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Add an 'audio.coreaudio.channel-map' setting to enable multi-channel output routing for CoreAudio.
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2 changed files with 99 additions and 1 deletions
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@ -452,6 +452,27 @@ Developers:
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Selects the CoreAudio device to use.
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</desc>
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</setting>
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<setting>
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<name>coreaudio.channel-map</name>
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<type>str</type>
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<def>0,1</def>
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<desc>
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This setting is a comma-separated integer list that maps CoreAudio channels
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to output device channels. The value of each position in the list, up to the number of
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output channels available on your device, is the zero-based index of the fluidsynth
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output channel to route there. Additionally, the special value of -1 will turn off
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an output.
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For example, the default map for a single stereo output is "0,1". A value of "0,0" will
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copy the left channel to the right, a value of "1,0" will flip left and right, and a
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value of "-1,1" will play only the right channel.
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With a six channel output device, and the synth.audio-channels and synth.audio-groups
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settings both set to "2", a channel map of "-1,-1,0,1,2,3" will result in notes from odd
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MIDI channels being sent to outputs 3 and 4, and even MIDI channels being send to
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outputs 5 and 6.
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</desc>
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</setting>
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<setting>
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<name>dart.device</name>
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<type>str</type>
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@ -114,6 +114,75 @@ get_num_outputs(AudioDeviceID deviceID)
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return total;
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}
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void
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set_channel_map(AudioUnit outputUnit, int audio_channels, const char *map_string)
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{
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OSStatus status;
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long int number_of_channels;
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int i, *channel_map;
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UInt32 property_size;
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Boolean writable = false;
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status = AudioUnitGetPropertyInfo(outputUnit,
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kAudioOutputUnitProperty_ChannelMap,
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kAudioUnitScope_Output,
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0,
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&property_size, &writable);
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if(status != noErr)
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{
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FLUID_LOG(FLUID_ERR, "Failed to get the channel map size. Status=%ld\n", (long int) status);
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return;
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}
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number_of_channels = property_size / sizeof(int);
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if(!number_of_channels)
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{
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return;
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}
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channel_map = FLUID_ARRAY(int, number_of_channels);
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if(channel_map == NULL)
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{
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FLUID_LOG(FLUID_ERR, "Out of memory.\n");
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return;
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}
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FLUID_MEMSET(channel_map, 0, property_size);
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status = AudioUnitGetProperty(outputUnit,
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kAudioOutputUnitProperty_ChannelMap,
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kAudioUnitScope_Output,
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0,
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channel_map, &property_size);
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if(status != noErr)
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{
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FLUID_LOG(FLUID_ERR, "Failed to get the existing channel map. Status=%ld\n", (long int) status);
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FLUID_FREE(channel_map);
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return;
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}
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fluid_settings_split_csv(map_string, channel_map, (int) number_of_channels);
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for(i = 0; i < number_of_channels; i++)
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{
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if(channel_map[i] < -1 || channel_map[i] >= audio_channels)
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{
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channel_map[i] = -1;
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}
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}
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status = AudioUnitSetProperty(outputUnit,
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kAudioOutputUnitProperty_ChannelMap,
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kAudioUnitScope_Output,
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0,
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channel_map, property_size);
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if(status != noErr)
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{
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FLUID_LOG(FLUID_ERR, "Failed to set the channel map. Status=%ld\n", (long int) status);
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}
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FLUID_FREE(channel_map);
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}
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void
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fluid_core_audio_driver_settings(fluid_settings_t *settings)
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{
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@ -125,6 +194,7 @@ fluid_core_audio_driver_settings(fluid_settings_t *settings)
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pa.mElement = kAudioObjectPropertyElementMain;
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fluid_settings_register_str(settings, "audio.coreaudio.device", "default", 0);
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fluid_settings_register_str(settings, "audio.coreaudio.channel-map", "", 0);
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fluid_settings_add_option(settings, "audio.coreaudio.device", "default");
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if(OK(AudioObjectGetPropertyDataSize(kAudioObjectSystemObject, &pa, 0, 0, &size)))
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@ -169,7 +239,7 @@ new_fluid_core_audio_driver(fluid_settings_t *settings, fluid_synth_t *synth)
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fluid_audio_driver_t *
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new_fluid_core_audio_driver2(fluid_settings_t *settings, fluid_audio_func_t func, void *data)
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{
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char *devname = NULL;
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char *devname = NULL, *channel_map = NULL;
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fluid_core_audio_driver_t *dev = NULL;
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int period_size, periods, audio_channels = 1;
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double sample_rate;
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@ -335,6 +405,13 @@ new_fluid_core_audio_driver2(fluid_settings_t *settings, fluid_audio_func_t func
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goto error_recovery;
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}
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if(fluid_settings_dupstr(settings, "audio.coreaudio.channel-map", &channel_map) == FLUID_OK /* alloc channel map */
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&& channel_map && strlen(channel_map) > 0)
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{
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set_channel_map(dev->outputUnit, audio_channels, channel_map);
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}
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FLUID_FREE(channel_map); /* free channel map */
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status = AudioUnitSetProperty(dev->outputUnit,
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kAudioUnitProperty_MaximumFramesPerSlice,
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kAudioUnitScope_Input,
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