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avoid voice_count becomming negative
bug around fluid_voice_off(), fixes issue #151
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commit
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3 changed files with 28 additions and 16 deletions
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@ -800,8 +800,18 @@ delete_fluid_synth(fluid_synth_t* synth)
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continue;
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fluid_voice_unlock_rvoice(voice);
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fluid_voice_overflow_rvoice_finished(voice);
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if (fluid_voice_is_playing(voice))
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if (fluid_voice_is_playing(voice)) {
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fluid_voice_off(voice);
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/* If we only use fluid_voice_off(voice) it will trigger a delayed
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* fluid_voice_stop(voice) via fluid_synth_check_finished_voices().
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* But here, we are deleting the fluid_synth_t instance so
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* fluid_voice_stop() will be never triggered resulting in
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* SoundFont data never unloaded (i.e a serious memory leak).
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* So, fluid_voice_stop() must be explicitly called to insure
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* unloading SoundFont data
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*/
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fluid_voice_stop(voice);
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}
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}
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}
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@ -2812,7 +2822,7 @@ fluid_synth_check_finished_voices(fluid_synth_t* synth)
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for (j=0; j < synth->polyphony; j++) {
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if (synth->voice[j]->rvoice == fv) {
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fluid_voice_unlock_rvoice(synth->voice[j]);
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fluid_voice_off(synth->voice[j]);
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fluid_voice_stop(synth->voice[j]);
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break;
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}
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else if (synth->voice[j]->overflow_rvoice == fv) {
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@ -1277,21 +1277,30 @@ void fluid_voice_overflow_rvoice_finished(fluid_voice_t* voice)
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fluid_sample_null_ptr(&voice->overflow_rvoice->dsp.sample);
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}
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/*
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* fluid_voice_off
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*
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* Force the voice into finished stage. Useful anywhere a voice
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* needs to be cancelled from MIDI API.
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*/
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void fluid_voice_off(fluid_voice_t* voice)
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{
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UPDATE_RVOICE0(fluid_rvoice_voiceoff); /* request to finish the voice */
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}
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/*
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* fluid_voice_stop
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*
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* Purpose:
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* Turns off a voice, meaning that it is not processed
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* anymore by the DSP loop.
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*/
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int
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fluid_voice_off(fluid_voice_t* voice)
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void
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fluid_voice_stop(fluid_voice_t* voice)
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{
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fluid_profile(FLUID_PROF_VOICE_RELEASE, voice->ref);
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voice->chan = NO_CHANNEL;
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UPDATE_RVOICE0(fluid_rvoice_voiceoff);
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if (voice->can_access_rvoice)
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fluid_sample_null_ptr(&voice->rvoice->dsp.sample);
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@ -1304,8 +1313,6 @@ fluid_voice_off(fluid_voice_t* voice)
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/* Decrement voice count */
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voice->channel->synth->active_voice_count--;
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return FLUID_OK;
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}
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/**
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@ -143,15 +143,10 @@ int fluid_voice_set_output_rate(fluid_voice_t* voice, fluid_real_t value);
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function.*/
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void fluid_voice_update_param(fluid_voice_t* voice, int gen);
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/** fluid_voice_release
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Force the voice into release stage. Usefuf anywhere a voice
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needs to be damped even if pedals (sustain sostenuto) are depressed.
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See fluid_synth_damp_voices_LOCAL(), fluid_synth_damp_voices_by_sostenuto_LOCAL,
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fluid_voice_noteoff(), fluid_synth_stop_LOCAL().
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*/
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void fluid_voice_release(fluid_voice_t* voice);
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int fluid_voice_noteoff(fluid_voice_t* voice);
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int fluid_voice_off(fluid_voice_t* voice);
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void fluid_voice_off(fluid_voice_t* voice);
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void fluid_voice_stop(fluid_voice_t* voice);
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void fluid_voice_overflow_rvoice_finished(fluid_voice_t* voice);
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void fluid_voice_mix (fluid_voice_t *voice, int count, fluid_real_t* dsp_buf,
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fluid_real_t* left_buf, fluid_real_t* right_buf,
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