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https://github.com/ZDoom/fluidsynth.git
synced 2024-11-30 16:01:51 +00:00
cleanup fluid_synth_process()
remove code duplications
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parent
af1fc75717
commit
2185194d43
1 changed files with 38 additions and 69 deletions
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@ -3477,6 +3477,33 @@ fluid_synth_nwrite_float(fluid_synth_t *synth, int len,
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return FLUID_OK;
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}
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/**
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* mixes the samples of \p in to \p out
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*
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* @param out the output sample buffer to mix to
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* @param ooff sample offset in \p out
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* @param in the rvoice_mixer input sample buffer to mix from
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* @param ioff sample offset in \p in
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* @param buf_idx the sample buffer index of \p in to mix from
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* @param num number of samples to mix
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*/
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static FLUID_INLINE void fluid_synth_mix_single_buffer(float *FLUID_RESTRICT out,
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int ooff,
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const fluid_real_t *FLUID_RESTRICT in,
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int ioff,
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int buf_idx,
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int num)
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{
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if(out != NULL)
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{
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int j;
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for(j = 0; j < num; j++)
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{
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out[j + ooff] += (float) in[buf_idx * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j + ioff];
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}
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}
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}
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/**
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* @brief Synthesize floating point audio to stereo audio channels (implements the default interface #fluid_audio_func_t).
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*
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@ -3601,26 +3628,11 @@ fluid_synth_process(fluid_synth_t *synth, int len, int nfx, float *fx[],
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{
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for(i = 0; i < naudchan; i++)
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{
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int j;
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float *out_buf = out[(i * 2) % nout];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j] += (float) left_in[i * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j + synth->cur];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, 0, left_in, synth->cur, i, num);
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out_buf = out[(i * 2 + 1) % nout];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j] += (float) right_in[i * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j + synth->cur];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, 0, right_in, synth->cur, i, num);
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}
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}
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@ -3632,27 +3644,13 @@ fluid_synth_process(fluid_synth_t *synth, int len, int nfx, float *fx[],
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// write out all effects (i.e. reverb and chorus)
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for(i = 0; i < nfxchan; i++)
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{
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int j;
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int buf_idx = f * nfxchan + i;
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float *out_buf = fx[(buf_idx * 2) % nfx];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j] += (float) fx_left_in[buf_idx * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j + synth->cur];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, 0, fx_left_in, synth->cur, buf_idx, num);
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out_buf = fx[(buf_idx * 2 + 1) % nfx];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j] += (float) fx_right_in[buf_idx * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j + synth->cur];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, 0, fx_right_in, synth->cur, buf_idx, num);
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}
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}
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}
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@ -3673,26 +3671,11 @@ fluid_synth_process(fluid_synth_t *synth, int len, int nfx, float *fx[],
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{
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for(i = 0; i < naudchan; i++)
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{
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int j;
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float *out_buf = out[(i * 2) % nout];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j + count] += (float) left_in[i * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, count, left_in, 0, i, num);
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out_buf = out[(i * 2 + 1) % nout];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j + count] += (float) right_in[i * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, count, right_in, 0, i, num);
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}
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}
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@ -3704,27 +3687,13 @@ fluid_synth_process(fluid_synth_t *synth, int len, int nfx, float *fx[],
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// write out all effects (i.e. reverb and chorus)
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for(i = 0; i < nfxchan; i++)
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{
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int j;
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int buf_idx = f * nfxchan + i;
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float *out_buf = fx[(buf_idx * 2) % nfx];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j + count] += (float) fx_left_in[buf_idx * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, count, fx_left_in, 0, buf_idx, num);
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out_buf = fx[(buf_idx * 2 + 1) % nfx];
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if(out_buf != NULL)
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{
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for(j = 0; j < num; j++)
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{
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out_buf[j + count] += (float) fx_right_in[buf_idx * FLUID_BUFSIZE * FLUID_MIXER_MAX_BUFFERS_DEFAULT + j];
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}
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}
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fluid_synth_mix_single_buffer(out_buf, count, fx_right_in, 0, buf_idx, num);
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}
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}
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}
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