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<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook V4.1//EN">
<article>
<articleinfo>
<title>
FluidSynth
Developer Documentation
</title>
<author>
<firstname>Peter</firstname>
<surname>Hanappe</surname>
<!-- affiliation>
<address><email>peter-REMOVE-THIS-@hanappe.com</email></address>
</affiliation -->
</author>
<copyright>
<year>2003</year>
<holder>Copyright Peter Hanappe</holder>
</copyright>
<abstract>
<para>FluidSynth is a software synthesizer based on the
SoundFont 2 specifications. The synthesizer is available as a
shared object that can easily be reused in any application that
wants to use wavetable synthesis. This documents explains the
nitty-gritty.</para>
</abstract>
</articleinfo>
<sect1>
<title>Using the synthesizer as a plugin</title>
<para>FluidSynth can easily be embedded in an application.</para>
</sect1>
<sect1>
<title>Creating and changing the settings</title>
<para>
Before you can use the synthesizer, you have to create a settings
object. The settings objects is used by all components of the
FluidSynth library. It gives a unified API to set the parameters
of the audio drivers, the midi drivers, the synthesizer,
andsoforth. A number of default settings are defined by the
current implementation. In future versions the use of the settings
will probably be generalized and used also for LADSPA plugins.
</para>
<para>
All settings have a name that follows the "dotted-name"
notation. For example, "synth.polyphony" refers to the number of
voices (polyphony) preallocated by the synthesizer. The settings
also have a type. There are currently three types: strings,
numbers (double floats), and integers. You can change the values
of a setting using the <function>fluid_settings_setstr</function>,
<function>fluid_settings_setnum</function>, and
<function>fluid_synth_setint</function> functions. For example:
<programlisting>
void init()
{
fluid_settings_t* settings;
settings = new_fluid_settings();
fluid_synth_setint(settings, "synth.polyphony", 128);
}
</programlisting>
</para>
<para>
The API contains the functions to query the type, the current
value, the default value, the range and and the "hints" of a
setting. The range is the minumum and maximum value of the
setting. The hints gives additional information about a
setting. For example, whether a string represents a filename. Or
whether a number should be interpreted on on a logarithmic
scale. Check the API documentation for a description of all
functions.
</para>
</sect1>
<sect1>
<title>Creating the synthesizer</title>
<para>
To create the synthesizer, you pass it the settings object, like
in the following example:
<programlisting>
void init()
{
fluid_settings_t* settings;
fluid_synth_t* synth;
settings = new_fluid_settings();
/* Set the settings, if necessary */
synth = new_fluid_synth(settings);
}
</programlisting>
</para>
<para>
The default settings should be fine for most uses. A detailed
description of all the settings used by the synthesizer described
below.
</para>
<sect1>
<title>Creating the audio driver</title>
<para>
The synthesizer itself does not send any audio to the audio
output. This allows application developers who want to integrate
the synthesizer in their application to manage the audio output
themselves. The following sections describes the use of the
synthesizer without an audio driver in more detail.
</para>
<para>
Creating the audio driver is straightforward: set the appropriate
settings and create the driver object. Because the FluidSynth has
support for several audio libraries, you may want to change what
audio subsystem you want to use. Currently the following audio
systems are supported:
</para>
<para>
<itemizedlist>
<listitem><para>Linux: OSS, ALSA, Jack, PortAudio (not tested)</para></listitem>
<listitem><para>MacOS Classic: SoundManager, PortAudio</para></listitem>
<listitem><para>MacOS X: PortAudio, CoreAudio (experimental)</para></listitem>
<listitem><para>Windows: DirectSound, PortAudio (not tested)</para></listitem>
</itemizedlist>
</para>
<para>
The default audio driver depends on the settings with which
FluidSynth was compiled. You can get the default driver with
fluid_settings_getstr_default(settings, "audio.driver"). To get
the list of available drivers use the
<function>fluid_settings_foreach_option</function>
function. Finally, you can set the driver with
<function>fluid_settings_setstr</function>. In most cases, the
default driver should work out of the box. </para>
<para>
Additional options that define the audio quality and latency are
"audio.sample-format", "audio.period-size", and
"audio.periods". The details are described later.
</para>
<para>
You create the audio driver with the
<function>new_fluid_audio_driver</function> function. This
function takes the settings and synthesizer object as
arguments. For example:
<programlisting>
void init()
{
fluid_settings_t* settings;
fluid_synth_t* synth;
fluid_audio_driver_t* adriver;
settings = new_fluid_settings();
/* Set the synthesizer settings, if necessary */
synth = new_fluid_synth(settings);
fluid_settings_setstr(settings, "audio.driver", "jack");
adriver = new_fluid_audio_driver(settings, synth);
}
</programlisting>
</para>
<para>
As soon as the audio driver is created, it will start playing. The
audio driver creates a separate thread that runs in real-time mode
(is the application has sufficient privileges) and call the
synthesizer object to generate the audio.
</para>
</sect1>
<sect1>
<title>Using the synthesizer without an audio driver</title>
<para>
It is possible to use the synthesizer object without creating an
audio driver. This is desirable if the application using
FluidSynth manages the audio output itself. The synthesizer has
several API functions that can be used to obtain the audio output:
</para>
<para>
<function>fluid_synth_write_s16</function> fills two buffers (left
and right channel) with samples coded as signed 16 bits (the
endian-ness is machine
dependent). <function>fluid_synth_write_float</function> fills a
left and right audio buffer with 32 bits floating point
samples. For multi channel audio output, the function
<function>fluid_synth_nwrite_float</function> has to be used.
</para>
<para>
The function <function>fluid_synth_process</function> is still
experimental and its use is therefore not recommended but it will
probably become the generic interface in future versions.
</para>
</sect1>
<sect1>
<title>Loading and managing SoundFonts</title>
<para>
Before any sound can be produced, the synthesizer needs a
SoundFont. For a discussion on SoundFont please refer to some
other, not yet existing, therefore virtual document.
</para>
<para>
SoundFonts are loaded with the
<function>fluid_synth_sfload</function> function. The function
takes the path to a SoundFont file as argument and a boolean to
indicate whether the presets of the MIDI channels should be
updated after the SoundFont is loaded. More on the preset updates
below.
</para>
<para>
The synthesizer can load any number of SoundFonts. This is an
advantage, of course, but there are some issues that you must be
aware of. The presets in a SoundFont are identified by their bank
and preset number. The MIDI specifications allows the change of a
preset on a MIDI channel using the combination of "bank select"
and the "program change" messages. An ambiguity arrizes when a
preset with a specific bank and preset number is defined in
multiple loaded SoundFonts. This is solved by searching the
SoundFonts in the inverse order they were loaded, i.e. the lastly
loaded SoundFont is searched first for the request preset
(identified by bank and preset number) then the on but last loaded
SoundFont, and so on until. The first preset found is then
used. You can somehow consider the SoundFonts placed on a
stack. The SoundFont on top of the stack is inspected first,
followed by the SoundFont down on the stack. Newly loaded
SoundFonts are always placed on top of the stack. This is how
commercial, hardware synthesizers work. The inconvenience is that
a preset in a SoundFont at the bottom end of the stack may be
masked by a preset in a SoundFont at the top of the stack. Using
the standard MIDI messages, bank select and program change, there
is no way to select a masked preset. However, FluidSynth has an
API function to unambiguously select a preset
(<function>fluid_synth_program_select</function>). This function
is not invokeable through MIDI messages, though.
</para>
<para>
The <function>fluid_synth_sfload</function> function returns the
unique identifier of the loaded SoundFont, or -1 in case of an
error. This identifier is used in subsequent management functions:
<function>fluid_synth_sfunload</function> removes the SoundFont,
<function>fluid_synth_sfreload</function> reloads the
SoundFont. When a SoundFont is reloaded, it retains it's ID and
position on the SoundFont stack.
</para>
<para>
Additional API functions are provided to get the number of loaded
SoundFonts ot to get a pointer to the SoundFont.
</para>
<para>
Another issue that needs some explanation is the reprogramming of
the presets after a SoundFont load or unload. The default behavior
of commercial synthesizers is to reset all the preset that are
programmed on the MIDI channels when a SoundFont is loaded or
unloaded. Consider the case where MIDI channel 1 uses preset (0,
0) (the couple indicates the bank and program number). This preset
was found in the SoundFont with ID 3, for example. When a new
SoundFont is loaded that also contains a preset with bank number 0
and program number 0, then the newly loaded preset will be used on
channel 1 for future events. This behavior is as if a bank select
and program change message is send to all channels after a
load/unload using the channel's bank and program number. This may
be sometimes confusing or unwanted. A user may not want to loose
its preset setup when a new SoundFont is loaded. To avoid the
reprogramming of the presets, the third parameter to the
<function>fluid_synth_sfload</function> and
<function>fluid_synth_sfunload</function> functions should be set
to zero.
</para>
</sect1>
<sect1>
<title>Sending MIDI events</title>
<para>
Once the synthesizer is up and running and a SoundFont is loaded,
most people will want to do something usefull with it. Make noise,
for example. The synthesizer aims to be compatible with the MIDI
standard, so it accepts almost all MIDI messages (details on the
MIDI compatibility elsewhere). The MIDI channel messages can be
send using the <function>fluid_synth_noteon</function>,
<function>fluid_synth_noteoff</function>,
<function>fluid_synth_cc</function>,
<function>fluid_synth_pitch_bend</function>,
<function>fluid_synth_pitch_wheel_sens</function>, and
<function>fluid_synth_program_change</function> functions. For
convenience, there's also a
<function>fluid_synth_bank_select</function> function (the bank
select message is normally sent using a control change message).
</para>
<para>
The following example show a generic graphical button that plays a
not when clicked:
<programlisting>
class SoundButton : public SomeButton
{
public:
SoundButton() : SomeButton() {
if (!_synth) {
initSynth();
}
}
static void initSynth() {
_settings = new_fluid_settings();
_synth = new_fluid_synth(_settings);
_adriver = new_fluid_audio_driver(_settings, _synth);
}
/* ... */
virtual int handleMouseDown(int x, int y) {
/* Play a note on key 60 with velocity 100 on MIDI channel 0 */
fluid_synth_noteon(_synth, 0, 60, 100);
}
virtual int handleMouseUp(int x, int y) {
/* Release the note on key 60 */
fluid_synth_noteoff(_synth, 0, 60);
}
protected:
static fluid_settings_t* _settings;
static fluid_synth_t* _synth;
static fluid_audio_driver_t* _adriver;
};
</programlisting>
</para>
</sect1>
<sect1>
<title>Advanced control features</title>
<para></para>
</sect1>
<sect1>
<title>MIDI tunings</title>
<para></para>
</sect1>
<sect1>
<title>Multi channel audio output</title>
<para></para>
</sect1>
<sect1>
<title>Overview of all settings</title>
<para>
The settings for the synthesizer
</para>
<para>
synth.verbose: type string, default "no"
When set to "yes" the synthesizer will print out information about the
received MIDI events to the stdout. This can be helpful for
debugging. This setting can not be changed after the synthesizer has
started.
synth.dump: type string, default "no"
???
synth.reverb.active: type string, default "yes"
When set to "yes" the reverb effects module is activated. Otherwise,
no reverb will be added to the output signal. Note that when the
reverb module is active, the amount of signal send to the reverb
module depends on the "reverb send" generator defined in the
SoundFont.
synth.chorus.active: type string, default "yes"
When set to "yes" the chorus effects module is activated. Otherwise,
no chorus will be added to the output signal. Note that when the
reverb module is active, the amount of signal send to the chorus
module depends on the "chorus send" generator defined in the
SoundFont.
synth.ladspa.active: type string, default no
When set to "yes" the LADSPA subsystem will be called. This subsystem
allows to load and interconnect LADSPA plugins. The output of the
synthesizer is processed by the LADSPA subsystem. Note that the
synthesizer has to be compiled with LADSPA support. More information
about the LADSPA subsystem later.
synth.polyphony: type integer, default 256, min. 16, max. 4096
The polyphony defines how many voices can be played in parallel. The
number of voices is not necessarily equivalent to the number of notes
played simultaniously. Indeed, when a note is struck on a specific
MIDI channel, the preset on that channel may created several voices,
for example, one for the left audio channel and one for the right
audio channels. The number of voices activated depends on the number
of instrument zones that fall in the correspond to the velocity and
key of the played note.
synth.midi-channels: type integer, default 16, min. 16, max. 256
This setting defines the number of MIDI channels of the
synthesizer. The MIDI standard defines 16 channels, so most hardware
keyboards are limited to 16. If you plan to use the synthesizer as a
plugin in an application, it might be interesting to set the number of
channels to a larger value. In this case you can program a greater
number of presets.
synth.gain: type number, default 0.2, min. 0.0, max. 10.0
The gain is applied to the final or master output of the
synthesizer. It is set to a low value by default to avoid the
saturation of the output when random MIDI files are played.
synth.audio-channels: type integer, default 1, min. 1, max. 128
By default, the synthesizer outputs a single stereo signal. Using this
option, the synthesizer can output multichannel audio.
synth.audio-groups", 1, 1, 128, 0, NULL, NULL);
synth.effects-channels", 2, 2, 2, 0, NULL, NULL);
synth.sample-rate", 44100.0f, 22050.0f, 96000.0f,
The settings for the audio driver
audio.sample-format: type string, default "16bits", options ("16bits", "float")
audio.period-size: type integer, default 512, min. 64, max. 8192
audio.periods: type integer, default 8, min. 2, max. 64
audio.output-channels: type integer, default 2, min. 2, max. 32
audio.input-channels: type integer, default 0, min. 0, max. 2
audio.driver: type string, default platform and compilation dependent
SoundFont:
Preset:
Preset Zone:
Instrument:
Instrument Zone:
Program:
MIDI Channel:
</para>
</sect1>
</article>