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add test for sample rate changes
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2 changed files with 68 additions and 0 deletions
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@ -8,6 +8,7 @@ include ( FluidUnitTest )
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ADD_FLUID_TEST(test_sample_cache)
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ADD_FLUID_TEST(test_sfont_loading)
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ADD_FLUID_TEST(test_defsfont_preset_iteration)
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ADD_FLUID_TEST(test_sample_rate_change)
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add_custom_target(check
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@ -16,4 +17,5 @@ DEPENDS
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test_sample_cache
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test_sfont_loading
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test_defsfont_preset_iteration
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test_sample_rate_change
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)
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66
test/test_sample_rate_change.c
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66
test/test_sample_rate_change.c
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@ -0,0 +1,66 @@
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#include "test.h"
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#include "fluidsynth.h"
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#include "synth/fluid_synth.h"
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#include "synth/fluid_voice.h"
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#include "rvoice/fluid_rvoice.h"
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#include "utils/fluidsynth_priv.h"
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static void verify_sample_rate(fluid_synth_t* synth, int expected_srate)
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{
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int i;
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TEST_ASSERT(synth->sample_rate == expected_srate);
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for (i=0; i < synth->polyphony; i++)
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{
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TEST_ASSERT(synth->voice[i]->output_rate == expected_srate);
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TEST_ASSERT(synth->voice[i]->rvoice->dsp.output_rate == expected_srate);
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TEST_ASSERT(synth->voice[i]->overflow_rvoice->dsp.output_rate == expected_srate);
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}
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// TODO check fx, rvoice_mixer et. al.?
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}
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// this test should make sure that sample rate changed are handled correctly
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int main(void)
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{
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int polyphony;
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double sample_rate;
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fluid_settings_t *settings = new_fluid_settings();
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fluid_synth_t *synth = new_fluid_synth(settings);
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TEST_ASSERT(settings != NULL);
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TEST_ASSERT(synth != NULL);
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TEST_SUCCESS(fluid_settings_getint(settings, "synth.polyphony", &polyphony));
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TEST_ASSERT(polyphony == synth->polyphony);
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TEST_SUCCESS(fluid_settings_getnum(settings, "synth.sample-rate", &sample_rate));
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verify_sample_rate(synth, sample_rate);
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TEST_SUCCESS(fluid_synth_sfload(synth, TEST_SOUNDFONT, 1));
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// play some notes to start some voices
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TEST_SUCCESS(fluid_synth_noteon(synth, 0, 60, 127));
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TEST_SUCCESS(fluid_synth_noteon(synth, 2, 71, 127));
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TEST_SUCCESS(fluid_synth_noteon(synth, 3, 82, 127));
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verify_sample_rate(synth, sample_rate);
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// set srate to minimum allowed
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sample_rate = 8000;
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fluid_synth_set_sample_rate(synth, sample_rate);
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// manually dispatch rvoice events to get samples rates updated (this simulates the render thread)
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fluid_synth_process_event_queue(synth);
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verify_sample_rate(synth, sample_rate);
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delete_fluid_synth(synth);
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delete_fluid_settings(settings);
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return EXIT_SUCCESS;
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}
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