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clarify comments in fluidsynth_process.c
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@ -29,8 +29,10 @@ int main()
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dry[0] = left;
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dry[1] = right;
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// setup channel mapping for a single effects channel to which to render reverb and chorus to
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// just using the same sample buffers as for dry audio is fine here, will cause the effects to be mixed with dry output
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// Setup channel mapping for a single stereo channel to which to render effects to.
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// Just using the same sample buffers as for dry audio is fine here, as it will cause the effects to be mixed with dry output.
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// Note: reverb and chorus together make up two stereo channels. Setting up only one stereo channel is sufficient
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// as the channels warp around (i.e. chorus will be mixed with reverb channel).
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fx[0] = left;
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fx[1] = right;
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