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https://github.com/ZDoom/fluidsynth.git
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Simple clarification regarding synth->effect_channels and fx_left_buf/fx_right_buf
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parent
fa4be13951
commit
65f822722e
2 changed files with 14 additions and 10 deletions
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@ -506,7 +506,7 @@ new_fluid_synth(fluid_settings_t *settings)
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synth->audio_groups = 128;
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}
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if (synth->effects_channels != 2) {
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if (synth->effects_channels < 2) {
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FLUID_LOG(FLUID_WARN, "Invalid number of effects channels (%d)."
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"Setting effects channels to 2.", synth->effects_channels);
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synth->effects_channels = 2;
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@ -608,8 +608,8 @@ new_fluid_synth(fluid_settings_t *settings)
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goto error_recovery;
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}
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FLUID_MEMSET(synth->fx_left_buf, 0, 2 * sizeof(fluid_real_t*));
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FLUID_MEMSET(synth->fx_right_buf, 0, 2 * sizeof(fluid_real_t*));
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FLUID_MEMSET(synth->fx_left_buf, 0, synth->effects_channels * sizeof(fluid_real_t*));
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FLUID_MEMSET(synth->fx_right_buf, 0, synth->effects_channels * sizeof(fluid_real_t*));
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for (i = 0; i < synth->effects_channels; i++) {
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synth->fx_left_buf[i] = FLUID_ARRAY(fluid_real_t, FLUID_BUFSIZE);
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@ -748,7 +748,7 @@ delete_fluid_synth(fluid_synth_t* synth)
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}
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if (synth->fx_left_buf != NULL) {
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for (i = 0; i < 2; i++) {
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for (i = 0; i < synth->effects_channels; i++) {
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if (synth->fx_left_buf[i] != NULL) {
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FLUID_FREE(synth->fx_left_buf[i]);
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}
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@ -757,7 +757,7 @@ delete_fluid_synth(fluid_synth_t* synth)
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}
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if (synth->fx_right_buf != NULL) {
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for (i = 0; i < 2; i++) {
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for (i = 0; i < synth->effects_channels; i++) {
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if (synth->fx_right_buf[i] != NULL) {
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FLUID_FREE(synth->fx_right_buf[i]);
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}
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@ -2031,8 +2031,8 @@ fluid_synth_one_block(fluid_synth_t* synth, int do_not_mix_fx_to_out)
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* enabled on synth level. Nonexisting buffers are detected in the
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* DSP loop. Not sending the reverb / chorus signal saves some time
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* in that case. */
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reverb_buf = synth->with_reverb ? synth->fx_left_buf[0] : NULL;
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chorus_buf = synth->with_chorus ? synth->fx_left_buf[1] : NULL;
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reverb_buf = synth->with_reverb ? synth->fx_left_buf[SYNTH_REVERB_CHANNEL] : NULL;
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chorus_buf = synth->with_chorus ? synth->fx_left_buf[SYNTH_CHORUS_CHANNEL] : NULL;
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fluid_profile(FLUID_PROF_ONE_BLOCK_CLEAR, prof_ref);
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@ -2079,7 +2079,8 @@ fluid_synth_one_block(fluid_synth_t* synth, int do_not_mix_fx_to_out)
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/* send to reverb */
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if (reverb_buf) {
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fluid_revmodel_processreplace(synth->reverb, reverb_buf,
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synth->fx_left_buf[0], synth->fx_right_buf[0]);
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synth->fx_left_buf[SYNTH_REVERB_CHANNEL],
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synth->fx_right_buf[SYNTH_REVERB_CHANNEL]);
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fluid_check_fpe("Reverb");
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}
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@ -2088,7 +2089,8 @@ fluid_synth_one_block(fluid_synth_t* synth, int do_not_mix_fx_to_out)
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/* send to chorus */
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if (chorus_buf) {
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fluid_chorus_processreplace(synth->chorus, chorus_buf,
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synth->fx_left_buf[1], synth->fx_right_buf[1]);
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synth->fx_left_buf[SYNTH_CHORUS_CHANNEL],
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synth->fx_right_buf[SYNTH_CHORUS_CHANNEL]);
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fluid_check_fpe("Chorus");
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}
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@ -73,6 +73,8 @@ enum fluid_synth_status
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FLUID_SYNTH_STOPPED
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};
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#define SYNTH_REVERB_CHANNEL 0
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#define SYNTH_CHORUS_CHANNEL 1
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typedef struct _fluid_bank_offset_t fluid_bank_offset_t;
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@ -99,7 +101,7 @@ struct _fluid_synth_t
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int audio_channels; /** the number of audio channels (1 channel=left+right) */
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int audio_groups; /** the number of (stereo) 'sub'groups from the synth.
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Typically equal to audio_channels. */
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int effects_channels; /** the number of effects channels (= 2) */
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int effects_channels; /** the number of effects channels (>= 2) */
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unsigned int state; /** the synthesizer state */
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unsigned int ticks; /** the number of audio samples since the start */
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unsigned int start; /** the start in msec, as returned by system clock */
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