Elaborate API docs of fluid_audio_func_t

This commit is contained in:
derselbst 2021-01-22 19:46:03 +01:00
parent 4f2cb370a1
commit 998eeee471
2 changed files with 28 additions and 1 deletions

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@ -70,12 +70,39 @@ extern "C" {
* This function is responsible for rendering audio to the buffers.
* The buffers passed to this function are allocated and owned by the respective
* audio driver and are only valid during that specific call (do not cache them).
* The buffers have already been zeroed-out.
* For further details please refer to fluid_synth_process().
*
* @parblock
* @note Whereas fluid_synth_process() allows aliasing buffers, there is the guarentee that @p out
* and @p fx buffers provided by fluidsynth's audio drivers never alias. This prevents downstream
* applications from e.g. applying a custom effect accidentially to the same buffer multiple times.
* @endparblock
*
* @parblock
* @note Also note that the Jack driver is currently the only driver that has dedicated @p fx buffers
* (but only if \setting{audio_jack_multi} is true). All other drivers do not provide @p fx buffers.
* In this case, users are encouraged to mix the effects into the provided dry buffers when calling
* fluid_synth_process().
* @code{.cpp}
int myCallback(void *, int len, int nfx, float *fx[], int nout, float *out[])
{
int ret;
if(nfx == 0)
{
float *fxb[4] = {out[0], out[1], out[0], out[1]};
ret = fluid_synth_process(synth, len, sizeof(fxb) / sizeof(fxb[0]), fxb, nout, out);
}
else
{
ret = fluid_synth_process(synth, len, nfx, fx, nout, out);
}
// ... client-code ...
return ret;
}
* @endcode
* For other possible use-cases refer to \ref fluidsynth_process.c .
* @endparblock
*/
typedef int (*fluid_audio_func_t)(void *data, int len,
int nfx, float *fx[],

View file

@ -3888,7 +3888,7 @@ static FLUID_INLINE void fluid_synth_mix_single_buffer(float *FLUID_RESTRICT out
* @param len Count of audio frames to synthesize and store in every single buffer provided by \p out and \p fx.
* Zero value is permitted, the function does nothing and return FLUID_OK.
*
* @param nfx Count of arrays in \c fx. Must be a multiple of 2 (because of stereo).
* @param nfx Count of arrays in \c fx. Must be a multiple of 2 (because of stereo)
* and in the range <code>0 <= nfx/2 <= (fluid_synth_count_effects_channels() * fluid_synth_count_effects_groups())</code>.
* Note that zero value is valid and allows to skip mixing effects in all fx output buffers.
*