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synced 2024-11-27 14:32:12 +00:00
move struct _fluid_mod_t to private header
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4911138eb0
commit
5da9451321
4 changed files with 68 additions and 33 deletions
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@ -32,27 +32,6 @@ extern "C" {
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#define FLUID_NUM_MOD 64 /**< Maximum number of modulators in a voice */
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/**
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* Modulator structure. See SoundFont 2.04 PDF section 8.2.
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*
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* @deprecated To be removed from the public API.
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*/
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struct _fluid_mod_t
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{
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unsigned char dest; /**< Destination generator to control */
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unsigned char src1; /**< Source controller 1 */
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unsigned char flags1; /**< Source controller 1 flags */
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unsigned char src2; /**< Source controller 2 */
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unsigned char flags2; /**< Source controller 2 flags */
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double amount; /**< Multiplier amount */
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/* The 'next' field allows to link modulators into a list. It is
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* not used in fluid_voice.c, there each voice allocates memory for a
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* fixed number of modulators. Since there may be a huge number of
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* different zones, this is more efficient.
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*/
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fluid_mod_t * next;
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};
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/**
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* Flags defining the polarity, mapping function and type of a modulator source.
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* Compare with SoundFont 2.04 PDF section 8.2.
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@ -105,7 +84,10 @@ FLUIDSYNTH_API int fluid_mod_get_dest(fluid_mod_t* mod);
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FLUIDSYNTH_API double fluid_mod_get_amount(fluid_mod_t* mod);
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FLUIDSYNTH_API int fluid_mod_test_identity(fluid_mod_t * mod1, fluid_mod_t * mod2);
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FLUIDSYNTH_API int fluid_mod_has_source(fluid_mod_t * mod, int cc, int ctrl);
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FLUIDSYNTH_API int fluid_mod_has_dest(fluid_mod_t * mod, int gen);
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FLUIDSYNTH_API void fluid_mod_clone(fluid_mod_t* mod, fluid_mod_t* src);
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#ifdef __cplusplus
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}
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@ -28,6 +28,7 @@
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#include "fluidsynth.h"
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#include "fluidsynth_priv.h"
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#include "fluid_list.h"
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#include "fluid_mod.h"
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@ -22,8 +22,11 @@
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#include "fluid_chan.h"
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#include "fluid_voice.h"
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/*
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* fluid_mod_clone
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/**
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* Clone the modulators destination, sources, flags and amount.
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* @param mod the modulator to store the copy to
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* @param src the source modulator to retrieve the information from
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* @note The \c next member of \c mod will be left unchanged.
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*/
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void
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fluid_mod_clone(fluid_mod_t* mod, fluid_mod_t* src)
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@ -418,7 +421,43 @@ fluid_mod_test_identity (fluid_mod_t *mod1, fluid_mod_t *mod2)
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&& mod1->flags2 == mod2->flags2;
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}
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/**
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* Check if the modulator has the given source.
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*
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* @param cc Boolean value indicating if ctrl is a CC controller or not
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* @param ctrl The source to check for (if \c cc == FALSE : a value of type #fluid_mod_src, else the value of the MIDI CC to check for)
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*
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* @return TRUE if the modulator has the given source, FALSE otherwise.
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*/
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int fluid_mod_has_source(fluid_mod_t * mod, int cc, int ctrl)
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{
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return
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(
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(
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((mod->src1 == ctrl) && ((mod->flags1 & FLUID_MOD_CC) != 0) && (cc != 0))
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|| ((mod->src1 == ctrl) && ((mod->flags1 & FLUID_MOD_CC) == 0) && (cc == 0))
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)
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(
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((mod->src2 == ctrl) && ((mod->flags2 & FLUID_MOD_CC) != 0) && (cc != 0))
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|| ((mod->src2 == ctrl) && ((mod->flags2 & FLUID_MOD_CC) == 0) && (cc == 0))
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)
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);
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}
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/**
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* Check if the modulator has the given destination.
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* @param gen The destination generator of type #fluid_gen_type to check for
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* @return TRUE if the modulator has the given destination, FALSE otherwise.
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*/
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int fluid_mod_has_dest(fluid_mod_t * mod, int gen)
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{
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return mod->dest == gen;
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}
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/* debug function: Prints the contents of a modulator */
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#ifdef DEBUG
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void fluid_dump_modulator(fluid_mod_t * mod){
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int src1=mod->src1;
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int dest=mod->dest;
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@ -467,5 +506,5 @@ void fluid_dump_modulator(fluid_mod_t * mod){
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}; /* switch dest */
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printf(", amount %f flags %i src2 %i flags2 %i\n",amount, flags1, src2, flags2);
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};
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#endif
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@ -24,17 +24,30 @@
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#include "fluidsynth_priv.h"
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#include "fluid_conv.h"
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void fluid_mod_clone(fluid_mod_t* mod, fluid_mod_t* src);
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/**
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* Modulator structure. See SoundFont 2.04 PDF section 8.2.
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*/
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struct _fluid_mod_t
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{
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unsigned char dest; /**< Destination generator to control */
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unsigned char src1; /**< Source controller 1 */
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unsigned char flags1; /**< Source controller 1 flags */
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unsigned char src2; /**< Source controller 2 */
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unsigned char flags2; /**< Source controller 2 flags */
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double amount; /**< Multiplier amount */
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/* The 'next' field allows to link modulators into a list. It is
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* not used in fluid_voice.c, there each voice allocates memory for a
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* fixed number of modulators. Since there may be a huge number of
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* different zones, this is more efficient.
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*/
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fluid_mod_t * next;
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};
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fluid_real_t fluid_mod_get_value(fluid_mod_t* mod, fluid_channel_t* chan, fluid_voice_t* voice);
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#ifdef DEBUG
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void fluid_dump_modulator(fluid_mod_t * mod);
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#define fluid_mod_has_source(mod,cc,ctrl) \
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( ((((mod)->src1 == ctrl) && (((mod)->flags1 & FLUID_MOD_CC) != 0) && (cc != 0)) \
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|| ((((mod)->src1 == ctrl) && (((mod)->flags1 & FLUID_MOD_CC) == 0) && (cc == 0)))) \
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|| ((((mod)->src2 == ctrl) && (((mod)->flags2 & FLUID_MOD_CC) != 0) && (cc != 0)) \
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|| ((((mod)->src2 == ctrl) && (((mod)->flags2 & FLUID_MOD_CC) == 0) && (cc == 0)))))
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#define fluid_mod_has_dest(mod,gen) ((mod)->dest == gen)
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#endif
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#endif /* _FLUID_MOD_H */
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