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Merge pull request #280 from FluidSynth/reverb-settings-adjust
Reverb settings adjustements
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commit
2aa612b764
2 changed files with 32 additions and 6 deletions
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@ -805,7 +805,7 @@ fluid_handle_reverbsetroomsize(void* data, int ac, char** av, fluid_ostream_t ou
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fluid_ostream_printf(out, "rev_setroomsize: Room size must be positive!\n");
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return FLUID_FAILED;
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}
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if (room_size > 1.2){
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if (room_size > 1.0){
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fluid_ostream_printf(out, "rev_setroomsize: Room size too big!\n");
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return FLUID_FAILED;
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}
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@ -239,6 +239,14 @@ fluid_comb_getfeedback(fluid_comb* comb)
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#define numcombs 8
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#define numallpasses 4
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#define fixedgain 0.015f
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/* scale_wet_width is a compensation weight factor to get an output
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amplitude (wet) rather independent of the width setting.
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0: the output amplitude is fully dependant on the width setting.
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>0: the output amplitude is less dependant on the width setting.
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With a scale_wet_width of 0.2 the output amplitude is rather
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independent of width setting (see fluid_revmodel_update()).
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*/
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#define scale_wet_width 0.2f
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#define scalewet 3.0f
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#define scaledamp 1.0f
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#define scaleroom 0.28f
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@ -284,7 +292,7 @@ fluid_comb_getfeedback(fluid_comb* comb)
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struct _fluid_revmodel_t {
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fluid_real_t roomsize;
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fluid_real_t damp;
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fluid_real_t wet, wet1, wet2;
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fluid_real_t level, wet1, wet2;
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fluid_real_t width;
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fluid_real_t gain;
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/*
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@ -486,8 +494,20 @@ fluid_revmodel_update(fluid_revmodel_t* rev)
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/* Recalculate internal values after parameter change */
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int i;
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rev->wet1 = rev->wet * (rev->width / 2.0f + 0.5f);
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rev->wet2 = rev->wet * ((1.0f - rev->width) / 2.0f);
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/* The stereo amplitude equation (wet1 and wet2 below) have a
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tendency to produce high amplitude with high width values ( 1 < width < 100).
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This results in an unwanted noisy output clipped by the audio card.
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To avoid this dependency, we divide by (1 + rev->width * scale_wet_width)
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Actually, with a scale_wet_width of 0.2, (regardless of level setting),
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the output amplitude (wet) seems rather independent of width setting */
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fluid_real_t wet = (rev->level * scalewet) /
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(1.0f + rev->width * scale_wet_width);
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/* wet1 and wet2 are used by the stereo effect controled by the width setting
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for producing a stereo ouptput from a monophonic reverb signal.
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Please see the note above about a side effect tendency */
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rev->wet1 = wet * (rev->width / 2.0f + 0.5f);
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rev->wet2 = wet * ((1.0f - rev->width) / 2.0f);
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for (i = 0; i < numcombs; i++) {
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fluid_comb_setfeedback(&rev->combL[i], rev->roomsize);
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@ -515,7 +535,13 @@ fluid_revmodel_set(fluid_revmodel_t* rev, int set, float roomsize,
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float damping, float width, float level)
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{
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if (set & FLUID_REVMODEL_SET_ROOMSIZE)
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rev->roomsize = (roomsize * scaleroom) + offsetroom;
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{
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/* With upper limit above 1.07, the output amplitude will grow
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exponentially. So, keeping this upper limit to 1.0 seems sufficient
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as it produces yet a long reverb time */
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fluid_clip(roomsize, 0.0f, 1.0f);
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rev->roomsize = (roomsize * scaleroom) + offsetroom;
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}
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if (set & FLUID_REVMODEL_SET_DAMPING)
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rev->damp = damping * scaledamp;
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@ -526,7 +552,7 @@ fluid_revmodel_set(fluid_revmodel_t* rev, int set, float roomsize,
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if (set & FLUID_REVMODEL_SET_LEVEL)
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{
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fluid_clip(level, 0.0f, 1.0f);
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rev->wet = level * scalewet;
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rev->level = level;
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}
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fluid_revmodel_update (rev);
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