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Renderer thread should not call check_finished_voices (fixes ticket #84)
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@ -3309,8 +3309,6 @@ fluid_synth_render_blocks(fluid_synth_t* synth, int blockcount)
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fluid_cond_signal (synth->return_queue_cond);
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#endif
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fluid_synth_check_finished_voices(synth);
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/* Testcase, that provokes a denormal floating point error */
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#if 0
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{float num=1;while (num != 0){num*=0.5;};};
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