mirror of https://github.com/ZDoom/fluidsynth.git
Update API docs about UTF8 filenames
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@ -12,6 +12,7 @@
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- The sequencer's scale can now be used for arbitrary tempo changes. Previously, the scale of the sequencer was limited to 1000. The only limitation now is >0.
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- The sequencer's scale can now be used for arbitrary tempo changes. Previously, the scale of the sequencer was limited to 1000. The only limitation now is >0.
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- The dynamic-sample-loader has learned support to pin samples, see fluid_synth_pin_preset() and fluid_synth_unpin_preset()
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- The dynamic-sample-loader has learned support to pin samples, see fluid_synth_pin_preset() and fluid_synth_unpin_preset()
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- Added getter and setter functions for individual effect groups
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- Added getter and setter functions for individual effect groups
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- Support for UTF-8 filenames under Windows, see fluid_synth_sfload()
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\section NewIn2_1_4 What's new in 2.1.4?
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\section NewIn2_1_4 What's new in 2.1.4?
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@ -5084,6 +5084,10 @@ fluid_synth_add_sfloader(fluid_synth_t *synth, fluid_sfloader_t *loader)
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* @param filename File to load
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* @param filename File to load
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* @param reset_presets TRUE to re-assign presets for all MIDI channels (equivalent to calling fluid_synth_program_reset())
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* @param reset_presets TRUE to re-assign presets for all MIDI channels (equivalent to calling fluid_synth_program_reset())
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* @return SoundFont ID on success, #FLUID_FAILED on error
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* @return SoundFont ID on success, #FLUID_FAILED on error
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*
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* @note Since FluidSynth 2.2.0 @c filename is treated as an UTF8 encoded string on Windows. FluidSynth will convert it
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* to wide-char internally and then pass it to <code>_wfopen()</code>. Before FluidSynth 2.2.0, @c filename was treated as ANSI string
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* on Windows. All other platforms directly pass it to <code>fopen()</code> without any conversion (usually, UTF8 is accepted).
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*/
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*/
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int
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int
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fluid_synth_sfload(fluid_synth_t *synth, const char *filename, int reset_presets)
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fluid_synth_sfload(fluid_synth_t *synth, const char *filename, int reset_presets)
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