Allow port names in fluid_port to be specified as one argument

This commit is contained in:
Marcus Weseloh 2017-10-27 16:40:27 +02:00
parent 5aecf97097
commit 55cd5040a7

View file

@ -1897,6 +1897,24 @@ int fluid_handle_router_par2(void* data, int ac, char** av, fluid_ostream_t out)
#define LADSPA_ERR_LEN (1024)
/**
* Split a string at most once on ':'. Modifies the input string.
* @return TRUE if delimiter found and both tokens contain at least one char, otherwise FALSE
*/
static int fluid_ladspa_split(char *input, char **tok1, char **tok2)
{
char *str = input;
*tok1 = fluid_strtok(&str, ":");
if (*tok1 != NULL)
{
*tok2 = fluid_strtok(&str, ":");
return (FLUID_STRLEN(*tok1) > 0) && (FLUID_STRLEN(*tok2) > 0);
}
return FALSE;
}
int fluid_handle_ladspa_start(void* data, int ac, char **av, fluid_ostream_t out)
{
FLUID_ENTRY_COMMAND(data);
@ -2121,26 +2139,28 @@ int fluid_handle_ladspa_port(void* data, int ac, char **av, fluid_ostream_t out)
FLUID_ENTRY_COMMAND(data);
fluid_ladspa_fx_t *fx = handler->synth->ladspa_fx;
int dir;
char *effect_name = NULL;
char *port_name = NULL;
CHECK_LADSPA_ENABLED(fx, out);
CHECK_LADSPA_INACTIVE(fx, out);
if (ac != 4)
if (ac != 3)
{
fluid_ostream_printf(out, "ladspa_port needs 4 arguments: "
"effect name, port name, direction and node name.\n");
fluid_ostream_printf(out, "ladspa_port needs 3 arguments: "
"port name, direction and node name.\n");
return FLUID_FAILED;
}
if (FLUID_STRCMP(av[2], "<") == 0)
if (FLUID_STRCMP(av[1], "<") == 0)
{
dir = FLUID_LADSPA_INPUT;
}
else if (FLUID_STRCMP(av[2], ">") == 0)
else if (FLUID_STRCMP(av[1], ">") == 0)
{
dir = FLUID_LADSPA_OUTPUT;
}
else if (FLUID_STRCMP(av[2], "=") == 0)
else if (FLUID_STRCMP(av[1], "=") == 0)
{
dir = FLUID_LADSPA_FIXED;
}
@ -2150,24 +2170,30 @@ int fluid_handle_ladspa_port(void* data, int ac, char **av, fluid_ostream_t out)
return FLUID_FAILED;
}
if (!fluid_ladspa_split(av[0], &effect_name, &port_name))
{
fluid_ostream_printf(out, "Port names need to be in the format <effect name>:<port name>\n");
return FLUID_FAILED;
}
/* Check port and node name before trying to connect them by name. This is
* redundant, as fluid_ladspa_connect checks them as well, but we do it
* here anyway to give the user better feedback in case a port or node
* could not be found.
*/
if (!fluid_ladspa_port_exists(fx, av[0], av[1]))
if (!fluid_ladspa_port_exists(fx, effect_name, port_name))
{
fluid_ostream_printf(out, "Port '%s' not found.\n", av[1]);
fluid_ostream_printf(out, "Port '%s' not found.\n", av[0]);
return FLUID_FAILED;
}
if (dir != FLUID_LADSPA_FIXED && !fluid_ladspa_node_exists(fx, av[3]))
if (dir != FLUID_LADSPA_FIXED && !fluid_ladspa_node_exists(fx, av[2]))
{
fluid_ostream_printf(out, "Node '%s' not found.\n", av[3]);
fluid_ostream_printf(out, "Node '%s' not found.\n", av[2]);
return FLUID_FAILED;
}
if (fluid_ladspa_connect(fx, av[0], av[1], dir, av[3]) != FLUID_OK)
if (fluid_ladspa_connect(fx, effect_name, port_name, dir, av[2]) != FLUID_OK)
{
fluid_ostream_printf(out, "Failed to connect plugin port.\n");
return FLUID_FAILED;