANNELS * 2);
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@ -260,7 +257,7 @@ new_fluid_dsound_audio_driver(fluid_settings_t *settings, fluid_synth_t *synth)
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/* CreateSoundBuffer accepts only format.dwChannelMask compatible with
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format.Format.nChannels
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*/
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format.dwChannelMask = channel_mask_speakers[synth->audio_groups - 1];
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format.dwChannelMask = channel_mask_speakers[synth->audio_channels - 1];
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}
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/* Finish to initialize dev structure */
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@ -27,7 +27,6 @@
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#include <mmsystem.h>
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#define NOBITMAP
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#include <mmreg.h>
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/* Number of buffers in the chain */
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@ -304,7 +303,7 @@ new_fluid_waveout_audio_driver(fluid_settings_t *settings, fluid_synth_t *synth)
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/* Initialize the format structure */
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wfx.Format.nChannels = synth->audio_channels * 2;
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if(synth->audio_groups > WAVEOUT_MAX_STEREO_CHANNELS)
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if(synth->audio_channels > WAVEOUT_MAX_STEREO_CHANNELS)
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{
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FLUID_LOG(FLUID_ERR, "Channels number %d exceed internal limit %d",
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wfx.Format.nChannels, WAVEOUT_MAX_STEREO_CHANNELS * 2);
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@ -319,7 +318,7 @@ new_fluid_waveout_audio_driver(fluid_settings_t *settings, fluid_synth_t *synth)
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.cbSize = 22;
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wfx.Samples.wValidBitsPerSample = wfx.Format.wBitsPerSample;
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wfx.dwChannelMask = channel_mask_speakers[synth->audio_groups - 1];
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wfx.dwChannelMask = channel_mask_speakers[synth->audio_channels - 1];
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/* Calculate the length of a single buffer */
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lenBuffer = (MS_BUFFER_LENGTH * wfx.Format.nAvgBytesPerSec + 999) / 1000;
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