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https://github.com/ZDoom/fluidsynth.git
synced 2025-01-19 07:50:49 +00:00
complete implementation of fluid_audio_driver_register()
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78ab309bb6
1 changed files with 137 additions and 64 deletions
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@ -118,81 +118,150 @@ fluid_audio_driver_t* new_fluid_file_audio_driver(fluid_settings_t* settings,
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int delete_fluid_file_audio_driver(fluid_audio_driver_t* p);
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#endif
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/* Available audio drivers, listed in order of preference */
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static const fluid_audriver_definition_t fluid_audio_drivers_template[] = {
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#if JACK_SUPPORT
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{ "jack",
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new_fluid_jack_audio_driver,
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new_fluid_jack_audio_driver2,
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delete_fluid_jack_audio_driver,
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fluid_jack_audio_driver_settings },
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#define JACK_DEF_INIT \
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{ "jack", \
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new_fluid_jack_audio_driver, \
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new_fluid_jack_audio_driver2, \
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delete_fluid_jack_audio_driver, \
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fluid_jack_audio_driver_settings },
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#else
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#define JACK_DEF_INIT
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#endif
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#if ALSA_SUPPORT
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{ "alsa",
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new_fluid_alsa_audio_driver,
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new_fluid_alsa_audio_driver2,
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delete_fluid_alsa_audio_driver,
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fluid_alsa_audio_driver_settings },
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#define ALSA_DEF_INIT \
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{ "alsa", \
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new_fluid_alsa_audio_driver, \
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new_fluid_alsa_audio_driver2, \
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delete_fluid_alsa_audio_driver, \
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fluid_alsa_audio_driver_settings },
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#else
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#define ALSA_DEF_INIT
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#endif
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#if OSS_SUPPORT
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{ "oss",
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new_fluid_oss_audio_driver,
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new_fluid_oss_audio_driver2,
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delete_fluid_oss_audio_driver,
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fluid_oss_audio_driver_settings },
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#define OSS_DEF_INIT \
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{ "oss", \
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new_fluid_oss_audio_driver, \
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new_fluid_oss_audio_driver2, \
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delete_fluid_oss_audio_driver, \
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fluid_oss_audio_driver_settings },
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#else
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#define OSS_DEF_INIT
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#endif
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#if PULSE_SUPPORT
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{ "pulseaudio",
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new_fluid_pulse_audio_driver,
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new_fluid_pulse_audio_driver2,
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delete_fluid_pulse_audio_driver,
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fluid_pulse_audio_driver_settings },
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#define PULSE_DEF_INIT \
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{ "pulseaudio", \
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new_fluid_pulse_audio_driver, \
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new_fluid_pulse_audio_driver2, \
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delete_fluid_pulse_audio_driver, \
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fluid_pulse_audio_driver_settings },
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#else
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#define PULSE_DEF_INIT
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#endif
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#if COREAUDIO_SUPPORT
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{ "coreaudio",
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new_fluid_core_audio_driver,
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new_fluid_core_audio_driver2,
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delete_fluid_core_audio_driver,
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fluid_core_audio_driver_settings },
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#define COREAUDIO_DEF_INIT \
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{ "coreaudio", \
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new_fluid_core_audio_driver, \
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new_fluid_core_audio_driver2, \
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delete_fluid_core_audio_driver, \
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fluid_core_audio_driver_settings },
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#else
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#define COREAUDIO_DEF_INIT
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#endif
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#if DSOUND_SUPPORT
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{ "dsound",
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new_fluid_dsound_audio_driver,
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NULL,
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delete_fluid_dsound_audio_driver,
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fluid_dsound_audio_driver_settings },
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#define DSOUND_DEF_INIT \
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{ "dsound", \
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new_fluid_dsound_audio_driver, \
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NULL, \
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delete_fluid_dsound_audio_driver, \
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fluid_dsound_audio_driver_settings },
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#else
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#define DSOUND_DEF_INIT
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#endif
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#if PORTAUDIO_SUPPORT
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{ "portaudio",
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new_fluid_portaudio_driver,
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NULL,
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delete_fluid_portaudio_driver,
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fluid_portaudio_driver_settings },
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#define PORTAUDIO_DEF_INIT \
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{ "portaudio", \
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new_fluid_portaudio_driver, \
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NULL, \
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delete_fluid_portaudio_driver, \
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fluid_portaudio_driver_settings },
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#else
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#define PORTAUDIO_DEF_INIT
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#endif
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#if SNDMAN_SUPPORT
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{ "sndman",
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new_fluid_sndmgr_audio_driver,
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new_fluid_sndmgr_audio_driver2,
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delete_fluid_sndmgr_audio_driver,
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NULL },
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#define SNDMAN_DEF_INIT \
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{ "sndman", \
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new_fluid_sndmgr_audio_driver, \
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new_fluid_sndmgr_audio_driver2, \
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delete_fluid_sndmgr_audio_driver, \
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NULL },
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#else
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#define SNDMAN_DEF_INIT
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#endif
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#if DART_SUPPORT
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{ "dart",
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new_fluid_dart_audio_driver,
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NULL,
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delete_fluid_dart_audio_driver,
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fluid_dart_audio_driver_settings },
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#define DART_DEF_INIT \
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{ "dart", \
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new_fluid_dart_audio_driver, \
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NULL, \
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delete_fluid_dart_audio_driver, \
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fluid_dart_audio_driver_settings },
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#else
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#define DART_DEF_INIT
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#endif
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#if AUFILE_SUPPORT
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{ "file",
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new_fluid_file_audio_driver,
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NULL,
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delete_fluid_file_audio_driver,
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NULL },
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#define AUFILE_DEF_INIT \
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{ "file", \
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new_fluid_file_audio_driver, \
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NULL, \
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delete_fluid_file_audio_driver, \
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NULL },
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#else
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#define AUFILE_DEF_INIT
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#endif
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#define AVAILABLE_AUDRIVERS \
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JACK_DEF_INIT \
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ALSA_DEF_INIT \
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OSS_DEF_INIT \
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PULSE_DEF_INIT \
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COREAUDIO_DEF_INIT \
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DSOUND_DEF_INIT \
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PORTAUDIO_DEF_INIT \
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SNDMAN_DEF_INIT \
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DART_DEF_INIT \
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AUFILE_DEF_INIT
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/* fluid_audio_drivers_template is a compile-constant template containing all audio drivers
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* fluidsynth has been built with
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*
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* fluid_audio_drivers contains all the drivers registered for usage with
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* fluid_audio_driver_register()
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*
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* To maintain backwards compatibility, all available drivers are initially registered, so
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* this must be the same as fluid_audio_drivers_template. But arrays are unassignable in C
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* and copying them at runtime with memcpy in fluid_audio_driver_settings() wouldnt be
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* threadsafe. So use this ugly macro hack to initialize both equally at compiletime.
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*/
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static const fluid_audriver_definition_t fluid_audio_drivers_template[] =
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{
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AVAILABLE_AUDRIVERS
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};
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static fluid_audriver_definition_t fluid_audio_drivers[FLUID_N_ELEMENTS(fluid_audio_drivers_template)];
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static fluid_audriver_definition_t fluid_audio_drivers[] =
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{
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AVAILABLE_AUDRIVERS
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};
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void fluid_audio_driver_settings(fluid_settings_t* settings)
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@ -274,7 +343,7 @@ void fluid_audio_driver_settings(fluid_settings_t* settings)
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fluid_settings_add_option(settings, "audio.driver", "file");
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#endif
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
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if (fluid_audio_drivers[i].settings != NULL) {
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fluid_audio_drivers[i].settings(settings);
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}
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@ -299,7 +368,7 @@ new_fluid_audio_driver(fluid_settings_t* settings, fluid_synth_t* synth)
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char* name;
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char *allnames;
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
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if (fluid_settings_str_equal(settings, "audio.driver", fluid_audio_drivers[i].name)) {
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FLUID_LOG(FLUID_DBG, "Using '%s' audio driver", fluid_audio_drivers[i].name);
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driver = (*fluid_audio_drivers[i].new)(settings, synth);
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@ -340,7 +409,7 @@ new_fluid_audio_driver2(fluid_settings_t* settings, fluid_audio_func_t func, voi
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fluid_audio_driver_t* driver = NULL;
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char* name;
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers); i++) {
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for (i = 0; i < FLUID_N_ELEMENTS(fluid_audio_drivers) && fluid_audio_drivers[i].name != NULL; i++) {
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if (fluid_settings_str_equal(settings, "audio.driver", fluid_audio_drivers[i].name) &&
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(fluid_audio_drivers[i].new2 != NULL)) {
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FLUID_LOG(FLUID_DBG, "Using '%s' audio driver", fluid_audio_drivers[i].name);
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@ -389,7 +458,7 @@ delete_fluid_audio_driver(fluid_audio_driver_t* driver)
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* This function enables the user to only initialize specific audio drivers when settings instances are created.
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* Therefore pass a NULL-terminated array of C-strings containing the \c names of audio drivers to register
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* for the usage with fluidsynth.
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* The \c names are the same as used for the \c audio.driver setting.
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* The \c names are the same as being used for the \c audio.driver setting.
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*
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* By default all audio drivers fluidsynth has been compiled with are registered.
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*
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@ -407,17 +476,20 @@ delete_fluid_audio_driver(fluid_audio_driver_t* driver)
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*/
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int fluid_audio_driver_register(const char** adrivers)
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{
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unsigned int i, j, add=0;
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unsigned int i=0, add=0;
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int res = FLUID_FAILED;
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if(adrivers == NULL)
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{
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FLUID_MEMCPY(fluid_audio_drivers, fluid_audio_drivers_template, sizeof(fluid_audio_drivers));
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res = FLUID_OK;
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goto cleanup;
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}
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else
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{
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FLUID_MEMSET(fluid_audio_drivers, 0, sizeof(fluid_audio_drivers));
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for(i=0; adrivers[i] != NULL; i++)
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{
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unsigned int j;
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/* search the requested audio driver in the template and copy it over if found */
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for (j = 0; j < FLUID_N_ELEMENTS(fluid_audio_drivers_template); j++)
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{
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if(j >= FLUID_N_ELEMENTS(fluid_audio_drivers_template))
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{
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/* requested driver not found, failure */
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goto error;
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goto cleanup;
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}
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}
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}
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@ -440,12 +512,13 @@ int fluid_audio_driver_register(const char** adrivers)
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if(i >= FLUID_N_ELEMENTS(fluid_audio_drivers_template))
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{
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/* user requested more drivers than this build of fluidsynth supports, failure */
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goto error;
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goto cleanup;
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}
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return FLUID_OK;
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res = FLUID_OK;
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return res;
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error:
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FLUID_MEMSET(fluid_audio_drivers, 0, sizeof(fluid_audio_drivers));
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return FLUID_FAILED;
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cleanup:
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FLUID_MEMCPY(fluid_audio_drivers, fluid_audio_drivers_template, sizeof(fluid_audio_drivers));
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return res;
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}
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