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Use FLUID_SNPRINTF instead of FLUID_SPRINTF
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parent
d07e8e3114
commit
244e0c1122
1 changed files with 6 additions and 6 deletions
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@ -342,13 +342,13 @@ static int create_input_output_nodes(fluid_ladspa_fx_t *fx)
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* LADSPA effects unit. Create left and right input nodes for each audio group. */
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* LADSPA effects unit. Create left and right input nodes for each audio group. */
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for (i = 0; i < fx->audio_groups; i++)
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for (i = 0; i < fx->audio_groups; i++)
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{
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{
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FLUID_SPRINTF(name, "in%i_L", (i + 1));
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FLUID_SNPRINTF(name, sizeof(name), "in%i_L", (i + 1));
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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{
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{
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return FLUID_FAILED;
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return FLUID_FAILED;
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}
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}
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FLUID_SPRINTF(name, "in%i_R", (i + 1));
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FLUID_SNPRINTF(name, sizeof(name), "in%i_R", (i + 1));
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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{
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{
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return FLUID_FAILED;
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return FLUID_FAILED;
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@ -375,13 +375,13 @@ static int create_input_output_nodes(fluid_ladspa_fx_t *fx)
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*/
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*/
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for (i = 0; i < fx->effects_channels; i++)
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for (i = 0; i < fx->effects_channels; i++)
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{
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{
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FLUID_SPRINTF(name, "send%i_L", (i + 1));
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FLUID_SNPRINTF(name, sizeof(name), "send%i_L", (i + 1));
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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{
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{
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return FLUID_FAILED;
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return FLUID_FAILED;
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}
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}
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FLUID_SPRINTF(name, "send%i_R", (i + 1));
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FLUID_SNPRINTF(name, sizeof(name), "send%i_R", (i + 1));
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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{
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{
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return FLUID_FAILED;
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return FLUID_FAILED;
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@ -393,13 +393,13 @@ static int create_input_output_nodes(fluid_ladspa_fx_t *fx)
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* left and right output nodes for each audio channel. */
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* left and right output nodes for each audio channel. */
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for (i = 0; i < fx->audio_channels; i++)
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for (i = 0; i < fx->audio_channels; i++)
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{
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{
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FLUID_SPRINTF(name, "out%i_L", (i + 1));
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FLUID_SNPRINTF(name, sizeof(name), "out%i_L", (i + 1));
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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{
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{
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return FLUID_FAILED;
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return FLUID_FAILED;
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}
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}
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FLUID_SPRINTF(name, "out%i_R", (i + 1));
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FLUID_SNPRINTF(name, sizeof(name), "out%i_R", (i + 1));
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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if (new_fluid_ladspa_node(fx, name, FLUID_LADSPA_NODE_AUDIO, FLUID_BUFSIZE) == NULL)
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{
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{
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return FLUID_FAILED;
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return FLUID_FAILED;
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