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Adding seamless attack transition for legato notes.
Since v 2.1 ,as recommended by soundfont 2.01/2.4 spec ATTACK section is convex. So, when skiping from a section above ATTACK to ATTACK, it is necessary to correct current modulation envelope value to get seamless transition.
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1 changed files with 21 additions and 6 deletions
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@ -675,11 +675,12 @@ static FLUID_INLINE void fluid_rvoice_local_retrigger_attack(fluid_rvoice_t *voi
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DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_multi_retrigger_attack)
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{
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fluid_rvoice_t *voice = obj;
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int section = fluid_adsr_env_get_section(&voice->envlfo.volenv);
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int section; /* volume or modulation section */
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/*-------------------------------------------------------------------------
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Section skip for volume envelope
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--------------------------------------------------------------------------*/
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section = fluid_adsr_env_get_section(&voice->envlfo.volenv);
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if(section >= FLUID_VOICE_ENVHOLD)
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{
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/* DECAY, SUSTAIN,RELEASE section use logarithmic scaling. Calculates new
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@ -697,16 +698,30 @@ DECLARE_FLUID_RVOICE_FUNCTION(fluid_rvoice_multi_retrigger_attack)
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/* skips to Attack section from any section */
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/* Update vol and attack data */
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fluid_rvoice_local_retrigger_attack(voice);
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/*-------------------------------------------------------------------------
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Section skip for modulation envelope
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--------------------------------------------------------------------------*/
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section = fluid_adsr_env_get_section(&voice->envlfo.modenv);
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if(section >= FLUID_VOICE_ENVHOLD)
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{
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/* DECAY, SUSTAIN,RELEASE section use linear scaling.
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Since v 2.1 , as recommended by soundfont 2.01/2.4 spec, ATTACK section
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uses convex shape (see fluid_rvoice_write() - fluid_convex()).
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Calculate new modenv value (new_value) for seamless attack transition.
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Here we need the inverse of fluid_convex() function defined as:
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new_value = pow(10, (1 - current_val) . FLUID_PEAK_ATTENUATION / -200 . 2.0)
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For performance reason we use fluid_cb2amp(Val) = pow(10, val/-200) with
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val = (1 – current_val) . FLUID_PEAK_ATTENUATION / 2.0
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*/
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fluid_real_t new_value; /* new modenv value */
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new_value = fluid_cb2amp((1.0f - fluid_adsr_env_get_val(&voice->envlfo.modenv))
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* FLUID_PEAK_ATTENUATION / 2.0);
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fluid_clip(new_value, 0.0, 1.0);
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fluid_adsr_env_set_val(&voice->envlfo.modenv, new_value);
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}
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/* Skips from any section to ATTACK section */
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fluid_adsr_env_set_section(&voice->envlfo.modenv, FLUID_VOICE_ENVATTACK);
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/* Actually (v 1.1.6) all sections are linear, so there is no need to
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correct val value. However soundfont 2.01/2.4 spec. says that Attack should
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be convex (see issue #153 from Christian Collins). In the case Attack
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section would be changed to a non linear shape it will be necessary to do
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a correction for seamless val transition. Here is the place to do this */
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}
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/**
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