mirror of
https://github.com/ZDoom/fluidsynth.git
synced 2024-11-28 06:52:57 +00:00
extend the documentation of fluid_synth_process()
This commit is contained in:
parent
253a381898
commit
4b5dc36d53
1 changed files with 45 additions and 21 deletions
|
@ -3473,40 +3473,64 @@ fluid_synth_nwrite_float(fluid_synth_t *synth, int len,
|
|||
}
|
||||
|
||||
/**
|
||||
* @brief Synthesize floating point audio to planar audio buffers.
|
||||
* @brief Synthesize floating point audio to stereo audio channels (implements the default interface #fluid_audio_func_t).
|
||||
*
|
||||
* Synthesize and <strong>mix</strong> audio to a given number of stereo audio channels.
|
||||
* Therefore pass <code>nout = i*2</code> float buffers to \p out in order to render
|
||||
* the synthesized audio to \p i stereo channels. Each float buffer must be
|
||||
* Synthesize and <strong>mix</strong> audio to a given number of planar audio buffers.
|
||||
* Therefore pass <code>nout = N*2</code> float buffers to \p out in order to render
|
||||
* the synthesized audio to \p N stereo channels. Each float buffer must be
|
||||
* able to hold \p len elements.
|
||||
*
|
||||
* \p out contains an array of planar buffers for normal, dry, stereo
|
||||
* audio (alternating left and right). Like:
|
||||
@code{.cpp}
|
||||
out[0] = left_buffer_channel_1
|
||||
out[1] = right_buffer_channel_1
|
||||
out[2] = left_buffer_channel_2
|
||||
out[3] = right_buffer_channel_2
|
||||
out[0] = left_buffer_audio_channel_0
|
||||
out[1] = right_buffer_audio_channel_0
|
||||
out[2] = left_buffer_audio_channel_1
|
||||
out[3] = right_buffer_audio_channel_1
|
||||
...
|
||||
out[ (i-1) * 2 + 0 ] = left_buffer_channel_i
|
||||
out[ (i-1) * 2 + 1 ] = right_buffer_channel_i
|
||||
out[ (i * 2 + 0) % nout ] = left_buffer_audio_channel_i
|
||||
out[ (i * 2 + 1) % nout ] = right_buffer_audio_channel_i
|
||||
@endcode
|
||||
*
|
||||
* for one-based channel index \p i.
|
||||
* Same buffer layout is used for \p fx for storing effects
|
||||
* like reverb and chorus audio.
|
||||
* This function implements the default interface #fluid_audio_func_t.
|
||||
* for zero-based channel index \p i.
|
||||
* The buffer layout of \p fx used for storing effects
|
||||
* like reverb and chorus looks similar:
|
||||
@code{.cpp}
|
||||
fx[0] = left_buffer_channel_of_reverb_unit_0
|
||||
fx[1] = right_buffer_channel_of_reverb_unit_0
|
||||
fx[2] = left_buffer_channel_of_chorus_unit_0
|
||||
fx[3] = right_buffer_channel_of_chorus_unit_0
|
||||
fx[4] = left_buffer_channel_of_reverb_unit_1
|
||||
fx[5] = right_buffer_channel_of_reverb_unit_1
|
||||
fx[6] = left_buffer_channel_of_chorus_unit_1
|
||||
fx[7] = right_buffer_channel_of_chorus_unit_1
|
||||
fx[8] = left_buffer_channel_of_reverb_unit_2
|
||||
...
|
||||
fx[ ((k * fluid_synth_count_effects_channels() + j) * 2 + 0) % nfx ] = left_buffer_for_effect_channel_j_of_unit_k
|
||||
fx[ ((k * fluid_synth_count_effects_channels() + j) * 2 + 1) % nfx ] = right_buffer_for_effect_channel_j_of_unit_k
|
||||
@endcode
|
||||
* where <code>0 <= k < fluid_synth_count_effects_groups()</code> is a zero-based index denoting the effects unit and
|
||||
* <code>0 <= j < fluid_synth_count_effects_channels()</code> is a zero-based index denoting the effect channel within
|
||||
* unit \p k.
|
||||
*
|
||||
* Any voice playing is assigned to audio channels based on the MIDI channel its playing on. Let \p chan be the
|
||||
* zero-based MIDI channel index an arbitrary voice is playing on. To determine the audio channel and effects unit it is
|
||||
* going to be rendered to use:
|
||||
*
|
||||
* <code>i = chan % fluid_synth_count_audio_groups()</code>
|
||||
*
|
||||
* <code>k = chan % fluid_synth_count_effects_groups()</code>
|
||||
*
|
||||
* @param synth FluidSynth instance
|
||||
* @param len Count of audio frames to synthesize.
|
||||
* @param len Count of audio frames to synthesize and store in every single buffer provided by \p out and \p fx.
|
||||
* @param nfx Count of arrays in \c fx. Must be a multiple of 2 (because of stereo)
|
||||
* and in the range <code>0 <= nfx/2 <= fluid_synth_count_effects_channels()</code>.
|
||||
* and in the range <code>0 <= nfx/2 <= (fluid_synth_count_effects_channels() * fluid_synth_count_effects_groups())</code>.
|
||||
* @param fx Array of buffers to store effects audio to. Buffers may
|
||||
alias with buffers of \c out.
|
||||
alias with buffers of \c out. NULL buffers are permitted and will cause to skip mixing any audio into that buffer.
|
||||
* @param nout Count of arrays in \c out. Must be a multiple of 2
|
||||
(because of stereo) and in the range <code>0 <= nout/2 <= fluid_synth_count_audio_channels()</code>.
|
||||
* @param out Array of buffers to store (dry) audio to. Buffers may
|
||||
alias with buffers of \c fx.
|
||||
alias with buffers of \c fx. NULL buffers are permitted and will cause to skip mixing any audio into that buffer.
|
||||
* @return #FLUID_OK on success, #FLUID_FAILED otherwise.
|
||||
*
|
||||
* @parblock
|
||||
|
@ -3518,11 +3542,11 @@ alias with buffers of \c fx.
|
|||
*
|
||||
* @parblock
|
||||
* @note No matter how many buffers you pass in, fluid_synth_process()
|
||||
* will always render all fluid_synth_count_audio_channels() to the
|
||||
* buffers in \c out and all fluid_synth_count_effects_channels() to the
|
||||
* will always render all audio channels to the
|
||||
* buffers in \c out and all effects channels to the
|
||||
* buffers in \c fx, provided that <code>nout > 0</code> and <code>nfx > 0</code> respectively. If
|
||||
* <code>nout/2 < fluid_synth_count_audio_channels()</code> it will wrap around. Same
|
||||
* is true for effects audio if <code>nfx/2 < fluid_synth_count_effects_channels()</code>.
|
||||
* is true for effects audio if <code>nfx/2 < (fluid_synth_count_effects_channels() * fluid_synth_count_effects_groups())</code>.
|
||||
* See usage examples below.
|
||||
* @endparblock
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue