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https://github.com/ZDoom/fluidsynth.git
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fluidmax: Fix compilation failure
...by adding new functions to reset reverb and chorus into the engine.
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parent
9fba1fe88a
commit
5f3568deee
6 changed files with 47 additions and 2 deletions
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@ -761,7 +761,7 @@ fluidmax_reverb(t_object *o, Symbol *s, short ac, Atom *at)
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if(ac == 0)
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if(ac == 0)
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{
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{
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fluid_synth_set_reverb_on(self->synth, 1);
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fluid_synth_set_reverb_on(self->synth, 1);
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fluid_revmodel_reset(self->synth->reverb);
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fluid_synth_reset_reverb(self->synth);
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self->reverb = 1;
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self->reverb = 1;
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}
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}
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else if(ftmax_is_number(at))
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else if(ftmax_is_number(at))
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@ -816,7 +816,7 @@ fluidmax_chorus(t_object *o, Symbol *s, short ac, Atom *at)
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if(ac == 0)
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if(ac == 0)
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{
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{
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fluid_synth_set_chorus_on(self->synth, 1);
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fluid_synth_set_chorus_on(self->synth, 1);
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fluid_chorus_reset(self->synth->chorus);
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fluid_synth_reset_chorus(self->synth);
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self->chorus = 1;
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self->chorus = 1;
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}
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}
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else if(ftmax_is_number(at))
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else if(ftmax_is_number(at))
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@ -111,6 +111,8 @@ fluid_rvoice_event_dispatch(fluid_rvoice_event_t* event)
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EVENTFUNC_I1(fluid_rvoice_mixer_set_chorus_enabled, fluid_rvoice_mixer_t*);
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EVENTFUNC_I1(fluid_rvoice_mixer_set_chorus_enabled, fluid_rvoice_mixer_t*);
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EVENTFUNC_I1(fluid_rvoice_mixer_set_mix_fx, fluid_rvoice_mixer_t*);
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EVENTFUNC_I1(fluid_rvoice_mixer_set_mix_fx, fluid_rvoice_mixer_t*);
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EVENTFUNC_0(fluid_rvoice_mixer_reset_fx, fluid_rvoice_mixer_t*);
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EVENTFUNC_0(fluid_rvoice_mixer_reset_fx, fluid_rvoice_mixer_t*);
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EVENTFUNC_0(fluid_rvoice_mixer_reset_reverb, fluid_rvoice_mixer_t*);
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EVENTFUNC_0(fluid_rvoice_mixer_reset_chorus, fluid_rvoice_mixer_t*);
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EVENTFUNC_IR(fluid_rvoice_mixer_set_threads, fluid_rvoice_mixer_t*);
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EVENTFUNC_IR(fluid_rvoice_mixer_set_threads, fluid_rvoice_mixer_t*);
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EVENTFUNC_ALL(fluid_rvoice_mixer_set_chorus_params, fluid_rvoice_mixer_t*);
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EVENTFUNC_ALL(fluid_rvoice_mixer_set_chorus_params, fluid_rvoice_mixer_t*);
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@ -683,6 +683,16 @@ void fluid_rvoice_mixer_reset_fx(fluid_rvoice_mixer_t* mixer)
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fluid_chorus_reset(mixer->fx.chorus);
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fluid_chorus_reset(mixer->fx.chorus);
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}
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}
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void fluid_rvoice_mixer_reset_reverb(fluid_rvoice_mixer_t* mixer)
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{
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fluid_revmodel_reset(mixer->fx.reverb);
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}
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void fluid_rvoice_mixer_reset_chorus(fluid_rvoice_mixer_t* mixer)
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{
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fluid_chorus_reset(mixer->fx.chorus);
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}
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int fluid_rvoice_mixer_get_bufs(fluid_rvoice_mixer_t* mixer,
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int fluid_rvoice_mixer_get_bufs(fluid_rvoice_mixer_t* mixer,
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fluid_real_t*** left, fluid_real_t*** right)
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fluid_real_t*** left, fluid_real_t*** right)
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{
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{
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@ -59,6 +59,8 @@ void fluid_rvoice_mixer_set_reverb_params(fluid_rvoice_mixer_t* mixer, int set,
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double roomsize, double damping,
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double roomsize, double damping,
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double width, double level);
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double width, double level);
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void fluid_rvoice_mixer_reset_fx(fluid_rvoice_mixer_t* mixer);
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void fluid_rvoice_mixer_reset_fx(fluid_rvoice_mixer_t* mixer);
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void fluid_rvoice_mixer_reset_reverb(fluid_rvoice_mixer_t* mixer);
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void fluid_rvoice_mixer_reset_chorus(fluid_rvoice_mixer_t* mixer);
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void fluid_rvoice_mixer_set_threads(fluid_rvoice_mixer_t* mixer, int thread_count,
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void fluid_rvoice_mixer_set_threads(fluid_rvoice_mixer_t* mixer, int thread_count,
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int prio_level);
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int prio_level);
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@ -1535,6 +1535,35 @@ fluid_synth_all_sounds_off_LOCAL(fluid_synth_t* synth, int chan)
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return FLUID_OK;
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return FLUID_OK;
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}
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}
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/**
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* Reset reverb engine
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* @param synth FluidSynth instance
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* @return FLUID_OK on success, FLUID_FAILED otherwise
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*/
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int
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fluid_synth_reset_reverb(fluid_synth_t* synth)
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{
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fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
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fluid_synth_api_enter(synth);
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fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_reverb, 0, 0.0f);
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FLUID_API_RETURN(FLUID_OK);
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}
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/**
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* Reset chorus engine
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* @param synth FluidSynth instance
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* @return FLUID_OK on success, FLUID_FAILED otherwise
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*/
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int
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fluid_synth_reset_chorus(fluid_synth_t* synth)
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{
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fluid_return_val_if_fail (synth != NULL, FLUID_FAILED);
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fluid_synth_api_enter(synth);
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fluid_synth_update_mixer(synth, fluid_rvoice_mixer_reset_chorus, 0, 0.0f);
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FLUID_API_RETURN(FLUID_OK);
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}
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/**
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/**
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* Send MIDI system reset command (big red 'panic' button), turns off notes and
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* Send MIDI system reset command (big red 'panic' button), turns off notes and
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* resets controllers.
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* resets controllers.
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@ -211,10 +211,12 @@ void fluid_synth_dither_s16(int *dither_index, int len, float* lin, float* rin,
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void* lout, int loff, int lincr,
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void* lout, int loff, int lincr,
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void* rout, int roff, int rincr);
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void* rout, int roff, int rincr);
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int fluid_synth_reset_reverb(fluid_synth_t* synth);
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int fluid_synth_set_reverb_preset(fluid_synth_t* synth, int num);
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int fluid_synth_set_reverb_preset(fluid_synth_t* synth, int num);
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int fluid_synth_set_reverb_full(fluid_synth_t* synth, int set, double roomsize,
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int fluid_synth_set_reverb_full(fluid_synth_t* synth, int set, double roomsize,
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double damping, double width, double level);
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double damping, double width, double level);
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int fluid_synth_reset_chorus(fluid_synth_t* synth);
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int fluid_synth_set_chorus_full(fluid_synth_t* synth, int set, int nr, double level,
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int fluid_synth_set_chorus_full(fluid_synth_t* synth, int set, int nr, double level,
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double speed, double depth_ms, int type);
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double speed, double depth_ms, int type);
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