mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2025-04-22 07:30:50 +00:00
Updates for VC++ 2008:
Updated vcproj files for glib/gthread and new .c/.h files. Moved inline functions in fluid_event_queue.c to .h header. Moved inclusion of winsock2.h and ws2tcpip.h to fluidsynth_priv.h and before windows.h (fixes redefinition errors). Fixed some other minor build errors and warnings.
This commit is contained in:
parent
2a367ab6a0
commit
50f185a143
14 changed files with 1124 additions and 666 deletions
|
@ -266,7 +266,7 @@ fluid_chorus_set(fluid_chorus_t* chorus, int set, int nr, float level,
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if (set & FLUID_CHORUS_SET_DEPTH) chorus->new_depth_ms = depth_ms;
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if (set & FLUID_CHORUS_SET_TYPE) chorus->new_type = type;
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return fluid_chorus_update (chorus);
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fluid_chorus_update (chorus);
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}
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/* Purpose:
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@ -19,7 +19,6 @@
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*/
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#ifdef WIN32
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#include <windows.h>
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#include "fluidsynth_priv.h"
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#include "fluid_sys.h"
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@ -26,7 +26,6 @@
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#include "fluid_sys.h"
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#include "fluid_adriver.h"
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#include "fluid_settings.h"
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#include <windows.h>
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#include <mmsystem.h>
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#include <dsound.h>
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@ -86,70 +86,3 @@ fluid_event_queue_free (fluid_event_queue_t *queue)
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FLUID_FREE (queue->array);
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FLUID_FREE (queue);
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}
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/**
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* Get pointer to next input array element in queue.
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* @param queue Lockless queue instance
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* @return Pointer to array element in queue to store data to or NULL if queue is full
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*
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* This function along with fluid_queue_next_inptr() form a queue "push"
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* operation and is split into 2 functions to avoid an element copy. Note that
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* the returned array element pointer may contain the data of a previous element
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* if the queue has wrapped around. This can be used to reclaim pointers to
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* allocated memory, etc.
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*/
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FLUID_INLINE fluid_event_queue_elem_t *
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fluid_event_queue_get_inptr (fluid_event_queue_t *queue)
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{
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return fluid_atomic_int_get (&queue->count) == queue->totalcount ? NULL
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: queue->array + queue->in;
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}
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/**
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* Advance the input queue index to complete a "push" operation.
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* @param queue Lockless queue instance
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*
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* This function along with fluid_queue_get_inptr() form a queue "push"
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* operation and is split into 2 functions to avoid element copy.
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*/
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FLUID_INLINE void
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fluid_event_queue_next_inptr (fluid_event_queue_t *queue)
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{
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fluid_atomic_int_inc (&queue->count);
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if (++queue->in == queue->totalcount)
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queue->in = 0;
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}
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/**
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* Get pointer to next output array element in queue.
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* @param queue Lockless queue instance
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* @return Pointer to array element data in the queue or NULL if empty, can only
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* be used up until fluid_queue_next_outptr() is called.
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*
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* This function along with fluid_queue_next_outptr() form a queue "pop"
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* operation and is split into 2 functions to avoid an element copy.
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*/
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FLUID_INLINE fluid_event_queue_elem_t *
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fluid_event_queue_get_outptr (fluid_event_queue_t *queue)
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{
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return fluid_atomic_int_get (&queue->count) == 0 ? NULL
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: queue->array + queue->out;
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}
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/**
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* Advance the output queue index to complete a "pop" operation.
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* @param queue Lockless queue instance
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*
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* This function along with fluid_queue_get_outptr() form a queue "pop"
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* operation and is split into 2 functions to avoid an element copy.
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*/
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FLUID_INLINE void
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fluid_event_queue_next_outptr (fluid_event_queue_t *queue)
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{
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fluid_atomic_int_add (&queue->count, -1);
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if (++queue->out == queue->totalcount)
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queue->out = 0;
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}
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@ -157,9 +157,71 @@ typedef struct
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fluid_event_queue_t *fluid_event_queue_new (int count);
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void fluid_event_queue_free (fluid_event_queue_t *queue);
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fluid_event_queue_elem_t *fluid_event_queue_get_inptr (fluid_event_queue_t *queue);
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void fluid_event_queue_next_inptr (fluid_event_queue_t *queue);
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fluid_event_queue_elem_t *fluid_event_queue_get_outptr (fluid_event_queue_t *queue);
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void fluid_event_queue_next_outptr (fluid_event_queue_t *queue);
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/**
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* Get pointer to next input array element in queue.
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* @param queue Lockless queue instance
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* @return Pointer to array element in queue to store data to or NULL if queue is full
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*
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* This function along with fluid_queue_next_inptr() form a queue "push"
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* operation and is split into 2 functions to avoid an element copy. Note that
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* the returned array element pointer may contain the data of a previous element
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* if the queue has wrapped around. This can be used to reclaim pointers to
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* allocated memory, etc.
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*/
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static FLUID_INLINE fluid_event_queue_elem_t *
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fluid_event_queue_get_inptr (fluid_event_queue_t *queue)
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{
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return fluid_atomic_int_get (&queue->count) == queue->totalcount ? NULL
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: queue->array + queue->in;
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}
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/**
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* Advance the input queue index to complete a "push" operation.
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* @param queue Lockless queue instance
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*
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* This function along with fluid_queue_get_inptr() form a queue "push"
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* operation and is split into 2 functions to avoid element copy.
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*/
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static FLUID_INLINE void
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fluid_event_queue_next_inptr (fluid_event_queue_t *queue)
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{
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fluid_atomic_int_inc (&queue->count);
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if (++queue->in == queue->totalcount)
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queue->in = 0;
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}
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/**
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* Get pointer to next output array element in queue.
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* @param queue Lockless queue instance
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* @return Pointer to array element data in the queue or NULL if empty, can only
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* be used up until fluid_queue_next_outptr() is called.
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*
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* This function along with fluid_queue_next_outptr() form a queue "pop"
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* operation and is split into 2 functions to avoid an element copy.
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*/
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static FLUID_INLINE fluid_event_queue_elem_t *
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fluid_event_queue_get_outptr (fluid_event_queue_t *queue)
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{
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return fluid_atomic_int_get (&queue->count) == 0 ? NULL
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: queue->array + queue->out;
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}
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/**
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* Advance the output queue index to complete a "pop" operation.
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* @param queue Lockless queue instance
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*
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* This function along with fluid_queue_get_outptr() form a queue "pop"
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* operation and is split into 2 functions to avoid an element copy.
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*/
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static FLUID_INLINE void
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fluid_event_queue_next_outptr (fluid_event_queue_t *queue)
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{
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fluid_atomic_int_add (&queue->count, -1);
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if (++queue->out == queue->totalcount)
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queue->out = 0;
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}
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#endif /* _FLUID_EVENT_QUEUE_H */
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@ -1024,9 +1024,6 @@ int delete_fluid_server_socket(fluid_server_socket_t* server_socket)
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <winsock2.h>
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#include <ws2tcpip.h>
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fluid_istream_t fluid_socket_get_istream (fluid_socket_t sock)
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{
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return sock | WIN32_SOCKET_FLAG;
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@ -1582,9 +1582,11 @@ int fluid_voice_modulate_all(fluid_voice_t* voice)
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int
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fluid_voice_noteoff(fluid_voice_t* voice)
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{
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unsigned int at_tick;
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fluid_profile(FLUID_PROF_VOICE_NOTE, voice->ref);
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unsigned int at_tick = fluid_channel_get_min_note_length_ticks(voice->channel);
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at_tick = fluid_channel_get_min_note_length_ticks (voice->channel);
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if (at_tick > voice->ticks) {
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/* Delay noteoff */
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@ -37,7 +37,6 @@
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#include "fluid_midi.h"
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#include "fluid_mdriver.h"
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#include "fluid_settings.h"
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#include <windows.h>
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#define MIDI_SYSEX_MAX_SIZE 512
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#define MIDI_SYSEX_BUF_COUNT 16
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@ -33,10 +33,6 @@
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#include <getopt.h>
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#endif
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#if defined(WIN32)
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#include <windows.h>
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#endif
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#include "fluidsynth.h"
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#if defined(WIN32) && !defined(MINGW32)
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@ -113,6 +113,8 @@
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#endif
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#if HAVE_WINDOWS_H
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <windows.h>
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#endif
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@ -1,38 +1,34 @@
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Microsoft Visual Studio Solution File, Format Version 8.00
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual C++ Express 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluidsynth", "fluidsynth\fluidsynth.vcproj", "{8150EAA4-CF92-448B-972A-01A423B3A23D}"
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ProjectSection(ProjectDependencies) = postProject
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{A52C4164-8C82-4E38-A70B-6D0E836D6644} = {A52C4164-8C82-4E38-A70B-6D0E836D6644}
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EndProjectSection
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||||
EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluidsynth_dll", "fluidsynth_dll\fluidsynth_dll.vcproj", "{A52C4164-8C82-4E38-A70B-6D0E836D6644}"
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ProjectSection(ProjectDependencies) = postProject
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||||
EndProjectSection
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||||
EndProject
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fluidsynth_lib", "fluidsynth_lib\fluidsynth_lib.vcproj", "{CD7D1A45-9970-4958-BD8F-7F42B083093C}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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||||
Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Debug.ActiveCfg = Debug|Win32
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Debug.Build.0 = Debug|Win32
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Release.ActiveCfg = Release|Win32
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Release.Build.0 = Release|Win32
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Debug.ActiveCfg = Debug|Win32
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Debug.Build.0 = Debug|Win32
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Release.ActiveCfg = Release|Win32
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Release.Build.0 = Release|Win32
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{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Debug.ActiveCfg = Debug|Win32
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{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Debug.Build.0 = Debug|Win32
|
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{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Release.ActiveCfg = Release|Win32
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{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Release.Build.0 = Release|Win32
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Debug|Win32.ActiveCfg = Debug|Win32
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Debug|Win32.Build.0 = Debug|Win32
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Release|Win32.ActiveCfg = Release|Win32
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{8150EAA4-CF92-448B-972A-01A423B3A23D}.Release|Win32.Build.0 = Release|Win32
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Debug|Win32.ActiveCfg = Debug|Win32
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Debug|Win32.Build.0 = Debug|Win32
|
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{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{A52C4164-8C82-4E38-A70B-6D0E836D6644}.Release|Win32.Build.0 = Release|Win32
|
||||
{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Release|Win32.ActiveCfg = Release|Win32
|
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{CD7D1A45-9970-4958-BD8F-7F42B083093C}.Release|Win32.Build.0 = Release|Win32
|
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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|
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@ -1,23 +1,46 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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||||
Version="9.00"
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||||
Name="fluidsynth"
|
||||
SccProjectName=""
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SccLocalPath="">
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ProjectGUID="{8150EAA4-CF92-448B-972A-01A423B3A23D}"
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TargetFrameworkVersion="131072"
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>
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<Platforms>
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<Platform
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||||
Name="Win32"/>
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Name="Win32"
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|
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|
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<ToolFiles>
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|
||||
<Configurations>
|
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<Configuration
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Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
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||||
IntermediateDirectory=".\Debug"
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||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
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||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
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CharacterSet="2">
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ATLMinimizesCRunTimeLibraryUsage="false"
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CharacterSet="2"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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<Tool
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Name="VCXMLDataGeneratorTool"
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/fluidsynth.tlb"
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HeaderFileName=""
|
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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|
@ -25,135 +48,180 @@
|
|||
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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UsePrecompiledHeader="0"
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PrecompiledHeaderFile=".\Debug\fluidsynth.pch"
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AssemblerListingLocation=".\Debug\"
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ObjectFile=".\Debug\"
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ProgramDataBaseFileName=".\Debug\"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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SuppressStartupBanner="true"
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DebugInformationFormat="3"
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CompileAs="0"/>
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CompileAs="0"
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/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="odbc32.lib odbccp32.lib dsound.lib winmm.lib"
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OutputFile="../fluidsynth_debug.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/fluidsynth_debug.pdb"
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SubSystem="1"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Debug/fluidsynth.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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Name="VCManagedResourceCompilerTool"
|
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/>
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<Tool
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Name="VCResourceCompilerTool"
|
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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Culture="1033"
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCLinkerTool"
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<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/fluidsynth.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="..\..\include"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="2"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
EnableFunctionLevelLinking="true"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=""
|
||||
AssemblerListingLocation=".\Release\"
|
||||
ObjectFile=".\Release\"
|
||||
ProgramDataBaseFileName=".\Release\"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
CompileAs="0"/>
|
||||
SuppressStartupBanner="true"
|
||||
CompileAs="0"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib dsound.lib"
|
||||
OutputFile="../fluidsynth.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
SuppressStartupBanner="true"
|
||||
ProgramDatabaseFile=".\Release/fluidsynth.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/fluidsynth.tlb"
|
||||
HeaderFileName=""/>
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\..\src\fluidsynth.c">
|
||||
RelativePath="..\..\src\fluidsynth.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
BasicRuntimeChecks="3"/>
|
||||
BasicRuntimeChecks="3"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""/>
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Files>
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Reference in a new issue