Revert "remove VintageDreamsWaves-v2.sf3"

This reverts commit a36c06cff2. We've got
explicit permission from Ian Wilson to convert it to SF3.

Addresses #701.
This commit is contained in:
derselbst 2020-10-31 15:31:08 +01:00
parent 109c41c355
commit b28c0ed044
3 changed files with 54 additions and 3 deletions

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@ -18,3 +18,54 @@
http://www.geocities.com/SiliconValley/Campus/8645/index.html http://www.geocities.com/SiliconValley/Campus/8645/index.html
http://members.nbci.com/silicon39/ http://members.nbci.com/silicon39/
http://www.mp3.com/silicon39 http://www.mp3.com/silicon39
http://analoguesque.x10host.com/
Update 2020-10-31:
Ian Wilson has granted FluidSynth explicit permission to convert
Vintage Dreams Waves to SF3:
On Sat, Oct 31, 2020 Tom M. wrote:
Hello Ian,
I'm the current maintainer of the open-source SoundFont synthesizer
FluidSynth. We are currently using your VintageDreamsWaves-v2.sf2 for
unit testing, as we found it small and useful.
We would like to convert this SoundFont to SoundFont3 (an unofficial
extension to SF2 which stores the individual samples as OGG/Vorbis
compressed stream, rather than PCM).
However, your copyright notice doesn't allow your SoundFont to be
converted to other formats:
https://github.com/FluidSynth/fluidsynth/blob/master/sf2/COPYRIGHT.txt
May I ask for your explicit permission to convert your font to SF3 and
place it into our public Git repository? Apart from the lossy Vorbis
compression, your SoundFont would not be modified further.
No matter how you decide, thanks for your work!
Regards
Tom
http://www.fluidsynth.org/
On Sat, Oct 31, 2020 Ian Wilson replied:
Hi Tom,
Great to hear from you, and thanks for reaching out regarding the SoundFont license.
Your unofficial SoundFont 3 project sounds very interesting, and glad you could get use out of the Vintage Dreams Waves.
You are welcome to convert it to the SoundFont 3 format.
Please let me know how it all works out.
Regards
Ian

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@ -26,6 +26,6 @@ ADD_FLUID_TEST(test_seq_evt_order)
ADD_FLUID_TEST(test_seq_event_queue_remove) ADD_FLUID_TEST(test_seq_event_queue_remove)
ADD_FLUID_TEST(test_jack_obtaining_synth) ADD_FLUID_TEST(test_jack_obtaining_synth)
# if ( LIBSNDFILE_HASVORBIS ) if ( LIBSNDFILE_HASVORBIS )
# ADD_FLUID_TEST(test_sf3_sfont_loading) ADD_FLUID_TEST(test_sf3_sfont_loading)
# endif ( LIBSNDFILE_HASVORBIS ) endif ( LIBSNDFILE_HASVORBIS )