Move sample and loop validation to fluid_sfont

Makes it possible to use the same validation logic for both SF2 and SF3
samples.
This commit is contained in:
Marcus Weseloh 2018-04-04 11:03:47 +02:00
parent 987d8a5f17
commit 963a5e98b4
4 changed files with 127 additions and 135 deletions

View file

@ -1850,28 +1850,20 @@ fluid_sample_import_sfont(fluid_sample_t* sample, SFSample* sfsample, fluid_defs
sample->pitchadj = sfsample->pitchadj;
sample->sampletype = sfsample->sampletype;
if (sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS)
if (fluid_sample_validate(sample, sfont->samplesize) == FLUID_FAILED)
{
int ret = fluid_sample_decompress_vorbis(sample);
if (sample->data == NULL || ret == FLUID_FAILED)
{
sample->valid = 0;
return ret;
}
return FLUID_OK;
}
if (sample->sampletype & FLUID_SAMPLETYPE_ROM) {
sample->valid = 0;
FLUID_LOG(FLUID_WARN, "Ignoring sample '%s': can't use ROM samples", sample->name);
}
else if (sample->end - sample->start < 8) {
sample->valid = 0;
FLUID_LOG(FLUID_WARN, "Ignoring sample '%s': too few sample data points", sample->name);
}
else {
sample->valid = TRUE;
if ((sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS)
&& fluid_sample_decompress_vorbis(sample) == FLUID_FAILED)
{
return FLUID_FAILED;
}
fluid_sample_sanitize_loop(sample, sfont->samplesize);
sample->valid = TRUE;
return FLUID_OK;
}

View file

@ -274,7 +274,6 @@ static int load_igen(SFData *sf, int size);
static int load_shdr(SFData *sf, unsigned int size);
static int fixup_pgen(SFData *sf);
static int fixup_igen(SFData *sf);
static int fixup_sample(SFData *sf);
static int chunkid(unsigned int id);
static int read_listchunk(SFData *sf, SFChunk *chunk);
@ -490,8 +489,6 @@ static int load_body(SFData *sf, unsigned int size)
return FALSE;
if (!fixup_igen(sf))
return FALSE;
if (!fixup_sample(sf))
return FALSE;
/* sort preset list by bank, preset # */
sf->preset = fluid_list_sort(sf->preset, (fluid_compare_func_t)preset_compare_func);
@ -651,7 +648,7 @@ static int process_sdta(SFData *sf, unsigned int size)
/* sample data follows */
sf->samplepos = sf->fcbs->ftell(sf->sffd);
/* used in fixup_sample() to check validity of sample headers */
/* used to check validity of sample headers */
sf->samplesize = chunk.size;
FSKIP(sf, chunk.size);
@ -1679,119 +1676,6 @@ static int fixup_igen(SFData *sf)
return TRUE;
}
/* Make sure sample start/end and loopstart/loopend pointers are valid */
static int fixup_sample(SFData *sf)
{
fluid_list_t *p;
SFSample *sam;
int invalid_loops = FALSE;
int invalid_loopstart;
int invalid_loopend, loopend_end_mismatch;
unsigned int total_bytes = sf->samplesize;
unsigned int total_samples = total_bytes / sizeof(short);
p = sf->sample;
while (p)
{
unsigned int max_end;
sam = (SFSample *)(p->data);
/* Standard SoundFont files (SF2) use sample word indices for sample start and end pointers,
* but SF3 files with Ogg Vorbis compression use byte indices for start and end. */
max_end = (sam->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS) ? total_bytes : total_samples;
/* ROM samples are unusable for us by definition, so simply ignore them. */
if (sam->sampletype & FLUID_SAMPLETYPE_ROM)
{
sam->start = sam->end = sam->loopstart = sam->loopend = 0;
goto next_sample;
}
/* If end is over the sample data chunk or sam start is greater than 4
* less than the end (at least 4 samples).
*
* FIXME: where does this number 4 come from? And do we need a different number for SF3
* files?
* Maybe we should check for the minimum Ogg Vorbis headers size? */
if ((sam->end > max_end) || (sam->start > (sam->end - 4)))
{
FLUID_LOG(FLUID_WARN, "Sample '%s' start/end file positions are invalid,"
" disabling and will not be saved",
sam->name);
sam->start = sam->end = sam->loopstart = sam->loopend = 0;
goto next_sample;
}
/* The SoundFont 2.4 spec defines the loopstart index as the first sample point of the loop
*/
invalid_loopstart = (sam->loopstart < sam->start) || (sam->loopstart >= sam->loopend);
/* while loopend is the first point AFTER the last sample of the loop.
* this is as it should be. however we cannot be sure whether any of sam.loopend or sam.end
* is correct. hours of thinking through this have concluded, that it would be best practice
* to mangle with loops as little as necessary by only making sure loopend is within
* max_end. incorrect soundfont shall preferably fail loudly. */
invalid_loopend = (sam->loopend > max_end) || (sam->loopstart >= sam->loopend);
loopend_end_mismatch = (sam->loopend > sam->end);
if (sam->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS)
{
/*
* compressed samples get fixed up after decompression
*
* however we cant use the logic below, because uncompressed samples are stored in
* individual buffers
*/
}
else if (invalid_loopstart || invalid_loopend ||
loopend_end_mismatch) /* loop is fowled?? (cluck cluck :) */
{
/* though illegal, loopend may be set to loopstart to disable loop */
/* is it worth informing the user? */
invalid_loops |= (sam->loopend != sam->loopstart);
/* force incorrect loop points into the sample range, ignore padding */
if (invalid_loopstart)
{
FLUID_LOG(FLUID_DBG, "Sample '%s' has unusable loop start '%d',"
" setting to sample start at '%d'",
sam->name, sam->loopstart, sam->start);
sam->loopstart = sam->start;
}
if (invalid_loopend)
{
FLUID_LOG(FLUID_DBG, "Sample '%s' has unusable loop stop '%d',"
" setting to sample stop at '%d'",
sam->name, sam->loopend, sam->end);
/* since at this time sam->end points after valid sample data (will correct that few
* lines below),
* set loopend to that first invalid sample, since it should never be played, but
* instead the last
* valid sample will be played */
sam->loopend = sam->end;
}
else if (loopend_end_mismatch)
{
FLUID_LOG(FLUID_DBG, "Sample '%s' has invalid loop stop '%d',"
" sample stop at '%d', using it anyway",
sam->name, sam->loopend, sam->end);
}
}
next_sample:
p = fluid_list_next(p);
}
if (invalid_loops)
{
FLUID_LOG(FLUID_WARN, "Found samples with invalid loops, audible glitches possible.");
}
return TRUE;
}
static void delete_preset(SFPreset *preset)
{
fluid_list_t *entry;

View file

@ -554,6 +554,119 @@ int fluid_sample_set_pitch(fluid_sample_t* sample, int root_key, int fine_tune)
}
/**
* Validate parameters of a sample
*
*/
int fluid_sample_validate(fluid_sample_t *sample, unsigned int buffer_size)
{
/* ROM samples are unusable for us by definition */
if (sample->sampletype & FLUID_SAMPLETYPE_ROM)
{
FLUID_LOG(FLUID_WARN, "Sample '%s': ROM sample ignored", sample->name);
return FLUID_FAILED;
}
/* Ogg vorbis compressed samples in the SF3 format use byte indices for
* sample start and end pointers before decompression. Standard SF2 samples
* use sample word indices for all pointers, so use half the buffer_size
* for validation. */
if (!(sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS))
{
if (buffer_size % 2)
{
FLUID_LOG(FLUID_WARN, "Sample '%s': invalid buffer size", sample->name);
return FLUID_FAILED;
}
buffer_size /= 2;
}
if ((sample->end > buffer_size) || (sample->start >= sample->end))
{
FLUID_LOG(FLUID_WARN, "Sample '%s': invalid start/end file positions", sample->name);
return FLUID_FAILED;
}
return TRUE;
}
/* Check the sample loop pointers and optionally convert them to something
* usable in case they are broken. Return a boolean indicating if the pointers
* have been modified, so the user can be notified of possible audio glitches.
*/
int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int buffer_size)
{
int modified = FALSE;
unsigned int max_end = buffer_size / 2;
/* In fluid_sample_t the sample end pointer points to the last sample, not
* to the data word after the last sample. FIXME: why? */
unsigned int sample_end = sample->end + 1;
/* Checking loops on compressed samples makes no sense at all and is really
* a programming error. Disable the loop to be on the safe side. */
if (sample->sampletype & FLUID_SAMPLETYPE_OGG_VORBIS)
{
FLUID_LOG(FLUID_ERR, "Sample '%s': checking loop on compressed sample, disabling loop",
sample->name);
sample->loopstart = sample->loopend = 0;
return TRUE;
}
if (sample->loopstart == sample->loopend)
{
/* Some SoundFonts disable loops by setting loopstart = loopend. While
* technically invalid, we decided to accept those samples anyway. Just
* ensure that those two pointers are within the sampledata by setting
* them to 0. Don't set modified here, as this change has no audible
* effect. */
sample->loopstart = sample->loopend = 0;
}
else if (sample->loopstart > sample->loopend)
{
unsigned int tmp;
/* If loop start and end are reversed, try to swap them around and
* continue validation */
FLUID_LOG(FLUID_DBG, "Sample '%s': reversed loop pointers '%d' - '%d', trying to fix",
sample->name, sample->loopstart, sample->loopend);
tmp = sample->loopstart;
sample->loopstart = sample->loopend;
sample->loopend = tmp;
modified = TRUE;
}
/* The SoundFont 2.4 spec defines the loopstart index as the first sample
* point of the loop while loopend is the first point AFTER the last sample
* of the loop. However we cannot be sure whether any of loopend or end is
* correct. Hours of thinking through this have concluded that it would be
* best practice to mangle with loops as little as necessary by only making
* sure the pointers are within sample->start to max_end. Incorrect
* soundfont shall preferably fail loudly. */
if ((sample->loopstart < sample->start) || (sample->loopstart > max_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop start '%d', setting to sample start '%d'",
sample->name, sample->loopstart, sample->start);
sample->loopstart = sample->start;
modified = TRUE;
}
if ((sample->loopend < sample->start) || (sample->loopend > max_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': invalid loop end '%d', setting to sample end '%d'",
sample->name, sample->loopend, sample_end);
sample->loopend = sample_end;
modified = TRUE;
}
if ((sample->loopstart > sample_end) || (sample->loopend > sample_end))
{
FLUID_LOG(FLUID_DBG, "Sample '%s': loop range '%d - %d' after sample end '%d', using it anyway",
sample->name, sample->loopstart, sample->loopend, sample_end);
}
return modified;
}
#if LIBSNDFILE_SUPPORT
// virtual file access rountines to allow for handling

View file

@ -24,7 +24,10 @@
#include "fluidsynth.h"
FLUIDSYNTH_API int fluid_sample_validate(fluid_sample_t *sample, unsigned int max_end);
FLUIDSYNTH_API int fluid_sample_sanitize_loop(fluid_sample_t *sample, unsigned int max_end);
FLUIDSYNTH_API int fluid_sample_decompress_vorbis(fluid_sample_t *sample);
/*
* Utility macros to access soundfonts, presets, and samples
*/